CardFosterView.cs 58 KB

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  1. using FairyGUI;
  2. using UI.Card;
  3. using UI.CommonGame;
  4. using UI_ComConsume = UI.Card.UI_ComConsume;
  5. using System.Collections.Generic;
  6. using UnityEngine;
  7. using System.Linq;
  8. using ET;
  9. using YooAsset;
  10. namespace GFGGame
  11. {
  12. public class CardFosterView : BaseWindow
  13. {
  14. private enum Source
  15. {
  16. COMMON, // 由普通词牌界面进入
  17. DISPLAY // 由词牌图鉴进入
  18. }
  19. private UI_CardFosterUI _ui;
  20. private UI_ComFosterBottom _comFosterBottom;
  21. private ValueBarController _valueBarController;
  22. private UI_ComCost _comLvConsumeGold;
  23. private UI_ComCostCurrencyWithHas _comStarCousumeGold;
  24. private CardData _cardData = new CardData();
  25. private List<CardStarCfg> _cardStarRewards = new List<CardStarCfg>();
  26. private int _selectTab = 0;
  27. private List<LongPressGesture> _listLongPress = new List<LongPressGesture>();
  28. private List<GGraph> _listEffectHolder = new List<GGraph>();
  29. private List<CardData> _cardList = new List<CardData>();
  30. private int _wordRow = 4; //字行数
  31. private int _wordNumber = 5;//字每行个数
  32. private int _nowIndex = 0;
  33. private bool _refDodgeStar = true;
  34. private int _isAutoSelect = 0;
  35. public string _fromUIType; //来自哪个界面跳转进来
  36. private EffectUI _effectUI1;
  37. private EffectUI _effectUI3;
  38. private EffectUI _effectUI4;
  39. private EffectUI _effectUI5;
  40. private EffectUI _effectUI6;
  41. private EffectUI _effectUI7;
  42. private EffectUI _effectUI8;
  43. private EffectUI _effectUI9;
  44. private EffectUI _effectUI10;
  45. private GObject _consumeSelectItem;//选中的材料item
  46. private int _consumeSelectIndex = 0;//0为减,1为加
  47. private List<int> itemsCount;
  48. private int[] upgradeCardItemsArr = GlobalCfgArray.globalCfg.upgradeCardItemsArr;
  49. //private Timer _timer;
  50. private const float _delay = 300;
  51. private double _selectTimeCount = 0;//长按时间
  52. private int _showLv = 0;
  53. private int _showExp = 0;
  54. private float _cardScale = 0.8f;
  55. private bool showCard = false;
  56. private bool playAni = false;
  57. private Vector2 comCardImgResInitSize;
  58. private Vector2 comCardImgResTargetSize;
  59. public override void Dispose()
  60. {
  61. EffectUIPool.Recycle(_effectUI3);
  62. _effectUI3 = null;
  63. EffectUIPool.Recycle(_effectUI4);
  64. _effectUI4 = null;
  65. for (int i = 0; i < _listLongPress.Count; i++)
  66. {
  67. _listLongPress[i].Dispose();
  68. }
  69. _listLongPress.Clear();
  70. if (_valueBarController != null)
  71. {
  72. _valueBarController.Dispose();
  73. _valueBarController = null;
  74. }
  75. if (_ui != null)
  76. {
  77. _ui.Dispose();
  78. _ui = null;
  79. }
  80. base.Dispose();
  81. }
  82. protected override void OnInit()
  83. {
  84. base.OnInit();
  85. packageName = UI_CardFosterUI.PACKAGE_NAME;
  86. _ui = UI_CardFosterUI.Create();
  87. viewCom = _ui.target;
  88. isfullScreen = true;
  89. isReturnView = true;
  90. //公共组件:返回,页签,属性列表
  91. _ui.m_ComFosterTop.m_btnback.onClick.Add(OnClickBtnBack);
  92. _ui.m_ComFosterTop.m_btnStarReward.onClick.Add(OnBtnStarRewardClick);
  93. _ui.m_ComFosterBottom.m_ctrlTab.onChanged.Add(OnChangeCtrlTab);
  94. _ui.m_ComFosterBottom.m_listProperty.itemRenderer = RenderListPropertyItem;
  95. //卡面和故事界面
  96. _ui.m_ComFosterTop.m_btnStory.onClick.Add(OnClickBtnStroy);
  97. //升级升星按钮
  98. _ui.m_ComFosterBottom.m_btnUpLv.onClick.Add(OnClickBtnUpLv);
  99. _ui.m_ComFosterBottom.m_btnAll.onClick.Add(OnClcikBtnAll);
  100. _ui.m_ComFosterBottom.m_btnClearAll.onClick.Add(OnClcikBtnClearAll);
  101. _ui.m_ComFosterBottom.m_btnUpStar.onClick.Add(OnClickBtnUpStar);
  102. _ui.m_ComFosterBottom.m_btnUpSkillLv.onClick.Add(OnBtnUpSkill);
  103. _ui.m_ComFosterBottom.m_btnCheckAuto.onClick.Add(OnBtnCheckAuto);
  104. //升级升星消耗材料列表
  105. _ui.m_ComFosterBottom.m_listLvConsume.itemRenderer = RenderListLvConsumeItem;
  106. _ui.m_ComFosterBottom.m_listStarConsume.itemRenderer = RenderListStarConsumeItem;
  107. _ui.m_ComFosterBottom.m_listSkill.itemRenderer = RenderListSkillItem;
  108. _ui.m_ComFosterBottom.m_listSkill.onClickItem.Add(OnClickListSkillItem);
  109. //满星级后卡面列表
  110. _ui.m_ComFosterBottom.m_listShowCard.itemRenderer = RenderListShowCardItem;
  111. _ui.m_ComFosterBottom.m_listShowCard.onClickItem.Add(OnClickShowCardListItem);
  112. _ui.m_btnLeft.onClick.Add(OnClickBtnLeft);
  113. _ui.m_btnRight.onClick.Add(OnClickBtnRight);
  114. //_ui.m_loaCard.onClick.Add(OnClickLoaCard);
  115. //_ui.m_loaListener1.onClick.Add(OnClickLoaCard);
  116. //_ui.m_comImgCard.target.onClick.Add(OnClickLoaCard);
  117. //_ui.m_loaListener.onClick.Add(OnClickComCard);
  118. //_ui.m_comCard.target.onClick.Add(OnClickComCard);
  119. _ui.m_comImgCard.target.onTouchBegin.Add(onTouchCardBegin);
  120. _ui.m_comImgCard.target.onTouchEnd.Add(onTouchCardEnd);
  121. _ui.m_loaListener1.onTouchBegin.Add(onTouchCardBegin);
  122. _ui.m_loaListener1.onTouchEnd.Add(onTouchCardEnd);
  123. _ui.m_loaListener.onTouchBegin.Add(onTouchCardBegin);
  124. _ui.m_loaListener.onTouchEnd.Add(onTouchCardEnd);
  125. _ui.m_comCard.target.onTouchBegin.Add(onTouchCardBegin);
  126. _ui.m_comCard.target.onTouchEnd.Add(onTouchCardEnd);
  127. _effectUI3 = EffectUIPool.CreateEffectUI(_ui.m_ComFosterBottom.m_holderflower, "ui_Activity", "SX_Top_TX");
  128. _effectUI4 = EffectUIPool.CreateEffectUI(_ui.m_ComFosterBottom.m_holderfBgEff, "ui_Activity", "SX_Down_TX");
  129. _valueBarController = new ValueBarController(_ui.m_ComFosterTop.m_comValueBar, 5);
  130. AdaptScreen();
  131. }
  132. private void RefLeftAndRight()
  133. {
  134. if (_nowIndex <= 0)
  135. {
  136. _ui.m_btnLeft.grayed = true;
  137. _ui.m_btnLeft.touchable = false;
  138. }
  139. else
  140. {
  141. _ui.m_btnLeft.grayed = false;
  142. _ui.m_btnLeft.touchable = true;
  143. }
  144. if (_nowIndex >= _cardList.Count - 1)
  145. {
  146. _ui.m_btnRight.grayed = true;
  147. _ui.m_btnRight.touchable = false;
  148. }
  149. else
  150. {
  151. _ui.m_btnRight.grayed = false;
  152. _ui.m_btnRight.touchable = true;
  153. }
  154. }
  155. private void OnClickBtnLeft()
  156. {
  157. _nowIndex -= 1;
  158. RefLeftAndRight();
  159. _cardData = _cardList[_nowIndex];
  160. _cardData.fromUIType = _fromUIType;
