DailySignView.cs 7.8 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using ET;
  4. using FairyGUI;
  5. using UI.DailyWelfare;
  6. using UnityEngine;
  7. namespace GFGGame
  8. {
  9. public class DailySignView : BaseWindow
  10. {
  11. private UI_DailySignUI _ui;
  12. private int _signCount;
  13. private int _month;
  14. private int _day;
  15. public override void Dispose()
  16. {
  17. base.Dispose();
  18. if (_ui != null)
  19. {
  20. _ui.Dispose();
  21. _ui = null;
  22. }
  23. }
  24. protected override void OnInit()
  25. {
  26. base.OnInit();
  27. packageName = UI_DailySignUI.PACKAGE_NAME;
  28. _ui = UI_DailySignUI.Create();
  29. this.viewCom = _ui.target;
  30. this.viewCom.Center();
  31. this.modal = true;
  32. viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
  33. _ui.m_btnClose.onClick.Add(Hide);
  34. _ui.m_list.itemRenderer = ListItemRender;
  35. }
  36. protected override void AddEventListener()
  37. {
  38. base.AddEventListener();
  39. EventAgent.AddEventListener(ConstMessage.NUMERIC_CHANGE, UpdateSignView);
  40. }
  41. protected override void OnShown()
  42. {
  43. base.OnShown();
  44. if (TimeHelper.ClientNow() < TimeUtil.GetCurDayTime(GlobalCfgArray.globalCfg.refreshTime))
  45. {
  46. if (DateTime.Now.Day == 1)
  47. {
  48. if (DateTime.Now.Month == 1)
  49. {
  50. _month = 12;
  51. }
  52. else
  53. {
  54. _month = DateTime.Now.Month - 1;
  55. }
  56. List<DailySignBonusCfg> cfgs = DailySignBonusCfgArray.Instance.GetCfgsBymonth(_month);
  57. _day = cfgs[cfgs.Count - 1].day;
  58. }
  59. else
  60. {
  61. _day = DateTime.Now.Day - 1;
  62. }
  63. }
  64. else
  65. {
  66. _month = DateTime.Now.Month;
  67. _day = DateTime.Now.Day;
  68. }
  69. _ui.m_txtMonth.text = NumberUtil.GetOldChiniseNumberText(_month);
  70. UpdateSignView();
  71. }
  72. protected override void OnHide()
  73. {
  74. base.OnHide();
  75. }
  76. protected override void RemoveEventListener()
  77. {
  78. base.RemoveEventListener();
  79. EventAgent.RemoveEventListener(ConstMessage.NUMERIC_CHANGE, UpdateSignView);
  80. }
  81. private void UpdateSignView()
  82. {
  83. _signCount = MathHelper.CountOnes(GameGlobal.myNumericComponent.GetAsInt(NumericType.SignDay));
  84. _ui.m_txtSignCount.text = _signCount.ToString();
  85. List<DailySignBonusCfg> signBonusCfgs = DailySignBonusCfgArray.Instance.GetCfgsBymonth(_month);
  86. _ui.m_proSign.target.max = signBonusCfgs.Count;
  87. _ui.m_proSign.target.value = _signCount;
  88. List<DailySignCfg> signCfgs = DailySignCfgArray.Instance.GetCfgsBymonth(_month);
  89. for (int i = 0; i < signCfgs.Count; i++)
  90. {
  91. GComponent comProBonus = _ui.m_proSign.target.GetChild("comProBonus" + i).asCom;
  92. comProBonus.x = ((float)signCfgs[i].day / (float)signBonusCfgs.Count) * _ui.m_proSign.target.width;
  93. UI_ComProBonus item = UI_ComProBonus.Proxy(comProBonus);
  94. item.m_loaIcon.url = ResPathUtil.GetIconPath(ItemCfgArray.Instance.GetCfg(signCfgs[i].bonusArr[0][0]));
  95. item.m_txtCount.text = signCfgs[i].bonusArr[0][1].ToString();
  96. item.m_txtDay.text = signCfgs[i].day.ToString();
  97. if (item.target.data == null)
  98. {
  99. item.target.onClick.Add(OnBtnGetProBonus);
  100. }
  101. item.target.data = signCfgs[i];
  102. bool canGet = _signCount >= signCfgs[i].day && !MathHelper.isBitSet(GameGlobal.myNumericComponent.GetAsInt(NumericType.SignReward), signCfgs[i].day);
