RedDotDataManager.cs 33 KB

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  1. using System.Collections.Generic;
  2. using System.Linq;
  3. using ET;
  4. using Hutool;
  5. namespace GFGGame
  6. {
  7. public class RedDotDataManager : SingletonBase<RedDotDataManager>
  8. {
  9. /// <summary>
  10. /// 公告
  11. /// 是否有未读公告
  12. /// </summary>
  13. /// <returns></returns>
  14. public bool GetNoticeRed()
  15. {
  16. List<NoticeInfo> noticeInfos = NoticeDataManager.Instance.NoticeInfos;
  17. for (int i = 0; i < noticeInfos.Count; i++)
  18. {
  19. if (noticeInfos[i].readStatus == false) return true;
  20. }
  21. return false;
  22. }
  23. /// <summary>
  24. /// 任务
  25. /// 是否有任务奖励、任务宝箱奖励可领
  26. /// </summary>
  27. /// <returns></returns>
  28. public bool GetTaskRed()
  29. {
  30. //判断活跃奖励是否有可以领取
  31. var hadGetRewardNum = DailyTaskDataManager.Instance.GetHadGetRewardNum(0);
  32. if (hadGetRewardNum)
  33. {
  34. return true;
  35. }
  36. if (TaskDataManager.Instance.CheckTaskRewardCanGet(TaskFuncType.Daily))
  37. {
  38. return true;
  39. }
  40. if (TaskDataManager.Instance.CheckTaskRewardCanGet(TaskFuncType.Weekly))
  41. {
  42. return true;
  43. }
  44. if (TaskDataManager.Instance.CheckTaskRewardCanGet(TaskFuncType.Achievement))
  45. {
  46. return true;
  47. }
  48. return false;
  49. //判断是否有通行证奖励可领取
  50. //return BattlePassTaskDataManager.Instance.GetHadCanGetReward();
  51. }
  52. //七日活动红点
  53. public bool GetActivityDay7Red()
  54. {
  55. //任务奖励
  56. var maxDay = ActivityDay7DataManager.Instance.GetActivityDay7MaxPassDay();
  57. for (var day = maxDay; day > 0; day--)
  58. {
  59. if (ActivityDay7DataManager.Instance.CheckActivityDay7TaskRewrdCanGetByDay(day))
  60. {
  61. return true;
  62. }
  63. }
  64. //活跃奖励
  65. var activity7DaysCfgs = Activity7DaysCfgArray.Instance.dataArray;
  66. foreach (var cfg in activity7DaysCfgs)
  67. {
  68. if (ActivityDay7DataManager.Instance.CheckActivityDay7RewardCanGet(cfg.id))
  69. {
  70. return true;
  71. }
  72. }
  73. return false;
  74. }
  75. /// <summary>
  76. /// 有邮件未读或未领奖励
  77. /// </summary>
  78. /// <returns></returns>
  79. public bool GetMailRed()
  80. {
  81. if (MailDataManager.Instance.UnreadCount > 0) return true;
  82. return false;
  83. }
  84. /// <summary>
  85. /// 套装收集奖励可领
  86. /// </summary>
  87. /// <returns></returns>
  88. public bool GetFieldGuideRed()
  89. {
  90. List<int> _suitIds = SuitUtil.GetSuitIdList(false, true, 0, 3); //全部已获得套装按照收集度高排序
  91. for (int i = 0; i < _suitIds.Count; i++)
  92. {
  93. int status = DressUpMenuSuitDataManager.GetSuitGuideBonusStatus(_suitIds[i]);
  94. if (status == ConstBonusStatus.CAN_GET)
  95. {
  96. return true;
  97. }
  98. }
  99. return false;
  100. }
  101. /// <summary>
  102. /// 根据章节Id判断是否有奖励可领
  103. /// </summary>
  104. /// <returns></returns>
  105. public bool GetChapterRed(int chapterId)
  106. {
  107. for (int i = 0; i < 3; i++)
  108. {
  109. int state = MainStoryDataManager.GetChapterBonusStatus(chapterId, i);
  110. if (state == ConstBonusStatus.CAN_GET)
  111. {
  112. return true;
  113. }
  114. }
  115. return false;
  116. }
  117. /// <summary>
  118. /// 好友红点
  119. /// </summary>
  120. /// <returns></returns>
  121. public bool GetFriendRed()
  122. {
  123. return GetFriendApplyRed() || GetFriendGiftRed();
  124. }
  125. /// <summary>
  126. /// 是否有好友申请
  127. /// </summary>
  128. /// <returns></returns>
  129. public bool GetFriendApplyRed()
  130. {
  131. return FriendDataManager.Instance.ApplyDatas.Count > 0;
  132. }
  133. /// <summary>
  134. /// 是否有好友可领体力
  135. /// </summary>
  136. /// <returns></returns>
  137. public bool GetFriendGiftRed()
  138. {