  161. RefCardFosterInfo();
  162. }
  163. private void OnClickBtnRight()
  164. {
  165. _nowIndex += 1;
  166. RefLeftAndRight();
  167. _cardData = _cardList[_nowIndex];
  168. _cardData.fromUIType = _fromUIType;
  169. RefCardFosterInfo();
  170. }
  171. private void RefCardFosterInfo()
  172. {
  173. playAni = false;
  174. float imgInitHight = _ui.target.height - 570;//UI界面上小图时的高度
  175. float imgIniWidth = CardDataManager.CardResInitWidth * imgInitHight / CardDataManager.CardResInitHight;//UI界面上小图时的宽度
  176. _cardScale = imgIniWidth < _ui.target.width ? _ui.target.width / CardDataManager.CardResInitWidth : imgInitHight / CardDataManager.CardResInitHight;
  177. comCardImgResInitSize = Vector2.zero;
  178. comCardImgResTargetSize = Vector2.zero;
  179. showCard = false;
  180. Input.multiTouchEnabled = false;
  181. this.ClearItemsCountList();
  182. this.UpdateCommon();
  183. this.UpdateNormal();
  184. this.UpdateCardRes();
  185. this.UpdateUpLvView();
  186. this.UpdateUpStarView();
  187. this.UpdateUpSkillView();
  188. this.UpdateRedDot();
  189. this.RefLeftAndRight();
  190. _comFosterBottom.m_ctrlTab.selectedIndex = this._selectTab;
  191. _comFosterBottom.m_listSkill.selectedIndex = 0;
  192. _comFosterBottom.m_btnClearAll.visible = false;
  193. List<CardStarCfg> cardStarCfgs = CardStarCfgArray.Instance.GetCfgsBycardId(_cardData.id);
  194. _cardStarRewards.Clear();
  195. for (int i = 0; i < cardStarCfgs.Count; i++)
  196. {
  197. if (cardStarCfgs[i].rewardsArr.Length > 0)
  198. {
  199. _cardStarRewards.Add(cardStarCfgs[i]);
  200. }
  201. }
  202. _ui.m_ComFosterTop.m_btnStarReward.visible = _cardStarRewards.Count > 0;
  203. Timers.inst.AddUpdate(CheckGuide);
  204. }
  205. protected override void OnShown()
  206. {
  207. base.OnShown();
  208. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("cp_beijing");
  209. _comFosterBottom = _ui.m_ComFosterBottom;
  210. _valueBarController.OnShown();
  211. if (this.viewData != null)
  212. {
  213. _cardData = (CardData)this.viewData;
  214. _fromUIType = _cardData.fromUIType;
  215. _cardList.Clear();
  216. if (_cardData.fromUIType != null && _cardData.fromUIType.Equals(typeof(CardGuideView).FullName))
  217. {
  218. _ui.m_ComFosterBottom.m_c_from.selectedIndex = (int)Source.DISPLAY;
  219. _selectTab = 2; // 默认选中技能tab
  220. var listGuideCard = CardDataManager.GetAllCardIdListByRoleType(_cardData.pageIndex);
  221. for (int i = 0; i < listGuideCard.Count; i++)
  222. {
  223. var cardInfo = CardDataManager.GetCardDataById(listGuideCard[i]);
  224. if (cardInfo != null)
  225. _cardList.Add(cardInfo);
  226. }
  227. }
  228. else
  229. {
  230. _ui.m_ComFosterBottom.m_c_from.selectedIndex = (int)Source.COMMON;
  231. _selectTab = 0;
  232. _cardList = CardDataManager.GetCardListByRoleType(_cardData.pageIndex);
  233. if (CardDataManager.isFilter == true)
  234. {
  235. //筛选
  236. _cardList = CardDataManager.FilterCardList(_cardList);
  237. }
  238. _cardList = CardDataManager.SortItemList(_cardList);
  239. }
  240. }
  241. _ui.m_ComFosterTop.m_c1.selectedIndex = _ui.m_ComFosterBottom.m_c_from.selectedIndex;
  242. _nowIndex = _cardData.index;
  243. RefCardFosterInfo();
  244. }
  245. protected override void AddEventListener()
  246. {
  247. base.AddEventListener();
  248. EventAgent.AddEventListener(ConstMessage.CARD_UP_SKILL, UpdateUpSkillView);
  249. EventAgent.AddEventListener(ConstMessage.ITEM_CHANGED, UpdateItemChange);
  250. EventAgent.AddEventListener(ConstMessage.RED_CHANGE, UpdateRedDot);
  251. EventAgent.AddEventListener(ConstMessage.CARD_LEVEL_UP, ReferInfo);
  252. }
  253. private void ClearItemsCountList()
  254. {
  255. if (itemsCount == null)
  256. {
  257. itemsCount = new List<int>();
  258. }
  259. itemsCount.Clear();
  260. for (int i = 0; i < upgradeCardItemsArr.Length; i++)
  261. {
  262. itemsCount.Add(0);
  263. }
  264. }
  265. private void UpdateNormal()
  266. {
  267. _ui.m_ComFosterTop.m_btnStory.visible = CardDataManager.GetStoryCfgsById(_cardData.id).Count > 0 ? true : false;
  268. RarityIconController.UpdateRarityIcon(_ui.m_ComFosterBottom.m_loaRarity, _cardData.id, false);
  269. string names = _cardData.itemCfg.name;
  270. _comFosterBottom.m_txtName0.text = "";
  271. _comFosterBottom.m_txtName1.text = "";
  272. _comFosterBottom.m_txtName2.text = "";
  273. _comFosterBottom.m_txtName3.text = "";
  274. _comFosterBottom.m_txtName4.text = "";
  275. switch (names.Length)
  276. {
  277. case 1:
  278. _comFosterBottom.m_txtName0.text = names.Substring(0, 1);
  279. break;
  280. case 2:
  281. _comFosterBottom.m_txtName0.text = names.Substring(0, 1);
  282. _comFosterBottom.m_txtName2.text = names.Substring(1, 1);
  283. break;
  284. case 3:
  285. _comFosterBottom.m_txtName0.text = names.Substring(0, 1);
  286. _comFosterBottom.m_txtName1.text = names.Substring(1, 1);
  287. _comFosterBottom.m_txtName2.text = names.Substring(2, 1);
  288. break;
  289. case 4:
  290. _comFosterBottom.m_txtName0.text = names.Substring(0, 1);
  291. _comFosterBottom.m_txtName1.text = names.Substring(1, 1);
  292. _comFosterBottom.m_txtName2.text = names.Substring(2, 1);
  293. _comFosterBottom.m_txtName3.text = names.Substring(3, 1);
  294. break;
  295. default:
  296. _comFosterBottom.m_txtName0.text = names.Substring(0, 1);
  297. _comFosterBottom.m_txtName1.text = names.Substring(1, 1);
  298. _comFosterBottom.m_txtName2.text = names.Substring(2, 1);
  299. _comFosterBottom.m_txtName3.text = names.Substring(3, 1);
  300. _comFosterBottom.m_txtName4.text = names.Substring(4);
  301. break;
  302. }
  303. }
  304. private void UpdateCommon()
  305. {
  306. _comFosterBottom.m_listProperty.numItems = _cardData.scores.Count;
  307. _comLvConsumeGold = UI_ComCost.Proxy(_comFosterBottom.m_ComLvConsumeGold);
  308. _comLvConsumeGold.m_txtNeed.text = "0";
  309. _comLvConsumeGold.m_c1.selectedIndex = 1;
  310. UI_ComCost.ProxyEnd();
  311. }
  312. private async void UpdateCardRes()
  313. {
  314. if (_effectUI1 != null)
  315. {
  316. EffectUIPool.Recycle(_effectUI1);
  317. _effectUI1 = null;
  318. }
  319. string resName = _cardData.resources[_cardData.resIndex];
  320. string resPath = ResPathUtil.GetCardAnimationPath(_cardData.resources[_cardData.resIndex]);
  321. float imgInitHight = _ui.target.height - 570;//UI界面上小图时的高度
