ClothingView.cs 18 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using FairyGUI;
  4. using UI.ClothingFoster;
  5. using UI.CommonGame;
  6. using UnityEngine;
  7. using ET;
  8. namespace GFGGame
  9. {
  10. public class ClothingView : BaseWindow
  11. {
  12. private UI_ClothingUI _ui;
  13. private ValueBarController _valueBarController;
  14. private DressUpObjUI _dressUpObjUI;
  15. private GameObject _gameobject1;
  16. private GoWrapper _wrapper1;
  17. private List<int> _suitIds;//已解锁套装列表
  18. private SortedList _propertyList = new SortedList();
  19. private SortedList _addPropertyList = new SortedList();
  20. private int _suitId;
  21. private int _index;
  22. private bool _canRenew;
  23. public override void Dispose()
  24. {
  25. if (_ui != null)
  26. {
  27. _ui.Dispose();
  28. _ui = null;
  29. }
  30. base.Dispose();
  31. if (_valueBarController != null)
  32. {
  33. _valueBarController.Dispose();
  34. _valueBarController = null;
  35. }
  36. if (_dressUpObjUI != null)
  37. {
  38. _dressUpObjUI.Dispose();
  39. _dressUpObjUI = null;
  40. }
  41. SceneController.DestroyObjectFromView(_gameobject1, _wrapper1);
  42. _propertyList.Clear();
  43. _addPropertyList.Clear();
  44. }
  45. protected override void OnInit()
  46. {
  47. base.OnInit();
  48. packageName = UI_ClothingUI.PACKAGE_NAME;
  49. _ui = UI_ClothingUI.Create();
  50. this.viewCom = _ui.target;
  51. // this.viewCom.Center();
  52. isfullScreen = true;
  53. // this.clickBlankToClose = false;
  54. _valueBarController = new ValueBarController(_ui.m_valueBar);
  55. _dressUpObjUI = new DressUpObjUI("SceneSuitFoster");
  56. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  57. _ui.m_btnLeft.onClick.Add(() => { OnClickBtnDirection(-1); });
  58. _ui.m_btnRight.onClick.Add(() => { OnClickBtnDirection(1); });
  59. _ui.m_comFosterReward.target.onClick.Add(OnClickComFosterReward);
  60. _ui.m_btnPropertyShow.onClick.Add(OnClickBtnPropertyShow);
  61. _ui.m_listFoster.itemRenderer = ListFosterItemRender;
  62. _ui.m_listFoster.onClickItem.Add(OnClickListFosterItem);
  63. _ui.m_listProperty.itemRenderer = ListPropertyItemRender;
  64. _ui.m_listRenewMaterial.itemRenderer = ListRenewMaterialItemRender;
  65. _ui.m_listRenewMaterial.onClickItem.Add(OnListRenewMaterialsItem);
  66. _ui.m_btnRenew.onClick.Add(OnClickBtnRenew);
  67. _ui.m_c1.onChanged.Add(OnTabChange);
  68. // EventAgent.AddEventListener(ConstMessage.GET_SUIT_INFOS)
  69. }
  70. protected override void AddEventListener()
  71. {
  72. EventAgent.AddEventListener(ConstMessage.MAINTAIN_SUIT, OnListenerFoster);
  73. EventAgent.AddEventListener(ConstMessage.GET_MAINTAIN_SUIT_BONUS, OnListenerGetFosterReward);
  74. EventAgent.AddEventListener(ConstMessage.MAKE_NEW_SUIT, OnListenerRenew);
  75. EventAgent.AddEventListener(ConstMessage.ITEM_CHANGED, UpdateFosterList);
  76. }
  77. protected override void OnShown()
  78. {
  79. base.OnShown();
  80. object[] datas = this.viewData as object[];
  81. _suitId = (int)datas[0];
  82. List<int> suitIds = datas[1] as List<int>;
  83. _suitIds = new List<int>();
  84. foreach (int suitId in suitIds)
  85. {
  86. if (DressUpMenuSuitDataManager.CheckHaveSuit(suitId))
  87. {