  139. if (FriendDataManager.Instance.Count >= FriendDataManager.Instance.maxGetPowerCount) return false;
  140. List<long> friendInfos = FriendDataManager.Instance.FriendDatas;
  141. for (int i = 0; i < friendInfos.Count; i++)
  142. {
  143. FriendInfoData friendInfo = FriendDataManager.Instance.GetFriendDataById(friendInfos[i]);
  144. if (friendInfo.takeGiftState == ConstBonusStatus.CAN_GET)
  145. {
  146. return true;
  147. }
  148. }
  149. return false;
  150. }
  151. /// <summary>
  152. /// 商城-礼包红点
  153. /// </summary>
  154. /// <returns></returns>
  155. public bool GetRechargeGiftFreeRed()
  156. {
  157. // List<GiftBagCfg> _giftCfgs = ShopDataManager.Instance.GetGiftBagCfgs();
  158. // for (int i = 0; i < _giftCfgs.Count; i++)
  159. // {
  160. // GiftBagCfg cfg = _giftCfgs[i];
  161. // bool isUnLock = ShopDataManager.Instance.GetShopGoodsStateById(cfg.id);
  162. // int buyNum = ShopDataManager.Instance.GetGoodsBuyNumById(cfg.id);
  163. // bool canBuy = cfg.maxBuyNum == 0 || buyNum < cfg.maxBuyNum ? true : false;
  164. // if (isUnLock && canBuy && cfg.price == 0) return true;
  165. // }
  166. return false;
  167. }
  168. /// <summary>
  169. /// 田野调查红点
  170. /// </summary>
  171. /// <returns></returns>
  172. public bool GetFieldRed()
  173. {
  174. List<FieldTaskCfg> _cfgs = FieldDataManager.Instance.GetTaskCfgs();
  175. for (int i = 0; i < _cfgs.Count; i++)
  176. {
  177. int state = FieldDataManager.Instance.GetTaskState(_cfgs[i].id);
  178. if (state == ConstBonusStatus.CAN_GET) return true;
  179. }
  180. return false;
  181. }
  182. /// <summary>
  183. /// 工作室红点
  184. /// </summary>
  185. /// <returns></returns>
  186. public bool GetStudioFilingRed(bool checkCurChapter = true)
  187. {
  188. List<StudioCfg> studioCfgs = StudioCfgArray.Instance.GetCfgsByfunId(typeof(StudioFilingView).Name);
  189. for (int i = 0; i < studioCfgs.Count; i++)
  190. {
  191. if (!checkCurChapter && studioCfgs[i].id == StudioDataManager.Instance.filingChapterId) continue;
  192. if (StudioDataManager.Instance.GetFilingRewardState(studioCfgs[i].id)) return true;
  193. }
  194. return false;
  195. }
  196. /// <summary>
  197. /// 寻奇访胜
  198. /// </summary>
  199. /// <returns></returns>
  200. public bool GetTravelRed()
  201. {
  202. if (TravelDataManager.Instance.TravelData == null) return false;
  203. return TravelDataManager.Instance.TravelData.Status == (int)TravelGuideType.TravelComplete;
  204. }
  205. /// <summary>
  206. /// 千山万水-图鉴红点
  207. /// </summary>
  208. /// <returns></returns>
  209. public bool GetTravelGuideRed()
  210. {
  211. if (TravelDataManager.Instance.ListTravelAreaRewardState == null ||
  212. TravelDataManager.Instance.ListTravelAreaRewardState.Count == 0) return false;
  213. for (int i = 0; i < TravelDataManager.Instance.ListTravelAreaRewardState.Count; i++)
  214. {
  215. if (TravelDataManager.Instance.ListTravelAreaRewardState[i] == ConstBonusStatus.CAN_GET)
  216. {
  217. return true;
  218. }
  219. }
  220. return false;
  221. }
  222. /// <summary>
  223. /// 千山万水-图鉴区域红点
  224. /// </summary>
  225. /// <param name="areaId"></param>
  226. /// <returns></returns>
  227. public bool GetTravelGuideAreaRed(int areaId)
  228. {
  229. if (TravelDataManager.Instance.ListTravelAreaRewardState == null ||
  230. TravelDataManager.Instance.ListTravelAreaRewardState.Count == 0) return false;
  231. return TravelDataManager.Instance.GetGuideRewardStateByAreaId(areaId) == ConstBonusStatus.CAN_GET;
  232. }
  233. /// <summary>
  234. /// 头像-获得新头像红点
  235. /// </summary>
  236. /// <returns></returns>
  237. public bool GetHeadRed()
  238. {
  239. return RoleInfoManager.Instance.newHeadDatas.Count > 0;