  322. float imgIniWidth = CardDataManager.CardResInitWidth * imgInitHight / CardDataManager.CardResInitHight;//UI界面上小图时的宽度
  323. _cardScale = imgIniWidth < _ui.target.width ? _ui.target.width / CardDataManager.CardResInitWidth : imgInitHight / CardDataManager.CardResInitHight;
  324. if (_cardData.itemCfg.animationCardStar > 0
  325. && _cardData.star >= _cardData.itemCfg.animationCardStar
  326. && YooAssets.CheckResExist(resPath))
  327. {
  328. await LoadManager.Instance.CheckResExsitedOrDownload(resPath);
  329. _effectUI1 = new EffectUI();
  330. _effectUI1.Reset(_ui.m_comCard.m_comCardHolder.m_holder, resName, resName, 100, EffectUIType.Card);
  331. _ui.m_comCard.m_comCardHolder.target.width = CardDataManager.CardResInitWidth;
  332. _ui.m_comCard.m_comCardHolder.target.height = CardDataManager.CardResInitHight;
  333. _ui.m_c1.selectedIndex = 1;
  334. _ui.m_comCard.target.scrollPane.SetPercX(0.5f, false);
  335. _ui.m_comCard.target.SetScale(_cardScale, _cardScale);
  336. }
  337. else
  338. {
  339. _ui.m_c1.selectedIndex = 0;
  340. if (comCardImgResInitSize == Vector2.zero)
  341. {
  342. CardDataManager.CardResInitWidth = 1440;
  343. CardDataManager.CardResInitHight = 1920;
  344. GLoader loaCard = _ui.m_comImgCard.m_ComCardImgRes.m_loaCard;
  345. loaCard.url = ResPathUtil.GetCardPath(_cardData.resources[_cardData.resIndex]);
  346. comCardImgResTargetSize = new Vector2(Screen.height * CardDataManager.CardResInitWidth / CardDataManager.CardResInitHight, Screen.height);
  347. comCardImgResInitSize = new Vector2(CardDataManager.CardResInitWidth * _cardScale, CardDataManager.CardResInitHight * _cardScale);
  348. _ui.m_comImgCard.m_ComCardImgRes.target.size = comCardImgResInitSize;
  349. _ui.m_comImgCard.target.scrollPane.SetPercX(0.5f, false);
  350. }
  351. }
  352. }
  353. private void RenderListPropertyItem(int index, GObject obj)
  354. {
  355. UI_ListScoreItem listItem = UI_ListScoreItem.Proxy(obj);
  356. listItem.m_txtProperty.text = _cardData.scores[index + 1].ToString();
  357. listItem.m_loaIcon.url = ResPathUtil.GetCommonGameResPath("kp_sx_" + (index + 1));
  358. UI_ListScoreItem.ProxyEnd();
  359. }
  360. /***********************************************************升级***************************************************/
  361. private void UpdateUpLvView(bool isPreview = false, int lv = 0, int exp = 0, bool effLight = false)
  362. {
  363. _showLv = isPreview == true ? lv : _cardData.lv;
  364. _showExp = isPreview == true ? exp : _cardData.exp;
  365. CardLvlCfg cardLvCfg = CardLvlCfgArray.Instance.GetCfgByrarityAndcardLvl(_cardData.itemCfg.rarity, _showLv);
  366. if (cardLvCfg == null)
  367. {
  368. ET.Log.Error("词牌" + _cardData.id + " 没有 " + _showLv + " 级等级配置");
  369. return;
  370. }
  371. _comFosterBottom.m_barLv.max = cardLvCfg.needExp;
  372. _comFosterBottom.m_barLv.value = _showExp;
  373. if (effLight)
  374. {
  375. EffectUIPool.Recycle(_effectUI6);
  376. _effectUI6 = EffectUIPool.CreateEffectUI(_comFosterBottom.m_holderbarLv, "ui_Activity", "SX_JinDuTiao");
  377. }
  378. int maxLv = CardRarityCfgArray.Instance.GetCfg(_cardData.itemCfg.rarity).maxCardLvl;
  379. _comFosterBottom.m_txtMaxLv.text = maxLv.ToString();
  380. _comFosterBottom.m_txtCurLv.text = _showLv.ToString();
  381. _comFosterBottom.m_txtMaxExp.text = cardLvCfg.needExp.ToString();
  382. _comFosterBottom.m_txtCurExp.text = _showExp.ToString();
  383. _comFosterBottom.m_ctrlFullLv.selectedIndex = CardDataManager.isFullLv(_cardData.id, _cardData.lv, false) ? 1 : 0;
  384. if (isPreview == true)
  385. {
  386. return;
  387. }
  388. _comFosterBottom.m_listLvConsume.numItems = upgradeCardItemsArr.Length;
  389. }
  390. private void RenderListLvConsumeItem(int index, GObject obj)
  391. {
  392. UI_ComConsume listItem = UI_ComConsume.Proxy(obj);
  393. CardLvlCfg cardLvCfg = CardLvlCfgArray.Instance.GetCfgByrarityAndcardLvl(_cardData.itemCfg.rarity, _cardData.lv);
  394. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(upgradeCardItemsArr[index]);
  395. listItem.m_loaItem.url = ResPathUtil.GetIconPath(itemCfg);
  396. listItem.m_txtNum.text = ItemDataManager.GetItemNum(itemCfg.id).ToString();
  397. listItem.m_txtUseCount.text = "0";
  398. listItem.target.data = index;
  399. _listEffectHolder.Add(listItem.m_holderTouch);
  400. if (listItem.m_btnMinus.data == null)
  401. {
  402. listItem.m_btnMinus.onTouchBegin.Add(OnClickItemConsumsBegin);
  403. listItem.m_btnMinus.onTouchEnd.Add(OnClickItemLvConsumsEnd);
  404. }
  405. if (listItem.m_loaBg.data == null)
  406. {
  407. listItem.m_loaBg.onTouchBegin.Add(OnClickItemConsumsBegin);
  408. listItem.m_loaBg.onTouchEnd.Add(OnClickItemLvConsumsEnd);
  409. // LongPressGesture longPressGesture = new LongPressGesture(listItem.m_loaBg);
  410. // longPressGesture.once = true;
  411. // LongPressGesture.TRIGGER = 1f;
  412. // longPressGesture.onAction.Add(OnClickItemLvConsumsEnd);
  413. // // longPressGesture.onEnd.Add(OnLongEnd);
  414. // _listLongPress.Add(longPressGesture);
  415. }
  416. listItem.m_btnMinus.data = 0;
  417. listItem.m_loaBg.data = 1;
  418. UI_ComConsume.ProxyEnd();
  419. }
  420. private void OnClickItemConsumsBegin(EventContext context)
  421. {
  422. // GObject obj, int type
  423. GObject sender = context.sender as GObject;
  424. int type = (int)sender.data;
  425. GObject obj = sender.parent;
  426. // UI_ComConsume listItem = UI_ComConsume.Proxy(obj);
  427. int index = (int)obj.data;// (int)listItem.target.data;
  428. int itemId = upgradeCardItemsArr[index];
  429. _consumeSelectItem = obj;
  430. _consumeSelectIndex = type;
  431. if (type == 1)
  432. {
  433. if (IsUpLvLimit(itemId)) return;
  434. if (ItemDataManager.GetItemNum(itemId) == 0)
  435. {
  436. object[] sourceDatas = new object[] { itemId, new object[] { typeof(CardFosterView).FullName, _cardData } };
  437. GoodsItemTipsController.ShowItemTips(itemId, sourceDatas);
  438. }
  439. }
  440. OnTimedEvent(null);
  441. Timers.inst.Add(0.3f, 0, OnTimedEvent);
  442. EffectUIPool.Recycle(_effectUI5);
  443. _effectUI5 = EffectUIPool.CreateEffectUI(_listEffectHolder[index], "ui_Activity", "SX_DianJi");
  444. }
  445. private void OnTimedEvent(object param)
  446. {
  447. _selectTimeCount += _delay;
  448. if (_selectTimeCount >= 900)//大于900毫秒才算长按
  449. {
  450. if (_consumeSelectIndex == 0)
  451. {
  452. UI_ComConsume listItem = UI_ComConsume.Proxy(_consumeSelectItem);
