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- using ET;
- namespace GFGGame
- {
- public class LogSProxy
- {
- public static void SendLog(string message)
- {
- Session session = GameGlobal.zoneScene.GetComponent<SessionComponent>().Session;
- if (session == null || session.IsDisposed)
- {
- return;
- }
- session.Send(new C2Log_AddLog() { Content = message});
- }
- }
- }
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