GMPanelView.cs 16 KB

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  1. using FairyGUI;
  2. using System.Collections.Generic;
  3. using System.Text.RegularExpressions;
  4. using UI.RoleInfo;
  5. using ET;
  6. namespace GFGGame
  7. {
  8. public class GMPanelView : BaseWindow
  9. {
  10. private UI_GMPanelUI _ui;
  11. public override void Dispose()
  12. {
  13. if (_ui != null)
  14. {
  15. _ui.Dispose();
  16. }
  17. _ui = null;
  18. base.Dispose();
  19. }
  20. protected override void OnInit()
  21. {
  22. base.OnInit();
  23. packageName = UI_GMPanelUI.PACKAGE_NAME;
  24. _ui = UI_GMPanelUI.Create();
  25. this.viewCom = _ui.target;
  26. this.viewCom.Center();
  27. this.modal = true;
  28. _ui.m_ComBtn.m_btnGetAllDressUpItem.onClick.Add(OnClickBtnGetAllDressUpItem);
  29. _ui.m_ComBtn.m_btnGetAllCardItem.onClick.Add(OnClickBtnGetAllCardItem);
  30. _ui.m_ComBtn.m_btnSetLv.onClick.Add(OnClickBtnSetLv);
  31. _ui.m_ComBtn.m_btnSetChapter.onClick.Add(OnClickBtnSetChapter);
  32. _ui.m_ComBtn.m_btnAll.onClick.Add(OnClickBtnAll);
  33. _ui.m_ComBtn.m_btnArenaGrade.onClick.Add(OnClickBtnArenaGrade);
  34. _ui.m_ComBtn.m_btnLeagueSkill.onClick.Add(OnClickBtnLeagueSkill);
  35. _ui.m_ComBtn.m_btnAnswerStart.onClick.Add(OnClickBtnStart);
  36. _ui.m_ComBtn.m_btnAnswerEnd.onClick.Add(OnClickBtnEnd);
  37. _ui.m_ComBtn.m_btnAnswerActiveEnd.onClick.Add(OnClickBtnActiveEnd);
  38. _ui.m_ComBtn.m_btnAddLeagueNum.onClick.Add(OnClickBtnLeagueAddNum);
  39. _ui.m_ComBtn.m_btnSetLeaguNum.onClick.Add(OnClickBtnLeagueSetNum);
  40. _ui.m_ComBtn.m_btnMaxFightSpeed.onClick.Add(OnClickBtnMaxFightSpeed);
  41. _ui.m_ComBtn.m_btnCardMaterials.onClick.Add(OnClickBtnMaterials);
  42. _ui.m_ComBtn.m_btnGetSuit.onClick.Add(OnClickBtnGetSuit);
  43. _ui.m_ComBtn.m_btnWealth.onClick.Add(OnClickBtnWealth);
  44. _ui.m_btnAddItem.onClick.Add(OnClickBtnAddItem);
  45. _ui.m_btnGM.onClick.Add(OnClickBtnGM);
  46. _ui.m_btnAddNum.onClick.Add(OnClickBtnAddCount);
  47. _ui.m_btnSetNum.onClick.Add(OnClickBtnSetCount);
  48. _ui.m_ComBtn.m_btnTeaPartyStart.onClick.Add(OnClickBtnTeaPartyStart);
  49. _ui.m_ComBtn.m_btnShareTest1.onClick.Add(OnClickShareTest1);
  50. _ui.m_ComBtn.m_btnShareTest2.onClick.Add(OnClickShareTest2);
  51. _ui.m_ComBtn.m_btnShareTest3.onClick.Add(OnClickShareTest3);
  52. var dataArray = RoleLevelCfgArray.Instance.dataArray;
  53. RoleLevelCfg maxLvlCfg = dataArray[dataArray.Length - 1];
  54. _ui.m_ComBtn.m_txtRoleLv.text = maxLvlCfg.id + "";
  55. }
  56. protected override void OnShown()
  57. {
  58. base.OnShown();
  59. _ui.m_ComBtn.m_c1.selectedIndex = 0;
  60. _ui.m_ComBtn.m_txtArenaGrade.text = "";
  61. _ui.m_ComBtn.m_txtArenaRank.text = "";
  62. InitChapterText();
  63. }
  64. protected override void OnHide()
  65. {
  66. base.OnHide();
  67. }
  68. private void OnClickBtnGetAllDressUpItem()
