GameController.cs 16 KB

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  1. using UnityEngine;
  2. using ET;
  3. using static GFGGame.LauncherConfig;
  4. using System;
  5. namespace GFGGame
  6. {
  7. public class GameController
  8. {
  9. public static async void Start()
  10. {
  11. //初始化声音,不可以去掉
  12. MusicManager.Instance.Stop();
  13. SoundManager.Instance.Stop();
  14. VoiceManager.Instance.Stop();
  15. //GameObject对象池
  16. PrefabManager.Instance.Init();
  17. //字体
  18. await FontLoader.Instance.Init();
  19. //界面
  20. UGUIManager.Instance.Init();
  21. ViewManager.Init();
  22. //日志
  23. LogController.Instance.Init();
  24. //全局
  25. GameGlobal.Init();
  26. //sqlite
  27. SqliteController.Instance.Init(false, ResPathUtil.SQLITE_FILE_PATH);
  28. //渠道
  29. QDManager.Init();
  30. //全局点击效果
  31. ViewGlobal.CreatClickEffect();
  32. //获取游戏配置
  33. GetGameCfg();
  34. }
  35. /// <summary>
  36. /// 获取游戏配置
  37. /// </summary>
  38. public static void GetGameCfg()
  39. {
  40. var url = LauncherConfig.cfgUrl.Replace("{cfgName}", GameGlobal.cfgName);
  41. url = url + "?t=" + TimeHelper.ClientNow();
  42. LauncherView.Instance.SetDesc("正在解压数据...");
  43. HttpTool.Instance.Get(url, (string data) =>
  44. {
  45. //初始化游戏配置
  46. GameConfig.InitData(data);
  47. //缓存一部分配置文件
  48. FightScoreCfgArray.Instance.Init();
  49. StudioCfgArray.Instance.Init();
  50. DailySignCfgArray.Instance.Init();
  51. DailyLoginCfgArray.Instance.Init();
  52. DressUpMenuItemCfg2Array.Instance.Init();
  53. AdCfgArray.Instance.Init();
  54. ItemTypeCfgArray.Instance.Init();
  55. GuideCfgArray.Instance.Init();
  56. SuitCfgArray.Instance.Init();
  57. ShopCfgArray.Instance.Init();
  58. SuitFosterCfgArray.Instance.Init();
  59. VipCfgArray.Instance.Init();
  60. ActivityRechargeCfgArray.Instance.Init();
  61. ActivityLuckybonusCfgArray.Instance.Init();
  62. Activity7DaysTaskCfgArray.Instance.Init();
  63. Activity7DaysCfgArray.Instance.Init();
  64. SuitGuideMenuCfgArray.Instance.Init();
  65. ActivityRecharge2CfgArray.Instance.Init();
  66. SuitFosterListCfgArray.Instance.Init();
  67. TaskCfgArray.Instance.Init();
  68. LauncherView.Instance.Close();
  69. //显示登录
  70. LoginController.ShowLogin();
  71. });
  72. }
  73. public static bool CheckLoginCache(bool doLogin)
  74. {
  75. string account = PlayerPrefs.GetString(GameConst.ACCOUNT_LAST_LOGIN_KEY, null);
  76. string password = PlayerPrefs.GetString(GameConst.PASSWORD_LAST_LOGIN_KEY, null);
  77. bool lastLoginIsVisitor = LocalCache.GetBool(GameConst.LAST_LOGIN_IS_VISITOR_KEY, false);
  78. if (lastLoginIsVisitor)
  79. {
  80. long id = (long)PlayerPrefs.GetFloat(GameConst.VISITOR_ID_KEY, -1);
  81. if (id >= 0)
  82. {
  83. if (doLogin)
  84. {
  85. //LoginProxy.LoginAsVisitor();
  86. }
  87. return true;
  88. }
  89. }
  90. else if (!string.IsNullOrEmpty(account))
  91. {
  92. if (!string.IsNullOrEmpty(password))
  93. {
  94. if (doLogin)
  95. {
  96. LoginController.Login(account, password, true).Coroutine();
  97. }
  98. return true;
  99. }
  100. else if (LauncherConfig.netType == LauncherConfig.EnumNetType.LOCAL && PlayerPrefs.HasKey(GameConst.PASSWORD_LAST_LOGIN_KEY))
  101. {
  102. if (doLogin)
  103. {
  104. LoginController.LoginTest(account).Coroutine();
  105. }
  106. return true;
  107. }
  108. }
  109. return false;
  110. }
