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- using LitJson;
- using UnityEngine;
- namespace GFGGame
- {
- public class LauncherConfig
- {
- public enum EnumNetType { DEV, LOCAL, TEMP }
- public static EnumNetType netType = EnumNetType.LOCAL;
- public static string cfgName;
- public const int HTTP_GET_TIME_OUT = 3;
- public const int HTTP_POST_TIME_OUT = 15;
- public static string SOUND_KEY = "sound";
- public static string MUSIC_KEY = "music";
- public const string SQL_FILE_NAME = "excelConfig.sqlite.bytes";
- public static string CDN_ROOT;
- public static string loginApiUrl;
- public static string gameApiUrl;
- //平台id
- public static string cfgUrl = "http://39.99.144.134/res/platform/{cfgName}.json";
- public static int platformId = 1;
- public static string logKey = "1";
- public static string logApiUrl = "http://10.108.64.127:10004/report";
- //public static string CDN_ROOT = "http://10.108.64.58/";
- public static bool ILRuntimeMode;
- public static void Init()
- {
- Debug.Log($"identifier: {Application.identifier}");
- #if PT_DEV
- //外网dev版本
- netType = EnumNetType.DEV;
- cfgName = "cfg_dev";
- #elif PT_TEMP
- netType = EnumNetType.TEMP;
- cfgName = "cfg_temp";
- VEngine.Utility.buildPath = "Bundles_temp";
- #else
- netType = EnumNetType.LOCAL;
- cfgName = "cfg_local";
- #endif
- //Debug.Log($"loginApiUrl {loginApiUrl} netType {netType}");
- }
- /// <summary>
- /// 获取启动器配置
- /// </summary>
- public static void GetLauncherCfg()
- {
- var url = cfgUrl.Replace("{cfgName}", cfgName);
- HttpTool.Instance.Get(url, (string data) => {
- ResultHandler(data);
- });
- }
- private static void ResultHandler(string data)
- {
- var result = JsonMapper.ToObject<Result>(data);
- CDN_ROOT = result.cdnRoot;
- loginApiUrl = result.loginApiUrl;
- //logApiUrl = result.logApiUrl;
- logKey = result.logKey;
- Debug.Log($"ptcfg \n{data}");
- LauncherView.Instance.SetDesc("获取版本信息...");
- VersionController.Instance.Init();
- }
- private struct Result
- {
- public string cdnRoot;
- public string loginApiUrl;
- public string logApiUrl;
- public string logKey;
- }
- }
- }
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