GameController.cs 6.0 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182
  1. using FairyGUI;
  2. using UnityEngine;
  3. using UI.CommonGame;
  4. using UI.Main;
  5. using UI.Common;
  6. namespace GFGGame
  7. {
  8. public class GameController
  9. {
  10. public static async ET.ETTask Start()
  11. {
  12. await LoginController.CheckVersion();
  13. CheckShowLoginView();
  14. }
  15. private static void CheckShowLoginView()
  16. {
  17. LauncherView.Instance.Close();
  18. ViewManager.Show<LoginView>();
  19. }
  20. public static bool CheckLoginCache(bool doLogin)
  21. {
  22. string account = PlayerPrefs.GetString(GameConst.ACCOUNT_LAST_LOGIN_KEY, null);
  23. string password = PlayerPrefs.GetString(GameConst.PASSWORD_LAST_LOGIN_KEY, null);
  24. bool lastLoginIsVisitor = LocalCache.GetBool(GameConst.LAST_LOGIN_IS_VISITOR_KEY, false);
  25. if (lastLoginIsVisitor)
  26. {
  27. long id = (long)PlayerPrefs.GetFloat(GameConst.VISITOR_ID_KEY, -1);
  28. if (id >= 0)
  29. {
  30. if (doLogin)
  31. {
  32. //LoginProxy.LoginAsVisitor();
  33. }
  34. return true;
  35. }
  36. }
  37. else if (account != null && account.Length > 0)
  38. {
  39. if (password != null && password.Length > 0)
  40. {
  41. if (doLogin)
  42. {
  43. LoginController.Login(account, password, true).Coroutine();
  44. }
  45. return true;
  46. }
  47. }
  48. return false;
  49. }
  50. public static void CheckSpecialAccount(string account)
  51. {
  52. GameGlobal.antiAddiction = !(account.IndexOf("sygfg") == 0);
  53. }
  54. public static void ShowCreateRole()
  55. {
  56. ViewManager.Show(ViewName.CREATE_ROLE_VIEW);
  57. Alert.Show("是否跳过引导?如果您是第一次体验,建议不要跳过引导!")
  58. .SetLeftButton(true, "不用")
  59. .SetRightButton(true, "跳过", (obj) =>
  60. {
  61. GameGlobal.skipGuide = true;
  62. });
  63. }
  64. public static void PreEnterGame(GameResult result)
  65. {
  66. RoleInfo roleInfo = null;
  67. GetSuitItemController.enable = false;
  68. DressUpMenuSuitDataManager.InitData();
  69. DressUpMenuItemDataManager.InitData();
  70. roleInfo = result.roleInfo;
  71. bool rerult = AntiAddictionController.CheckAntiAddiction(roleInfo.onlineTimeSecs, roleInfo.onlineDurationSecs, roleInfo.onlineDurationSecsDay);
  72. if (rerult)
  73. {
  74. return;
  75. }
  76. ServerDataManager.SetServerTime(roleInfo.serverTime);
  77. RoleDataManager.InitServerData(roleInfo);
  78. ItemDataManager.InitServerData(result.roleItemList);
  79. CustomSuitDataManager.InitServerData(roleInfo.suitIndex, result.roleSuitList);
  80. StoryDataManager.InitServerData(roleInfo);
  81. GuideDataManager.InitServerData(result.roleGuideList);
  82. DressUpMenuSuitDataManager.InitServerData(result.systemSuitList);
  83. CardDataManager.InitServerData(result.roleCardList);
  84. GetSuitItemController.enable = true;
  85. RoleDataHandler.StartUpdate();
  86. GFGUIPackage.AddPackage(ResPathUtil.GetUIPackagePath("CommonGame"));
  87. GFGUIPackage.AddPackage(ResPathUtil.GetUIPackagePath("Main"));
  88. if (RoleDataManager.lvl >= 50)
  89. {
  90. GameGlobal.skipGuide = true;
  91. }
  92. EnterGame();
  93. }
  94. public static void QuitToLoginView(bool logout)
  95. {
  96. GetSuitItemController.enable = false;
  97. GameGlobal.isVisitor = false;
  98. GameGlobal.antiAddiction = true;
  99. GameGlobal.userId = 0;
  100. GameGlobal.userAge = 0;
  101. GameGlobal.skipGuide = false;
  102. RoleDataHandler.StopUpdate();
  103. CardDataManager.Clear();
  104. PhotographDataManager.Instance.Clear();
  105. if (logout)
  106. {
  107. Logout();
  108. }
  109. ViewManager.Hide(ViewName.ROLE_INFO_VIEW);
  110. ViewManager.Hide(ViewName.MAINUI_VIEW);
  111. ViewManager.Show<LoginView>();
  112. if (logout)
  113. {
  114. ViewManager.Show<LoginInputView>();
  115. }
  116. }
  117. //注销
  118. public static void Logout()
  119. {
  120. PlayerPrefs.DeleteKey(GameConst.PASSWORD_LAST_LOGIN_KEY);
  121. }
  122. public static void GoBackToMainView()
  123. {
  124. ViewManager.Show(ViewName.MAINUI_VIEW, null, null, true);
  125. }
  126. private static void EnterGame()
  127. {
  128. ViewManager.Hide<LoginView>();
  129. if (StoryDataManager.CheckOpenMainUI() || GameGlobal.skipGuide)
  130. {
  131. ViewManager.Show(ViewName.MAINUI_VIEW);
  132. }
  133. else
  134. {
  135. StoryDataManager.currentChapter = 1;
  136. if (!StoryDataManager.CheckLevelPass(1, 1))
  137. {
  138. ViewManager.Show(ViewName.STORY_CHAPTER_VIEW, StoryDataManager.currentChapter, new object[] { ViewName.STORY_CHAPTER_LIST_VIEW, });
  139. StoryController.ShowLevelView(StoryDataManager.currentChapter, 1);
  140. }
  141. else
  142. {
  143. ViewManager.Show(ViewName.STORY_CHAPTER_VIEW, StoryDataManager.currentChapter, new object[] { ViewName.STORY_CHAPTER_LIST_VIEW });
  144. }
  145. }
  146. AfterEnterGame();
  147. }
  148. private static void AfterEnterGame()
  149. {
  150. GameProxy.ReqGetStoryScoreList();
  151. GameProxy.ReqGetStoryStarList();
  152. }
  153. public static void PrepareUpdateTreasure()
  154. {
  155. if (!Timers.inst.Exists(UpdateTreasure))
  156. {
  157. Timers.inst.Add(0.1f, 1, UpdateTreasure);
  158. }
  159. }
  160. private static void UpdateTreasure(object param)
  161. {
  162. GameProxy.ReqUpdateTreasure();
  163. }
  164. }
  165. }