PoemGalleryView.cs 26 KB

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  1. using System.Collections.Generic;
  2. using ET;
  3. using FairyGUI;
  4. using UI.Poem;
  5. using UnityEngine;
  6. namespace GFGGame
  7. {
  8. class TabType
  9. {
  10. /// <summary>
  11. /// 首页
  12. /// </summary>
  13. public static int RECOVER = 0;
  14. /// <summary>
  15. /// 投稿
  16. /// </summary>
  17. public static int JOIN = 1;
  18. /// <summary>
  19. /// 收藏
  20. /// </summary>
  21. public static int FAVORITES = 2;
  22. }
  23. class RecommendType
  24. {
  25. /// <summary>
  26. /// 推荐
  27. /// </summary>
  28. public static int RECOMMEND = 0;
  29. /// <summary>
  30. /// 好友
  31. /// </summary>
  32. public static int FRIEND = 1;
  33. /// <summary>
  34. /// 排行榜
  35. /// </summary>
  36. public static int RANK = 2;
  37. }
  38. class FavoritesType
  39. {
  40. /// <summary>
  41. /// 我的收藏
  42. /// </summary>
  43. public static int FAVORITE = 0;
  44. /// <summary>
  45. /// 我的作品
  46. /// </summary>
  47. public static int MY_SELF = 1;
  48. }
  49. public class PoemGalleryView : BaseWindow
  50. {
  51. private UI_PoemGalleryUI _ui;
  52. private GList _list;
  53. private GList _list1;
  54. private GComponent _comScroll;
  55. // private List<PoemGalleryData> _galleryDatas = new List<PoemGalleryData>();
  56. private List<long> _galleryDatas = new List<long>();
  57. private int _sortType = 0;//由GallerySortType定义
  58. private int _pageCount = 4;
  59. private int _tabIndex = 0;//当前选中大页签下标,首页0投稿1收藏2
  60. private int _subtabIndex = 0;//当前选中小页签下标,推荐0好友1排行榜2;我的收藏0我的作品1
  61. private bool isPullDown = false;//是否下拉刷新中,刷新中再次下拉不会重新请求更新数据
  62. private bool isPullUp = false;//是否上拉刷新中,刷新中再次下拉不会重新请求更新数据
  63. public override void Dispose()
  64. {
  65. if (_ui != null)
  66. {
  67. _ui.Dispose();
  68. _ui = null;
  69. }
  70. base.Dispose();
  71. }
  72. protected override void OnInit()
  73. {
  74. base.OnInit();
  75. packageName = UI_PoemGalleryUI.PACKAGE_NAME;
  76. _ui = UI_PoemGalleryUI.Create();
  77. this.viewCom = _ui.target;
  78. isfullScreen = true;
  79. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("hc_bj_1");
  80. _ui.m_comNormal.m_comBoBox.items = new string[] { "推荐", "最新" };
  81. _ui.m_comNormal.m_comBoBox.icons = new string[] { "ui://Poem/hl_pxpx", "ui://Poem/hl_zxzx" };
  82. _ui.m_comNormal.m_comBoBox.onChanged.Add(OnNormalTabChange);
  83. _ui.m_btnback.onClick.Add(OnBtnBackClick);
  84. _ui.m_btnRecover.onClick.Add(OnBtnRecoverClick);
  85. _ui.m_btnJoin.onClick.Add(OnBtnJoinClick);
  86. _ui.m_btnFavorites.onClick.Add(OnBtnFavoritesClick);
  87. _ui.m_comNormal.m_comScroll.target.scrollPane.onPullDownRelease.Add(onPullDownRelease);
  88. _ui.m_comNormal.m_comScroll.target.scrollPane.onPullUpRelease.Add(OnPullUpToRefresh);
  89. _ui.m_comNormal.m_comScroll.target.scrollPane.onScrollEnd.Add(onScrollEnd);
  90. _ui.m_comFavorites.m_comScroll.target.scrollPane.onPullDownRelease.Add(onPullDownRelease);
  91. _ui.m_comFavorites.m_comScroll.target.scrollPane.onPullUpRelease.Add(OnPullUpToRefresh);
  92. _ui.m_comFavorites.m_comScroll.target.scrollPane.onScrollEnd.Add(onScrollEnd);
  93. _ui.m_comNormal.m_comScroll.m_listRecommend.itemRenderer = RenderListItem;
