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- using System.Collections;
- using UnityEngine;
- namespace GFGGame
- {
- public class LogServerHelperHttp
- {
- /// <summary>
- /// 发送节点日志
- /// </summary>
- /// <param name="node"></param>
- public static void SendNodeLog(int node, int serverId = 1)
- {
- //var zoneScene = GameGlobal.zoneScene;
- //var logData = new EventTrackFlow2();
- //logData.iEventId = GenerateIDUtil.GenerateId();
- //logData.dtEventTime = DateTimeUtil.GetNowTime(DateTimeUtil.FormatE);
- //logData.iOperatorId = LauncherConfig.platformId;
- //logData.iServerId = zoneScene.GetComponent<ServerInfosComponent>().CurrentServerId;
- //logData.sAccount = SystemInfo.deviceUniqueIdentifier;
- //logData.iEvent = (int)node;
- //var logStr = zoneScene.GetComponent<LogSplicingComponent>().LogObjectToStr(logData);
- //LogSProxy.SendLog(logStr);
- var body = $"{LauncherConfig.logKey}|{LauncherConfig.platformId}|{SystemInfo.deviceUniqueIdentifier}|{node}|{serverId}";
- HttpTool.Instance.Post(LauncherConfig.logApiUrl, body);
- }
- }
- }
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