LeagueSkillUpView.cs 8.9 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using ET;
  4. using FairyGUI;
  5. using UI.CommonGame;
  6. using UI.League;
  7. using UnityEngine;
  8. namespace GFGGame
  9. {
  10. //联盟技能激活
  11. public class LeagueSkillUpView : BaseWindow
  12. {
  13. private UI_LeagueSkillUpUI _ui;
  14. private ValueBarController _valueBarController;
  15. private int _pageCount;
  16. private int _type;
  17. public override void Dispose()
  18. {
  19. if (_valueBarController != null)
  20. {
  21. _valueBarController.Dispose();
  22. _valueBarController = null;
  23. }
  24. if (_ui != null)
  25. {
  26. _ui.Dispose();
  27. _ui = null;
  28. }
  29. base.Dispose();
  30. }
  31. protected override void OnInit()
  32. {
  33. base.OnInit();
  34. packageName = UI_LeagueSkillUpUI.PACKAGE_NAME;
  35. _ui = UI_LeagueSkillUpUI.Create();
  36. this.viewCom = _ui.target;
  37. isfullScreen = true;
  38. _ui.m_btnBack.onClick.Add(OnBtnBackClick);
  39. _ui.m_listScore.itemRenderer = RenderListScoreItem;
  40. _ui.m_list.itemRenderer = RenderListItem;
  41. _ui.m_list.SetVirtual();
  42. _ui.m_list.scrollPane.decelerationRate = 0.8f;
  43. _ui.m_btnLeft.onClick.Add(OnBtnLeftClick);
  44. _ui.m_btnRight.onClick.Add(OnBtnRightClick);
  45. _valueBarController = new ValueBarController(_ui.m_comValue);
  46. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("lm_ch_jnbg");
  47. }
  48. protected override void AddEventListener()
  49. {
  50. base.AddEventListener();
  51. EventAgent.AddEventListener(ConstMessage.NUMERIC_CHANGE, UpdateView);
  52. }
  53. protected override void OnShown()
  54. {
  55. base.OnShown();
  56. _type = (int)this.viewData;
  57. _valueBarController.OnShown();
  58. _valueBarController.Controller(11);
  59. _ui.m_list.numItems = LeagueSkillCountCfgArray.Instance.GetCfg(_type).layerCount;
  60. UpdateView();
  61. }
  62. protected override void OnHide()
  63. {
  64. base.OnHide();
  65. _valueBarController.OnHide();
  66. if (_ui.m_list.numItems > 0) _ui.m_list.ScrollToView(0);
  67. }
  68. protected override void RemoveEventListener()
  69. {
  70. base.RemoveEventListener();
  71. EventAgent.RemoveEventListener(ConstMessage.NUMERIC_CHANGE, UpdateView);
  72. }
  73. private void OnBtnBackClick()
  74. {
  75. ViewManager.GoBackFrom(typeof(LeagueSkillUpView).FullName);
  76. }
  77. private void OnBtnRightClick()
  78. {
  79. int index = _ui.m_list.GetFirstChildInView();
  80. int curPage = index / _ui.m_list.lineCount;
  81. int nextPage = curPage + 1;
  82. if (nextPage * _ui.m_list.lineCount > _ui.m_list.numItems - 1) return;
  83. _ui.m_list.ScrollToView(nextPage * _ui.m_list.lineCount, true);
  84. Debug.Log("curPage:" + nextPage);
  85. }
  86. private void OnBtnLeftClick()
  87. {
  88. int index = _ui.m_list.GetFirstChildInView();
  89. int curPage = index / _ui.m_list.lineCount;
  90. int lastPage = curPage - 1;
  91. if (lastPage * _ui.m_list.lineCount < 0) return;
  92. _ui.m_list.ScrollToView(lastPage * _ui.m_list.lineCount, true);
  93. Debug.Log("curPage:" + lastPage);
  94. }
  95. private void UpdateView()
  96. {
  97. if (LeagueDataManager.Instance.GetSkillProgressByType(_type) < 100 && LeagueDataManager.Instance.GetSkillProgressByType(_type) > 0)
  98. {
  99. if (LeagueDataManager.Instance.CurLayer == _ui.m_list.numItems)
  100. {
  101. _ui.m_list.ScrollToView(LeagueDataManager.Instance.CurLayer - 1);
  102. }
  103. else
  104. {
  105. bool isActive = true;
  106. List<LeagueSkillCfg> skillCfgs = LeagueSkillCfgArray.Instance.GetCfgsBytypeAndlayer(_type, LeagueDataManager.Instance.CurLayer);
  107. for (int i = 0; i < skillCfgs.Count; i++)
  108. {
  109. if (!SkillDataManager.Instance.LeagueSkillDatas.ContainsKey(_type) || SkillDataManager.Instance.LeagueSkillDatas[_type].IndexOf(skillCfgs[i].id) < 0)
  110. {
  111. isActive = false;
  112. break;
  113. }
  114. }
  115. if (isActive)
  116. {
  117. _ui.m_list.ScrollToView(LeagueDataManager.Instance.CurLayer);