  94. _ui.m_comNormal.m_comScroll.m_listRecommend1.itemRenderer = RenderListItem1;
  95. _ui.m_comFavorites.m_comScroll.m_listRecommend.itemRenderer = RenderListItem;
  96. _ui.m_comFavorites.m_comScroll.m_listRecommend1.itemRenderer = RenderListItem1;
  97. _ui.m_comNormal.m_listRank.itemRenderer = RenderListRankItem;
  98. _ui.m_comNormal.m_listRank.SetVirtual();
  99. _ui.m_comNormal.m_btnShop.onClick.Add(OnBtnShopClick);
  100. _ui.m_comNormal.m_btnReward.onClick.Add(OnBtnRewardClick);
  101. _ui.m_comNormal.m_c1.onChanged.Add(OnNormalTabChange);
  102. _ui.m_comFavorites.m_c1.onChanged.Add(OnFavoritesTabChange);
  103. }
  104. protected override void AddEventListener()
  105. {
  106. base.AddEventListener();
  107. // EventAgent.AddEventListener(ConstMessage.GALLERY_DATA_CHANGE, UpdateGalleryList);
  108. // EventAgent.AddEventListener(ConstMessage.GALLERY_RANK_DATA_CHANGE, UpdateGalleryRankList);
  109. }
  110. protected override async void OnShown()
  111. {
  112. base.OnShown();
  113. if (this.viewData != null)
  114. {
  115. _tabIndex = (int)(this.viewData as object[])[0];
  116. _subtabIndex = (int)(this.viewData as object[])[1];
  117. _ui.m_comNormal.m_comBoBox.selectedIndex = (int)(this.viewData as object[])[2];
  118. if (_tabIndex == TabType.RECOVER)
  119. {
  120. _ui.m_comNormal.m_c1.selectedIndex = _subtabIndex;
  121. }
  122. else if (_tabIndex == TabType.FAVORITES)
  123. {
  124. _ui.m_comFavorites.m_c1.selectedIndex = _subtabIndex;
  125. }
  126. UpdateGalleryList();
  127. }
  128. else
  129. {
  130. _tabIndex = TabType.RECOVER;
  131. _subtabIndex = RecommendType.RECOMMEND;
  132. _ui.m_comNormal.m_comBoBox.selectedIndex = 0;
  133. _ui.m_comNormal.m_c1.selectedIndex = _subtabIndex;
  134. _ui.m_comFavorites.m_c1.selectedIndex = _subtabIndex;
  135. _comScroll = _ui.m_comNormal.m_comScroll.target;
  136. if (_ui.m_comNormal.m_comScroll.m_listRecommend.numItems > 0) _ui.m_comNormal.m_comScroll.m_listRecommend.ScrollToView(0);
  137. if (_ui.m_comNormal.m_comScroll.m_listRecommend1.numItems > 0) _ui.m_comNormal.m_comScroll.m_listRecommend1.ScrollToView(0);
  138. if (_ui.m_comFavorites.m_comScroll.m_listRecommend.numItems > 0) _ui.m_comFavorites.m_comScroll.m_listRecommend.ScrollToView(0);
  139. if (_ui.m_comFavorites.m_comScroll.m_listRecommend1.numItems > 0) _ui.m_comFavorites.m_comScroll.m_listRecommend1.ScrollToView(0);
  140. _ui.m_comNormal.m_comScroll.m_listRecommend.numItems = 0;
  141. _ui.m_comNormal.m_comScroll.m_listRecommend1.numItems = 0;
  142. _ui.m_comFavorites.m_comScroll.m_listRecommend.numItems = 0;
  143. _ui.m_comFavorites.m_comScroll.m_listRecommend1.numItems = 0;
  144. // OnFavoritesTabChange();
  145. // OnNormalTabChange();
  146. UpdateList();
  147. PullDown();
  148. onPullDownRelease();
  149. }
  150. _ui.m_c1.selectedIndex = _tabIndex;
  151. UpdateView();
  152. if (PoemGalleryDataManager.Instance.HasBonus)
  153. {
  154. bool result = await PoemGallerySProxy.ReqGetGalleryRankBonus();
  155. if (result && PoemGalleryDataManager.Instance.MyWorksRanks.Count > 0)
  156. {
  157. ViewManager.Show<PoemGalleryRewardGetView>();
  158. }
  159. }
  160. }
  161. protected override void OnHide()
  162. {
  163. base.OnHide();
  164. ResetPullRelease();
  165. _ui.m_comNormal.m_comBoBox.selectedIndex = 0;