  69. {
  70. GMController.GetAllDressUpItem().Coroutine();
  71. }
  72. private void OnClickBtnWealth(EventContext context = null)
  73. {
  74. AddItemByGM(ConstItemID.POWER, 10000);
  75. AddItemByGM(ConstItemID.GOLD, 10000);
  76. AddItemByGM(ConstItemID.DIAMOND_RED, 10000);
  77. }
  78. private void OnClickBtnLeagueSetNum(EventContext context)
  79. {
  80. var setType = _ui.m_ComBtn.m_SetLeagueNumType.text;
  81. var setNum = _ui.m_ComBtn.m_SetNum.text;
  82. GMController.SendGMCommand($"setLeagueValue 0 {setType} {setNum}", "").Coroutine();
  83. }
  84. private void OnClickBtnLeagueAddNum(EventContext context)
  85. {
  86. var addType = _ui.m_ComBtn.m_AddLeagueNumType.text;
  87. var addNum = _ui.m_ComBtn.m_AddNum.text;
  88. GMController.SendGMCommand($"setLeagueValue 1 {addType} {addNum}", "").Coroutine();
  89. }
  90. private void OnClickBtnGetAllCardItem()
  91. {
  92. GMController.GetAllCardItem().Coroutine();
  93. }
  94. private void OnClickBtnAddItem(EventContext context)
  95. {
  96. string content = _ui.m_inputItem.text;
  97. string[] infos = Regex.Split(content, " ");
  98. if (infos.Length < 2)
  99. {
  100. PromptController.Instance.ShowFloatTextPrompt("请按照指定格式输入物品信息", MessageType.ERR);
  101. return;
  102. }
  103. int itemId = int.Parse(infos[0]);
  104. int itemNum = int.Parse(infos[1]);
  105. AddItemByGM(itemId, itemNum);
  106. }
  107. private void AddItemByGM(int itemId, int itemNum)
  108. {
  109. if (itemId > 0 && itemNum != 0)
  110. {
  111. string messageSuc;
  112. if (itemNum > 0)
  113. {
  114. messageSuc = "已获得物品" + itemId + "*" + itemNum;
  115. }
  116. else
  117. {
  118. messageSuc = "已扣除物品" + itemId + "*" + itemNum;
  119. }
  120. GMController.SendGMCommand($"getItem {itemId} {itemNum}", messageSuc).Coroutine();
  121. }
  122. else
  123. {
  124. PromptController.Instance.ShowFloatTextPrompt("请按照指定格式输入物品信息", MessageType.ERR);
  125. }
  126. }
  127. private void OnClickBtnSetLv()
  128. {
  129. int tmp;
  130. if (!int.TryParse(_ui.m_ComBtn.m_txtRoleLv.text, out tmp))
  131. {
  132. PromptController.Instance.ShowFloatTextPrompt("请输入数字");
  133. return;
  134. }
  135. string lv = _ui.m_ComBtn.m_txtRoleLv.text;
  136. string messageSuc = "等级提升至" + lv;
  137. GMController.SendGMCommand("lv " + lv, messageSuc).Coroutine();
  138. }
  139. private void OnClickBtnSetChapter()
  140. {
  141. int tmp;
  142. int tmp1;
  143. if (!int.TryParse(_ui.m_ComBtn.m_txtChapter.text, out tmp) ||
  144. !int.TryParse(_ui.m_ComBtn.m_txtChapterLv.text, out tmp1))
  145. {
  146. PromptController.Instance.ShowFloatTextPrompt("请输入数字");
  147. return;
  148. }
  149. string content = _ui.m_ComBtn.m_txtChapter.text + " " + _ui.m_ComBtn.m_txtChapterLv.text;
  150. string messageSuc = string.Format("当前关卡第{0}章第{1}关", _ui.m_ComBtn.m_txtChapter.text,
  151. _ui.m_ComBtn.m_txtChapterLv.text);