  88. _suitIds.Add(suitId);
  89. }
  90. }
  91. _valueBarController.OnShown();
  92. _index = SuitFosterDataManager.Instance.GetSuitFosterData(_suitId).maintainStep;
  93. _ui.m_c1.selectedIndex = 0;
  94. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("fzsj_bg");
  95. UpdateView();
  96. Timers.inst.AddUpdate(CheckGuide);
  97. }
  98. protected override void OnHide()
  99. {
  100. base.OnHide();
  101. _valueBarController.OnHide();
  102. Timers.inst.Remove(CheckGuide);
  103. }
  104. protected override void RemoveEventListener()
  105. {
  106. base.RemoveEventListener();
  107. EventAgent.RemoveEventListener(ConstMessage.MAINTAIN_SUIT, OnListenerFoster);
  108. EventAgent.RemoveEventListener(ConstMessage.GET_MAINTAIN_SUIT_BONUS, OnListenerGetFosterReward);
  109. EventAgent.RemoveEventListener(ConstMessage.MAKE_NEW_SUIT, OnListenerRenew);
  110. EventAgent.RemoveEventListener(ConstMessage.ITEM_CHANGED, UpdateFosterList);
  111. }
  112. private void OnClickBtnBack()
  113. {
  114. ViewManager.GoBackFrom(typeof(ClothingView).FullName);
  115. }
  116. private void OnTabChange()
  117. {
  118. if (_ui.m_c1.selectedIndex == 0)
  119. {
  120. UpdateFoster();
  121. }
  122. else
  123. {
  124. UpdateRenew();
  125. }
  126. }
  127. private void UpdateView()
  128. {
  129. SuitCfg cfg = SuitCfgArray.Instance.GetCfg(_suitId);
  130. _ui.m_loaRarity.url = ResPathUtil.GetCommonGameResPath("hd_sxicon_" + cfg.rarity);// "ui://LuckyBox/;
  131. UpdateArrows();
  132. UpdateSuitView();
  133. UpdateFoster();
  134. UpdateRenew();
  135. }
  136. private void UpdateArrows()
  137. {
  138. int index = _suitIds.IndexOf(_suitId);
  139. int count = _suitIds.Count;
  140. _ui.m_btnRight.visible = (index + 1 < count);
  141. _ui.m_btnLeft.visible = (index - 1 >= 0);
  142. }
  143. private void UpdateSuitView(bool isPic = true)
  144. {
  145. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(_suitId);
  146. _ui.m_txtName.text = suitCfg.name;
  147. _dressUpObjUI.ResetSceneObj(100, false, true, null, false);
  148. _dressUpObjUI.dressUpObj.PutOnSuitCfg(_suitId, isPic, new int[] { ConstDressUpItemType.BEI_JING });
  149. _dressUpObjUI.UpdateWrapper(_ui.m_holder);
  150. }
  151. private void OnClickBtnDirection(int direction)
  152. {
  153. int index = _suitIds.IndexOf(_suitId);
  154. int targetIndex = index + direction;
  155. if (targetIndex >= 0 && direction == -1 || targetIndex < _suitIds.Count && direction == 1)
  156. {
  157. _suitId = _suitIds[targetIndex];
  158. _index = SuitFosterDataManager.Instance.GetSuitFosterData(_suitId).maintainStep;
  159. UpdateView();
  160. }
  161. }
  162. /*************************************************养护************************************************/
  163. private void UpdateFoster()
  164. {
  165. _index = SuitFosterDataManager.Instance.GetSuitFosterData(_suitId).maintainStep;
  166. UpdateFosterReward();
  167. _propertyList.Clear();
  168. _addPropertyList.Clear();
  169. UpdateFosterList();
  170. _propertyList = SuitFosterDataManager.Instance.GetPropertyData(_suitId, _index);
  171. _ui.m_listProperty.numItems = _propertyList.Count;
  172. }
  173. private void UpdateFosterReward()
  174. {
