CreateRoleView.cs 1.4 KB

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  1. using FairyGUI;
  2. using UI.CreateRole;
  3. using System;
  4. namespace GFGGame
  5. {
  6. public class CreateRoleView : BaseWindow
  7. {
  8. private UI_CreateRoleUI _ui;
  9. public override void Dispose()
  10. {
  11. base.Dispose();
  12. }
  13. protected override void OnInit()
  14. {
  15. base.OnInit();
  16. packageName = UI_CreateRoleUI.PACKAGE_NAME;
  17. _ui = UI_CreateRoleUI.Create();
  18. this.viewCom = _ui.target;
  19. this.viewCom.Center();
  20. this.clickBlankToClose = false;
  21. this.modal = true;
  22. _ui.m_btnSure.onClick.Add(OnClickBtnSure);
  23. _ui.m_btnDice.onClick.Add(() => {
  24. RandomRoleName();
  25. });
  26. }
  27. protected override void OnShown()
  28. {
  29. base.OnShown();
  30. RandomRoleName();
  31. LogServerHelperHttp.SendNodeLog((int)LogNode.ShowCreateRole);
  32. }
  33. protected override void OnHide()
  34. {
  35. base.OnHide();
  36. }
  37. private void OnClickBtnSure()
  38. {
  39. if (_ui.m_inputName.text.Length > 0)
  40. {
  41. string roleName = _ui.m_inputName.text;
  42. LoginController.ReqCreateRole(roleName).Coroutine();
  43. }
  44. }
  45. private void RandomRoleName()
  46. {
  47. _ui.m_inputName.text = RoleDataManager.RandomRoleName();
  48. }
  49. }
  50. }