  453. bool pointIsOnComponent = CommonUtil.Instance.CheckPointIsOnComponent(listItem.m_btnMinus, CommonUtil.Instance.GetMouseV2Point());
  454. UI_ComConsume.ProxyEnd();
  455. if (!pointIsOnComponent)
  456. {
  457. Timers.inst.Remove(OnTimedEvent);
  458. return;
  459. }
  460. this.OnClickBtnMinus(_consumeSelectItem);
  461. }
  462. else
  463. {
  464. int index = (int)_consumeSelectItem.data;
  465. int itemId = upgradeCardItemsArr[index];
  466. if (!CommonUtil.Instance.CheckPointIsOnComponent(_consumeSelectItem, CommonUtil.Instance.GetMouseV2Point()) || IsUpLvLimit(itemId))
  467. {
  468. Timers.inst.Remove(OnTimedEvent);
  469. return;
  470. }
  471. this.OnClickBtnPlusLvConsume(_consumeSelectItem);
  472. }
  473. }
  474. }
  475. private void OnClickItemLvConsumsEnd()
  476. {
  477. Timers.inst.Remove(OnTimedEvent);
  478. _selectTimeCount = 0;
  479. if (_consumeSelectIndex == 0)
  480. {
  481. this.OnClickBtnMinus(_consumeSelectItem);
  482. }
  483. else
  484. {
  485. this.OnClickBtnPlusLvConsume(_consumeSelectItem);
  486. }
  487. }
  488. //返回值为此材料是否可继续消耗此材料继续升级
  489. private bool OnClickBtnPlusLvConsume(GObject obj, bool showTips = true)
  490. {
  491. UI_ComConsume listItem = UI_ComConsume.Proxy(obj);
  492. int index = (int)obj.data;
  493. int itemId = upgradeCardItemsArr[index];
  494. if (itemsCount[index] == ItemDataManager.GetItemNum(itemId))
  495. {
  496. Timers.inst.Remove(OnTimedEvent);
  497. return false;
  498. }
  499. int maxLv = CardRarityCfgArray.Instance.GetCfg(_cardData.itemCfg.rarity).maxCardLvl;
  500. int needExp = CardLvlCfgArray.Instance.GetCfgByrarityAndcardLvl(_cardData.itemCfg.rarity, _showLv).needExp;
  501. if (_showLv == maxLv && _comFosterBottom.m_barLv.value >= needExp)
  502. {
  503. Timers.inst.Remove(OnTimedEvent);
  504. if (showTips == true)
  505. {
  506. PromptController.Instance.ShowFloatTextPrompt("已达到最大等级");
  507. }
  508. return false;
  509. }
  510. if (IsUpLvLimit(itemId, false)) return false;
  511. itemsCount[index] = itemsCount[index] + 1;
  512. listItem.m_txtUseCount.text = itemsCount[index].ToString();
  513. UI_ComConsume.ProxyEnd();
  514. this.UpdatePreView();
  515. return true;
  516. }
  517. private void OnClickBtnMinus(GObject obj)
  518. {
  519. UI_ComConsume listItem = UI_ComConsume.Proxy(obj);
  520. int index = (int)listItem.target.data;
  521. if (index >= itemsCount.Count || itemsCount[index] == 0)
  522. {
  523. Timers.inst.Remove(OnTimedEvent);
  524. return;
  525. }
  526. itemsCount[index] = itemsCount[index] - 1;
  527. listItem.m_txtUseCount.text = itemsCount[index].ToString();
  528. UI_ComConsume.ProxyEnd();
  529. this.UpdatePreView();
  530. }
  531. private void UpdatePreView()
  532. {
  533. int count = 0;//消耗金币数量
  534. int hasExp = 0;//消耗材料提升的总经验
  535. for (int i = 0; i < itemsCount.Count; i++)
  536. {
  537. if (itemsCount[i] == 0) continue;
  538. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(upgradeCardItemsArr[i]);
  539. count += itemCfg.cardUpLvGoldsArr[_cardData.itemCfg.rarity - 1][1] * itemsCount[i];
  540. hasExp += itemCfg.cardUpLvExp * itemsCount[i];
  541. }
  542. _comLvConsumeGold = UI_ComCost.Proxy(_comFosterBottom.m_ComLvConsumeGold);
  543. _comLvConsumeGold.m_txtNeed.text = count.ToString();
  544. UI_ComCost.ProxyEnd();
  545. _comFosterBottom.m_btnClearAll.visible = hasExp > 0;
  546. int previewLv = 0;
  547. int previewExp = 0;
  548. CardDataManager.GetPreViewLvAndExp(_cardData.id, _cardData.lv, _cardData.exp, hasExp, out previewLv, out previewExp);
  549. this.UpdateUpLvView(true, previewLv, previewExp);
  550. }
  551. private void OnClcikBtnAll()
  552. {
  553. int lvLimit = RoleLevelCfgArray.Instance.GetCfg(RoleDataManager.lvl).cardLeverLimit;
  554. if (_cardData.lv >= lvLimit)
  555. {
  556. PromptController.Instance.ShowFloatTextPrompt(string.Format("角色等级达到{0}级可继续升级词牌", CardDataManager.GetNextUpCardNeedRoleLv(_cardData.lv)));
  557. return;
  558. }
  559. ViewManager.Show<CardUpLevelView>(_cardData);
  560. //int cardUpLvGoldsNeed = 0;
  561. //for (int i = 0; i < itemsCount.Count; i++)
  562. //{
  563. // int[] cardUpLvGolds = ItemCfgArray.Instance.GetCfg(upgradeCardItemsArr[i]).cardUpLvGoldsArr[_cardData.itemCfg.rarity - 1];
  564. // long itemNum = ItemDataManager.GetItemNum(upgradeCardItemsArr[i]);
  565. // for (long j = 0; j < itemNum; j++)
  566. // {
  567. // if (ItemDataManager.GetItemNum(cardUpLvGolds[0]) < cardUpLvGoldsNeed + cardUpLvGolds[1] || this.OnClickBtnPlusLvConsume(_comFosterBottom.m_listLvConsume.GetChildAt(i), false) == false)
  568. // {
  569. // break;
  570. // }
  571. // cardUpLvGoldsNeed += cardUpLvGolds[1];
  572. // }
  573. //}
  574. }
  575. private void OnClcikBtnClearAll()
  576. {
  577. this.ClearItemsCountList();
  578. _comFosterBottom.m_listLvConsume.numItems = upgradeCardItemsArr.Length;
  579. this.UpdatePreView();
  580. }
  581. private void OnClickBtnUpLv()
  582. {
  583. if (_effectUI7 != null)
  584. {
  585. EffectUIPool.Recycle(_effectUI7);
  586. _effectUI7 = null;
  587. }
  588. //按钮点击特效
  589. _effectUI7 = EffectUIPool.CreateEffectUI(_ui.m_ComFosterBottom.m_holderTouchFlower, "ui_Activity", "SX_DJ");
  590. int itemMoneyId = ItemCfgArray.Instance.GetCfg(upgradeCardItemsArr[0]).cardUpLvGoldsArr[_cardData.itemCfg.rarity - 1][0];
  591. _comLvConsumeGold = UI_ComCost.Proxy(_comFosterBottom.m_ComLvConsumeGold);
  592. int itemMoneyNum = int.Parse(_comLvConsumeGold.m_txtNeed.text);
  593. UI_ComCost.ProxyEnd();
  594. if (itemMoneyNum == 0)
  595. {
  596. PromptController.Instance.ShowFloatTextPrompt("未选择升级材料");
  597. return;
  598. }
  599. if (!ItemUtil.CheckItemEnough(itemMoneyId, itemMoneyNum))
  600. {
  601. long has = ItemDataManager.GetItemNum(itemMoneyId);
  602. ItemUtil.BuyCurrency(itemMoneyId, itemMoneyNum - has);
  603. return;
  604. }
  605. this.UpLv();
  606. }
  607. private async void UpLv()
  608. {
  609. // itemsCount.Clear();
  610. int allConsume = 0;
  611. for (int i = 0; i < itemsCount.Count; i++)
  612. {
  613. allConsume += itemsCount[i];
  614. }
  615. if (allConsume == 0)
  616. {
  617. PromptController.Instance.ShowFloatTextPrompt("未选中任何材料");
  618. return;
  619. }
  620. if (CardDataManager.isFullLv(_cardData.id, _cardData.lv) == false)
  621. {
  622. int lv = _cardData.lv;