  175. SuitFosterDataManager.Instance.GetFosterRewardState(_suitId, out int state, out int index);
  176. SuitFosterCfg cfg = SuitFosterCfgArray.Instance.GetCfgsBysuitId(_suitId)[index];
  177. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(cfg.rewardsArr[0][0]);
  178. _ui.m_comFosterReward.m_loaReward.url = ResPathUtil.GetIconPath(itemCfg);
  179. _ui.m_comFosterReward.m_c1.selectedIndex = state;
  180. }
  181. private void UpdateFosterList()
  182. {
  183. _ui.m_listFoster.numItems = SuitFosterCfgArray.Instance.GetCfgsBysuitId(_suitId).Count;
  184. }
  185. private void ListFosterItemRender(int index, GObject obj)
  186. {
  187. UI_ListFosterItem item = UI_ListFosterItem.Proxy(obj);
  188. item.target.data = index;
  189. int state = SuitFosterDataManager.Instance.GetFosterState(_suitId, index);
  190. item.m_finish.selectedIndex = state;
  191. item.m_txtName.text = SuitFosterDataManager.Instance.stepNames[index];
  192. RedDotController.Instance.SetComRedDot(item.target, RedDotDataManager.Instance.GetClothingFosterRed(_suitId) && state == 1);
  193. UI_ListFosterItem.ProxyEnd();
  194. }
  195. private void ListPropertyItemRender(int index, GObject obj)
  196. {
  197. UI_ListScoreItem item = UI_ListScoreItem.Proxy(obj);
  198. int score = (int)_propertyList.GetKey(index);
  199. item.m_txtProperty.text = _propertyList[score].ToString();
  200. item.m_loaIcon.url = ResPathUtil.GetCommonGameResPath("kp_sx_" + (score));
  201. UI_ListScoreItem.ProxyEnd();
  202. }
  203. private void OnClickListFosterItem(EventContext context)
  204. {
  205. GuideCfg cfg = GuideCfgArray.Instance.GetCfg(ConstGuideId.SUIT_LIST_VIEW);
  206. if (GuideDataManager.IsGuideFinish(ConstGuideId.SUIT_LIST_VIEW) <= 0 && GuideDataManager.currentGuideId == cfg.id)
  207. {
  208. return;
  209. }
  210. int index = (int)(context.data as GObject).data;
  211. int state = SuitFosterDataManager.Instance.GetFosterState(_suitId, index);
  212. if (state == 0)
  213. {
  214. PromptController.Instance.ShowFloatTextPrompt("已完成该阶段");
  215. }
  216. else if (state == 1)
  217. {
  218. ViewManager.Show<ClothingFosterView>(new object[] { _suitId, index, _propertyList, this.viewData });
  219. }
  220. else
  221. {
  222. PromptController.Instance.ShowFloatTextPrompt(string.Format("请完成{0}阶段", SuitFosterDataManager.Instance.stepNames[_index]));
  223. }
  224. }
  225. private void OnClickComFosterReward()
  226. {
  227. SuitFosterDataManager.Instance.GetFosterRewardState(_suitId, out int state, out int index);
  228. if (state == 1 || state == 2)
  229. {
  230. ViewManager.Show<ClothingRewardView>(_suitId);
  231. }
  232. else
  233. {
  234. SuitFosterProxy.SendGetMaintainSuitBonus(_suitId, index + 1).Coroutine();
  235. }
  236. }
  237. private void OnClickBtnPropertyShow()
  238. {
  239. ViewManager.Show<ClothingPropertyShowView>(new object[] { _suitId, _index });
  240. }
  241. private void OnListenerFoster()
  242. {
  243. _ui.m_comFosterAni.target.visible = true;
  244. _ui.m_comFosterAni.m_txtContent.text = string.Format("服装{0}中......", SuitFosterDataManager.Instance.stepNames[_index]);
  245. string resPath = ResPathUtil.GetViewEffectPath("ui_gcdh", "ui_gcdh_" + (_index + 1));