  103. RedDotController.Instance.SetComRedDot(item.target, canGet);
  104. UI_ComProBonus.ProxyEnd();
  105. }
  106. _ui.m_list.numItems = signBonusCfgs.Count > 29 ? signBonusCfgs.Count + 1 : signBonusCfgs.Count;
  107. }
  108. private async void OnBtnGetProBonus(EventContext context)
  109. {
  110. GObject obj = context.sender as GObject;
  111. DailySignCfg signCfg = obj.data as DailySignCfg;
  112. if (_signCount < signCfg.day || MathHelper.isBitSet(GameGlobal.myNumericComponent.GetAsInt(NumericType.SignReward), signCfg.day))
  113. {
  114. GoodsItemTipsController.ShowItemTips(signCfg.bonusArr[0][0]);
  115. }
  116. else
  117. {
  118. bool result = await DailyWelfareSProxy.ReqGetSignReward(signCfg.day);
  119. if (result)
  120. {
  121. UpdateSignView();
  122. }
  123. }
  124. }
  125. private void ListItemRender(int index, GObject obj)
  126. {
  127. UI_ListSignItem item = UI_ListSignItem.Proxy(obj);
  128. if (index == 29)
  129. {
  130. item.target.touchable = false;
  131. item.target.visible = false;
  132. return;
  133. }
  134. int _index = index >= 29 ? index - 1 : index;
  135. DailySignBonusCfg bonusCfg = DailySignBonusCfgArray.Instance.GetCfgsBymonth(_month)[_index];
  136. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(bonusCfg.bonusArr[0][0]);
  137. bool isGot = MathHelper.isBitSet(GameGlobal.myNumericComponent.GetAsInt(NumericType.SignDay), bonusCfg.day);
  138. item.m_c1.selectedIndex = itemCfg.itemType == ConstItemType.DRESS_UP ? 0 : bonusCfg.type;
  139. item.m_txtDay.text = NumberUtil.GetChiniseNumberText(bonusCfg.day);// bonusCfg.day.ToString();
  140. if (item.m_comItem.data == null)
  141. {
  142. item.m_comItem.data = new ItemView(item.m_comItem);
  143. }
  144. ItemData itemData = ItemUtil.createItemData(bonusCfg.bonusArr[0]);
  145. (item.m_comItem.data as ItemView).SetData(itemData);
  146. (item.m_comItem.data as ItemView).ShowTips = false;
  147. (item.m_comItem.data as ItemView).ChangeTxtCountStyle();
  148. item.m_imgMask.visible = isGot || bonusCfg.day < _day && !isGot;
  149. item.m_imgGot.visible = isGot;
  150. item.m_imgNotGet.visible = bonusCfg.day < _day && !isGot;
  151. RedDotController.Instance.SetComRedDot(item.target, bonusCfg.day == _day && !isGot);
  152. if (item.target.data == null)
  153. {
  154. item.target.onClick.Add(OnGetSignBonus);
  155. }
  156. item.target.data = bonusCfg.day;
  157. UI_ListSignItem.ProxyEnd();
  158. }
  159. private async void OnGetSignBonus(EventContext context)
  160. {
  161. GObject obj = context.sender as GObject;
  162. int day = (int)obj.data;
  163. bool result = false;
  164. if (day > _day) return;
  165. if (day < _day)
  166. {
  167. int[] cost = GlobalCfgArray.globalCfg.dailySignConsumeArr[0];
  168. AlertUI.Show(string.Format("是否确定花费{0}{1}补签?", cost[1], ItemCfgArray.Instance.GetCfg(cost[0]).name)).
  169. SetLeftButton(true, "否").
  170. SetRightButton(true, "是", async (object param) =>
  171. {
  172. if (ItemDataManager.GetItemNum(cost[0]) < cost[1])
  173. {
  174. PromptController.Instance.ShowFloatTextPrompt("消耗不足");
  175. return;
  176. }
  177. result = await DailyWelfareSProxy.ReqReSign(day);
  178. });
  179. }
  180. else
  181. {
  182. result = await DailyWelfareSProxy.ReqSign(day);
  183. }
  184. if (result)
  185. {
  186. _ui.m_list.numItems = DailySignBonusCfgArray.Instance.GetCfgsBymonth(_month).Count;
  187. }
  188. }
  189. }
  190. }