  166. }
  167. protected override void RemoveEventListener()
  168. {
  169. base.RemoveEventListener();
  170. // EventAgent.RemoveEventListener(ConstMessage.GALLERY_DATA_CHANGE, UpdateGalleryList);
  171. // EventAgent.RemoveEventListener(ConstMessage.GALLERY_RANK_DATA_CHANGE, UpdateGalleryRankList);
  172. }
  173. private void OnBtnBackClick()
  174. {
  175. ViewManager.GoBackFrom(typeof(PoemGalleryView).FullName);
  176. }
  177. /// <summary>
  178. /// 积分商店
  179. /// </summary>
  180. private void OnBtnShopClick()
  181. {
  182. object[] gobackParamDatas = new object[] { _tabIndex, _subtabIndex, _ui.m_comNormal.m_comBoBox.selectedIndex };
  183. ViewManager.Show<GalleryShopView>(new object[] { ConstStoreId.GALLERY_STORE_ID }, new object[] { typeof(PoemGalleryView).FullName, gobackParamDatas }, true);
  184. }
  185. /// <summary>
  186. /// 排行榜奖励
  187. /// </summary>
  188. private void OnBtnRewardClick()
  189. {
  190. ViewManager.Show<PoemGalleryRewardView>(null, new object[] { typeof(PoemGalleryView).FullName, this.viewData });
  191. }
  192. /********************************************************页签切换*************************************************/
  193. /// <summary>
  194. /// 首页
  195. /// </summary>
  196. private void OnBtnRecoverClick()
  197. {
  198. if (_tabIndex == TabType.RECOVER)//当前在推荐页要刷新
  199. {
  200. if (_ui.m_comNormal.m_c1.selectedIndex == RecommendType.RECOMMEND)//重新拉取数据
  201. {
  202. PullDown();
  203. onPullDownRelease();
  204. }
  205. else//切页签并重新拉取数据
  206. {
  207. _ui.m_comNormal.m_c1.selectedIndex = RecommendType.RECOMMEND;
  208. }
  209. }
  210. else//更新列表
  211. {
  212. _ui.m_comNormal.m_c1.selectedIndex = RecommendType.RECOMMEND;
  213. UpdateList();
  214. UpdateGalleryList();
  215. }
  216. _tabIndex = _ui.m_c1.selectedIndex;
  217. _subtabIndex = _ui.m_comNormal.m_c1.selectedIndex;
  218. _comScroll = _ui.m_comNormal.m_comScroll.target;
  219. }
  220. /// <summary>
  221. /// 投稿
  222. /// </summary>
  223. private void OnBtnJoinClick()
  224. {
  225. object[] gobackParamDatas = new object[] { _tabIndex, _subtabIndex, _ui.m_comNormal.m_comBoBox.selectedIndex };
  226. ViewManager.Show<DressUpView>(1, new object[] { typeof(PoemGalleryView).FullName, gobackParamDatas }, true);
  227. }
  228. /// <summary>
  229. ///收藏夹
  230. /// </summary>
  231. private void OnBtnFavoritesClick()
  232. {
  233. if (_tabIndex == TabType.FAVORITES) return;
  234. ResetPullRelease();
  235. _tabIndex = _ui.m_c1.selectedIndex;
  236. _comScroll = _ui.m_comFavorites.m_comScroll.target;
  237. _ui.m_comFavorites.m_c1.selectedIndex = FavoritesType.FAVORITE;
  238. _subtabIndex = _ui.m_comFavorites.m_c1.selectedIndex;
  239. OnFavoritesTabChange();
  240. }
  241. /// <summary>
  242. /// 切换首页页签
  243. /// </summary>
  244. private void OnNormalTabChange()
  245. {
  246. ResetPullRelease();
  247. _ui.m_comNormal.m_comScroll.target.scrollPane.header.visible = false;
  248. _subtabIndex = _ui.m_comNormal.m_c1.selectedIndex;
  249. if (_ui.m_comNormal.m_c1.selectedIndex == RecommendType.RANK)//排行榜
  250. {
  251. _galleryDatas = PoemGalleryDataManager.Instance.RankDatas;
  252. ReqGalleryRankList();
  253. }
  254. else
  255. {
  256. UpdateList();
