TaskDataManager.cs 7.9 KB

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  1. using System.Collections.Generic;
  2. using System.Linq;
  3. using ET;
  4. namespace GFGGame
  5. {
  6. public class TaskInfo
  7. {
  8. public int ID;
  9. public int State; //任务奖励状态 由ConstBonusStatus定义
  10. public long Progress; //进度
  11. }
  12. public class TaskDataManager : SingletonBase<TaskDataManager>
  13. {
  14. //解锁的任务列表
  15. public Dictionary<int, TaskInfo> TaskInfosDic = new Dictionary<int, TaskInfo>();
  16. //已解锁的任务类型对应的任务id列表
  17. public Dictionary<int, List<int>> TaskType2TaskIdListDic = new Dictionary<int, List<int>>();
  18. //获取某个类型任务数据
  19. public Dictionary<int, TaskInfo> GetTaskInfos(int taskType)
  20. {
  21. return TaskType2TaskIdListDic.TryGetValue(taskType, out var taskIds)
  22. ? taskIds.ToDictionary(taskId => taskId, taskId => TaskInfosDic[taskId])
  23. : new Dictionary<int, TaskInfo>();
  24. }
  25. public void UpdateTaskInfo(int taskId, TaskInfo info, bool isNotice = true)
  26. {
  27. //获取任务配置
  28. var cfg = TaskCfgArray.Instance.GetCfg(taskId);
  29. if (cfg == null)
  30. {
  31. Log.Error($"出现了没有配置的任务id{taskId}");
  32. return;
  33. }
  34. TaskInfosDic.TryGetValue(taskId, out var taskInfo);
  35. if (taskInfo == null)
  36. {
  37. TaskInfosDic.Add(taskId, info);
  38. TaskType2TaskIdListDic.TryGetValue(cfg.taskType, out var taskIds);
  39. if (taskIds == null)
  40. {
  41. taskIds = new List<int>();
  42. TaskType2TaskIdListDic.Add(cfg.taskType, taskIds);
  43. }
  44. taskIds.Add(taskId);
  45. }
  46. else
  47. {
  48. TaskInfosDic[taskId] = info;
  49. }
  50. if (isNotice)
  51. {
  52. EventAgent.DispatchEvent(ConstMessage.NOTICE_TASK_STATE_CHANGE, taskId);
  53. EventAgent.DispatchEvent(ConstMessage.RED_CHANGE);
  54. }
  55. }
  56. //RemoveTaskInfo
  57. public void RemoveTaskInfo(int taskId)
  58. {
  59. TaskInfosDic.Remove(taskId);
  60. //获取任务配置
  61. var cfg = TaskCfgArray.Instance.GetCfg(taskId);
  62. if (cfg == null)
  63. {
  64. Log.Error($"出现了没有配置的任务id{taskId}");
  65. return;
  66. }
  67. var taskType = cfg.taskType;
  68. TaskType2TaskIdListDic.TryGetValue(taskType, out var taskIds);
  69. if (taskIds == null) return;
  70. taskIds.Remove(taskId);
  71. if (taskIds.Count == 0) TaskType2TaskIdListDic.Remove(taskType);
  72. }
  73. public void UpdateTaskState(int taskId, int state)
  74. {
  75. TaskInfosDic.TryGetValue(taskId, out var taskInfo);
  76. if (taskInfo == null)
  77. {
  78. Log.Error($"出现了不存在的任务id{taskId}");
  79. return;
  80. }
  81. taskInfo.State = state;
  82. EventAgent.DispatchEvent(ConstMessage.NOTICE_TASK_STATE_CHANGE, taskId);
  83. EventAgent.DispatchEvent(ConstMessage.RED_CHANGE);
  84. }
  85. /// <summary>
  86. /// 获取任务列表
  87. /// </summary>
  88. /// <returns></returns>
  89. public List<TaskCfg> GetTaskCfgs(int taskType)
  90. {
  91. var cfgs = new List<TaskCfg>();
  92. TaskType2TaskIdListDic.TryGetValue(taskType, out var taskIds);
  93. if (taskIds == null) return cfgs;
  94. cfgs.AddRange(taskIds.Select(taskId => TaskCfgArray.Instance.GetCfg(taskId)));
  95. cfgs.Sort((a, b) =>
  96. {
  97. var stateA = TaskInfosDic[a.id].State == 1 ? 1 : -1;
  98. var stateB = TaskInfosDic[b.id].State == 1 ? 1 : -1;
  99. if (stateA > stateB) return -1;
  100. return stateB > stateA ? 1 : TaskInfosDic[a.id].State.CompareTo(TaskInfosDic[b.id].State);
  101. });
  102. return cfgs;
  103. }
  104. /// <summary>
  105. /// 获取任务列表
