NoticeActivityShowView.cs 1.1 KB

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  1. using UnityEngine;
  2. using FairyGUI;
  3. using UI.Notice;
  4. namespace GFGGame
  5. {
  6. public class NoticeActivityShowView : BaseWindow
  7. {
  8. private UI_NoticeActivityShowUI _ui;
  9. public override void Dispose()
  10. {
  11. if (_ui != null)
  12. {
  13. _ui.Dispose();
  14. _ui = null;
  15. }
  16. base.Dispose();
  17. }
  18. protected override void Init()
  19. {
  20. base.Init();
  21. packageName = UI_NoticeActivityShowUI.PACKAGE_NAME;
  22. _ui = UI_NoticeActivityShowUI.Create();
  23. this.viewCom = _ui.target;
  24. isfullScreen = true;
  25. this.clickBlankToClose = false;
  26. }
  27. protected override void OnInit()
  28. {
  29. base.OnInit();
  30. _ui.m_btnBack.onClick.Add(this.OnHide);
  31. }
  32. protected override void OnShown()
  33. {
  34. base.OnShown();
  35. }
  36. protected override void OnHide()
  37. {
  38. base.OnHide();
  39. ViewManager.GoBackFrom(typeof(NoticeActivityShowView).Name);
  40. }
  41. }
  42. }