  623. bool result = await CardSProxy.UpgradeCardLvl(_cardData.id, itemsCount);
  624. if (result)
  625. {
  626. if (_showLv - lv >= 1)
  627. {
  628. // this._selectTab = _comFosterBottom.m_ctrlTab.selectedIndex;
  629. ViewManager.Show<CardUpView>(new object[] { _cardData.scores, "lv", lv, _showLv, _cardData.id });
  630. }
  631. ReferInfo();
  632. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.CI_PAI, 2);
  633. }
  634. }
  635. }
  636. private void ReferInfo()
  637. {
  638. this.UpdateCommon();
  639. this.UpdateUpLvView(false, 0, 0, true);
  640. this.ClearItemsCountList();
  641. }
  642. private bool IsUpLvLimit(int itemId, bool showTips = true)
  643. {
  644. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
  645. int lvLimit = RoleLevelCfgArray.Instance.GetCfg(RoleDataManager.lvl).cardLeverLimit;
  646. int maxLv = CardRarityCfgArray.Instance.GetCfg(_cardData.itemCfg.rarity).maxCardLvl;
  647. lvLimit = Mathf.Min(lvLimit, maxLv);
  648. int needExp = CardLvlCfgArray.Instance.GetCfgByrarityAndcardLvl(_cardData.itemCfg.rarity, lvLimit).needExp;
  649. if (_showLv >= lvLimit && _comFosterBottom.m_barLv.value + itemCfg.cardUpLvExp > needExp)
  650. {
  651. if (!showTips) return true;
  652. if (_showLv < maxLv)
  653. PromptController.Instance.ShowFloatTextPrompt(string.Format("角色等级达到{0}级可继续升级词牌", CardDataManager.GetNextUpCardNeedRoleLv(_showLv)));
  654. return true;
  655. }
  656. return false;
  657. }
  658. /***********************************************************升星***************************************************/
  659. private void UpdateUpStarView()
  660. {
  661. CardStarCfg cardStarCfg = CardStarCfgArray.Instance.GetCfgBycardIdAndstarLvl(_cardData.id, _cardData.star);
  662. if (cardStarCfg == null)
  663. {
  664. ET.Log.Error("词牌:" + _cardData.id + " 无" + _cardData.star + "星升星配置");
  665. return;
  666. }
  667. _isAutoSelect = GameGlobal.myNumericComponent.GetAsInt(NumericType.IsAutoSelect);
  668. _comFosterBottom.m_btnCheckAuto.selected = _isAutoSelect == 1;
  669. //升星后星数正5才不进入
  670. if (_refDodgeStar || _cardData.star % 5 != 0)
  671. {
  672. UpdateUpStarOfStarAndText();
  673. }
  674. _refDodgeStar = true;
  675. _comFosterBottom.m_btnRule.onClick.Add(RuleController.ShowRuleView);
  676. _comFosterBottom.m_btnRule.data = 300021;
  677. if (CardDataManager.isFullStar(_cardData.id, _cardData.star, false))
  678. {
  679. _comFosterBottom.m_ctrlFullStar.selectedIndex = 1;
  680. _comFosterBottom.m_listShowCard.data = _cardData.resources;
  681. _comFosterBottom.m_listShowCard.numItems = _cardData.resources.Count;
  682. return;
  683. }
  684. else
  685. {
  686. _comFosterBottom.m_ctrlFullStar.selectedIndex = 0;
  687. // List<CardStarCfg> starCfgs = CardStarCfgArray.Instance.GetCfgsBycardId(_cardData.id);
  688. //_comFosterBottom.m_btnUpStar.data = 0;//data 0:材料不足,1:可以升级
  689. ItemUtil.UpdateItemNeedNum(_comFosterBottom.m_comStarCousumeGold, cardStarCfg.costID, cardStarCfg.costNum);
  690. _comFosterBottom.m_listStarConsume.data = cardStarCfg;
  691. _comFosterBottom.m_listStarConsume.numItems = cardStarCfg.materiarsArr.Length;
  692. _comFosterBottom.m_txtTips.text = _cardData.lv < cardStarCfg.needLv ? string.Format("需等级达到{0}级", cardStarCfg.needLv) : "";
  693. _comFosterBottom.m_comStarCousumeGold.visible = _cardData.lv >= cardStarCfg.needLv;
  694. //_comFosterBottom.m_btnUpStar.grayed = int.Parse(_comFosterBottom.m_btnUpStar.data.ToString()) == 0 ? true : false;
  695. // _comFosterBottom.m_btnUpStar.GetChild("ani").asMovieClip.visible = false;// !_comFosterBottom.m_btnUpStar.grayed;
  696. }
  697. }
  698. private void UpdateUpStarOfStarAndText()
  699. {
  700. UpdateUpStarOfStar();
  701. UpdateUpStarOfText();
  702. }
  703. private void UpdateUpStarOfStar()
  704. {
  705. int starLevelDodge = _cardData.star / _wordNumber;
  706. for (int i = 0; i < _wordRow; i++)
  707. {
  708. var dodgeStarObj = _comFosterBottom.target.GetChild("dodgeStar" + i);
  709. UI_ComDodgeStar dodgeStar = UI_ComDodgeStar.Proxy(dodgeStarObj);
  710. dodgeStar.m_lightType.selectedIndex = (starLevelDodge > i) ? 1 : 0;
  711. dodgeStarObj.visible = i < _cardData.itemCfg.starDescArr.Length;
  712. UI_ComDodgeStar.ProxyEnd();
  713. }
  714. }
  715. private void UpdateUpStarOfText()
  716. {
  717. int starLevel = _cardData.star / _wordNumber;
  718. _wordRow = _cardData.itemCfg.starDescArr.Length;
  719. if (starLevel >= _wordRow)
  720. starLevel = _wordRow - 1;
  721. int index = starLevel * _wordNumber;
  722. UI_ComStarItem comStarItem = UI_ComStarItem.Proxy(_comFosterBottom.target.GetChild("comStarItem"));
  723. string starDesc = "";
  724. for (int j = 0; j < _cardData.itemCfg.starDescArr[starLevel].Length; j++)
  725. {
  726. index++;
  727. string str = _cardData.itemCfg.starDescArr[starLevel][j].ToString();
  728. if (j < _cardData.itemCfg.starDescArr[starLevel].Length - 1)
  729. str += " /";
  730. starDesc += index <= _cardData.star ? StringUtil.GetColorText(str, "#E5892F") : StringUtil.GetColorText(str, "#C8B693");
  731. }
  732. comStarItem.m_txtContent.text = starDesc;
  733. UI_ComStarItem.ProxyEnd();
  734. }
  735. private void RenderListStarConsumeItem(int index, GObject obj)
  736. {
  737. UI_ComItem listItem = UI_ComItem.Proxy(obj);
  738. CardStarCfg cardStarCfg = listItem.target.parent.data as CardStarCfg;
  739. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(cardStarCfg.materiarsArr[index][0]);
  740. listItem.m_loaIcon.url = ResPathUtil.GetIconPath(itemCfg);
  741. listItem.m_CountType.selectedIndex = 1;
  742. listItem.m_ButtonType.selectedIndex = 0;
  743. listItem.m_QualityType.selectedIndex = 4;
  744. int needCount = cardStarCfg.materiarsArr[index][1];
  745. long hasCount = ItemDataManager.GetItemNum(cardStarCfg.materiarsArr[index][0]);
  746. if (_isAutoSelect == 1)
  747. {
  748. if (index == 0)
  749. hasCount += ItemDataManager.GetItemNum(6003001);
  750. else
  751. hasCount += ItemDataManager.GetItemNum(6003002);
  752. }
  753. listItem.m_txtDecomCount.text = StringUtil.GetColorText(hasCount.ToString(), hasCount < needCount ? "#D27869" : "#FFFFFF");// StringUtil.GetColorText(needCount.ToString(), hasCount < needCount ? "#D27869" : "#FDF3D7"); ;
  754. listItem.m_txtDecomHasCount.text = "/" + needCount.ToString(); //; hasCount.ToString();
  755. if (listItem.target.data == null)
  756. {
  757. listItem.target.onClick.Add(() => OnClickBtnPlusStarConsum(index));