  106. /// </summary>
  107. /// <returns></returns>
  108. public List<TaskCfg> GetTaskCfgs(int[] taskIds)
  109. {
  110. var cfgs = new List<TaskCfg>();
  111. if (taskIds == null) return cfgs;
  112. cfgs.AddRange(taskIds.Select(taskId => TaskCfgArray.Instance.GetCfg(taskId)));
  113. cfgs.Sort((a, b) =>
  114. {
  115. var stateA = TaskInfosDic[a.id].State == 1 ? 1 : -1;
  116. var stateB = TaskInfosDic[b.id].State == 1 ? 1 : -1;
  117. if (stateA > stateB) return -1;
  118. return stateB > stateA ? 1 : TaskInfosDic[a.id].State.CompareTo(TaskInfosDic[b.id].State);
  119. });
  120. return cfgs;
  121. }
  122. /// <summary>
  123. /// 根据任务id获取任务状态
  124. /// </summary>0未完成,1可领取,2已领取
  125. /// <param name="taskId"></param>
  126. /// <returns></returns>
  127. public int GetTaskStateById(int taskId)
  128. {
  129. return !TaskInfosDic.ContainsKey(taskId) ? 0 : TaskInfosDic[taskId].State;
  130. }
  131. /// <summary>
  132. /// 根据任务id获取任务进度
  133. /// </summary>
  134. /// <param name="taskId"></param>
  135. /// <returns></returns>
  136. public long GetTaskProgressById(int taskId)
  137. {
  138. return !TaskInfosDic.ContainsKey(taskId) ? 0 : TaskInfosDic[taskId].Progress;
  139. }
  140. public string GetTaskDesc(int taskId)
  141. {
  142. var taskCfg = TaskCfgArray.Instance.GetCfg(taskId);
  143. var activeRewardCfg = TaskTypeCfgArray.Instance.GetCfg(taskCfg.type);
  144. switch ((ConstTaskType)activeRewardCfg.id)
  145. {
  146. case ConstTaskType.CompleteInstanceZones:
  147. var name = EctypeCfgArray.Instance.GetCfgsBytype(taskCfg.paramsArr[0])[0].typeName;
  148. if (taskCfg.paramsArr.Length > 1)
  149. {
  150. name = EctypeCfgArray.Instance
  151. .GetCfgBytypeAndsubType(taskCfg.paramsArr[0], taskCfg.paramsArr[1]).subName;
  152. }
  153. return string.Format(activeRewardCfg.desc, taskCfg.GetTargetCount(), name);
  154. case ConstTaskType.UseItem:
  155. var cfg = ItemCfgArray.Instance.GetCfg(taskCfg.paramsArr[0]);
  156. return string.Format(activeRewardCfg.desc, taskCfg.GetTargetCount(), cfg.name);
  157. case ConstTaskType.Suitsynthesis:
  158. var suitCfg = SuitCfgArray.Instance.GetCfg(taskCfg.paramsArr[0]);
  159. return string.Format(activeRewardCfg.desc, taskCfg.GetTargetCount(), suitCfg.name);
  160. case ConstTaskType.UpgradeCardLvl:
  161. case ConstTaskType.UpgradeCardStar:
  162. return string.Format(activeRewardCfg.desc, taskCfg.paramsArr[0], taskCfg.paramsArr[1]);
  163. case ConstTaskType.FinishStory:
  164. case ConstTaskType.FinishInstanceZones:
  165. {
  166. return string.Format(activeRewardCfg.desc, taskCfg.paramsArr[0]);
  167. }
  168. default: return string.Format(activeRewardCfg.desc, taskCfg.GetTargetCount());
  169. }
  170. }
  171. public bool CheckTaskRewardCanGet(int taskType)
  172. {
  173. var taskInfos = TaskDataManager.Instance.GetTaskInfos(taskType);
  174. if (taskInfos.Select(taskInfo => taskInfo.Value).Any(info => info.State == ConstBonusStatus.CAN_GET))
  175. {
  176. return true;
  177. }
  178. return false;
  179. }
  180. public void Clear()
  181. {
  182. TaskInfosDic.Clear();
  183. TaskType2TaskIdListDic.Clear();
  184. }
  185. public int[][] GetReward(TaskCfg taskCfg)
  186. {
  187. var activityId = taskCfg.activityId;
  188. if (activityId == 0) return taskCfg.rewardsArr;
  189. return !ActivityGlobalDataManager.Instance.IsActivityOpen(activityId)
  190. ? taskCfg.rewardsArr
  191. : taskCfg.activityRewardsArr;
  192. }
  193. }
  194. }