  257. if (_list.numItems > 0) _list.ScrollToView(0);
  258. if (_list1.numItems > 0) _list.ScrollToView(0);
  259. _list.numItems = 0;
  260. _list1.numItems = 0;
  261. ReqGalleryList(0);
  262. }
  263. }
  264. private void UpdateList()
  265. {
  266. if (_ui.m_comNormal.m_c1.selectedIndex == RecommendType.RECOMMEND)//首页
  267. {
  268. _ui.m_comNormal.m_comScroll.target.scrollPane.header.visible = true;
  269. if (_ui.m_comNormal.m_comBoBox.selectedIndex == 0)//推荐
  270. {
  271. _sortType = (int)GallerySortType.Recommend;
  272. _galleryDatas = PoemGalleryDataManager.Instance.RecommendDatas;
  273. }
  274. else//最新
  275. {
  276. _sortType = (int)GallerySortType.Newest;
  277. _galleryDatas = PoemGalleryDataManager.Instance.NewestDatas;
  278. }
  279. }
  280. else if (_ui.m_comNormal.m_c1.selectedIndex == RecommendType.FRIEND)//好友
  281. {
  282. _sortType = (int)GallerySortType.Friend;
  283. _galleryDatas = PoemGalleryDataManager.Instance.FrinedDatas;
  284. }
  285. _list = _ui.m_comNormal.m_comScroll.m_listRecommend;
  286. _list1 = _ui.m_comNormal.m_comScroll.m_listRecommend1;
  287. }
  288. /// <summary>
  289. /// 切换收藏页签
  290. /// </summary>
  291. private void OnFavoritesTabChange()
  292. {
  293. _ui.m_comFavorites.m_comScroll.target.scrollPane.header.visible = false;
  294. _subtabIndex = _ui.m_comFavorites.m_c1.selectedIndex;
  295. if (_ui.m_comFavorites.m_c1.selectedIndex == FavoritesType.FAVORITE)//我的收藏
  296. {
  297. _sortType = (int)GallerySortType.MyCollect;
  298. _galleryDatas = PoemGalleryDataManager.Instance.FavoriteDatas;
  299. }
  300. else if (_ui.m_comFavorites.m_c1.selectedIndex == FavoritesType.MY_SELF)//我的作品
  301. {
  302. _sortType = (int)GallerySortType.MyWorks;
  303. _galleryDatas = PoemGalleryDataManager.Instance.MySelfDatas;
  304. }
  305. _list = _ui.m_comFavorites.m_comScroll.m_listRecommend;
  306. _list1 = _ui.m_comFavorites.m_comScroll.m_listRecommend1;
  307. if (_list.numItems > 0) _list.ScrollToView(0);
  308. if (_list1.numItems > 0) _list.ScrollToView(0);
  309. ReqGalleryList(0);
  310. }
  311. /********************************************************请求更新列表*************************************************/
  312. private void onScrollEnd()
  313. {
  314. if (_comScroll.scrollPane.percY == 1)
  315. {
  316. ReqGalleryList(_galleryDatas.Count);
  317. }
  318. }
  319. //请求刷新
  320. private async void ReqGalleryList(int startIndex)
  321. {
  322. if (PoemGalleryDataManager.Instance.IsResulting())
  323. {
  324. if (_sortType == (int)GallerySortType.Recommend || _sortType == (int)GallerySortType.Newest || _sortType == (int)GallerySortType.Friend)
  325. {
  326. return;
  327. }
  328. }
  329. bool result = await PoemGallerySProxy.ReqGalleryList(_sortType, startIndex, _pageCount);
  330. if (result)
  331. {
  332. Timers.inst.StartCoroutine(PictureStorageHelper.Download(_galleryDatas, startIndex, UpdateGalleryList));
  333. }
  334. }
  335. private void UpdateGalleryList()
  336. {
  337. if (_tabIndex == TabType.RECOVER && _subtabIndex == RecommendType.RANK)
  338. {
  339. _ui.m_comNormal.m_listRank.numItems = _galleryDatas.Count;
  340. }
  341. else
  342. {
  343. if (_galleryDatas.Count % 2 == 0)
  344. {
  345. _list.numItems = _galleryDatas.Count / 2;
