BuyCountView.cs 13 KB

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  1. using UI.CommonGame;
  2. using System;
  3. using FairyGUI;
  4. using System.Collections.Generic;
  5. using UnityEngine;
  6. namespace GFGGame
  7. {
  8. public class BuyCountView : BaseWindow
  9. {
  10. private UI_BuyCountUI _ui;
  11. // private ClothingShopCfg _cfg;
  12. private float _selectTimeCount = 0;//长按时间
  13. private int _consumeSelectIndex = 0;//0为减,1为加
  14. private float _delay = 300;
  15. private float longpress = 900;//大于900毫秒才算长按
  16. /// <summary>
  17. /// 购买物品编号
  18. /// </summary>
  19. private int _buyId;
  20. /// <summary>
  21. /// 最低购买次数
  22. /// </summary>
  23. private long _minBuyCount;
  24. /// <summary>
  25. /// 当前购买次数
  26. /// </summary>
  27. private long _count;
  28. /// <summary>
  29. /// 购买消耗Id
  30. /// </summary>
  31. private int _costId;//购买消耗Id
  32. /// <summary>
  33. /// 购买物品数量
  34. /// </summary>
  35. private int _buyNum;
  36. /// <summary>
  37. /// 购买物品消耗数量
  38. /// </summary>
  39. private int _costNum;
  40. /// <summary>
  41. /// 最大购买次数
  42. /// </summary>
  43. private int _maxCanBuy;
  44. // private int _perCount;
  45. // private int _perCostCount;
  46. // private int _maxCount;
  47. private bool _openSource;
  48. private bool _showTips;
  49. private int _buyType;
  50. private int _shopType;
  51. private int _itemId;
  52. private Action _onSuccess;
  53. public override void Dispose()
  54. {
  55. if (_ui != null)
  56. {
  57. _ui.Dispose();
  58. _ui = null;
  59. }
  60. BuyItemConteoller.Dispose();
  61. base.Dispose();
  62. }
  63. protected override void OnInit()
  64. {
  65. base.OnInit();
  66. _ui = UI_BuyCountUI.Create();
  67. this.viewCom = _ui.target;
  68. this.viewCom.Center();
  69. this.modal = true;
  70. viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
  71. _ui.m_btnPlus.onClick.Add(OnClickBtnPlus);
  72. _ui.m_btnMinus.onClick.Add(OnClickBtnMinus);
  73. _ui.m_btnAll.onClick.Add(OnClickBtnAll);
  74. _ui.m_btnPlus.onTouchBegin.Add(OnTouchPlusBegin);
  75. _ui.m_btnMinus.onTouchBegin.Add(OnTouchMinusBegin);
  76. _ui.m_btnPlus.onTouchEnd.Add(() => { Timers.inst.Remove(OnTimedEvent); });
  77. _ui.m_btnMinus.onTouchEnd.Add(() => { Timers.inst.Remove(OnTimedEvent); });
  78. _ui.m_btnSure.onClick.Add(OnClickBtnSure);
  79. _ui.m_btnCancel.onClick.Add(OnClickBtnCancel);
  80. }
  81. /// <summary>
  82. ///
  83. /// </summary>
  84. /// <param name="buyId">购买物品对应的编号,非必须为物品Id</param>
  85. /// <param name="minBuyCount">最低兑换个数</param>
  86. /// <param name="buyType">购买类型,对应ConstBuyType</param>
  87. /// <param name="shopType">商店类型,仅buytype为TYPE_SHOP时有用</param>
  88. /// <param name="onSuccess"></param>
  89. /// <param name="showTips">是否弹购买成功飘字,默认是</param>
  90. /// <param name="openSource">是否打开来源界面。默认否</param>
  91. /// <param name="maxCount"></param>
  92. public void SetParams(int buyId, long minBuyCount, int buyType, Action onSuccess = null, bool showTips = true, bool openSource = false, int maxCount = 9990)
  93. {
  94. _buyId = buyId;
  95. _itemId = buyId;
  96. _minBuyCount = minBuyCount;
  97. _count = _minBuyCount;
  98. _onSuccess = onSuccess;
  99. _openSource = openSource;
  100. _showTips = showTips;
  101. _buyType = buyType;
  102. if (buyType == ConstBuyType.TYPE_SHOP)
  103. {
  104. ShopCfg shopCfg = ShopCfgArray.Instance.GetCfg(buyId);
  105. int maxBuyCount = (int)Math.Floor((decimal)(ItemDataManager.GetItemNum(shopCfg.costId) / shopCfg.price));
  106. _maxCanBuy = Math.Min(maxCount, maxBuyCount);
  107. _itemId = shopCfg.itemId;