  152. if (_ui.m_ComBtn.m_txtChapter.text == "99" || _ui.m_ComBtn.m_txtChapterLv.text == "99")
  153. {
  154. SkipAllChapter();
  155. }
  156. else
  157. {
  158. GMController.SendGMCommand("chapter " + content, messageSuc).Coroutine();
  159. }
  160. ActivitySProxy.ReqGetNewPlayerBonusStatus().Coroutine();
  161. MainStorySProxy.GetStoryBonusDate().Coroutine();
  162. }
  163. private async void SkipAllChapter()
  164. {
  165. List<StoryChapterCfg> chapterList = StoryChapterCfgArray.Instance.GetCfgsBysubType(1);
  166. foreach (var item in chapterList)
  167. {
  168. List<StoryLevelCfg> levelList = StoryLevelCfgArray.Instance.GetCfgsBytypeAndsubTypeAndchapterId(1,1,item.id);
  169. foreach (var level in levelList)
  170. {
  171. M2C_FinishInstanceZonesFightLevel response = null;
  172. response = (M2C_FinishInstanceZonesFightLevel)await MessageHelper.SendToServer(new C2M_FinishInstanceZonesFightLevel()
  173. {
  174. LevelCfgId = level.id,
  175. Score = 99999,
  176. NpcScore = 0,
  177. UseRecommend = false
  178. });
  179. }
  180. }
  181. }
  182. private async void OnClickBtnSkipCheckOpen()
  183. {
  184. int isSkip = GameGlobal.skipCheckOpen == false ? 1 : 0;
  185. bool result = await StorageSProxy.ReqSetClientValue(ConstStorageId.SKIP_CHECK_OPEN, isSkip);
  186. if (result)
  187. {
  188. GameGlobal.skipCheckOpen = !GameGlobal.skipCheckOpen;
  189. PromptController.Instance.ShowFloatTextPrompt("已开启跳过功能开启检测");
  190. }
  191. }
  192. private async void OnClickBtnArenaGrade()
  193. {
  194. string gm = string.Format("SetArenaRank|{0}|{1}", _ui.m_ComBtn.m_txtArenaGrade.text,
  195. _ui.m_ComBtn.m_txtArenaRank.text);
  196. bool result = await GMController.SendGMCommand(gm, "修改成功");
  197. if (result)
  198. {
  199. ArenaDataManager.Instance.Grade = int.Parse(_ui.m_ComBtn.m_txtArenaGrade.text);
  200. ArenaDataManager.Instance.Rank = int.Parse(_ui.m_ComBtn.m_txtArenaRank.text);
  201. ArenaDataManager.Instance.TryUpdateHighest();
  202. }
  203. }
  204. private void OnClickBtnStart()
  205. {
  206. GMController.SendGMCommand("League|StartQuestion", "开始答题").Coroutine();
  207. }
  208. private void OnClickBtnEnd()
  209. {
  210. GMController.SendGMCommand("League|EndQuestion", "结束答题").Coroutine();
  211. }
  212. private void OnClickBtnActiveEnd()
  213. {
  214. GMController.SendGMCommand("League|CloseQuestion", "活动结束").Coroutine();
  215. }
  216. private void OnClickBtnTeaPartyStart()
  217. {
  218. GMController.SendGMCommand("League|TeaPartyStart", "茶话会开始").Coroutine();
  219. }
  220. private async void OnClickBtnLeagueSkill()
  221. {
  222. int _type = int.Parse(_ui.m_ComBtn.m_txtskillType.text);
  223. List<LeagueSkillCfg> skillCfgs = LeagueSkillCfgArray.Instance.GetCfgsBytype(_type);
  224. for (int i = 0; i < skillCfgs.Count; i++)
  225. {
  226. int skillId = skillCfgs[i].id;