  346. _list1.numItems = _galleryDatas.Count / 2;
  347. }
  348. else
  349. {
  350. _list.numItems = (_galleryDatas.Count + 1) / 2;
  351. _list1.numItems = (_galleryDatas.Count - 1) / 2;
  352. }
  353. _list.ResizeToFit();
  354. _list1.ResizeToFit();
  355. }
  356. UpdateView();
  357. ResetPullRelease();
  358. }
  359. //请求排行榜刷新
  360. private async void ReqGalleryRankList()
  361. {
  362. if (PoemGalleryDataManager.Instance.IsResulting())
  363. {
  364. return;
  365. }
  366. bool result = await PoemGallerySProxy.ReqRankList();
  367. if (result)
  368. {
  369. Timers.inst.StartCoroutine(PictureStorageHelper.Download(_galleryDatas, 0, UpdateGalleryRankList));
  370. }
  371. }
  372. private void UpdateGalleryRankList()
  373. {
  374. _ui.m_comNormal.m_listRank.numItems = _galleryDatas.Count;
  375. UpdateView();
  376. }
  377. /********************************************************界面更新*************************************************/
  378. private void UpdateView()
  379. {
  380. bool isResulting = PoemGalleryDataManager.Instance.IsResulting();
  381. _ui.m_comNormal.m_grpResult.visible = isResulting;
  382. _ui.m_comNormal.m_comScroll.target.visible = !isResulting;
  383. _ui.m_comNormal.m_listRank.visible = !isResulting;
  384. GalleryThemeCfg themeCfg = GalleryThemeCfgArray.Instance.GetCfg((int)PoemGalleryDataManager.Instance.ThemeId);
  385. _ui.m_comNormal.m_txtTheme.text = string.Format("本期主题:{0}", themeCfg.theme);
  386. _ui.m_comNormal.m_txtRank.text = string.Format("我的排名: {0}", PoemGalleryDataManager.Instance.MyRank > 0 && !isResulting ? PoemGalleryDataManager.Instance.MyRank.ToString() : "- -");
  387. _ui.m_comNormal.m_txtRewardCount.text = string.Format("奖励次数:{0}/{1}", GameGlobal.myNumericComponent.GetAsInt(NumericType.LikeGalleryWorksCountDaily), GalleryIntegralCfgArray.Instance.dataArray.Length);
  388. _ui.m_comNormal.m_txtTime.text = string.Format("截止日期:{0}", PoemGalleryDataManager.Instance.GetThemeTime());
  389. }
  390. private void RenderListItem(int index, GObject obj)
  391. {
  392. long workId = _galleryDatas[index * 2];
  393. UpdateListItem(workId, obj);
  394. }
  395. private void RenderListItem1(int index, GObject obj)
  396. {
  397. long workId = _galleryDatas[index * 2 + 1];
  398. UpdateListItem(workId, obj);
  399. }
  400. private void UpdateListItem(long workId, GObject obj)
  401. {
  402. PoemGalleryData data = PoemGalleryDataManager.Instance.GetGalleryDataById(workId);
  403. UI_ListItem item = UI_ListItem.Proxy(obj);
  404. item.m_loaIcon.texture = data.Ntexture;
  405. item.m_loaIcon.height = item.m_loaIcon.width * item.m_loaIcon.texture.height / item.m_loaIcon.texture.width;
  406. item.m_txtName.text = data.AuthorName;
  407. item.m_btnCollect.title = data.CollectCount.ToString();
  408. item.m_btnCollect.selected = data.CollectOrNot;
  409. item.m_btnVote.title = data.VoteCount.ToString();
  410. item.m_btnVote.selected = data.VoteOrNot;
  411. if (item.m_loaIcon.data == null)
  412. {
  413. item.m_loaIcon.onClick.Add(OnLoaIconClick);
  414. }
  415. item.m_loaIcon.data = workId;
  416. if (item.m_btnCollect.data == null)
  417. {
  418. item.m_btnCollect.onClick.Add(OnBtnCollectClick);
  419. }
  420. item.m_btnCollect.data = workId;
  421. if (item.m_btnVote.data == null)
