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- using ET;
- using UnityEngine;
- namespace GFGGame
- {
- public class LoginController
- {
- public static async ETTask CheckVersion()
- {
- ViewManager.Show<ModalStatusView>("连接中...");
- int errorCode = 0;
- errorCode = await LoginHelper.CheckVersion(GameGlobal.zoneScene, ET.ConstValue.LoginAddress, GameConst.SERVER_VERSION);
- ViewManager.Hide<ModalStatusView>();
- if (errorCode != ErrorCode.ERR_Success)
- {
- ErrorCodeController.Handler(errorCode);
- return;
- }
- }
- public static async ET.ETTask LoginTest(string account)
- {
- ViewManager.Show<ModalStatusView>("登录中...");
- int errorCode = await ET.LoginHelper.LoginTest(GameGlobal.zoneScene, ET.ConstValue.LoginAddress, account);
- if (errorCode == ET.ErrorCode.ERR_Success)
- {
- GameGlobal.isVisitor = false;
- ViewManager.Hide<LoginInputView>();
- ViewManager.Hide<RegisterView>();
- AccountInfoComponent accountInfoComponent = GameGlobal.zoneScene.GetComponent<AccountInfoComponent>();
- GameGlobal.userId = accountInfoComponent.AccountId;
- GameGlobal.userAge = accountInfoComponent.Age;
- if (GameGlobal.isVisitor)
- {
- //PlayerPrefs.SetFloat(GameConst.VISITOR_ID_KEY, GameGlobal.userId);
- }
- else
- {
- PlayerPrefs.SetString(GameConst.ACCOUNT_LAST_LOGIN_KEY, account);
- PlayerPrefs.SetString(GameConst.PASSWORD_LAST_LOGIN_KEY, "");
- }
- GameController.CheckSpecialAccount("sygfg");
- LocalCache.SetBool(GameConst.LAST_LOGIN_IS_VISITOR_KEY, GameGlobal.isVisitor);
- PlayerPrefs.Save();
- await OnLoginSuccess();
- }
- else
- {
- OnLoginFail(errorCode);
- }
- }
- public static async ET.ETTask Login(string account, string password, bool isMD5 = false)
- {
- ViewManager.Show<ModalStatusView>("登录中...");
- int errorCode = await ET.LoginHelper.Login(GameGlobal.zoneScene, ET.ConstValue.LoginAddress, account, password, isMD5);
- if (errorCode == ET.ErrorCode.ERR_Success)
- {
- GameGlobal.isVisitor = false;
- ViewManager.Hide<LoginInputView>();
- ViewManager.Hide<RegisterView>();
- AccountInfoComponent accountInfoComponent = GameGlobal.zoneScene.GetComponent<AccountInfoComponent>();
- GameGlobal.userId = accountInfoComponent.AccountId;
- GameGlobal.userAge = accountInfoComponent.Age;
- if (GameGlobal.isVisitor)
- {
- //PlayerPrefs.SetFloat(GameConst.VISITOR_ID_KEY, GameGlobal.userId);
- }
- else
- {
- var passwordMD5 = password;
- //密码禁止明文传输
- if (!isMD5)
- {
- passwordMD5 = MD5Helper.stringMD5(password);
- }
- PlayerPrefs.SetString(GameConst.ACCOUNT_LAST_LOGIN_KEY, account);
- PlayerPrefs.SetString(GameConst.PASSWORD_LAST_LOGIN_KEY, passwordMD5);
- }
- GameController.CheckSpecialAccount(account);
- LocalCache.SetBool(GameConst.LAST_LOGIN_IS_VISITOR_KEY, GameGlobal.isVisitor);
- PlayerPrefs.Save();
- await OnLoginSuccess();
- }
- else
- {
- OnLoginFail(errorCode);
- }
- }
- private static async ETTask OnLoginSuccess()
- {
- await GetServerInfos();
- ServerInfosComponent serverInfosComponent = GameGlobal.zoneScene.GetComponent<ServerInfosComponent>();
- EventAgent.DispatchEvent(ConstMessage.SERVER_CHANGE, serverInfosComponent.CurrentServerId);
- await ReqNoticeInfo();
- ViewManager.Hide<ModalStatusView>();
- }
- private static async ETTask ReqNoticeInfo()
- {
- bool result = await LoginHelper.ReqGetLatestNotice();
- if (result)
- {
- NoticeInfo noticeInfo = NoticeDataManager.Instance.LastNoticeInfo;
- Debug.Log("noticeTime:" + noticeInfo.time + " currentTime:" + (TimeInfo.Instance.ServerNow() / 1000));
- int noticeTime = TimeUtil.GetDayTimeBySec(noticeInfo.time * 1000, GlobalCfgArray.globalCfg.refreshTime);
- int currentTime = TimeUtil.GetDayTimeBySec(TimeInfo.Instance.ServerNow(), GlobalCfgArray.globalCfg.refreshTime);
- Debug.Log("noticeTime:" + noticeTime + " currentTime:" + currentTime);