  240. }
  241. /// <summary>
  242. /// 头像-获得新头像框红点
  243. /// </summary>
  244. /// <returns></returns>
  245. public bool GetHeadBorderRed()
  246. {
  247. return RoleInfoManager.Instance.newHeadBorderDatas.Count > 0;
  248. }
  249. /// <summary>
  250. /// 词牌
  251. /// </summary>
  252. /// <returns></returns>
  253. public bool GetCardRed()
  254. {
  255. if (!FunctionOpenDataManager.Instance.CheckIsFunOpenById(nameof(CardDetailView), false)) return false;
  256. List<CardData> cardDatas = CardDataManager.GetCardListByRoleType(0);
  257. for (int i = 0; i < cardDatas.Count; i++)
  258. {
  259. if (GetCardRed(cardDatas[i].id)) return true;
  260. }
  261. return false;
  262. }
  263. /// <summary>
  264. /// 词牌
  265. /// </summary>
  266. /// <returns></returns>
  267. public bool GetCardRed(int cardId)
  268. {
  269. // GetCardUpStarRed(cardId) || GetCardUpLvRed(cardId) ||
  270. return GetCardStarReward(cardId) || GetCardSkillsRed(cardId) ;
  271. }
  272. /// <summary>
  273. /// 词牌-升级红点
  274. /// </summary>
  275. /// <param name="cardId"></param>
  276. /// <returns></returns>
  277. public bool GetCardUpLvRed(int cardId)
  278. {
  279. CardData cardData = CardDataManager.GetCardDataById(cardId);
  280. int maxLv = RoleLevelCfgArray.Instance.GetCfg(RoleDataManager.lvl).cardLeverLimit;
  281. if (cardData.lv >= maxLv) return false;
  282. if (cardData.lv == CardRarityCfgArray.Instance.GetCfg(cardData.itemCfg.rarity).maxCardLvl) return false;
  283. int curExp = cardData.exp;
  284. int needExp = CardLvlCfgArray.Instance.GetCfgByrarityAndcardLvl(cardData.itemCfg.rarity, cardData.lv).needExp;
  285. int cardUpLvGoldsNeed = 0;
  286. int[] materials = GlobalCfgArray.globalCfg.upgradeCardItemsArr;
  287. for (int i = 0; i < materials.Length; i++)
  288. {
  289. int[] cardUpLvGolds = ItemCfgArray.Instance.GetCfg(materials[i]).cardUpLvGoldsArr[i];
  290. for (int j = 0; j < ItemDataManager.GetItemNum(materials[i]); j++)
  291. {
  292. cardUpLvGoldsNeed += cardUpLvGolds[1];
  293. curExp += ItemCfgArray.Instance.GetCfg(materials[i]).cardUpLvExp;
  294. if (curExp >= needExp && ItemDataManager.GetItemNum(cardUpLvGolds[0]) >= cardUpLvGoldsNeed) return true;
  295. }
  296. }
  297. return false;
  298. }
  299. /// <summary>
  300. /// 词牌-升星红点
  301. /// </summary>
  302. /// <param name="cardId"></param>
  303. /// <returns></returns>
  304. public bool GetCardUpStarRed(int cardId)
  305. {
  306. CardData cardData = CardDataManager.GetCardDataById(cardId);
  307. List<CardStarCfg> starCfgs = CardStarCfgArray.Instance.GetCfgsBycardId(cardId);
  308. if (cardData.star >= starCfgs.Count) return false;
  309. CardStarCfg starCfg = CardStarCfgArray.Instance.GetCfgBycardIdAndstarLvl(cardId, cardData.star);
  310. if (ItemDataManager.GetItemNum(starCfg.costID) < starCfg.costNum) return false;
  311. if (cardData.lv < starCfg.needLv) return false;
  312. if (CardDataManager.GetUpStarEnoughMaterial(cardId) == false) return false;
  313. return true;
  314. }
  315. /// <summary>
  316. /// 词牌-词牌技能升级
  317. /// </summary>
  318. /// <param name="cardId"></param>
  319. /// <returns></returns>
  320. public bool GetCardSkillsRed(int cardId)
  321. {
  322. List<PassivitySkillCfg> skillCfgs = PassivitySkillCfgArray.Instance.GetCfgsBycardId(cardId);
  323. for (int i = 0; i < skillCfgs.Count; i++)
  324. {
  325. if (GetCardSkillRed(skillCfgs[i].skillId)) return true;
  326. }
  327. return false;
  328. }
  329. /// <summary>
  330. /// 词牌-词牌技能升级
  331. /// </summary>
  332. /// <param name="skillId"></param>
  333. /// <returns></returns>
  334. public bool GetCardSkillRed(int skillId)
  335. {
  336. PassivitySkillCfg skillCfg = PassivitySkillCfgArray.Instance.GetCfg(skillId);