  758. }
  759. // listItem.m_btnPlus.data = cardStarCfg.materiarsArr[index][0];
  760. listItem.target.data = cardStarCfg.materiarsArr[index][0];
  761. //if (CardDataManager.GetUpStarEnoughMaterial(_cardData.id) == false) return;
  762. //_comFosterBottom.m_btnUpStar.data = hasCount >= needCount && ItemDataManager.GetItemNum(cardStarCfg.costID) >= cardStarCfg.costNum ? 1 : 0;
  763. if (hasCount < needCount)
  764. {
  765. //材料不足显示加号
  766. listItem.m_ButtonType.selectedIndex = 2;
  767. }
  768. }
  769. private void RenderListShowCardItem(int index, GObject obj)
  770. {
  771. GButton listItem = obj as GButton;
  772. GLoader loaStarCard = UI_ComStarCard.Proxy(listItem.GetChild("ComStarCard")).m_loaStarCard;
  773. // string res = (listItem.parent.data as List<string>)[index];
  774. if (index == _cardData.resIndex)
  775. {
  776. _comFosterBottom.m_listShowCard.selectedIndex = index;
  777. }
  778. loaStarCard.url = ResPathUtil.GetCardIconPath(_cardData.resources[index]);
  779. listItem.data = index;
  780. }
  781. private async void OnClickShowCardListItem(EventContext context)
  782. {
  783. int resIndex = (int)(context.data as GObject).data;
  784. if (resIndex != _cardData.resIndex)
  785. {
  786. bool result = await CardSProxy.ChangeCardRes(_cardData.id, resIndex);
  787. if (result)
  788. {
  789. this.UpdateCommon();
  790. this.UpdateCardRes();
  791. }
  792. }
  793. }
  794. private void OnClickBtnPlusStarConsum(int index)
  795. {
  796. int itemId = int.Parse(UI_ComStarConsume.Proxy(_comFosterBottom.m_listStarConsume.GetChildAt(index)).target.data.ToString());
  797. //ViewManager.Show<ApproachOfItemView>(new object[] { itemId, new object[] { typeof(CardFosterView).FullName, _cardData } });
  798. object[] sourceDatas = new object[] { itemId, new object[] { typeof(CardFosterView).FullName, _cardData } };
  799. GoodsItemTipsController.ShowItemTips(itemId, sourceDatas);
  800. }
  801. private void OnClickBtnUpStar()
  802. {
  803. if (_effectUI7 != null)
  804. {
  805. EffectUIPool.Recycle(_effectUI7);
  806. _effectUI7 = null;
  807. }
  808. //按钮点击特效
  809. _effectUI7 = EffectUIPool.CreateEffectUI(_ui.m_ComFosterBottom.m_holderTouchFlower, "ui_Activity", "SX_DJ");
  810. CardStarCfg cardStarCfg = CardStarCfgArray.Instance.GetCfgBycardIdAndstarLvl(_cardData.id, _cardData.star);
  811. if (_cardData.lv < cardStarCfg.needLv)
  812. {
  813. PromptController.Instance.ShowFloatTextPrompt("词牌等级不足");
  814. return;
  815. }
  816. if (CardDataManager.isFullStar(_cardData.id, _cardData.star) == true)
  817. {
  818. return;
  819. }
  820. if (!ItemUtil.CheckItemEnough(cardStarCfg.costID, cardStarCfg.costNum))
  821. {
  822. long has = ItemDataManager.GetItemNum(cardStarCfg.costID);
  823. ItemUtil.BuyCurrency(cardStarCfg.costID, cardStarCfg.costID - has);
  824. return;
  825. }
  826. this.UpStar();
  827. }
  828. private async void UpStar()
  829. {
  830. _comFosterBottom.m_btnCheckAuto.selected = _isAutoSelect == 1;
  831. bool result = await CardSProxy.UpgradeCardStar(_cardData.id, _comFosterBottom.m_btnCheckAuto.selected);
  832. if (result)
  833. {
  834. UpdateCommon();
  835. _refDodgeStar = false;
  836. UpdateUpStarView();
  837. UpdateCardRes();
  838. // this._selectTab = _comFosterBottom.m_ctrlTab.selectedIndex;
  839. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.CI_PAI, 2);
  840. UpdateRedDot();
  841. if (_cardData.star % 5 == 0)
  842. {
  843. int starLevelDodge = _cardData.star / _wordNumber;
  844. int starLevel = _cardData.star / _wordNumber - 1;
  845. UI_ComStarItem comStarItem = UI_ComStarItem.Proxy(_comFosterBottom.target.GetChild("comStarItem"));
  846. string starDesc = "";
  847. for (int j = 0; j < _cardData.itemCfg.starDescArr[starLevel].Length; j++)
  848. {
  849. string str = _cardData.itemCfg.starDescArr[starLevel][j].ToString();
  850. if (j < _cardData.itemCfg.starDescArr[starLevel].Length - 1)
  851. str += " /";
  852. starDesc += str;
  853. }
  854. comStarItem.m_txtContent.text = StringUtil.GetColorText(starDesc, "#E5892F");
  855. UI_ComStarItem.ProxyEnd();
  856. Timers.inst.Add(0.1f, 1, EffectTxetDisappear);
  857. }
  858. else
  859. OpenCardUp("starNormal");
  860. }
  861. }
  862. private void EffectTxetDisappear(object param)
  863. {
  864. if (_effectUI8 != null)
  865. {
  866. EffectUIPool.Recycle(_effectUI8);
  867. _effectUI8 = null;
  868. }
  869. _ui.m_touchLayer.touchable = true;
  870. //升星字体特效
  871. _effectUI8 = EffectUIPool.CreateEffectUI(_ui.m_ComFosterBottom.m_holderUpStar, "ui_Activity", "SX_Text_01");
  872. _ui.m_ComFosterBottom.m_starItemAlpha.Play();
  873. Timers.inst.Add(0.3f, 1, EffectTaril);
  874. }
  875. private void EffectTaril(object param)
  876. {
  877. if (_effectUI9 != null)
  878. {
  879. EffectUIPool.Recycle(_effectUI9);
  880. _effectUI9 = null;
  881. }
  882. int starLevelDodge = _cardData.star / _wordNumber;
  883. UI_ComDodgeStar dodgeStar = UI_ComDodgeStar.Proxy(_comFosterBottom.target.GetChild("dodgeStar" + (starLevelDodge - 1)));
  884. //升星字体拖尾特效
  885. _effectUI9 = EffectUIPool.CreateEffectUI(dodgeStar.m_holderUpStarMove, "ui_Activity", "SX_Text_Taril_02");
  886. UI_ComDodgeStar.ProxyEnd();
  887. UpdateUpStarOfText();
  888. Timers.inst.Add(1.4f, 1, EffectStar);
  889. }
  890. private void EffectStar(object param)
  891. {
  892. if (_effectUI9 != null)
  893. {
  894. EffectUIPool.Recycle(_effectUI9);
  895. _effectUI9 = null;
  896. }
  897. if (_effectUI10 != null)
  898. {
  899. EffectUIPool.Recycle(_effectUI10);
  900. _effectUI10 = null;
  901. }
  902. int starLevelDodge = _cardData.star / _wordNumber;
  903. UI_ComDodgeStar dodgeStar = UI_ComDodgeStar.Proxy(_comFosterBottom.target.GetChild("dodgeStar" + (starLevelDodge - 1)));
  904. //星星特效
  905. _effectUI10 = EffectUIPool.CreateEffectUI(dodgeStar.m_holderStarLight, "ui_Activity", "SX_Text_STAR_03");
  906. UI_ComDodgeStar.ProxyEnd();
  907. Timers.inst.Add(0.7f, 1, (obj) =>
  908. {
  909. if (_effectUI10 != null)
  910. {
  911. EffectUIPool.Recycle(_effectUI10);
  912. _effectUI10 = null;
  913. }
  914. UpdateUpStarOfStar();
  915. OpenCardUp("star");
  916. _ui.m_touchLayer.touchable = false;
  917. });
  918. }
  919. private void OpenCardUp(string strType)
  920. {
  921. ViewManager.Show<CardUpView>(new object[] { _cardData.scores, strType, _cardData.star - 1, _cardData.star, _cardData.id, _fromUIType });