  422. {
  423. item.m_btnVote.onClick.Add(OnBtnVoteClick);
  424. }
  425. item.m_btnVote.data = workId;
  426. UI_ListItem.ProxyEnd();
  427. }
  428. private void RenderListRankItem(int index, GObject obj)
  429. {
  430. long workId = _galleryDatas[index];
  431. PoemGalleryData data = PoemGalleryDataManager.Instance.GetGalleryDataById(workId);
  432. UI_ListRankItem item = UI_ListRankItem.Proxy(obj);
  433. item.m_loaIcon.texture = data.Ntexture;
  434. item.m_loaIcon.height = item.m_loaIcon.width * item.m_loaIcon.texture.height / item.m_loaIcon.texture.width;
  435. item.m_txtName.text = data.AuthorName;
  436. item.m_btnCollect.title = data.CollectCount.ToString();
  437. item.m_btnCollect.selected = data.CollectOrNot;
  438. item.m_btnVote.title = data.VoteCount.ToString();
  439. item.m_btnVote.selected = data.VoteOrNot;
  440. item.m_txtRank.text = data.Rank.ToString();
  441. item.m_c1.selectedIndex = index < 3 ? index : 3;
  442. if (item.m_loaIcon.data == null)
  443. {
  444. item.m_loaIcon.onClick.Add(OnLoaIconClick);
  445. }
  446. item.m_loaIcon.data = workId;
  447. if (item.m_btnCollect.data == null)
  448. {
  449. item.m_btnCollect.onClick.Add(OnBtnCollectClick);
  450. }
  451. item.m_btnCollect.data = workId;
  452. if (item.m_btnVote.data == null)
  453. {
  454. item.m_btnVote.onClick.Add(OnBtnVoteClick);
  455. }
  456. item.m_btnVote.data = workId;
  457. UI_ListRankItem.ProxyEnd();
  458. }
  459. private void OnLoaIconClick(EventContext context)
  460. {
  461. GObject obj = context.sender as GObject;
  462. long workId = (long)obj.data;
  463. object[] gobackParamDatas = new object[] { _tabIndex, _subtabIndex, _ui.m_comNormal.m_comBoBox.selectedIndex };
  464. ViewManager.Show<PoemGalleryPreviewView>(new object[] { _sortType, workId }, new object[] { typeof(PoemGalleryView).FullName, gobackParamDatas });
  465. }
  466. private async void OnBtnCollectClick(EventContext context)
  467. {
  468. GObject obj = context.sender as GObject;
  469. long workId = (long)obj.data;
  470. PoemGalleryData galleryData = PoemGalleryDataManager.Instance.GetGalleryDataById(workId);
  471. if (galleryData.CollectOrNot)
  472. {
  473. bool result = await PoemGallerySProxy.ReqCancelCollecteGalleryWorks(workId);
  474. if (result)
  475. {
  476. if (_tabIndex == TabType.FAVORITES && _subtabIndex == FavoritesType.FAVORITE)
  477. {
  478. ReqGalleryList(0);//当前为收藏页要重新拉取数据
  479. }
  480. else
  481. {
  482. UpdateGalleryList();
  483. }
  484. }
  485. }
  486. else
  487. {
  488. bool result = await PoemGallerySProxy.ReqCollecteGalleryWorks(workId);
  489. if (result)
  490. {
  491. if (_tabIndex == TabType.FAVORITES && _subtabIndex == FavoritesType.FAVORITE)
  492. {
  493. ReqGalleryList(0);//当前为收藏页要重新拉取数据
  494. }
  495. else
  496. {
  497. UpdateGalleryList();
  498. }
  499. }
  500. }
  501. }
  502. private async void OnBtnVoteClick(EventContext context)
  503. {
  504. GButton obj = context.sender as GButton;
  505. long workId = (long)obj.data;
  506. PoemGalleryData galleryData = PoemGalleryDataManager.Instance.GetGalleryDataById(workId);
  507. if (galleryData.VoteOrNot) return;
  508. if (PoemGalleryDataManager.Instance.IsResulting())
  509. {
  510. obj.selected = galleryData.VoteOrNot;
