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- using UI.LuckyBox;
- using UI.CommonGame;
- using System.Collections.Generic;
- using FairyGUI;
- namespace GFGGame
- {
- public class LuckyBoxPreShowView : BaseWindow
- {
- private UI_LuckyBoxPreShowUI _ui;
- private List<LuckyBoxBonusData> _bonusList;
- public override void Dispose()
- {
- if (_ui != null)
- {
- _ui.Dispose();
- _ui = null;
- }
- base.Dispose();
- }
- protected override void OnInit()
- {
- base.OnInit();
- _ui = UI_LuckyBoxPreShowUI.Create();
- this.viewCom = _ui.target;
- this.viewCom.Center();
- this.modal = true;
- }
- protected override void OnShown()
- {
- base.OnShown();
- int boxId = (int)this.viewData;
- LuckyBoxCfg cfg = LuckyBoxCfgArray.Instance.GetCfg(boxId);
- string probShow = cfg.probShow.Replace("\\n", "\n");
- _ui.m_compText.m_txtShow.text = probShow;
- _bonusList = LuckyBoxDataManager.Instance.GetCurrentShowList(boxId);
- _ui.m_list.RemoveChildrenToPool();
- _ui.m_list.itemRenderer = ListItemRenderer;
- _ui.m_list.numItems = _bonusList.Count;
- }
- protected override void OnHide()
- {
- base.OnHide();
- if (_ui.m_list.numItems > 0) _ui.m_list.ScrollToView(0);
- _ui.m_list.RemoveChildrenToPool();
- }
- private void ListItemRenderer(int index, GObject item)
- {
- UI_CompLuckyBoxBonusListItem listItem = UI_CompLuckyBoxBonusListItem.Proxy(item);
- LuckyBoxBonusData luckyBoxBonusData = _bonusList[index];
- listItem.m_txtName.text = luckyBoxBonusData.name;
- if (listItem.m_list.data == null)
- {
- listItem.m_list.itemRenderer = ListItemRewardRender;
- }
- listItem.m_list.data = luckyBoxBonusData.itemList;
- listItem.m_list.numItems = luckyBoxBonusData.itemList.Count;
- listItem.m_list.ResizeToFit();
- listItem.target.height = listItem.m_list.y + listItem.m_list.height;
- UI_CompLuckyBoxBonusListItem.ProxyEnd();
- }
- private void ListItemRewardRender(int index, GObject obj)
- {
- ItemData itemData = (obj.parent.data as List<ItemData>)[index];
- if (obj.data == null)
- {
- obj.data = new ItemView(obj as GComponent);
- }
- (obj.data as ItemView).SetData(itemData);
- (obj.data as ItemView).ShowHasCount = false;
- (obj.data as ItemView).ImgHasVisible = ItemDataManager.GetItemNum(itemData.id) > 0;
- }
- }
- }
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