  337. int skillLv = SkillDataManager.Instance.GetCardSkillLv(skillCfg.cardId, skillId);
  338. PassivitySkillLvlCfg skillLvlCfg =
  339. PassivitySkillLvlCfgArray.Instance.GetCfgByskilllvlAndskillId(skillLv, skillId);
  340. PassivitySkillLvlCfg nextSkillLvlCfg =
  341. PassivitySkillLvlCfgArray.Instance.GetCfgByskilllvlAndskillId(skillLv + 1, skillId);
  342. if (nextSkillLvlCfg == null || skillLvlCfg.materiarsArr.Length == 0) return false;
  343. long itemHas = ItemDataManager.GetItemNum(skillLvlCfg.materiarsArr[0][0]);
  344. int itemNeed = skillLvlCfg.materiarsArr[0][1];
  345. long costHas = ItemDataManager.GetItemNum(skillLvlCfg.costID);
  346. int costNeed = skillLvlCfg.costNum;
  347. return itemHas >= itemNeed && costHas >= costNeed;
  348. }
  349. //词牌-词牌升星奖励状态
  350. public bool GetCardStarReward(int cardId)
  351. {
  352. CardData cardData = CardDataManager.GetCardDataById(cardId);
  353. List<CardStarCfg> cardStarCfgs = CardStarCfgArray.Instance.GetCfgsBycardId(cardId);
  354. for (int i = 0; i < cardStarCfgs.Count; i++)
  355. {
  356. if (cardStarCfgs[i].rewardsArr.Length > 0 &&
  357. cardData.starRewardsState.ContainsKey(cardStarCfgs[i].starLvl) &&
  358. cardData.starRewardsState[cardStarCfgs[i].starLvl] == ConstBonusStatus.CAN_GET) return true;
  359. }
  360. return false;
  361. }
  362. /// <summary>
  363. /// 服装养护红点
  364. /// </summary>
  365. /// <returns></returns>
  366. public bool GetClothingFosterRed()
  367. {
  368. List<int> _suitIds = SuitUtil.GetClothingFosterSuitIdList(true, true, 0);
  369. for (int i = 0; i < _suitIds.Count; i++)
  370. {
  371. if (GetClothingFosterRed(_suitIds[i]) || GetClothingRenewRed(_suitIds[i])) return true;
  372. }
  373. return false;
  374. }
  375. /// <summary>
  376. /// 服装养护红点
  377. /// </summary>
  378. /// <param name="suitId"></param>
  379. /// <returns></returns>
  380. public bool GetClothingFosterRed(int suitId)
  381. {
  382. int index = SuitFosterDataManager.Instance.GetSuitFosterData(suitId).maintainStep;
  383. List<SuitFosterCfg> fosterCfgs = SuitFosterCfgArray.Instance.GetCfgsBysuitId(suitId);
  384. if (index >= fosterCfgs.Count)
  385. {
  386. return false;
  387. }
  388. if (!DressUpMenuSuitDataManager.CheckHaveSuit(suitId)) return false;
  389. SuitFosterCfg fosterCfg = fosterCfgs[index];
  390. if (fosterCfg.materialsArr.Length == 0) return false;
  391. CardData cardData = new CardData();
  392. List <ItemCfg> itemCfgs = ItemCfgArray.Instance.GetCfgsBysuitId(suitId);
  393. for (int i = 0; i < itemCfgs.Count; i++)
  394. {
  395. if (itemCfgs[i].itemType == ConstItemType.CARD)
  396. {
  397. cardData = CardDataManager.GetCardDataById(itemCfgs[i].id);
  398. break;
  399. }
  400. }
  401. if (cardData != null && fosterCfg.cardStar > 0 && cardData.star < fosterCfg.cardStar) {
  402. return false;
  403. }
  404. long itemHas = ItemDataManager.GetItemNum(fosterCfg.materialsArr[0][0]);
  405. int itemNeed = fosterCfg.materialsArr[0][1];
  406. long costHas = ItemDataManager.GetItemNum(fosterCfg.costId);
  407. int costNeed = fosterCfg.costNum;
  408. return itemHas >= itemNeed && costHas >= costNeed;
  409. }
  410. /// <summary>
  411. /// 服装换新红点
  412. /// </summary>
  413. /// <param name="suitId"></param>
  414. /// <returns></returns>
  415. public bool GetClothingRenewRed(int suitId)
  416. {
  417. SuitFosterData suitFosterData = SuitFosterDataManager.Instance.GetSuitFosterData(suitId);
  418. if (suitFosterData.makeNewState > 0) return false;
  419. List<SuitFosterCfg> fosterCfgs = SuitFosterCfgArray.Instance.GetCfgsBysuitId(suitId);
  420. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(suitId);
