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- using UnityEngine;
- using FairyGUI;
- using UI.Login;
- using ET;
- namespace GFGGame
- {
- public class LoginView : BaseView
- {
- private UI_LoginUI _ui;
- private GameObject _scenePrefab;
- private GameObject _sceneObject;
- public override void Dispose()
- {
- _ui = null;
- if (_scenePrefab != null)
- {
- GameObject.Destroy(_scenePrefab);
- _scenePrefab = null;
- }
- base.Dispose();
- }
- protected override void Init()
- {
- base.Init();
- packageName = UI_LoginUI.PACKAGE_NAME;
- _ui = UI_LoginUI.Create();
- viewCom = _ui.target;
- isfullScreen = true;
- _scenePrefab = GFGAsset.Load<GameObject>(ResPathUtil.GetPrefabPath("SceneMain"));
- }
- protected override void OnInit()
- {
- base.OnInit();
- _ui.m_txtVersion.text = GameGlobal.version;
- _ui.m_btnNotice.onClick.Add(OnClickBtnNotice);
- _ui.m_btnStart.onClick.Add(OnClickBtnStart);
- _ui.m_btnLogout.onClick.Add(OnClickBtnLogout);
- _ui.m_imgLogo.visible = LauncherConfig.netType != LauncherConfig.EnumNetType.TEMP;
- EventAgent.AddEventListener(ConstMessage.SERVER_CHANGE, OnSeverChangeListener);
- _ui.m_btnChange.onClick.Add(OnBtnChangeClick);
- }
- protected override void OnShown()
- {
- base.OnShown();
- MusicManager.Instance.Play(ResPathUtil.GetMusicPath(ConstMusicName.DEFAULT));
- if (_sceneObject == null)
- {
- _sceneObject = GameObject.Instantiate(_scenePrefab);
- }
- SceneController.UpdateLoginScene(_sceneObject);
- if (!_ui.m_btnLogout.visible)
- {
- ViewManager.Show<LoginInputView>();
- }
- ServerInfosComponent serverInfosComponent = GameGlobal.zoneScene.GetComponent<ServerInfosComponent>();
- ServerInfo recentlyServerInfo = serverInfosComponent.recentlyServerInfo;
- UpdateServer(recentlyServerInfo);
- //尝试自动登录
- if (serverInfosComponent.ServerInfoList.Count <= 0)
- {
- OnClickBtnStart();
- }
- }
- protected override void OnHide()
- {
- if (_sceneObject != null)
- {
- GameObject.Destroy(_sceneObject);
- _sceneObject = null;
- }
- base.OnHide();
- }
- private void UpdateServer(ServerInfo info)
- {
- _ui.m_btnLogout.visible = GameController.CheckLoginCache(false);
- ServerInfosComponent serverInfosComponent = GameGlobal.zoneScene.GetComponent<ServerInfosComponent>();
- if (serverInfosComponent.ServerInfoList.Count == 0)
- {
- _ui.m_btnChange.visible = false;
- return;
- }
- _ui.m_btnChange.visible = serverInfosComponent.ServerInfoList.Count > 1;
- _ui.m_btnChange.title = string.Format("{0}区 {1}", NumberUtil.GetChiniseNumberText((int)info.Id), info.ServerName);
- LogServerHelperHttp.SendNodeLog((int)LogNode.ShowSelectServer);
- }
- private void OnSeverChangeListener(EventContext context)
- {
- ServerInfosComponent serverInfosComponent = GameGlobal.zoneScene.GetComponent<ServerInfosComponent>();
- UpdateServer(serverInfosComponent.ServerInfoList[serverInfosComponent.CurrentServerId]);
- }
- private void OnBtnChangeClick()
- {
- ViewManager.Show<ServerListView>();
- }
- private void OnClickBtnNotice()
- {
- if (NoticeDataManager.Instance.LastNoticeInfo.noticeId == 0)
- {
- PromptController.Instance.ShowFloatTextPrompt("暂无公告发布");
- return;
- }
- ViewManager.Show<SystemNoticeView>();
- }
- private async void OnClickBtnStart()
- {
- var serverInfosComponent = GameGlobal.zoneScene.GetComponent<ServerInfosComponent>();
- if (serverInfosComponent.ServerInfoList.Count <= 0)
- {
- if (!GameController.CheckLoginCache(true))
- {
- ViewManager.Show<LoginInputView>();
- }
- }
- else
- {
- await LoginController.GetRoles();
- }
- }
- private void OnClickBtnLogout()
- {
- GameController.QuitToLoginView(true);
- }
- }
- }
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