  922. }
  923. /***********************************************************升技能***************************************************/
  924. private void UpdateUpSkillView()
  925. {
  926. // RedDotController.Instance.SetComRedDot(_ui.m_ComFosterBottom.m_btnSkill, RedDotDataManager.Instance.GetCardSkillsRed(_cardData.id));
  927. _comFosterBottom.m_listSkill.numItems = PassivitySkillCfgArray.Instance.GetCfgsBycardId(_cardData.id).Count;
  928. _comFosterBottom.m_ctrlSkillCount.selectedIndex = _comFosterBottom.m_listSkill.numItems;
  929. }
  930. private void RenderListSkillItem(int index, GObject obj)
  931. {
  932. UI_ListSkillItem item = UI_ListSkillItem.Proxy(obj);
  933. item.m_c1.selectedIndex = _comFosterBottom.m_c_from.selectedIndex;
  934. if (_comFosterBottom.m_c_from.selectedIndex == (int)Source.DISPLAY)
  935. {
  936. item.target.mode = ButtonMode.Common;
  937. }
  938. else
  939. {
  940. item.target.mode = ButtonMode.Radio;
  941. }
  942. PassivitySkillCfg skillCfg = PassivitySkillCfgArray.Instance.GetCfgsBycardId(_cardData.id)[index];
  943. int skillLv = SkillDataManager.Instance.GetCardSkillLv(_cardData.id, skillCfg.skillId);
  944. CardData data = CardDataManager.GetCardDataById(InstanceZonesDataManager.currentCardId);
  945. item.m_loaSkill.url = ResPathUtil.GetCardSkillPath(skillCfg.res);
  946. item.m_txtName.text = skillCfg.name;
  947. item.m_txtLv.text = string.Format("{0}级", skillLv);
  948. PassivitySkillLvlCfg skillLvlCfg = PassivitySkillLvlCfgArray.Instance.GetCfgByskilllvlAndskillId(skillLv, skillCfg.skillId);
  949. // item.m_txtDesc.text = skillLvlCfg.describe;
  950. // item.m_btnUp.visible = PassivitySkillLvlCfgArray.Instance.GetCfgByskilllvlAndskillId(skillLv + 1, skillCfg.skillId) != null;
  951. if (_ui.m_ComFosterBottom.m_c_from.selectedIndex == (int)Source.DISPLAY)
  952. {
  953. RedDotController.Instance.SetComRedDot(item.target, false);
  954. }
  955. else
  956. {
  957. RedDotController.Instance.SetComRedDot(item.target, RedDotDataManager.Instance.GetCardSkillRed(skillCfg.skillId), "", -26, 30);
  958. }
  959. }
  960. private void OnBtnUpSkill()
  961. {
  962. List<PassivitySkillCfg> skillCfgs = PassivitySkillCfgArray.Instance.GetCfgsBycardId(_cardData.id);
  963. ViewManager.Show<CardSkillView>(new object[] { _cardData.id, skillCfgs[_comFosterBottom.m_listSkill.selectedIndex].skillId, _comFosterBottom.m_c_from.selectedIndex });
  964. }
  965. private void OnClickListSkillItem(EventContext eventContext)
  966. {
  967. int index = _comFosterBottom.m_listSkill.GetChildIndex(eventContext.data as GObject);
  968. List<PassivitySkillCfg> skillCfgs = PassivitySkillCfgArray.Instance.GetCfgsBycardId(_cardData.id);
  969. ViewManager.Show<CardSkillView>(new object[] { _cardData.id, skillCfgs[index].skillId, _comFosterBottom.m_c_from.selectedIndex });
  970. }
  971. private void OnBtnCheckAuto()
  972. {
  973. var success = CardSProxy.SaveIsAutoSelect(_comFosterBottom.m_btnCheckAuto.selected);
  974. CardStarCfg cardStarCfg = CardStarCfgArray.Instance.GetCfgBycardIdAndstarLvl(_cardData.id, _cardData.star);
  975. if (cardStarCfg == null)
  976. {
  977. ET.Log.Error("词牌:" + _cardData.id + " 无" + _cardData.star + "星升星配置");
  978. return;
  979. }
  980. if (_isAutoSelect == 0)
  981. _isAutoSelect = 1;
  982. else
  983. _isAutoSelect = 0;
  984. _comFosterBottom.m_listStarConsume.data = cardStarCfg;
  985. _comFosterBottom.m_listStarConsume.numItems = cardStarCfg.materiarsArr.Length;
  986. }
  987. private float touchBeginX = 0;
  988. private void onTouchCardBegin(EventContext context)
  989. {
  990. InputEvent inputEvent = (InputEvent)context.data;
  991. touchBeginX = inputEvent.x;
  992. }
  993. private void onTouchCardEnd(EventContext context)
  994. {
  995. InputEvent inputEvent = (InputEvent)context.data;
  996. float diffValueX = touchBeginX - inputEvent.x;
  997. if (diffValueX > 20 && showCard == false)
  998. {
  999. if (_nowIndex < _cardList.Count - 1)
  1000. {
  1001. OnClickBtnRight();
  1002. RefLeftAndRight();
  1003. }
  1004. }
  1005. else if (diffValueX < -20 && showCard == false)
  1006. {
  1007. if (_nowIndex > 0)
  1008. {
  1009. OnClickBtnLeft();
  1010. RefLeftAndRight();
  1011. }
  1012. }
  1013. else if (diffValueX <= 20 && diffValueX >= -20)
  1014. {
  1015. if (_ui.m_c1.selectedIndex == 1)
  1016. OnClickComCard();
  1017. else
  1018. OnClickLoaCard();
  1019. }
  1020. }
  1021. private void OnClickLoaCard()
  1022. {
  1023. if (playAni) return;
  1024. playAni = true;
  1025. if (!showCard)
  1026. {
  1027. _ui.m_loaListener1.visible = false;
  1028. GTween.To(comCardImgResInitSize, comCardImgResTargetSize, 0.5f).SetTarget(_ui.m_comImgCard.m_ComCardImgRes).OnUpdate((GTweener t) =>
  1029. {
  1030. _ui.m_comImgCard.m_ComCardImgRes.target.size = t.value.vec2;
  1031. });
  1032. GTween.To(_ui.m_comImgCard.target.scrollPane.posX, (comCardImgResTargetSize.x - _ui.target.width) / 2, 0.5f).SetTarget(_ui.m_comImgCard.target.scrollPane).OnUpdate((GTweener t) =>
  1033. {
  1034. _ui.m_comImgCard.target.scrollPane.posX = t.value.x;
  1035. });
  1036. _ui.m_t0.Play(() =>
  1037. {
  1038. playAni = false;
  1039. });
  1040. showCard = true;
  1041. }
  1042. else
  1043. {
  1044. _ui.m_loaListener1.visible = true;
  1045. _ui.m_t1.SetHook("scale", () =>
  1046. {
  1047. GTween.To(comCardImgResTargetSize, comCardImgResInitSize, 0.5f).SetTarget(_ui.m_comImgCard.m_ComCardImgRes).OnUpdate((GTweener t) =>
  1048. {
  1049. _ui.m_comImgCard.m_ComCardImgRes.target.size = t.value.vec2;
  1050. });
  1051. GTween.To(_ui.m_comImgCard.target.scrollPane.posX, (comCardImgResInitSize.x - _ui.target.width) / 2, 0.5f).SetTarget(_ui.m_comImgCard.target.scrollPane).OnUpdate((GTweener t) =>
  1052. {
  1053. _ui.m_comImgCard.target.scrollPane.posX = t.value.x;
  1054. });
  1055. });
  1056. _ui.m_t1.Play(() =>
  1057. {
  1058. playAni = false;
  1059. });
  1060. showCard = false;
  1061. }
  1062. }
  1063. private void OnClickComCard()
  1064. {
  1065. if (playAni) return;
  1066. playAni = true;
  1067. if (showCard)
  1068. {
  1069. _ui.m_loaListener.visible = true;
  1070. _ui.m_comCard.target.scrollPane.SetPercX(0.5f, true);
  1071. float scale = _ui.m_comCard.target.scaleX;
  1072. _ui.m_t1.SetValue("scale", scale, scale);
