BattlePassTaskView.cs 13 KB

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  1. using System.Collections.Generic;
  2. using System.Linq;
  3. using ET;
  4. using FairyGUI;
  5. using UI.Task;
  6. namespace GFGGame
  7. {
  8. public class BattlePassTaskView : BaseWindow
  9. {
  10. private UI_BattlePassRewardUI _ui;
  11. private List<BattlePassCfg> _rewardCfgs;
  12. public override void Dispose()
  13. {
  14. if (_ui != null)
  15. {
  16. _ui.Dispose();
  17. _ui = null;
  18. }
  19. base.Dispose();
  20. }
  21. protected override void OnInit()
  22. {
  23. base.OnInit();
  24. packageName = UI_BattlePassRewardUI.PACKAGE_NAME;
  25. _ui = UI_BattlePassRewardUI.Create();
  26. viewCom = _ui.target;
  27. isfullScreen = true;
  28. clickBlankToClose = false;
  29. _ui.m_btnOpen.onClick.Add(OnBtnOpenClick);
  30. _ui.m_btnBuyLevel.onClick.Add(OnBtnBuyLevel);
  31. _ui.m_btnGetAll.onClick.Add(OnBtnGetAllClick);
  32. _ui.m_RewardList.itemRenderer = ListBoxRewardItemRender;
  33. _ui.m_RewardList.SetVirtual();
  34. _ui.m_SpecialReward.m_RewardList.itemRenderer = SpecialRewardRender;
  35. _ui.m_tip.onClick.Add(RuleController.ShowRuleView);
  36. _ui.m_tip.data = 300012;
  37. _ui.m_LevelProcess.m_NumProcess.icon =
  38. ResPathUtil.GetCommonGameResPath(ItemCfgArray.Instance.GetCfg(ConstItemID.BATTLE_PASS_CURRENCY).res);
  39. }
  40. protected override void OnHide()
  41. {
  42. base.OnHide();
  43. Timers.inst.Remove(UpdateTime);
  44. }
  45. protected override void OnShown()
  46. {
  47. base.OnShown();
  48. oldLevel = 0;
  49. SetSeasonLeftTime();
  50. SetBattlePassLevel();
  51. SetOpenBattlePassBtnStatus();
  52. FreshSpecialReward(oldLevel);
  53. var battlePassCfgs =
  54. BattlePassCfgArray.Instance.GetCfgsByid(BattlePassTaskDataManager.Instance.GetSeasonId());
  55. var minLevel =
  56. (from battlePassCfg in battlePassCfgs
  57. let state = BattlePassTaskDataManager.Instance.GetRewardState(battlePassCfg.level)
  58. where battlePassCfg.level != 0 && state != 2
  59. select battlePassCfg.level).FirstOrDefault();
  60. _ui.m_RewardList.ScrollToView(minLevel - 1);
  61. }
  62. protected override void AddEventListener()
  63. {
  64. base.AddEventListener();
  65. //监听通行证等级变化
  66. EventAgent.AddEventListener(ConstMessage.BATTLEPASS_LEVEL_CHANGE, SetBattlePassLevel);
  67. EventAgent.AddEventListener(ConstMessage.NOTICE_PASSPORT_OPEN, OnBattlePassOpen);
  68. EventAgent.AddEventListener(ConstMessage.ITEM_CHANGED, OnItemChange);
  69. }
  70. protected override void RemoveEventListener()
  71. {
  72. base.RemoveEventListener();
  73. EventAgent.RemoveEventListener(ConstMessage.BATTLEPASS_LEVEL_CHANGE, SetBattlePassLevel);
  74. EventAgent.RemoveEventListener(ConstMessage.NOTICE_PASSPORT_OPEN, OnBattlePassOpen);
  75. EventAgent.RemoveEventListener(ConstMessage.ITEM_CHANGED, OnItemChange);
  76. }
  77. private void OnBattlePassOpen()
  78. {
  79. SetOpenBattlePassBtnStatus();
  80. FreshReward();
  81. }
  82. private void OnItemChange(EventContext eventContext)
  83. {
  84. var itemId = (int)eventContext.data;
  85. if (itemId != ConstItemID.BATTLE_PASS_CURRENCY) return;
  86. //刷新积分列表
  87. SetExpProcess();
  88. }
  89. //开启通行证
  90. private void OnBtnOpenClick(EventContext context)
  91. {
  92. ViewManager.Show<OpenBattlePassView>(null, new object[] { typeof(BattlePassTaskView).FullName, null });
  93. }
  94. private void OnBtnBuyLevel(EventContext context)
  95. {
  96. ViewManager.Show<BuyBattlePassLevelView>(null, new object[] { typeof(BattlePassTaskView).FullName, null });
  97. }
  98. //领取奖励
  99. private async void OnBtnGetClick(EventContext context)
  100. {
  101. if (!(context.sender is GObject obj)) return;
  102. var id = (int)obj.data;
  103. var get = await BattlePassTaskSProxy.GetBattlePassReward(id);
  104. if (!get) return;
  105. SetBattlePassLevel();
  106. }
  107. //继续领取