  108. }
  109. else if (buyType == ConstBuyType.TYPE_ITEM)
  110. {
  111. ItemExchangeCfg itemExchangeCfg = ItemExchangeCfgArray.Instance.GetCfg(buyId);
  112. _count = (int)Math.Ceiling(Convert.ToDecimal(minBuyCount) / Convert.ToDecimal(itemExchangeCfg.num));
  113. int maxBuyCount = (int)Math.Floor((decimal)(ItemDataManager.GetItemNum(itemExchangeCfg.costId) / itemExchangeCfg.costNumArr[0]));
  114. _maxCanBuy = Math.Min(Math.Min(maxCount, maxBuyCount), itemExchangeCfg.maxLimit == 0 ? maxCount : itemExchangeCfg.maxLimit - ItemDataManager.GetItemExchangeTimes(buyId));
  115. _itemId = buyId;
  116. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemExchangeCfg.id);
  117. ItemCfg itemCostCfg = ItemCfgArray.Instance.GetCfg(itemExchangeCfg.costId);
  118. _ui.m_txtBuyTips.text = string.Format("消耗{0}{1},可兑换{2}{3}", itemExchangeCfg.costNumArr[0], itemCostCfg.name, itemExchangeCfg.num, itemCfg.name);
  119. }
  120. GetMoneyIdAndNum(minBuyCount, out _costId, out _costNum, out _buyNum);
  121. }
  122. protected override void OnShown()
  123. {
  124. base.OnShown();
  125. UpdateView();
  126. Timers.inst.AddUpdate(CheckGuide);
  127. }
  128. private void UpdateView()
  129. {
  130. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(_itemId);
  131. _ui.m_icon.url = ResPathUtil.GetIconPath(itemCfg);
  132. _ui.m_txtName.text = itemCfg.name;
  133. _ui.m_rarity.visible = false;
  134. if (ItemUtilCS.IsDressUpItem(_itemId))
  135. {
  136. _ui.m_rarity.visible = true;
  137. RarityIconController.UpdateRarityIcon(_ui.m_rarity, _itemId, false);
  138. }
  139. ItemCfg costItemCfg = ItemCfgArray.Instance.GetCfg(_costId);
  140. _ui.m_iconPrice.url = ResPathUtil.GetCommonGameResPath(costItemCfg.res);
  141. _ui.m_txtBuyTips.visible = false;
  142. UpdateCost();
  143. }
  144. private void UpdateCost()
  145. {
  146. GetMoneyIdAndNum(_count, out _costId, out _costNum, out _buyNum);
  147. _ui.m_txtCount.text = _buyNum.ToString();
  148. _ui.m_txtPrice.text = _costNum.ToString();
  149. SetBtnState();
  150. }
  151. private void OnClickBtnAll()
  152. {
  153. _count = _maxCanBuy;
  154. UpdateCost();
  155. }
  156. private void OnClickBtnPlus()
  157. {
  158. if (_count < _maxCanBuy)
  159. {
  160. _count += 1;
  161. }
  162. UpdateCost();
  163. }
  164. private void OnClickBtnMinus()
  165. {
  166. _count -= 1;
  167. _count = Math.Max(_minBuyCount, _count);
  168. UpdateCost();
  169. }
  170. private void SetBtnState()
  171. {
  172. string inputStr = _ui.m_txtCount.text.Trim();
  173. if (_count <= _minBuyCount)
  174. {
  175. _ui.m_btnMinus.enabled = false;
  176. }
  177. else
  178. {
  179. _ui.m_btnMinus.enabled = true;
  180. }
  181. if (_count >= _maxCanBuy)
  182. {
  183. _ui.m_btnPlus.enabled = false;
  184. _ui.m_btnAll.enabled = false;
  185. }
  186. else
  187. {
  188. _ui.m_btnPlus.enabled = true;
  189. _ui.m_btnAll.enabled = true;
  190. }
  191. }
  192. private async void OnClickBtnSure()
  193. {
  194. int count = int.Parse(_ui.m_txtCount.text.Trim());
  195. int price = int.Parse(_ui.m_txtPrice.text.Trim());
  196. if (_count > 0)
  197. {
  198. if (price > ItemDataManager.GetItemNum(_costId))
  199. {
  200. if (_openSource)
  201. {
  202. if (_buyId == ConstItemID.DIAMOND_RED)
  203. {
  204. ItemUtil.AddDiamondPurple();
  205. }
  206. }
  207. else
  208. {
  209. ItemCfg costCfg = ItemCfgArray.Instance.GetCfg(_costId);
  210. PromptController.Instance.ShowFloatTextPrompt(string.Format("{0}不足", costCfg.name));
  211. }
  212. }
  213. else
  214. {
  215. bool result = false;
