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- using ET;
- using UnityEngine;
- namespace GFGGame
- {
- public class LogServerHelper
- {
- /// <summary>
- /// 发送节点日志
- /// </summary>
- /// <param name="node"></param>
- public static void SendNodeLog(ReasonEnum node)
- {
- var zoneScene = GameGlobal.zoneScene;
- var logData = new EventTrackFlow2();
- logData.iEventId = GenerateIDUtil.GenerateId();
- logData.dtEventTime = DateTimeUtil.GetNowTime(DateTimeUtil.FormatE);
- logData.iOperatorId = GameGlobal.platformId;
- logData.iServerId = zoneScene.GetComponent<ServerInfosComponent>().CurrentServerId;
- logData.sAccount = SystemInfo.deviceUniqueIdentifier;
- logData.iEvent = (int)node;
- logData.iServerId = GameGlobal.zoneScene.GetComponent<ServerInfosComponent>().CurrentServerId;
- var logStr = zoneScene.GetComponent<LogSplicingComponent>().LogObjectToStr(logData);
- LogSProxy.SendLog(logStr);
- }
- }
- }
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