  421. SuitRenewCfg renewCfg = SuitRenewCfgArray.Instance.GetCfg(suitCfg.rarity);
  422. if (suitFosterData.maintainStep >= fosterCfgs.Count
  423. && ItemDataManager.GetItemNum(renewCfg.costId) >= renewCfg.costNum
  424. && ItemDataManager.GetItemNum(renewCfg.materialsArr[0][0]) >= renewCfg.materialsArr[0][1])
  425. {
  426. return true;
  427. }
  428. return false;
  429. }
  430. /// <summary>
  431. /// 服装合成红点
  432. /// </summary>
  433. /// <returns></returns>
  434. public bool GetClothingSyntheticRed()
  435. {
  436. return GetClothingSyntheticTabRed(1) || GetClothingSyntheticTabRed(2) || GetClothingSyntheticTabRed(3);
  437. }
  438. /// <summary>
  439. /// 服装合成页签红点
  440. /// </summary>
  441. /// <param name="tab"></param>
  442. /// <returns></returns>
  443. public bool GetClothingSyntheticTabRed(int tab)
  444. {
  445. List<SuitCfg> suitCfgs = SuitCfgArray.Instance.GetCfgsBysyntheticType(tab);
  446. for (int i = 0; i < suitCfgs.Count; i++)
  447. {
  448. bool isLevelPass = InstanceZonesDataManager.CheckLevelPass(suitCfgs[i].syntheticStoryLevelId);
  449. if (!isLevelPass) continue;
  450. if (GetClothingSyntheticRed(suitCfgs[i].id)) return true;
  451. }
  452. return false;
  453. }
  454. /// <summary>
  455. /// 服装合成红点
  456. /// </summary>
  457. /// <param name="suitId"></param>
  458. /// <returns></returns>
  459. public bool GetClothingSyntheticRed(int suitId)
  460. {
  461. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(suitId);
  462. if (suitCfg == null) return false;
  463. for (int i = 0; i < suitCfg.partsArr.Length; i++)
  464. {
  465. if (CheckCanSynthetic(suitCfg.partsArr[i])) return true;
  466. }
  467. return false;
  468. }
  469. /// <summary>
  470. /// 合成-服装部件红点
  471. /// </summary>
  472. /// <param name="itemId"></param>
  473. /// <param name="showTips"></param>
  474. /// <returns></returns>
  475. public bool CheckCanSynthetic(int itemId)
  476. {
  477. //合成材料判断
  478. if (ItemDataManager.GetItemNum(itemId) > 0) return false;
  479. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
  480. if (itemCfg == null || ItemDataManager.GetItemNum(itemCfg.syntheticCostID) < itemCfg.syntheticCostNum)
  481. {
  482. return false;
  483. }
  484. List<ItemData> materiarsOfSelectedItem = ItemUtil.CreateItemDataList(itemCfg.syntheticMateriarsArr);
  485. for (int i = 0; i < materiarsOfSelectedItem.Count; i++)
  486. {
  487. ItemData itemData = materiarsOfSelectedItem[i];
  488. long numSynthetic = ItemDataManager.GetItemNum(itemData.id);
  489. if (numSynthetic < itemData.num)
  490. {
  491. return false;
  492. }
  493. }
  494. return true;
  495. }
  496. /// <summary>
  497. /// 商城
  498. /// </summary>
  499. /// <returns></returns>
  500. public bool GetShopRed()
  501. {
  502. return GetChargeAddUpRewardRed() || GetGiftBagRewardRed() || GetGoldCardRewardRed() || GetBlackCardRewardRed() || GetBlackCardClothingRed() || GetStoreBrocadeWeavRewardRed();
  503. }
  504. //商店-充值-会员中心
  505. public bool GetChargeAddUpRewardRed()
  506. {
  507. VipCfg[] vipCfgs = VipCfgArray.Instance.dataArray;
  508. for (int i = 1; i < vipCfgs.Length; i++)
  509. {
  510. bool isGet = MathUtil.isBitSet(GameGlobal.myNumericComponent.GetAsInt(NumericType.VipGetStatus),
  511. vipCfgs[i].id);
  512. if (!isGet && RoleDataManager.vipLv >= vipCfgs[i].id) return true;
  513. }
  514. return GameGlobal.myNumericComponent.GetAsInt(NumericType.VipWeekGetStatus) == 0 &&
  515. RoleDataManager.vipLv > 0;
  516. }
  517. //商店-礼包-活动礼包
  518. public bool GetGiftBagRewardRed()
  519. {
  520. List<ShopCfg> shopCfgs = ShopCfgArray.Instance.GetCfgsBymenu1Andmenu2(ConstStoreTabId.STORE_GIFT_BAG, ConstStoreSubId.STORE_GIFT_BAG_ACTIVITY);
  521. shopCfgs = ShopDataManager.Instance.RemoveNotOpenCfg(shopCfgs);