  216. switch (_buyType)
  217. {
  218. case ConstBuyType.TYPE_ITEM:
  219. result = await ItemExchangeSProxy.ItemExchange(_buyId, _count);
  220. break;
  221. case ConstBuyType.TYPE_SHOP:
  222. result = await ShopSProxy.ReqShopBuy(_buyId, _count);
  223. break;
  224. }
  225. if (_onSuccess != null)
  226. {
  227. _onSuccess();
  228. }
  229. if (result && _showTips)
  230. {
  231. PromptController.Instance.ShowFloatTextPrompt("购买成功", MessageType.SUCCESS);
  232. }
  233. }
  234. }
  235. else
  236. {
  237. PromptController.Instance.ShowFloatTextPrompt("购买异常", MessageType.ERR);
  238. }
  239. this.Hide();
  240. }
  241. private void OnClickBtnCancel()
  242. {
  243. this.Hide();
  244. }
  245. private void GetMoneyIdAndNum(long count, out int _costId, out int _costNum, out int _buyNum)
  246. {
  247. _costId = 0;
  248. _costNum = 0;
  249. _buyNum = 0;
  250. if (_buyType == ConstBuyType.TYPE_SHOP)
  251. {
  252. ShopDataManager.Instance.GetMoneyIdAndNum(_buyId, (int)count, _shopType, out _costId, out _costNum, out _buyNum);
  253. }
  254. else if (_buyType == ConstBuyType.TYPE_ITEM)
  255. {
  256. ItemExchangeCfg itemExchangeCfg = ItemExchangeCfgArray.Instance.GetCfg(_itemId);
  257. int _exchangeCount = (int)Math.Ceiling(Convert.ToDecimal(count) / Convert.ToDecimal(itemExchangeCfg.num));
  258. ItemExchangeCfgArray.Instance.GetMoneyIdAndNum(_itemId, ItemDataManager.GetItemExchangeTimes(_itemId), (int)count, out _costId, out _costNum, out _buyNum);
  259. }
  260. }
  261. private void OnTouchPlusBegin()
  262. {
  263. _selectTimeCount = 0;
  264. _consumeSelectIndex = 1;
  265. Timers.inst.Add(_delay / 1000, 0, OnTimedEvent);
  266. }
  267. private void OnTouchMinusBegin()
  268. {
  269. _selectTimeCount = 0;
  270. _consumeSelectIndex = 0;
  271. Timers.inst.Add(_delay / 1000, 0, OnTimedEvent);
  272. }
  273. private void OnTimedEvent(object param)
  274. {
  275. _selectTimeCount += _delay;
  276. if (_selectTimeCount >= longpress)
  277. {
  278. if (_consumeSelectIndex == 0)
  279. {
  280. if (!CommonUtil.Instance.CheckPointIsOnComponent(_ui.m_btnMinus, CommonUtil.Instance.GetMouseV2Point()))
  281. {
  282. Timers.inst.Remove(OnTimedEvent);
  283. return;
  284. }
  285. this.OnClickBtnMinus();
  286. }
  287. else
  288. {
  289. if (!CommonUtil.Instance.CheckPointIsOnComponent(_ui.m_btnPlus, CommonUtil.Instance.GetMouseV2Point()))
  290. {
  291. Timers.inst.Remove(OnTimedEvent);
  292. return;
  293. }
  294. this.OnClickBtnPlus();
  295. }
  296. }
  297. }
  298. public void Reset()
  299. {
  300. _buyId = 0;
  301. _costId = 0;
  302. // _perCount = 0;
  303. // _perCostCount = 0;
  304. _minBuyCount = 0;
  305. // _maxCount = 0;
  306. }
  307. protected override void OnHide()
  308. {
  309. base.OnHide();
  310. // _cfg = null;
  311. Reset();
  312. Timers.inst.Remove(CheckGuide);
  313. }
  314. /// <summary>
  315. /// 是否显示购买提示
  316. /// </summary>
  317. /// <value></value>
  318. public bool showTxtBuyTips
  319. {
  320. set
  321. {
  322. _ui.m_txtBuyTips.visible = value;
  323. }
  324. }
  325. private void CheckGuide(object param)
  326. {
  327. if (GuideDataManager.IsGuideFinish(ConstGuideId.BUY_CLOTHING) <= 0)
  328. {
  329. UpdateToCheckGuide(null);
  330. }
  331. else
  332. {
  333. Timers.inst.Remove(CheckGuide);
  334. }
  335. }
  336. protected override void UpdateToCheckGuide(object param)
  337. {
  338. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  339. GuideController.TryGuide(_ui.m_btnSure, ConstGuideId.BUY_CLOTHING, 5, "找到需要的物品了,点击购买吧。");
  340. }
  341. }
  342. }