  246. SceneController.AddObjectToView(_gameobject1, _wrapper1, _ui.m_comFosterAni.m_holder, resPath, out _gameobject1, out _wrapper1);
  247. _ui.m_comFosterAni.m_t0.Play(() =>
  248. {
  249. ViewManager.Show<ClothingFosterFinishView>(new object[] { _suitId, _index, _propertyList });
  250. UpdateFoster();
  251. _ui.m_comFosterAni.target.visible = false;
  252. });
  253. }
  254. private void OnListenerGetFosterReward(EventContext context)
  255. {
  256. SuitFosterCfg cfg = SuitFosterCfgArray.Instance.GetCfgsBysuitId(_suitId)[(int)(context.data) - 1];
  257. BonusController.TryShowBonusList(ItemUtil.CreateItemDataList(cfg.rewardsArr));
  258. UpdateFosterReward();
  259. Debug.Log("养护奖励:" + ItemDataManager.GetItemNum(100169));
  260. }
  261. /*************************************************换新************************************************/
  262. private void UpdateRenew()
  263. {
  264. _index = SuitFosterDataManager.Instance.GetSuitFosterData(_suitId).maintainStep;
  265. SuitFosterData suitFosterData = SuitFosterDataManager.Instance.GetSuitFosterData(_suitId);
  266. if (suitFosterData.makeNewState > 0)
  267. {
  268. _ui.m_c2.selectedIndex = 1;
  269. UpdateRenewFinish();
  270. }
  271. else
  272. {
  273. _ui.m_c2.selectedIndex = 0;
  274. UpdateRenewView();
  275. }
  276. }
  277. private void UpdateRenewView()
  278. {
  279. int suitrarity = SuitCfgArray.Instance.GetCfg(_suitId).rarity;
  280. SuitRenewCfg renewCfg = SuitRenewCfgArray.Instance.GetCfg(suitrarity);
  281. SuitFosterListCfg cfg = SuitFosterListCfgArray.Instance.GetCfg(_suitId);
  282. _ui.m_comRenewReward.target.visible = false;
  283. if (cfg.renewRewardsArr.Length > 0)
  284. {
  285. _ui.m_comRenewReward.target.visible = true;
  286. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(cfg.renewRewardsArr[0][0]);
  287. _ui.m_comRenewReward.m_loaReward.url = ResPathUtil.GetIconPath(itemCfg);
  288. }
  289. _ui.m_txtRenewProperty.text = string.Format("套装所有部件属性+{0}%", renewCfg.addition * 100 / 10000);
  290. _ui.m_txtRenewTips.text = string.Format("完成{0}阶段", SuitFosterDataManager.Instance.stepNames[cfg.renewOpenLv - 1]);
  291. _ui.m_listRenewMaterial.numItems = renewCfg.materialsArr.Length;
  292. long costHas = ItemDataManager.GetItemNum(renewCfg.costId);
  293. int costNeed = renewCfg.costNum;
  294. ItemUtil.UpdateItemNeedNum(_ui.m_comRenewCost, renewCfg.costId, renewCfg.costNum);
  295. long itemHas = ItemDataManager.GetItemNum(renewCfg.materialsArr[0][0]);
  296. int itemNeed = renewCfg.materialsArr[0][1];
  297. _canRenew = costHas >= costNeed && itemHas >= itemNeed;
  298. UI_ComCostCurrency.ProxyEnd();
  299. }
  300. private void UpdateRenewFinish()
  301. {
  302. int suitrarity = SuitCfgArray.Instance.GetCfg(_suitId).rarity;
  303. SuitRenewCfg renewCfg = SuitRenewCfgArray.Instance.GetCfg(suitrarity);
  304. _ui.m_txtRenewShow.text = string.Format("套装所有部件属性+{0}%", renewCfg.addition * 100 / 10000);
  305. _ui.m_comRenewRewardGet.target.visible = true;
  306. SuitFosterListCfg cfg = SuitFosterListCfgArray.Instance.GetCfg(_suitId);
  307. if (cfg.renewRewardsArr.Length <= 0)
  308. {
  309. _ui.m_comRenewRewardGet.target.visible = false;
  310. return;
  311. }
  312. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(cfg.renewRewardsArr[0][0]);