  522. for (int i = 0; i < shopCfgs.Count; i++)
  523. {
  524. if (shopCfgs[i].price == 0 && ShopDataManager.Instance.GetGoodsBuyNumById(shopCfgs[i].id) < shopCfgs[i].maxBuyNum) return true;
  525. }
  526. return false;
  527. }
  528. /// <summary>
  529. /// 商城-月卡-灵犀卡
  530. /// </summary>
  531. /// <returns></returns>
  532. public bool GetGoldCardRewardRed()
  533. {
  534. return RoleDataManager.CheckIsMonthCardOpenByType(MonthCardType.Gold) && GameGlobal.myNumericComponent.GetAsInt(NumericType.MonthCardGoldReward) <= 0;
  535. }
  536. /// <summary>
  537. /// 商城-月卡-璇玑卡
  538. /// </summary>
  539. /// <returns></returns>
  540. public bool GetBlackCardRewardRed()
  541. {
  542. return RoleDataManager.CheckIsMonthCardOpenByType(MonthCardType.BlackGold) && GameGlobal.myNumericComponent.GetAsInt(NumericType.MonthCardBlackGoldReward) <= 0;
  543. }
  544. /// <summary>
  545. /// 商城-月卡-璇玑卡-单品奖励
  546. /// </summary>
  547. /// <returns></returns>
  548. public bool GetBlackCardClothingRed()
  549. {
  550. int _year = TimeUtil.GetCurYear();
  551. int _month = TimeUtil.GetCurMonth();
  552. MonthlyCardClothesCfg clothesCfg = MonthlyCardClothesCfgArray.Instance.GetCfgByyearAndmonth(_year, _month);
  553. return RoleDataManager.CheckIsMonthCardOpenByType(MonthCardType.BlackGold) && !MathUtil.isBitSet(GameGlobal.myNumericComponent.GetAsInt(NumericType.MonthCardExclusiveClothesMouth), _month);
  554. }
  555. /// <summary>
  556. /// 商城-月卡-锦罗织造
  557. /// </summary>
  558. /// <returns></returns>
  559. public bool GetStoreBrocadeWeavRewardRed()
  560. {
  561. return TaskDataManager.Instance.CheckTaskRewardCanGet(TaskFuncType.BattlePass)
  562. || BattlePassTaskDataManager.Instance.CheckStoreBrocadeWeavRed();
  563. }
  564. /// <summary>
  565. /// 联盟
  566. /// </summary>
  567. /// <returns></returns>
  568. public bool GetLeagueRed()
  569. {
  570. return GetLeagueMemberJoinRed() || LeagueDataManager.Instance.Type == LeagueJoinType.UnJoin || GetLeagueGiftBoxRed() || GetLeaguePrayRed();
  571. }
  572. /// <summary>
  573. /// 联盟-成员申请
  574. /// </summary>
  575. /// <returns></returns>
  576. public bool GetLeagueMemberJoinRed()
  577. {
  578. LeagueHotelCfg hotelCfg = LeagueHotelCfgArray.Instance.GetCfg(LeagueDataManager.Instance.HotelLevel);
  579. int myPos = LeagueDataManager.Instance.GetMyPos();
  580. return LeagueDataManager.Instance.Type == LeagueJoinType.Join && (myPos == LeaguePos.Owner || myPos == LeaguePos.SubOwner) && LeagueDataManager.Instance.ListApplyDatas.Count > 0 && LeagueDataManager.Instance.LeagueData.Num < hotelCfg.limit;
  581. }
  582. /// <summary>
  583. /// 联盟-雅集福利
  584. /// </summary>
  585. /// <returns></returns>
  586. public bool GetLeagueGiftBoxRed()
  587. {
  588. if (LeagueDataManager.Instance.Type == LeagueJoinType.UnJoin) return false;
  589. List<LeagueGiftGetData> _getDatas = LeagueDataManager.Instance.GetGiftGetDatas();
  590. for (int i = 0; i < _getDatas.Count; i++)
  591. {
  592. if (!_getDatas[i].IsGet) return true;
  593. }
  594. return false;
  595. }
  596. /// <summary>
  597. /// 联盟-雅集祈福
  598. /// </summary>
  599. /// <returns></returns>
  600. public bool GetLeaguePrayRed()
  601. {
  602. return LeagueDataManager.Instance.GetPrayTimesByType(LeaguePrayType.First) == 0;
  603. }
  604. /// <summary>
  605. /// 限时抽奖活动奖励
  606. /// </summary>
  607. /// <returns></returns>
  608. public bool GetActLuckyBoxRewardRed()
  609. {
  610. if (ActivityDataManager.Instance.actLuckyBoxId <= 0) return false;
  611. List<ActivityLuckybonusCfg> _bonueCfgs = ActivityLuckybonusCfgArray.Instance.GetCfgsByid(ActivityDataManager.Instance.actLuckyBoxId);
  612. for (int i = 0; i < _bonueCfgs.Count; i++)