  111. public static void CheckSpecialAccount(string account)
  112. {
  113. GameGlobal.antiAddiction = !(account.IndexOf("sygfg") == 0);
  114. }
  115. public static void ShowCreateRole()
  116. {
  117. ViewManager.Show<CreateRoleView>();
  118. }
  119. public static async ETTask PreEnterGameAsync()
  120. {
  121. QDManager.OnEnterGame();
  122. RoleDataHandler.StartUpdate();
  123. //GFGUIPackage.AddPackage(ResPathUtil.GetUIPackagePath("CommonGame"));
  124. //GFGUIPackage.AddPackage(ResPathUtil.GetUIPackagePath("Main"));
  125. await ItemProxy.GetItemInfos();
  126. await RoleLimitSProxy.ReqUnitLimitInfos();
  127. await InstanceZonesSProxy.GetInstanceZonesInfos();
  128. await StorageSProxy.ReqGetClientValues();
  129. await RoleInfoSProxy.ReqPersonalInfo();
  130. //功能协议数据不要放这里获取,放在AfterEnterGame函数中
  131. GameGlobal.lastLoginTime = StorageDataManager.Instance.GetStorageValue(ConstStorageId.LAST_LOGIN_TIME);
  132. long lastTime = GameGlobal.myNumericComponent.GetAsInt(NumericType.OnlineTimeSecs);
  133. StorageSProxy.ReqSetClientValue(ConstStorageId.LAST_LOGIN_TIME, (int)lastTime).Coroutine();
  134. int skipGuide = StorageDataManager.Instance.GetStorageValue(ConstStorageId.STORAGE_SKIP_GUIDE);
  135. if (skipGuide <= 0 && LauncherConfig.netType == EnumNetType.LOCAL)
  136. {
  137. AlertUI.Show("是否跳过引导?如果您是第一次体验,建议不要跳过引导!")
  138. .SetLeftButton(true, "不用", (obj) =>
  139. {
  140. EnterGame();
  141. StorageSProxy.ReqSetClientValue(ConstStorageId.STORAGE_SKIP_GUIDE, 1).Coroutine();
  142. })
  143. .SetRightButton(true, "跳过", (obj) =>
  144. {
  145. GameGlobal.skipGuide = true;
  146. EnterGame();
  147. StorageSProxy.ReqSetClientValue(ConstStorageId.STORAGE_SKIP_GUIDE, 2).Coroutine();
  148. });
  149. }
  150. else
  151. {
  152. if (skipGuide == 2) GameGlobal.skipGuide = true;
  153. EnterGame();
  154. }
  155. }
  156. private static void EnterGame()
  157. {
  158. LoadingView.Instance.SetProgress(100, () =>
  159. {
  160. ViewManager.Hide<LoadingView>();
  161. GameGlobal.isEnterGame = true;
  162. if (MainStoryDataManager.CheckOpenMainUI() || GameGlobal.skipGuide)
  163. {
  164. ViewManager.Show<MainUIView>();
  165. }
  166. else
  167. {
  168. MainStoryDataManager.currentChapterCfgId = 10001;
  169. // GameGlobal.isFirstEntry == true
  170. if (!InstanceZonesDataManager.CheckLevelPass(100001001))
  171. {
  172. //UICGView.Instance.Show();
  173. StoryController.ShowLevelView(100001001);
  174. }
  175. else
  176. {
  177. ViewManager.Show<StoryChapterView>(MainStoryDataManager.currentChapterCfgId);
  178. //ViewManager.Show<StoryChapterView>(StudioDataManager.Instance.luckyBoxFilingChapterId, new object[] { typeof(ActivityThemeLuckyBoxView).FullName, this.viewData });
  179. ViewManager.Show<StoryChapterView>(MainStoryDataManager.currentChapterCfgId);
  180. }
  181. }
  182. GMController.AddShowGMViewEventListener();
  183. });
  184. }
  185. public static async void AfterShowMainUI(object param = null)
  186. {
  187. if (GameGlobal.AfterDataInited) return;
  188. await ActivitySProxy.ReqSevenDayLoginInfos();
  189. await ActivityGlobalSProxy.GetActivityInfo();
  190. await ShopSProxy.ReqShopInfo();
  191. FieldDataManager.Instance.waitToShowFieldFightEndView = false;
  192. bool result = await FieldSProxy.ReqFieldInstanceInfos();
  193. if (result && FieldDataManager.Instance.fieldInfos.hasBonus)
  194. {
