SkillSProxy.cs 3.5 KB

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  1. using System.Collections.Generic;
  2. using ET;
  3. using GFGGame;
  4. namespace ET
  5. {
  6. public class NoticeAddSkill : AMHandler<S2C_SyncAddSkill>
  7. {
  8. protected override async ETTask Run(Session session, S2C_SyncAddSkill message)
  9. {
  10. Dictionary<int, List<int>> skillDatas = new Dictionary<int, List<int>>();
  11. for (int i = 0; i < message.SkillInfos.Count; i++)
  12. {
  13. int skillType = message.SkillInfos[i].SkillType;
  14. int skillId = message.SkillInfos[i].SkillId;
  15. if (!skillDatas.ContainsKey(skillType))
  16. {
  17. skillDatas[skillType] = new List<int>();
  18. }
  19. skillDatas[skillType].Add(skillId);
  20. }
  21. foreach (int key in skillDatas.Keys)
  22. {
  23. switch (key)
  24. {
  25. case SkillType.LeagueSkill:
  26. SkillDataManager.Instance.UpdateSkillDatas(SkillType.LeagueSkill, skillDatas[key]);
  27. break;
  28. }
  29. }
  30. EventAgent.DispatchEvent(ConstMessage.ACTIVE_SKILL);
  31. await ETTask.CompletedTask;
  32. }
  33. }
  34. }
  35. namespace GFGGame
  36. {
  37. public static class SkillSProxy
  38. {
  39. public static async ETTask<bool> ReqUpgradeCardSkill(int cardId, int skillId)
  40. {
  41. M2C_UpgradeCardSkill response = null;
  42. response = (M2C_UpgradeCardSkill)await MessageHelper.SendToServer(new C2M_UpgradeCardSkill() { CardId = cardId, SkillId = skillId });
  43. if (response != null)
  44. {
  45. if (response.Error == ErrorCode.ERR_Success)
  46. {
  47. SkillDataManager.Instance.UpdateCardSkill(response.CardId, response.SkillId, response.SkillLvl);
  48. EventAgent.DispatchEvent(ConstMessage.CARD_UP_SKILL);
  49. return true;
  50. }
  51. }
  52. return false;
  53. }
  54. public static async ETTask<bool> ReqGetSkillList(int skillType)
  55. {
  56. S2C_GetSkillList response = null;
  57. response = (S2C_GetSkillList)await MessageHelper.SendToServer(new C2S_GetSkillList() { SKillType = skillType });
  58. if (response != null)
  59. {
  60. if (response.Error == ErrorCode.ERR_Success)
  61. {
  62. switch (skillType)
  63. {
  64. case SkillType.LeagueSkill:
  65. SkillDataManager.Instance.UpdateSkillDatas(SkillType.LeagueSkill, response.SkillId);
  66. break;
  67. }
  68. return true;
  69. }
  70. }
  71. return false;
  72. }
  73. public static async ETTask<bool> ReqActiveSkill(int skillType, int skillId)
  74. {
  75. S2C_ActiveSkill response = null;
  76. response = (S2C_ActiveSkill)await MessageHelper.SendToServer(new C2S_ActiveSkill() { SkillType = skillType, SkillId = skillId });
  77. if (response != null)
  78. {
  79. if (response.Error == ErrorCode.ERR_Success)
  80. {
  81. switch (skillType)
  82. {
  83. case SkillType.LeagueSkill:
  84. SkillDataManager.Instance.UpdateSkillDatas(SkillType.LeagueSkill, new List<int>() { skillId });
  85. break;
  86. }
  87. return true;
  88. }
  89. }
  90. return false;
  91. }
  92. }
  93. }