  118. }
  119. else
  120. {
  121. _ui.m_list.ScrollToView(LeagueDataManager.Instance.CurLayer - 1);
  122. }
  123. }
  124. // _ui.m_list.ScrollToView(LeagueDataManager.Instance.CurLayer - 1);
  125. }
  126. _ui.m_listScore.numItems = 4;
  127. _ui.m_list.RefreshVirtualList();
  128. _ui.m_txtTitle.text = "茶艺-" + LeagueSkillCountCfgArray.Instance.GetCfg(_type).name;
  129. double progress = LeagueDataManager.Instance.GetSkillProgressByType(_type);
  130. _ui.m_txtProgress.SetVar("value", progress.ToString()).FlushVars();
  131. }
  132. private void RenderListScoreItem(int index, GObject obj)
  133. {
  134. UI_ListScoreItem item = UI_ListScoreItem.Proxy(obj);
  135. item.m_loaIcon.url = ResPathUtil.GetScorePath(index + 1);
  136. item.m_txtProperty.text = LeagueDataManager.Instance.GetSkillScoreByType(_type, index + 1).ToString();
  137. UI_ListScoreItem.ProxyEnd();
  138. }
  139. private void RenderListItem(int index, GObject obj)
  140. {
  141. List<LeagueSkillCfg> skillCfgs = LeagueSkillCfgArray.Instance.GetCfgsBytypeAndlayer(_type, index + 1);
  142. UI_ListSkillLayerItem item = UI_ListSkillLayerItem.Proxy(obj);
  143. if (item.m_listSkill.data == null)
  144. {
  145. item.m_listSkill.itemRenderer = RenderListSkillItem;
  146. }
  147. item.m_listSkill.data = skillCfgs;
  148. item.m_listSkill.numItems = skillCfgs.Count;
  149. UI_ListSkillLayerItem.ProxyEnd();
  150. }
  151. private void RenderListSkillItem(int index, GObject obj)
  152. {
  153. List<LeagueSkillCfg> skillCfgs = obj.parent.data as List<LeagueSkillCfg>;
  154. UI_ListSkillItem item = UI_ListSkillItem.Proxy(obj);
  155. item.m_loaScore.url = ResPathUtil.GetScorePath(skillCfgs[index].score);
  156. item.m_txtScore.text = "+" + skillCfgs[index].value.ToString();
  157. bool isLock = !SkillDataManager.Instance.LeagueSkillDatas.ContainsKey(_type) || SkillDataManager.Instance.LeagueSkillDatas[_type].IndexOf(skillCfgs[index].id) < 0;
  158. item.m_imgLock.visible = isLock;
  159. bool canActive = true;
  160. List<LeagueSkillCfg> lastSkillCfgs = LeagueSkillCfgArray.Instance.GetCfgsBytypeAndlayer(_type, skillCfgs[index].layer - 1);
  161. for (int i = 0; i < lastSkillCfgs.Count; i++)
  162. {
  163. if (!SkillDataManager.Instance.LeagueSkillDatas.ContainsKey(_type) || SkillDataManager.Instance.LeagueSkillDatas[_type].IndexOf(lastSkillCfgs[i].id) < 0)
  164. {
  165. canActive = false;
  166. break;
  167. }
  168. }
  169. item.m_imgSuo.visible = !canActive;
  170. ItemUtil.UpdateItemNeedNum(item.m_comCost, skillCfgs[index].consumeArr[0], false, "#FFFBF4");
  171. if (item.target.data == null)
  172. {
  173. item.target.onClick.Add(OnActiveSkill);
  174. }
  175. item.target.data = skillCfgs[index].id;
  176. UI_ListSkillItem.ProxyEnd();
  177. }
  178. private async void OnActiveSkill(EventContext context)
  179. {
  180. GObject obj = context.sender as GObject;
  181. int skillId = (int)obj.data;
  182. if (SkillDataManager.Instance.LeagueSkillDatas.ContainsKey(_type) && SkillDataManager.Instance.LeagueSkillDatas[_type].IndexOf(skillId) >= 0)
  183. {
  184. return;
  185. }
  186. LeagueSkillCfg skillCfg = LeagueSkillCfgArray.Instance.GetCfg(skillId);
  187. List<LeagueSkillCfg> lastSkillCfgs = LeagueSkillCfgArray.Instance.GetCfgsBytypeAndlayer(_type, skillCfg.layer - 1);
  188. for (int i = 0; i < lastSkillCfgs.Count; i++)
  189. {
  190. if (!SkillDataManager.Instance.LeagueSkillDatas.ContainsKey(_type) || SkillDataManager.Instance.LeagueSkillDatas[_type].IndexOf(lastSkillCfgs[i].id) < 0)
  191. {
  192. return;
  193. }
  194. }
  195. long needCount = skillCfg.consumeArr[0][1];
  196. long hasCount = ItemDataManager.GetItemNum(skillCfg.consumeArr[0][0]);
  197. if (hasCount < needCount)
  198. {
  199. PromptController.Instance.ShowFloatTextPrompt("消耗不足");
  200. return;
  201. }
  202. bool result = await SkillSProxy.ReqActiveSkill(SkillType.LeagueSkill, skillId);
  203. if (result)
  204. {
  205. UpdateView();
  206. }
  207. }
  208. }
  209. }