  313. _ui.m_comRenewRewardGet.m_loaReward.url = ResPathUtil.GetIconPath(itemCfg);
  314. }
  315. private void ListRenewMaterialItemRender(int index, GObject obj)
  316. {
  317. UI_ListMaterialsItem item = UI_ListMaterialsItem.Proxy(obj);
  318. int suitrarity = SuitCfgArray.Instance.GetCfg(_suitId).rarity;
  319. int[][] materialsArr = SuitRenewCfgArray.Instance.GetCfg(suitrarity).materialsArr;
  320. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(materialsArr[index][0]);
  321. item.m_loaIcon.url = ResPathUtil.GetIconPath(itemCfg);
  322. long has = ItemDataManager.GetItemNum(itemCfg.id);
  323. int need = materialsArr[index][1];
  324. item.m_txtHas.text = StringUtil.GetColorText(has.ToString(), has >= need ? "#F2DB96" : "#C9F1A5");
  325. item.m_txtNeed.text = need.ToString();
  326. if (_canRenew && has < need) _canRenew = false;
  327. item.target.data = materialsArr[index];
  328. UI_ListMaterialsItem.ProxyEnd();
  329. }
  330. private void OnListRenewMaterialsItem(EventContext context)
  331. {
  332. int[] itemData = (int[])(context.data as GComponent).data;
  333. // GoodsItemTipsController.ShowItemTips(itemId);
  334. // ViewManager.Show(ViewName.APPROACH_OF_ITEM_VIEW, new object[] { itemData[0], new object[] { typeof(ClothingView).FullName, this.viewData }, itemData[1] });
  335. object[] sourceDatas = new object[] { itemData[0], new object[] { typeof(ClothingView).FullName, this.viewData }, itemData[1] };
  336. GoodsItemTipsController.ShowItemTips(itemData[0], sourceDatas);
  337. }
  338. private async void OnClickBtnRenew()
  339. {
  340. if (!_canRenew)
  341. {
  342. PromptController.Instance.ShowFloatTextPrompt("材料不足");
  343. return;
  344. }
  345. SuitFosterData data = SuitFosterDataManager.Instance.GetSuitFosterData(_suitId);
  346. SuitFosterListCfg cfg = SuitFosterListCfgArray.Instance.GetCfg(_suitId);
  347. if (data.maintainStep < cfg.renewOpenLv)
  348. {
  349. PromptController.Instance.ShowFloatTextPrompt(string.Format("完成{0}开启焕新", SuitFosterDataManager.Instance.stepNames[cfg.renewOpenLv - 1]));
  350. return;
  351. }
  352. int result = await SuitFosterProxy.SendMakeNewSuit(_suitId);
  353. if (result == ErrorCode.ERR_Success)
  354. {
  355. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.FU_ZHUANG_YANG_CHENG, 2);
  356. }
  357. }
  358. private void OnListenerRenew()
  359. {
  360. ViewManager.Show<ClothingRenewFinishView>(_suitId);
  361. UpdateRenew();
  362. Debug.Log("换新奖励:" + ItemDataManager.GetItemNum(10370));
  363. }
  364. private void CheckGuide(object param)
  365. {
  366. if (GuideDataManager.IsGuideFinish(ConstGuideId.SUIT_LIST_VIEW) <= 0)
  367. {
  368. UpdateToCheckGuide(null);
  369. }
  370. else
  371. {
  372. Timers.inst.Remove(CheckGuide);
  373. }
  374. }
  375. protected override void UpdateToCheckGuide(object param)
  376. {
  377. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  378. GuideController.TryGuide(_ui.m_listFoster, ConstGuideId.SUIT_LIST_VIEW, 4, "点击进行服饰养护工作。", 0);
  379. GuideController.TryGuide(_ui.m_btnTabRenew, ConstGuideId.SUIT_LIST_VIEW, 5, "完成养护流程后,可以对服饰进行焕新,获得更多新的套装配件哦。");
  380. GuideController.TryCompleteGuide(ConstGuideId.SUIT_LIST_VIEW, 5);
  381. }
  382. }
  383. }