  108. private void OnBtnContinueClick(EventContext context)
  109. {
  110. // if (!(context.sender is GObject obj)) return;
  111. // var id = (int)obj.data;
  112. // var isBuy = BattlePassTaskDataManager.Instance.GetIsBuy();
  113. // if (!isBuy)
  114. // {
  115. ViewManager.Show<OpenBattlePassView>(null, new object[] { typeof(BattlePassTaskView).FullName, null });
  116. // return;
  117. // }
  118. // var get = await BattlePassTaskSProxy.GetBattlePassReward(id);
  119. // if (!get) return;
  120. // SetBattlePassLevel();
  121. }
  122. //领取全部奖励
  123. private async void OnBtnGetAllClick(EventContext context)
  124. {
  125. var get = await BattlePassTaskSProxy.GetAllBattlePassReward(onSuccess: () =>
  126. {
  127. var isBuy = BattlePassTaskDataManager.Instance.GetIsBuy();
  128. if (isBuy) return;
  129. ViewManager.Show<OpenBattlePassView>(null,
  130. new object[] { typeof(BattlePassTaskView).FullName, null });
  131. });
  132. if (!get) return;
  133. SetBattlePassLevel();
  134. }
  135. //前往
  136. // private void OnBtnGoClick(EventContext context)
  137. // {
  138. // Hide();
  139. // var btnGo = context.sender as GObject;
  140. // if (btnGo == null) return;
  141. // ViewManager.Show($"GFGGame.{btnGo.data}", null, new[] { typeof(TaskView).FullName, viewData }, true);
  142. // }
  143. private void ListBoxRewardItemRender(int index, GObject obj)
  144. {
  145. var item = UI_BattlePassRewardItem.Proxy(obj);
  146. var level = index + 1;
  147. //设置进度
  148. item.m_imageProgress.visible = BattlePassTaskDataManager.Instance.GetBattlePassLevel() >= level;
  149. //这里跳过为0的第一个配置
  150. var battlePassCfg = _rewardCfgs[level];
  151. //设置等级
  152. item.m_Level.text = battlePassCfg.level.ToString();
  153. //设置奖励
  154. var bonusNormalArr = battlePassCfg.bonusNormalArr;
  155. if (bonusNormalArr != null && bonusNormalArr.Length > 0)
  156. {
  157. item.m_NormalReward.visible = true;
  158. var itemData = ItemUtil.createItemData(bonusNormalArr[0]);
  159. var itemView = new ItemView(item.m_NormalReward);
  160. item.m_NormalReward.data ??= itemView;
  161. itemView.SetData(itemData);
  162. itemView.ChangeTxtCountStyle();
  163. itemView.GrpGotVisible = BattlePassTaskDataManager.Instance.CheckLevelRewardGet(level);
  164. }
  165. else
  166. {
  167. item.m_NormalReward.data = null;
  168. item.m_NormalReward.visible = false;
  169. }
  170. if (item.m_RewardList.data == null)
  171. {
  172. item.m_RewardList.itemRenderer = SpecialRewardRender;
  173. }
  174. var superLevelRewardGet = BattlePassTaskDataManager.Instance.CheckSuperLevelRewardGet(level);
  175. item.m_RewardList.data = (battlePassCfg.bonusSpecialArr, superLevelRewardGet);
  176. item.m_RewardList.numItems = battlePassCfg.bonusSpecialArr.Length;
  177. //获取玩家当前的通行证等级
  178. var state = BattlePassTaskDataManager.Instance.GetRewardState(level);
  179. //设置按钮状态
  180. SetBtnState(item, battlePassCfg.level, state);
  181. item.target.data = battlePassCfg;
  182. UI_BattlePassRewardItem.ProxyEnd();
  183. FreshSpecialReward(level);
  184. }
  185. //SpecialRewardRender
  186. private static void SpecialRewardRender(int index, GObject obj)
  187. {
  188. var keyValuePair = ((int[][], bool))obj.parent.data;
  189. var itemInfo = keyValuePair.Item1[index];
  190. var itemData = ItemUtil.createItemData(itemInfo);
  191. var itemView = new ItemView(obj as GComponent);
  192. obj.data ??= itemView;
  193. itemView.SetData(itemData);
  194. itemView.ChangeTxtCountStyle();
  195. itemView.GrpGotVisible = keyValuePair.Item2;
  196. }
  197. //根据状态设置按钮
  198. private void SetBtnState(UI_BattlePassRewardItem item, int id, int state)
  199. {
  200. item.m_c1.selectedIndex = state;
  201. if (item.m_GetRewardBt.data == null)
  202. {
  203. item.m_GetRewardBt.onClick.Add(OnBtnGetClick);
  204. }
  205. item.m_GetRewardBt.data = id;
  206. //继续领取
  207. if (item.m_ContinueBt.data == null)
