LogServerHelperHttp.cs 1.2 KB

12345678910111213141516171819202122232425262728
  1. using System.Collections;
  2. using UnityEngine;
  3. namespace GFGGame
  4. {
  5. public class LogServerHelperHttp
  6. {
  7. /// <summary>
  8. /// 发送节点日志
  9. /// </summary>
  10. /// <param name="node"></param>
  11. public static void SendNodeLog(int node, int serverId = 1)
  12. {
  13. //var zoneScene = GameGlobal.zoneScene;
  14. //var logData = new EventTrackFlow2();
  15. //logData.iEventId = GenerateIDUtil.GenerateId();
  16. //logData.dtEventTime = DateTimeUtil.GetNowTime(DateTimeUtil.FormatE);
  17. //logData.iOperatorId = LauncherConfig.platformId;
  18. //logData.iServerId = zoneScene.GetComponent<ServerInfosComponent>().CurrentServerId;
  19. //logData.sAccount = SystemInfo.deviceUniqueIdentifier;
  20. //logData.iEvent = (int)node;
  21. //var logStr = zoneScene.GetComponent<LogSplicingComponent>().LogObjectToStr(logData);
  22. //LogSProxy.SendLog(logStr);
  23. var body = $"{LauncherConfig.logKey}|{LauncherConfig.platformId}|{SystemInfo.deviceUniqueIdentifier}|{node}|{serverId}";
  24. HttpTool.Instance.Post(LauncherConfig.logApiUrl, body);
  25. }
  26. }
  27. }