  195. bool result1 = await FieldSProxy.ReqFieldInstanceResult();
  196. if (result1)
  197. {
  198. FieldDataManager.Instance.waitToShowFieldFightEndView = true;
  199. }
  200. }
  201. GameGlobal.AfterDataInited = true;
  202. EventAgent.DispatchEvent(ConstMessage.AFTER_DATA_INITED);
  203. ItemProxy.GetItemAttributeInfos().Coroutine();
  204. ItemProxy.ReqGetItemCollect().Coroutine();
  205. MainStorySProxy.GetStoryBonusInfos().Coroutine();
  206. CardSProxy.GetCardInfos().Coroutine();
  207. TaskSProxy.GetTaskInfos();
  208. BattlePassTaskSProxy.GetBattlePassInfo().Coroutine();
  209. DailyTaskSProxy.ReqDailyTaskInfos().Coroutine();
  210. NoticeSProxy.ReqSystemNoticeList().Coroutine();
  211. MailSProxy.ReqMailCount().Coroutine();
  212. FriendSProxy.ReqAllFriendInfos().Coroutine();
  213. ActivityAfuGiftSProxy.GetAfuGiftInfo().Coroutine();
  214. ActivityTeaSProxy.ReqGetNPCVisitInfo().Coroutine();
  215. MiniGameProxy.ReqGetChallengeReward().Coroutine();
  216. PoemPhotoSProxy.ReqAllPhotoInfos().Coroutine();
  217. TravelSProxy.ReqTravelInfo().Coroutine();
  218. TravelSProxy.ReqTravelGuideInfo().Coroutine();
  219. PoemGallerySProxy.ReqGalleryTheme().Coroutine();
  220. ArenaDataManager.Instance.ReqArenaInfo();
  221. SkillSProxy.ReqGetSkillList(SkillType.LeagueSkill).Coroutine();
  222. EnduringGiftBoxSProxy.ReqGetAllGiftBagRebateStatus().Coroutine();
  223. ChatSProxy.ReqQueryChatMsg(ChatType.League).Coroutine();
  224. ChatSProxy.ReqQueryChatMsg(ChatType.LeagueQuestion).Coroutine();
  225. LuckyBoxSProxy.ReqGetLuckyBoxInfo().Coroutine();
  226. LeagueSproxy.ReqGetLeagueInfo().Coroutine();
  227. SuitFosterProxy.SendGetSuitInfos().Coroutine();
  228. StudioSProxy.ReqStudioInfos().Coroutine();
  229. LuckyBoxSProxy.ReqGetLuckyBoxRotatingInfo().Coroutine();
  230. LeagueSproxy.GetTeapartyInfos().Coroutine();
  231. LeagueSproxy.GetTeapartyMatchingInfos(RoleDataManager.roleId).Coroutine();
  232. int storageAutoPlay = StorageDataManager.Instance.GetStorageValue(ConstStorageId.STORAGE_AUTO_PLAY);
  233. FightDataManager.Instance.autoPlay = storageAutoPlay <= 0 ? false : true;
  234. int fightSpeed = StorageDataManager.Instance.GetStorageValue(ConstStorageId.STORAGE_FIGHT_AUTO_PLAY_SPEED);
  235. FightDataManager.Instance.fightSpeed = fightSpeed <= 0 ? 1 : fightSpeed;
  236. int dialogSpeed = StorageDataManager.Instance.GetStorageValue(ConstStorageId.STORAGE_DIALOG_AUTO_PLAY_SPEED);
  237. FightDataManager.Instance.dialogSpeed = dialogSpeed <= 0 ? 1 : dialogSpeed;
  238. int filingChapterId = StorageDataManager.Instance.GetStorageValue(ConstStorageId.STUDIO_FILING_CHAPTERID);
  239. StudioDataManager.Instance.npcFilingChapterId = filingChapterId <= 0 ? StudioDataManager.Instance.FilingDatas[0].id : filingChapterId;
  240. StudioDataManager.Instance.filingChapterId = StudioDataManager.Instance.npcFilingChapterId;
  241. GameGlobal.skipCheckOpen = StorageDataManager.Instance.GetStorageValue(ConstStorageId.SKIP_CHECK_OPEN) <= 0 ? false : true;
  242. }
  243. public static void QuitToLoginView(bool logout, bool fromSdkLogoutCallback = false)
  244. {
  245. FieldDataManager.Instance.waitToShowFieldFightEndView = false;
  246. GameGlobal.AutoSevenDayLoginView = true;
  247. GameGlobal.AutoDailySignView = true;
  248. GameGlobal.AutoSpecialOfferGiftBoxView = true;
  249. GameGlobal.AutoAcitivtyTipsLoginView = true;
