StudioFabricView.cs 1.4 KB

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  1. using System.Collections.Generic;
  2. using FairyGUI;
  3. using UI.Studio;
  4. namespace GFGGame
  5. {
  6. //织物副本
  7. public class StudioFabricView : StudioBaseView
  8. {
  9. public override void Dispose()
  10. {
  11. base.Dispose();
  12. }
  13. protected override void OnInit()
  14. {
  15. base.OnInit();
  16. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  17. }
  18. protected override void OnShown()
  19. {
  20. _ui.m_c1.selectedIndex = (int)(this.viewData as object[])[0];
  21. StudioDataManager.Instance.TYPE_SELECT_INDEX = _ui.m_c1.selectedIndex;
  22. StudioDataManager.Instance.PROPERTY_SELECT_INDEX = 0;
  23. StudioDataManager.Instance.VIEW_NAME = typeof(StudioFabricView).Name;
  24. this.studioCfg = StudioCfgArray.Instance.GetCfgs(StudioDataManager.Instance.VIEW_NAME)[0];
  25. this.studioData = StudioDataManager.Instance.GetStudioDataById(this.studioCfg.id);
  26. this.storyLevelCfgs = StoryLevelCfgArray.Instance.GetCfgs(this.studioCfg.type, this.studioCfg.subType, this.studioCfg.id);
  27. _ui.m_list.numItems = this.storyLevelCfgs.Length;
  28. base.OnShown();
  29. }
  30. protected override void OnHide()
  31. {
  32. base.OnHide();
  33. }
  34. private void OnClickBtnBack()
  35. {
  36. ViewManager.GoBackFrom(typeof(StudioFabricView).FullName);
  37. }
  38. }
  39. }