  227. if (SkillDataManager.Instance.LeagueSkillDatas.ContainsKey(_type) &&
  228. SkillDataManager.Instance.LeagueSkillDatas[_type].IndexOf(skillId) >= 0)
  229. {
  230. continue;
  231. }
  232. LeagueSkillCfg skillCfg = LeagueSkillCfgArray.Instance.GetCfg(skillId);
  233. // List<LeagueSkillCfg> lastSkillCfgs = LeagueSkillCfgArray.Instance.GetCfgsBytypeAndlayer(_type, skillCfg.layer - 1);
  234. // for (int j = 0; j < lastSkillCfgs.Count; j++)
  235. // {
  236. // if (!SkillDataManager.Instance.LeagueSkillDatas.ContainsKey(_type) || SkillDataManager.Instance.LeagueSkillDatas[_type].IndexOf(lastSkillCfgs[j].id) < 0)
  237. // {
  238. // return;
  239. // }
  240. // }
  241. long needCount = skillCfg.consumeArr[0][1];
  242. long hasCount = ItemDataManager.GetItemNum(skillCfg.consumeArr[0][0]);
  243. if (hasCount < needCount)
  244. {
  245. PromptController.Instance.ShowFloatTextPrompt("消耗不足");
  246. break;
  247. }
  248. await SkillSProxy.ReqActiveSkill(SkillType.LeagueSkill, skillId);
  249. }
  250. PromptController.Instance.ShowFloatTextPrompt("学习结束");
  251. }
  252. private async void OnClickBtnAll()
  253. {
  254. bool result = await StorageSProxy.ReqSetClientValue(ConstStorageId.STORAGE_SKIP_GUIDE, 2);
  255. if (result)
  256. {
  257. GameGlobal.skipGuide = true;
  258. }
  259. OnClickBtnGetAllDressUpItem();
  260. OnClickBtnGetAllCardItem();
  261. OnClickBtnSetLv();
  262. InitChapterText();
  263. OnClickBtnSetChapter();
  264. OnClickBtnSkipCheckOpen();
  265. OnClickBtnMaterials();
  266. OnClickBtnWealth();
  267. }
  268. private void InitChapterText()
  269. {
  270. var chapterCount = StoryChapterCfgArray.Instance.GetCfgsBysubType(ConstInstanceZonesSubType.Normal).Count;
  271. _ui.m_ComBtn.m_txtChapter.text = "" + chapterCount;
  272. StoryChapterCfg storyChapterCfg = StoryChapterCfgArray.Instance.GetCfgBysubTypeAndorder(ConstInstanceZonesSubType.Normal, chapterCount);
  273. _ui.m_ComBtn.m_txtChapterLv.text = "" + storyChapterCfg.levelCount;
  274. }
  275. private void OnClickBtnMaxFightSpeed()
  276. {
  277. FightDataManager.Instance.maxFightSpeed = 8;
  278. }
  279. private void OnClickBtnMaterials()
  280. {
  281. List<ItemCfg> itemCfgs = ItemCfgArray.Instance.GetCfgsByitemType(ConstItemType.ITEM);
  282. for (int i = 0; i < itemCfgs.Count; i++)
  283. {
  284. string content = string.Format("{0} {1}", itemCfgs[i].id, 1000);
  285. string successMessage = string.Format("已获取 【{0} * {1}】", itemCfgs[i].name, 1000);
  286. GMController.SendGMCommand("getItem " + content, successMessage).Coroutine();
  287. }
  288. }
  289. private void OnClickBtnGetSuit()
  290. {
  291. int suitId = int.Parse(_ui.m_ComBtn.m_txtSuitId.text);
  292. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(suitId);
  293. if (suitCfg == null)
  294. {
  295. PromptController.Instance.ShowFloatTextPrompt("套装配置不存在");
  296. }