  250. GameGlobal.AutoMonthlyCardView = true;
  251. GameGlobal.AutoShowCompleted = false;
  252. GameGlobal.PreDataInited = false;
  253. GameGlobal.AfterDataInited = false;
  254. QDManager.OnQuitToLoginView();
  255. GameGlobal.isVisitor = false;
  256. GameGlobal.antiAddiction = true;
  257. GameGlobal.userId = 0;
  258. GameGlobal.userAge = 0;
  259. GameGlobal.skipGuide = false;
  260. GuideDataManager.currentGuideId = 0;
  261. MainDataManager.Instance.ViewType = 0;
  262. RoleDataHandler.StopUpdate();
  263. CardDataManager.Clear();
  264. ItemDataManager.Clear();
  265. ViewManager.Clear();
  266. DecomposeDataManager.Instance.Clear();
  267. PhotographDataManager.Instance.Clear();
  268. SkillDataManager.Instance.Clear();
  269. SuitFosterDataManager.Instance.Clear();
  270. StudioDataManager.Instance.Clear();
  271. StorageDataManager.Instance.Clear();
  272. ShopDataManager.Instance.Clear();
  273. DressUpMenuItemDataManager.Clear();
  274. GuideDataManager.Clear();
  275. GetSuitItemController.Clear();
  276. FriendDataManager.Instance.Clear();
  277. RedDotController.Instance.Clear();
  278. BagDataManager.Instance.Clear();
  279. PoemPhotoDataManager.Instance.Clear();
  280. PoemGalleryDataManager.Instance.Clear();
  281. RoleInfoManager.Instance.Clear();
  282. DailyTaskDataManager.Instance.Clear();
  283. TravelDataManager.Instance.Clear();
  284. ArenaDataManager.Instance.Clear();
  285. ChatDataManager.Instance.Clear();
  286. ActivityDataManager.Instance.Clear();
  287. ActivityGlobalDataManager.Instance.Clear();
  288. EnduringGiftBoxDataManager.Instance.Clear();
  289. LimitedTimeGiftBoxDataManager.Instance.Clear();
  290. BattlePassTaskDataManager.Instance.Clear();
  291. TaskDataManager.Instance.Clear();
  292. LeagueDataManager.Instance.Clear();
  293. ActivityAfuGiftDataManager.Instance.Clear();
  294. FightDataManager.Instance.Clear();
  295. GameGlobal.zoneScene.GetComponent<SessionComponent>()?.Disconnect();
  296. GameGlobal.zoneScene.GetComponent<ServerInfosComponent>()?.ServerInfoList?.Clear();
  297. GameGlobal.zoneScene.GetComponent<AccountInfoComponent>()?.Clear();
  298. if (logout)
  299. {
  300. if (PlayerPrefs.HasKey(GameConst.PASSWORD_LAST_LOGIN_KEY))
  301. {
  302. PlayerPrefs.DeleteKey(GameConst.PASSWORD_LAST_LOGIN_KEY);
  303. }
  304. if (!fromSdkLogoutCallback)
  305. {
  306. QDManager.Logout();
  307. }
  308. }
  309. ViewManager.Hide<GuideView>();
  310. ViewManager.Show<LoginView>(null, true);
  311. }
  312. //断线重连后需要处理的事情
  313. public static void OnReconnected()
  314. {
  315. //重连成功请求邮件和公告等离线后会变更的数据
  316. NoticeSProxy.ReqSystemNoticeList().Coroutine();
  317. MailSProxy.ReqMailCount().Coroutine();
  318. FriendSProxy.ReqAllFriendInfos().Coroutine();
  319. PoemGallerySProxy.ReqGalleryTheme().Coroutine();
  320. TaskSProxy.GetTaskInfos();
  321. }
  322. public static void GoBackToMainView()
  323. {
  324. MainDataManager.Instance.ViewType = 0;
  325. ViewManager.Show<MainUIView>(null, true);
  326. }
  327. public static void ShowExitAlert(Action sureCallback = null)
  328. {
  329. AlertSystem.Show("我会想你的")
  330. .SetLeftButton(true, "继续游戏")
  331. .SetRightButton(true, "退出游戏", (object data) =>
  332. {
  333. if(sureCallback != null)
  334. {
  335. sureCallback.Invoke();
  336. }
  337. else
  338. {
  339. Application.Quit();
  340. }
  341. });
  342. }
  343. }
  344. }