  511. PromptController.Instance.ShowFloatTextPrompt("排行榜数据正在结算,无法操作");
  512. return;
  513. }
  514. if (!PoemGalleryDataManager.Instance.IsCurThemeWork(galleryData.CreateTime))
  515. {
  516. obj.selected = galleryData.VoteOrNot;
  517. PromptController.Instance.ShowFloatTextPrompt("往期作品,无法操作");
  518. return;
  519. }
  520. bool result = await PoemGallerySProxy.ReqVoteGalleryWorks(workId);
  521. if (result)
  522. {
  523. UpdateGalleryList();
  524. int Count = GameGlobal.myNumericComponent.GetAsInt(NumericType.LikeGalleryWorksCountDaily);
  525. GalleryIntegralCfg integralCfg = GalleryIntegralCfgArray.Instance.GetCfg(Count);
  526. if (integralCfg != null)
  527. {
  528. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(integralCfg.itemId);
  529. PromptController.Instance.ShowFloatTextPrompt(string.Format("{0} +{1}", itemCfg.name, integralCfg.Count));
  530. }
  531. }
  532. }
  533. /********************************************************下拉刷新*************************************************/
  534. //自动下拉
  535. private void PullDown()
  536. {
  537. if (_list.numItems > 0) _list.ScrollToView(0);
  538. GComponent header = _comScroll.scrollPane.header;
  539. header.height = header.sourceHeight;
  540. }
  541. //下拉刷新
  542. private async void onPullDownRelease()
  543. {
  544. GComponent header = _comScroll.scrollPane.header;
  545. if (!header.visible || header.height < header.sourceHeight || isPullDown) return;
  546. isPullDown = true;
  547. _comScroll.scrollPane.LockHeader(header.sourceHeight);
  548. bool result = await PoemGallerySProxy.ReqGalleryList(_sortType, 0, _pageCount);
  549. // OnPullDownTimeComplete();
  550. if (result)
  551. {
  552. Timers.inst.StartCoroutine(PictureStorageHelper.Download(_galleryDatas, 0, UpdateGalleryList));
  553. }
  554. }
  555. private void OnPullDownTimeComplete()
  556. {
  557. GComponent header = _comScroll.scrollPane.header;
  558. Transition transition = header.GetTransition("t0");
  559. transition.Stop();
  560. _comScroll.scrollPane.LockHeader(0);
  561. isPullDown = false;
  562. }
  563. //上拉刷新
  564. private async void OnPullUpToRefresh()
  565. {
  566. GComponent footer = _comScroll.scrollPane.footer;
  567. if (footer.height < footer.sourceHeight || isPullUp) return;
  568. isPullUp = true;
  569. _comScroll.scrollPane.LockFooter(footer.sourceHeight + 10);
  570. bool result = await PoemGallerySProxy.ReqGalleryList(_sortType, _galleryDatas.Count, _pageCount);
  571. // OnPullUpTimeComplete();
  572. if (result)
  573. {
  574. Timers.inst.StartCoroutine(PictureStorageHelper.Download(_galleryDatas, _galleryDatas.Count, UpdateGalleryList));
  575. }
  576. }
  577. private void OnPullUpTimeComplete()
  578. {
  579. GComponent footer = _comScroll.scrollPane.footer;
  580. Transition transition = footer.GetTransition("t0");
  581. transition.Stop();
  582. // header.GetController("c1").selectedIndex = 2;
  583. _comScroll.scrollPane.LockFooter(0);
  584. isPullUp = false;
  585. }
  586. //重置上拉/下拉刷新状态
  587. private void ResetPullRelease()
  588. {
  589. // Timers.inst.Remove(OnPullDownTimeComplete);
  590. OnPullDownTimeComplete();
  591. // Timers.inst.Remove(OnPullUpTimeComplete);
  592. OnPullUpTimeComplete();
  593. }
  594. }
  595. }