  208. {
  209. item.m_ContinueBt.onClick.Add(OnBtnContinueClick);
  210. }
  211. item.m_ContinueBt.data = id;
  212. //前往
  213. if (item.m_ComeBt.data == null)
  214. {
  215. item.m_ComeBt.enabled = false;
  216. }
  217. item.m_ComeBt.data = id;
  218. }
  219. //设置赛季剩余时间
  220. private void SetSeasonLeftTime()
  221. {
  222. //获取赛季结束时间
  223. Timers.inst.Add(1, 0, UpdateTime);
  224. }
  225. //UpdateTime
  226. private void UpdateTime(object param)
  227. {
  228. var seasonEndTime = BattlePassTaskDataManager.Instance.GetSeasonEndTime();
  229. var leftTime = seasonEndTime - TimeHelper.ServerNow();
  230. if (leftTime <= 0)
  231. {
  232. Timers.inst.Remove(UpdateTime);
  233. return;
  234. }
  235. _ui.m_LeftTime.text = TimeUtil.FormattingTimeTo_DDHHmm((int)leftTime);
  236. }
  237. private void SetBattlePassLevel()
  238. {
  239. //获取玩家当前的通行证等级
  240. var dataManager = BattlePassTaskDataManager.Instance;
  241. var battlePassLevel = dataManager.GetBattlePassLevel();
  242. var uiExpProcess = _ui.m_LevelProcess;
  243. uiExpProcess.m_Level.text = battlePassLevel.ToString();
  244. SetExpProcess();
  245. }
  246. private void SetExpProcess()
  247. {
  248. var dataManager = BattlePassTaskDataManager.Instance;
  249. var seasonId = dataManager.GetSeasonId();
  250. var uiExpProcess = _ui.m_LevelProcess;
  251. //获取当前等级的经验
  252. var battlePassCfg =
  253. BattlePassCfgArray.Instance.GetCfgByidAndlevel(seasonId, dataManager.GetBattlePassLevel());
  254. if (battlePassCfg == null)
  255. {
  256. //已经超过了最大等级
  257. uiExpProcess.target.max = 100;
  258. uiExpProcess.target.value = 0;
  259. uiExpProcess.m_c1.selectedIndex = 1;
  260. }
  261. else
  262. {
  263. uiExpProcess.target.max = battlePassCfg.value;
  264. uiExpProcess.target.value = dataManager.GetBattlePassExp();
  265. uiExpProcess.m_NumProcess.SetVar("value", dataManager.GetBattlePassExp().ToString())
  266. .SetVar("maxValue", battlePassCfg.value.ToString()).FlushVars();
  267. FreshReward();
  268. }
  269. }
  270. private void FreshReward()
  271. {
  272. //刷新奖励列表
  273. _rewardCfgs =
  274. new List<BattlePassCfg>(
  275. BattlePassCfgArray.Instance.GetCfgsByid(BattlePassTaskDataManager.Instance.GetSeasonId()));
  276. //去掉第一个为0的配置
  277. _ui.m_RewardList.numItems = _rewardCfgs.Count - 1;
  278. }
  279. private void SetOpenBattlePassBtnStatus()
  280. {
  281. //通行证是否购买
  282. var isBuy = BattlePassTaskDataManager.Instance.GetIsBuy();
  283. _ui.m_c1.selectedIndex = isBuy ? 1 : 0;
  284. }
  285. private int oldLevel;
  286. //刷新特别大奖展示
  287. private void FreshSpecialReward(int level)
  288. {
  289. var battlePassCfg = BattlePassTaskDataManager.Instance.GetSpecialCfg(level);
  290. var uiBattlePassReward = _ui.m_SpecialReward;
  291. if (battlePassCfg == null)
  292. {
  293. uiBattlePassReward.target.visible = false;
  294. return;
  295. }
  296. var newLeve = battlePassCfg.level;
  297. if (newLeve == oldLevel) return;
  298. oldLevel = newLeve;
  299. uiBattlePassReward.target.visible = true;
  300. uiBattlePassReward.m_Level.text = newLeve.ToString();
  301. //设置奖励
  302. var bonusNormalArr = battlePassCfg.bonusNormalArr;
  303. if (bonusNormalArr != null && bonusNormalArr.Length > 0)
  304. {
  305. uiBattlePassReward.m_NormalReward.visible = true;
  306. var itemData = ItemUtil.createItemData(bonusNormalArr[0]);
  307. var item = new ItemView(uiBattlePassReward.m_NormalReward);
  308. item.SetData(itemData);
  309. item.ChangeTxtCountStyle();
  310. }
  311. else
  312. {
  313. uiBattlePassReward.m_NormalReward.visible = false;
  314. }
  315. var state = BattlePassTaskDataManager.Instance.CheckSuperLevelRewardGet(level);
  316. uiBattlePassReward.m_RewardList.data = (battlePassCfg.bonusSpecialArr, state);
  317. uiBattlePassReward.m_RewardList.numItems = battlePassCfg.bonusSpecialArr.Length;
  318. }
  319. }
  320. }