- if ((currentTime - noticeTime) / TimeUtil.SECOND_PER_DAY < 3)
- {
- ViewManager.Show<SystemNoticeView>();
- }
- }
- return;
- }
- private static void OnLoginFail(int errorCode)
- {
- ViewManager.Hide<ModalStatusView>();
- if (ErrorCodeController.Handler(errorCode))
- {
- ViewManager.Show<LoginInputView>();
- }
- }
- public static void Logout()
- {
- GameGlobal.zoneScene.GetComponent<SessionComponent>().AccountSession?.Dispose();
- GameGlobal.zoneScene.GetComponent<SessionComponent>().Session?.Dispose();
- }
- public static async ETTask Register(string account, string password, string name, string identityNum, string code)
- {
- ViewManager.Show<ModalStatusView>("注册中...");
- int errorCode = await LoginHelper.Register(GameGlobal.zoneScene, ET.ConstValue.LoginAddress, account, password, name, identityNum, code);
- if (errorCode == ErrorCode.ERR_Success)
- {
- Login(account, password).Coroutine();
- }
- else
- {
- ViewManager.Hide<ModalStatusView>();
- ErrorCodeController.Handler(errorCode);
- }
- }
- public static async ETTask GetServerInfos()
- {
- int errorCode = await LoginHelper.GetServerInfos(GameGlobal.zoneScene);
- if (errorCode != ErrorCode.ERR_Success)
- {
- ErrorCodeController.Handler(errorCode);
- await ETTask.Create();
- return;
- }
- var serverInfosComponent = GameGlobal.zoneScene.GetComponent<ServerInfosComponent>();
- if (serverInfosComponent.ServerInfoList.Count <= 0)
- {
- Alert.Show("服务器列表为空:\n请检查网络和服务器状态")
- .SetRightButton(true, "知道啦", (object data) =>
- {
- Application.Quit();
- });
- await ETTask.Create();
- return;
- }
- if (serverInfosComponent.CurrentServerId <= 0)
- {
- var serverInfo = serverInfosComponent.ServerInfoList[0];
- serverInfosComponent.CurrentServerId = int.Parse(serverInfo.Id.ToString());
- }
- }
- public static async ETTask GetRoles()
- {
- int errorCode = await LoginHelper.GetRoles(GameGlobal.zoneScene);
- if (errorCode != ErrorCode.ERR_Success)
- {
- ErrorCodeController.Handler(errorCode);
- await ETTask.Create();
- }
- var roleInfosComponent = GameGlobal.zoneScene.GetComponent<RoleInfosComponent>();
- if (roleInfosComponent.RoleInfos != null && roleInfosComponent.RoleInfos.Count > 0)
- {
- var roleInfo = roleInfosComponent.RoleInfos[0];
- roleInfosComponent.CurrentRoleId = roleInfo.Id;
- await ReqEnterGame();
- }
- else
- {
- GameGlobal.isFirstEntry = true;
- ViewManager.Hide<ModalStatusView>();
- GameController.ShowCreateRole();
- }
- }
- public static async ETTask ReqCreateRole(string roleName)
- {
- ViewManager.Show<ModalStatusView>("创建角色中...");
- int errorCode = await ET.LoginHelper.CreateRole(GameGlobal.zoneScene, roleName);
- if (errorCode != ErrorCode.ERR_Success)
- {
- ViewManager.Hide<ModalStatusView>();
- ErrorCodeController.Handler(errorCode);
- return;
- }
- var roleInfosComponent = GameGlobal.zoneScene.GetComponent<RoleInfosComponent>();
- if (roleInfosComponent.RoleInfos != null && roleInfosComponent.RoleInfos.Count > 0)
- {
- var roleInfo = roleInfosComponent.RoleInfos[0];
- roleInfosComponent.CurrentRoleId = roleInfo.Id;
- await ReqEnterGame();
- }
- ViewManager.Hide(ViewName.CREATE_ROLE_VIEW);
- }
- public static async ETTask ReqEnterGame()
- {
- LogServerHelperHttp.SendNodeLog((int)LogNode.StartEnterGame);
- int errorCode = await LoginHelper.GetRealmKey(GameGlobal.zoneScene);
- if (errorCode != ErrorCode.ERR_Success)
- {
- ErrorCodeController.Handler(errorCode);
- return;
- }
- errorCode = await LoginHelper.EnterGame(GameGlobal.zoneScene);
- if (errorCode != ErrorCode.ERR_Success)
- {
- ErrorCodeController.Handler(errorCode);
- return;
- }
- await GameController.PreEnterGameAsync();
- ViewManager.Hide<ModalStatusView>();
- LogServerHelperHttp.SendNodeLog((int)LogNode.OnEnterGame);
- }
- }
- }
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