StudioView.cs 2.6 KB

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  1. using UI.Studio;
  2. namespace GFGGame
  3. {
  4. public class StudioView : BaseWindow
  5. {
  6. private UI_StudioUI _ui;
  7. public override void Dispose()
  8. {
  9. base.Dispose();
  10. }
  11. protected override void OnInit()
  12. {
  13. base.OnInit();
  14. packageName = UI_StudioUI.PACKAGE_NAME;
  15. _ui = UI_StudioUI.Create();
  16. this.viewCom = _ui.target;
  17. isfullScreen = true;
  18. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  19. // EventAgent.AddEventListener(ConstMessage.MAINTAIN_SUIT, OnListenerFoster);
  20. // EventAgent.AddEventListener(ConstMessage.GET_MAINTAIN_SUIT_BONUS, OnListenerGetFosterReward);
  21. // EventAgent.AddEventListener(ConstMessage.MAKE_NEW_SUIT, OnListenerRenew);
  22. _ui.m_comMetal.target.onClick.Add(OnClickComMetal);
  23. _ui.m_comFabric.target.onClick.Add(OnCliclComFabric);
  24. _ui.m_comProperty.target.onClick.Add(OnComProperty);
  25. _ui.m_comFiling.target.onClick.Add(OnClickComFilling);
  26. }
  27. protected override void OnShown()
  28. {
  29. base.OnShown();//1;//
  30. StudioProxy.ReqStudioInfos().Coroutine();
  31. int isopen = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(StudioMetalView).FullName, false) ? 1 : 0;
  32. _ui.m_comMetal.m_c1.selectedIndex = isopen;
  33. isopen = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(StudioFabricView).FullName, false) ? 1 : 0; ;
  34. _ui.m_comFabric.m_c1.selectedIndex = isopen;
  35. isopen = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(StudioPropertyView).FullName, false) ? 1 : 0;
  36. _ui.m_comProperty.m_c1.selectedIndex = isopen;
  37. }
  38. protected override void OnHide()
  39. {
  40. base.OnHide();
  41. }
  42. private void OnClickBtnBack()
  43. {
  44. ViewManager.GoBackFrom(typeof(StudioView).FullName);
  45. }
  46. private void OnClickComMetal()
  47. {
  48. ViewManager.Show<StudioMetalView>(new object[] { 0, 0 }, new object[] { typeof(StudioView).Name, this.viewData });
  49. }
  50. private void OnCliclComFabric()
  51. {
  52. ViewManager.Show<StudioFabricView>(new object[] { 0, 0 }, new object[] { typeof(StudioView).Name, this.viewData });
  53. }
  54. private void OnComProperty()
  55. {
  56. ViewManager.Show<StudioPropertyView>(new object[] { 1, 0 }, new object[] { typeof(StudioView).Name, this.viewData });
  57. }
  58. private void OnClickComFilling()
  59. {
  60. }
  61. }
  62. }