  613. {
  614. int key = _bonueCfgs[i].num;
  615. int state = ActivityDataManager.Instance.luckyBoxActBonusState.ContainsKey(key) ? ActivityDataManager.Instance.luckyBoxActBonusState[key] : 0;
  616. bool canGet = state < ConstBonusStatus.GOT && ActivityDataManager.Instance.allPlayTimes >= _bonueCfgs[i].num;
  617. if (canGet) return true;
  618. }
  619. return false;
  620. }
  621. /// <summary>
  622. /// 限时抽奖活动任务奖励
  623. /// </summary>
  624. /// <returns></returns>
  625. public bool GetActLuckyBoxTaskdRed()
  626. {
  627. if (ActivityDataManager.Instance.actLuckyBoxId <= 0) return false;
  628. List<TaskCfg> _bonueCfgs = TaskDataManager.Instance.GetTaskCfgs(TaskFuncType.LuckyBoxActivity);
  629. for (int i = 0; i < _bonueCfgs.Count; i++)
  630. {
  631. int state = TaskDataManager.Instance.GetTaskStateById(_bonueCfgs[i].id);
  632. if (state == ConstBonusStatus.CAN_GET) return true;
  633. }
  634. return false;
  635. }
  636. /// <summary>
  637. /// 摘星-每日特惠
  638. /// </summary>
  639. /// <returns></returns>
  640. public bool GetMeiRiTeHuiRed()
  641. {
  642. var activityInfoByTypeList =
  643. ActivityGlobalDataManager.Instance.GetActivityInfoByType(ActivityType.XSLB3);
  644. var list = activityInfoByTypeList
  645. .Where(a => a.EndTime > TimeInfo.Instance.ServerNow()).ToList();
  646. if (list.Count == 0)
  647. {
  648. return false;
  649. }
  650. bool isSoldOut = true;
  651. foreach (var activityInfo in list)
  652. {
  653. ActivityOpenCfg activityOpenCfg = ActivityOpenCfgArray.Instance.GetCfg(activityInfo.ActivityId);
  654. var paramsArr = activityOpenCfg.paramsArr;
  655. foreach (var shopCfgId in paramsArr)
  656. {
  657. var shopCfg = ShopCfgArray.Instance.GetCfg(shopCfgId);
  658. var remainBuyNum = shopCfg.maxBuyNum - ShopDataManager.Instance.GetGoodsBuyNumById(shopCfgId);
  659. //只要有一个商品还能购买,就不是售罄
  660. if (remainBuyNum > 0)
  661. {
  662. isSoldOut = false;
  663. break;
  664. }
  665. }
  666. }
  667. if (isSoldOut)
  668. {
  669. return false;
  670. }
  671. return !LimitedTimeGiftBoxDataManager.Instance.IsOpenMeiRiTeHui;
  672. }
  673. /// <summary>
  674. /// 背包中存在礼包就一直给主界面 背包 红点
  675. /// </summary>
  676. /// <returns></returns>
  677. public bool GetMainBagGiftRed()
  678. {
  679. return ItemDataManager.BagIsExistGiftBag();
  680. }
  681. // /// <summary>
  682. // /// 背包内 是礼包物品就一直给红点
  683. // /// </summary>
  684. // /// <returns></returns>
  685. // public bool GetBagGiftRed(int itemId)
  686. // {
  687. // ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
  688. // if (itemCfg.itemType == ConstItemType.USEABLE)
  689. // {
  690. // if (itemCfg.subType == ConstItemSubType.USEABLE_GIFT_BAG_SELECTABLE ||
  691. // itemCfg.subType == ConstItemSubType.USEABLE_GIFT_BAG_RANDOM)
  692. // {
  693. // return true;
  694. // }
  695. // }
  696. //
  697. // return false;
  698. // }
  699. /// <summary>
  700. /// 福利大厅
  701. /// </summary>
  702. /// <returns></returns>
  703. public bool GetDailyWelfareRed()
  704. {
  705. return GetLimiteChargeRewardRed() || GetSevenDayLoginRed() || DailySignRed() || DailySupplyRed();
  706. }
  707. /// <summary>
  708. ///福利大厅-限时累充可领奖励红点
  709. /// </summary>
  710. /// <returns></returns>
  711. public bool GetLimiteChargeRewardRed()
  712. {
  713. List<ActivityInfo> _limitChargeInfo = ActivityGlobalDataManager.Instance.GetActivityInfoByType(ActivityType.XSLC);
  714. for (int i = 0; i < _limitChargeInfo.Count; i++)
  715. {
  716. if (GetLimiteChargeRewardRed(_limitChargeInfo[i].ActivityId)) return true;
  717. }
  718. return false;
  719. }
  720. public bool GetLimiteChargeRewardRed(int activityId)
  721. {