  297. for (int i = 0; i < suitCfg.partsArr.Length; i++)
  298. {
  299. string content = string.Format("{0} {1}", suitCfg.partsArr[i], 1);
  300. string name = ItemCfgArray.Instance.GetCfg(suitCfg.partsArr[i]).name;
  301. string successMessage = string.Format("已获取 【{0} * {1}】", name, 1000);
  302. GMController.SendGMCommand("getItem " + content, successMessage).Coroutine();
  303. }
  304. for (int i = 0; i < suitCfg.partsOptionalArr.Length; i++)
  305. {
  306. string content = string.Format("{0} {1}", suitCfg.partsOptionalArr[i], 1);
  307. string name = ItemCfgArray.Instance.GetCfg(suitCfg.partsOptionalArr[i]).name;
  308. string successMessage = string.Format("已获取 【{0} * {1}】", name, 1000);
  309. GMController.SendGMCommand("getItem " + content, successMessage).Coroutine();
  310. }
  311. }
  312. private void OnClickBtnGM(EventContext context)
  313. {
  314. string content = _ui.m_inputGM.text;
  315. string[] infos = Regex.Split(content, " ");
  316. if (infos.Length < 2)
  317. {
  318. PromptController.Instance.ShowFloatTextPrompt("请按照指定格式输入物品信息", MessageType.ERR);
  319. return;
  320. }
  321. switch (infos[0])
  322. {
  323. case "cjstime":
  324. if (infos[1].Length != 10)
  325. {
  326. PromptController.Instance.ShowFloatTextPrompt("请输入以秒为单位的正确的时间戳");
  327. return;
  328. }
  329. LuckyBoxDataManager.Instance.startTime = int.Parse(infos[1]);
  330. PromptController.Instance.ShowFloatTextPrompt("设置成功");
  331. break;
  332. case "cjetime":
  333. if (infos[1].Length != 10)
  334. {
  335. PromptController.Instance.ShowFloatTextPrompt("请输入以秒为单位的正确的时间戳");
  336. return;
  337. }
  338. LuckyBoxDataManager.Instance.endTime = int.Parse(infos[1]);
  339. PromptController.Instance.ShowFloatTextPrompt("设置成功");
  340. break;
  341. default:
  342. GMController.SendGMCommand(content, "设置成功").Coroutine();
  343. break;
  344. }
  345. }
  346. //设置计数值
  347. private void OnClickBtnSetCount(EventContext context)
  348. {
  349. var roleNumType = _ui.m_RoleNumType.text;
  350. if (string.IsNullOrEmpty(roleNumType)) return;
  351. var num = _ui.m_Num.text;
  352. if (string.IsNullOrEmpty(num)) return;
  353. GMController.SendGMCommand($"setNum {roleNumType} {num}", "").Coroutine();
  354. }
  355. //添加计数值
  356. private void OnClickBtnAddCount(EventContext context)
  357. {
  358. var roleNumType = _ui.m_AddRoleNumType.text;
  359. if (string.IsNullOrEmpty(roleNumType)) return;
  360. var num = _ui.m_AddNum.text;
  361. if (string.IsNullOrEmpty(num)) return;
  362. GMController.SendGMCommand($"addNum {roleNumType} {num}", "").Coroutine();
  363. }
  364. private void OnClickShareTest1(EventContext context = null)
  365. {
  366. }
  367. private void OnClickShareTest2(EventContext context = null)
  368. {
  369. }
  370. private void OnClickShareTest3(EventContext context = null)
  371. {
  372. }
  373. }
  374. }