  1073. _ui.m_t1.SetValue("normal", _cardScale, _cardScale);
  1074. _ui.m_t1.Play(() =>
  1075. {
  1076. playAni = false;
  1077. });
  1078. showCard = false;
  1079. }
  1080. else
  1081. {
  1082. _ui.m_loaListener.visible = false;
  1083. float scale = _ui.target.height / CardDataManager.CardResInitHight;
  1084. _ui.m_comCard.target.scrollPane.viewWidth = _ui.target.width / scale;
  1085. _ui.m_comCard.target.scrollPane.SetPercX(0.5f, true);
  1086. _ui.m_t0.SetValue("scale", scale, scale);
  1087. _ui.m_t0.SetValue("normal", _cardScale, _cardScale);
  1088. _ui.m_t0.Play(() =>
  1089. {
  1090. playAni = false;
  1091. });
  1092. showCard = true;
  1093. }
  1094. }
  1095. private void OnClickBtnStroy()
  1096. {
  1097. ViewManager.Show<CardStoryView>(_cardData);
  1098. }
  1099. private void OnChangeCtrlTab()
  1100. {
  1101. // _comLvConsumeGold = UI_ComCostCurrency.Proxy(_comFosterBottom.m_ComLvConsumeGold);
  1102. this.UpdateCommon();
  1103. if (_comFosterBottom.m_ctrlTab.selectedIndex == 0)
  1104. {
  1105. this.ClearItemsCountList();
  1106. this.UpdateUpLvView();
  1107. }
  1108. else if (_comFosterBottom.m_ctrlTab.selectedIndex == 1)
  1109. {
  1110. GuideCfg guideCfg = GuideCfgArray.Instance.GetCfg(ConstGuideId.UP_CARD_STAR);
  1111. if (!InstanceZonesDataManager.CheckLevelPass(guideCfg.storyLevelId - 1))//防止升星引导前将材料耗光
  1112. {
  1113. PromptController.Instance.ShowFloatTextPrompt("功能未开启");
  1114. _comFosterBottom.m_ctrlTab.selectedIndex = _comFosterBottom.m_ctrlTab.previsousIndex;
  1115. return;
  1116. }
  1117. this.UpdateUpStarView();
  1118. }
  1119. else
  1120. {
  1121. this.UpdateUpSkillView();
  1122. }
  1123. this._selectTab = _comFosterBottom.m_ctrlTab.selectedIndex;
  1124. }
  1125. private void UpdateItemChange()
  1126. {
  1127. _ui.m_ComFosterBottom.m_listLvConsume.numItems = _ui.m_ComFosterBottom.m_listLvConsume.numItems;
  1128. this.UpdateUpStarView();
  1129. this.UpdateUpSkillView();
  1130. }
  1131. private void OnBtnStarRewardClick()
  1132. {
  1133. ViewManager.Show<CardStarRewardView>(_cardStarRewards);
  1134. }
  1135. private void OnClickBtnBack()
  1136. {
  1137. ViewManager.GoBackFrom(typeof(CardFosterView).FullName);
  1138. this._selectTab = 0;
  1139. }
  1140. private void UpdateRedDot()
  1141. {
  1142. RedDotController.Instance.SetComRedDot(_ui.m_ComFosterTop.m_btnStarReward, RedDotDataManager.Instance.GetCardStarReward(_cardData.id));
  1143. RedDotController.Instance.SetComRedDot(_ui.m_ComFosterBottom.m_btnUpLv, RedDotDataManager.Instance.GetCardUpLvRed(_cardData.id), "", -74, 60);
  1144. RedDotController.Instance.SetComRedDot(_ui.m_ComFosterBottom.m_btnUpStar, RedDotDataManager.Instance.GetCardUpStarRed(_cardData.id), "", -74, 60);
  1145. //RedDotController.Instance.SetComRedDot(_ui.m_ComFosterBottom.m_btnLv, RedDotDataManager.Instance.GetCardUpLvRed(_cardData.id), "", 0, 0);
  1146. //RedDotController.Instance.SetComRedDot(_ui.m_ComFosterBottom.m_btnStar, RedDotDataManager.Instance.GetCardUpStarRed(_cardData.id), "", 0, 0);
  1147. RedDotController.Instance.SetComRedDot(_ui.m_ComFosterBottom.m_btnSkill, RedDotDataManager.Instance.GetCardSkillsRed(_cardData.id), "", 0, 0);
  1148. }
  1149. protected override void OnHide()
  1150. {
  1151. base.OnHide();
  1152. EffectUIPool.Recycle(_effectUI1);
  1153. _effectUI1 = null;
  1154. EffectUIPool.Recycle(_effectUI5);
  1155. _effectUI5 = null;
  1156. EffectUIPool.Recycle(_effectUI6);
  1157. _effectUI6 = null;
  1158. EffectUIPool.Recycle(_effectUI7);
  1159. _effectUI7 = null;
  1160. EffectUIPool.Recycle(_effectUI8);
  1161. _effectUI8 = null;
  1162. EffectUIPool.Recycle(_effectUI9);
  1163. _effectUI9 = null;
  1164. EffectUIPool.Recycle(_effectUI10);
  1165. _effectUI10 = null;
  1166. Timers.inst.Remove(CheckGuide);
  1167. Timers.inst.Remove(OnTimedEvent);
  1168. UI_ComCostCurrency.ProxyEnd();
  1169. UI_ComCostCurrencyWithHas.ProxyEnd();
  1170. // _comFosterBottom.m_listLvConsume.numItems = 0;
  1171. _valueBarController.OnHide();
  1172. _cardStarRewards.Clear();
  1173. Input.multiTouchEnabled = true;
  1174. }
  1175. protected override void RemoveEventListener()
  1176. {
  1177. base.RemoveEventListener();
  1178. EventAgent.RemoveEventListener(ConstMessage.NUMERIC_CHANGE, UpdateUpStarView);
  1179. // EventAgent.RemoveEventListener(ConstMessage.ITEM_CHANGED, OnItemChangeListener);
  1180. EventAgent.RemoveEventListener(ConstMessage.ITEM_CHANGED, UpdateItemChange);
  1181. EventAgent.RemoveEventListener(ConstMessage.CARD_UP_SKILL, UpdateUpSkillView);
  1182. EventAgent.RemoveEventListener(ConstMessage.RED_CHANGE, UpdateRedDot);
  1183. EventAgent.RemoveEventListener(ConstMessage.CARD_LEVEL_UP, ReferInfo);
  1184. }
  1185. private void CheckGuide(object param)
  1186. {
  1187. if (GuideDataManager.IsGuideFinish(ConstGuideId.UP_CARD_LV) <= 0
  1188. || GuideDataManager.IsGuideFinish(ConstGuideId.UP_CARD_STAR) <= 0)
  1189. {
  1190. UpdateToCheckGuide(null);
  1191. }
  1192. else
  1193. {
  1194. Timers.inst.Remove(CheckGuide);
  1195. }
  1196. _ui.m_loaGuide.visible = false;
  1197. }
  1198. protected override void UpdateToCheckGuide(object param)
  1199. {
  1200. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  1201. GuideController.TryGuide(_ui.m_ComFosterBottom.m_btnAll, ConstGuideId.UP_CARD_LV, 4, "");
  1202. //GuideController.TryGuide(_ui.m_ComFosterBottom.m_btnUpLv, ConstGuideId.UP_CARD_LV, 5, "");
  1203. GuideController.TryGuide(_ui.m_ComFosterTop.m_btnback, ConstGuideId.UP_CARD_LV, 7, "让我们继续新旅程吧~");
  1204. GuideController.TryGuide(_ui.m_ComFosterBottom.m_btnStar, ConstGuideId.UP_CARD_STAR, 4, "");
  1205. GuideController.TryGuide(_ui.m_ComFosterBottom.m_btnUpStar, ConstGuideId.UP_CARD_STAR, 5, "");
  1206. GuideController.TryGuide(_ui.m_ComFosterTop.m_btnback, ConstGuideId.UP_CARD_STAR, 7, "返回主界面");
  1207. }
  1208. protected override void TryCompleteGuide()
  1209. {
  1210. base.TryCompleteGuide();
  1211. GuideController.TryCompleteGuideIndex(ConstGuideId.UP_CARD_LV, 7);
  1212. GuideController.TryCompleteGuide(ConstGuideId.UP_CARD_LV, 7);
  1213. }
  1214. private void AdaptScreen()
  1215. {
  1216. _ui.m_comImgCard.target.SetXY(_ui.m_comImgCard.target.x, _ui.m_comImgCard.target.y - ViewGlobal.GetRealTopOffset());
  1217. _ui.m_comImgCard.target.SetSize(_ui.m_comImgCard.target.width, Screen.height);
  1218. }
  1219. }
  1220. }