  722. ActivityInfo _activityInfo = ActivityGlobalDataManager.Instance.GetActivityInfo(activityId);
  723. if (_activityInfo == null) return false;
  724. List<ActivityRechargeCfg> _rechargeCfgs = ActivityRechargeCfgArray.Instance.GetCfgsByactivityId(activityId);
  725. for (int i = 0; i < _rechargeCfgs.Count; i++)
  726. {
  727. if (_activityInfo.CountValue >= _rechargeCfgs[i].value && _activityInfo.GetRewards.IndexOf(_rechargeCfgs[i].id) < 0)
  728. {
  729. return true;
  730. }
  731. }
  732. return false;
  733. }
  734. /// <summary>
  735. /// 福利大厅-七天登录
  736. /// </summary>
  737. /// <returns></returns>
  738. public bool GetSevenDayLoginRed()
  739. {
  740. return ActivityDataManager.Instance.CanGetSevenDayBonus();
  741. }
  742. /// <summary>
  743. /// 福利大厅-每日签到
  744. /// </summary>
  745. /// <returns></returns>
  746. public bool DailySignRed()
  747. {
  748. int _signCount = MathUtil.CountOnes2(GameGlobal.myNumericComponent.GetAsLong(NumericType.SignDay));
  749. List<DailySignCfg> signCfgs = DailySignCfgArray.Instance.GetCfgsBymonth(TimeUtil.GetCurMonth());
  750. for (int i = 0; i < signCfgs.Count; i++)
  751. {
  752. bool isGot = MathUtil.isBitSet(GameGlobal.myNumericComponent.GetAsLong(NumericType.SignReward), signCfgs[i].day);
  753. if (_signCount >= signCfgs[i].day && !isGot) return true;
  754. }
  755. return !MathUtil.isBitSet(GameGlobal.myNumericComponent.GetAsLong(NumericType.SignDay), TimeUtil.GetCurDay());
  756. }
  757. /// <summary>
  758. /// 福利大厅-每日补给
  759. /// </summary>
  760. /// <returns></returns>
  761. public bool DailySupplyRed()
  762. {
  763. for (int i = 0; i < DailySupplyCfgArray.Instance.dataArray.Length; i++)
  764. {
  765. DailySupplyCfg supplyCfg = DailySupplyCfgArray.Instance.dataArray[i];
  766. if (DailySupplyRed(supplyCfg)) return true;
  767. }
  768. return false;
  769. }
  770. /// <summary>
  771. /// 福利大厅-每日补给
  772. /// </summary>
  773. /// <returns></returns>
  774. public bool DailySupplyRed(DailySupplyCfg supplyCfg)
  775. {
  776. long openTime = TimeUtil.GetCurDayTime(TimeUtil.GetDateTime(supplyCfg.openTime).ToString("HH:mm:ss"));
  777. long endTime = TimeUtil.GetCurDayTime(TimeUtil.GetDateTime(supplyCfg.endTime).ToString("HH:mm:ss"));
  778. bool isGet = MathUtil.isBitSet(GameGlobal.myNumericComponent.GetAsInt(NumericType.DailySupplyReward), supplyCfg.id);
  779. long curTime = TimeHelper.ServerNow();
  780. if (!isGet && curTime > openTime && curTime < endTime)
  781. {
  782. return true;
  783. }
  784. return false;
  785. }
  786. /// <summary>
  787. /// 常驻礼包是否有需要领取的金币
  788. /// </summary>
  789. /// <returns></returns>
  790. public bool GetGoldRed()
  791. {
  792. var shopCfgList = ShopCfgArray.Instance
  793. .GetCfgsBymenu1Andmenu2(ConstStoreTabId.ENDURING_GIFT_BOX, ConstStoreSubId.ENDURING_GIFT_BOX_GOLD)
  794. .OrderBy(a => a.refreshType).ToList();
  795. foreach (var shopCfg in shopCfgList)
  796. {
  797. var weekGiftBoxState = EnduringGiftBoxDataManager.Instance.DayIsRebateGiftBox(shopCfg.itemId);
  798. if (weekGiftBoxState)
  799. {
  800. return true;
  801. }
  802. }
  803. return false;
  804. }
  805. /// <summary>
  806. /// 常驻礼包是否有需要领取的体力
  807. /// </summary>
  808. /// <returns></returns>
  809. public bool GetPowerRed()
  810. {
  811. var shopCfgList = ShopCfgArray.Instance
  812. .GetCfgsBymenu1Andmenu2(ConstStoreTabId.ENDURING_GIFT_BOX, ConstStoreSubId.ENDURING_GIFT_BOX_POWER)
  813. .OrderBy(a => a.refreshType).ToList();
  814. foreach (var shopCfg in shopCfgList)
  815. {
  816. var weekGiftBoxState = EnduringGiftBoxDataManager.Instance.DayIsRebateGiftBox(shopCfg.itemId);
  817. if (weekGiftBoxState)
  818. {
  819. return true;
  820. }
  821. }
  822. return false;
  823. }
  824. }
  825. }