ItemApproachScanner.cs 19 KB

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  1. using System.Collections.Generic;
  2. using UnityEngine;
  3. using GFGGame;
  4. using System;
  5. namespace GFGEditor
  6. {
  7. /// <summary>
  8. /// 物品扫描器:
  9. /// 1.扫描获取途径,并填入物品表的获取途径字段
  10. /// 2.扫描套装部件个数
  11. /// </summary>
  12. public class ItemApproachScanner
  13. {
  14. private delegate string GetApproachCall(int itemId);
  15. public static void startScan()
  16. {
  17. ItemCfg[] dataArray = ItemCfgArray.Instance.dataArray;
  18. GetApproachCall[] actions = new GetApproachCall[] { GetClothingShopApproach, GetStoryLevelApproach, GetClothingSyntheticApproach, GetSuitGuideApproach, GetSuitSyntheticApproach, GetClothingDecomposeApproach, CheckGiftBagApproach, CheckShopExchangeApproach, CheckClothingFosterApproach, CheckDailyTaskApproach, GetZhaiXingApproach, GetLeaguePrayApproach, GetLeagueAnswerApproach };
  19. Dictionary<SuitCfg, List<int>> suitDic = new Dictionary<SuitCfg, List<int>>();
  20. int suitPartTotalCount = 0;
  21. foreach (ItemCfg cfg in dataArray)
  22. {
  23. HandleSuitTable(cfg, suitDic);
  24. HandleItemApproch(cfg, actions);
  25. }
  26. var globalCfg = GlobalCfgArray.globalCfg;
  27. SQLiteHelper.Instance.OpenConnection();
  28. try
  29. {
  30. //物品
  31. foreach (ItemCfg cfg in dataArray)
  32. {
  33. var names = new string[] { nameof(cfg.subType), nameof(cfg.itemType), nameof(cfg.approach) };
  34. var values = new string[] { "" + cfg.subType, "" + cfg.itemType, "" + cfg.approach };
  35. SQLiteHelper.Instance.UpdateValues(nameof(ItemCfgArray), names, values, nameof(cfg.id), cfg.id.ToString());
  36. }
  37. //套装
  38. foreach (var a in suitDic)
  39. {
  40. suitPartTotalCount += a.Value.Count;
  41. var names = new string[] { nameof(a.Key.partsArr).Replace("Arr", "") };
  42. var values = new string[] { string.Join(";", a.Value) };
  43. SQLiteHelper.Instance.UpdateValues(nameof(SuitCfgArray), names, values, nameof(a.Key.id), a.Key.id.ToString());
  44. }
  45. globalCfg.suitPartTotalCount = suitPartTotalCount;
  46. UpdateGlobalCfg(globalCfg);
  47. }
  48. catch (Exception e)
  49. {
  50. ET.Log.Error(e.ToString());
  51. }
  52. finally
  53. {
  54. SQLiteHelper.Instance.CloseConnection();
  55. }
  56. }
  57. private static void UpdateGlobalCfg(GlobalCfg globalCfg)
  58. {
  59. var names = new string[] { nameof(globalCfg.suitPartTotalCount) };
  60. var values = new string[] { globalCfg.suitPartTotalCount.ToString() };
  61. SQLiteHelper.Instance.UpdateValues(nameof(GlobalCfgArray), names, values, nameof(globalCfg.id), globalCfg.id.ToString());
  62. }
  63. private static void HandleSuitTable(ItemCfg itemCfg, Dictionary<SuitCfg, List<int>> suitDic)
  64. {
  65. if (itemCfg.suitId <= 0)
  66. {
  67. return;
  68. }
  69. var suitCfg = SuitCfgArray.Instance.GetCfg(itemCfg.suitId);
  70. if (suitCfg == null)
  71. {
  72. return;
  73. }
  74. suitDic.TryGetValue(suitCfg, out var partsList);
  75. if (partsList == null)
  76. {
  77. partsList = new List<int>();
  78. suitDic[suitCfg] = partsList;
  79. }
  80. partsList.Add(itemCfg.id);
  81. }
  82. private static void HandleItemApproch(ItemCfg cfg, GetApproachCall[] actions)
  83. {
  84. List<string> approachs = new List<string>();
  85. foreach (GetApproachCall action in actions)
  86. {
  87. string tempApproach = action(cfg.id);
  88. if (tempApproach != null)
  89. {
  90. approachs.Add(tempApproach);
  91. }
  92. }
  93. if (approachs.Count > 0)
  94. {
  95. string approach = string.Join(";", approachs);
  96. cfg.approach = approach;
  97. if (approachs.Count > 5)
  98. {
  99. Debug.LogFormat("物品{0}的获取途径为 {1}", cfg.name, approach);
  100. }
  101. }
  102. else
  103. {
  104. if (cfg.id < 1000000 || cfg.id >= 2000000)
  105. {
  106. if ((!cfg.name.Contains("原始") && !cfg.name.Contains("默认")) || cfg.id >= 1000000)
  107. {
  108. //Debug.LogErrorFormat("物品 {0} {1} 没有获取途径", cfg.id, cfg.name);
  109. }
  110. }
  111. }
  112. }
  113. /// <summary>
  114. /// 尝试获取服装店产出途径
  115. /// </summary>
  116. /// <param name="itemId"></param>
  117. /// <returns></returns>
  118. private static string GetClothingShopApproach(int itemId)
  119. {
  120. List<ShopCfg> dataArray = ShopCfgArray.Instance.GetCfgsBymenu1Andmenu2(ConstStoreTabId.FU_ZHUANG_DIAN, ConstStoreSubId.FU_ZHUANG_DIAN);
  121. foreach (ShopCfg cfg in dataArray)
  122. {
  123. if (cfg.itemId == itemId)
  124. {
  125. return "FU_ZHUANG_DIAN=" + ConstStoreId.CLOTHING_STORE_ID; ;
  126. }
  127. }
  128. List<ShopCfg> shopCfgGallerys = ShopCfgArray.Instance.GetCfgsBymenu1Andmenu2(ConstStoreTabId.STORE_EXCHANGE, ConstStoreSubId.STORE_EXCHANGE_GALLERY);
  129. foreach (ShopCfg cfg in shopCfgGallerys)
  130. {
  131. if (cfg.itemId == itemId)
  132. {
  133. return "FU_ZHUANG_DIAN=" + ConstStoreId.GALLERY_STORE_ID;
  134. }
  135. }
  136. return null;
  137. }
  138. /// <summary>
  139. /// 尝试获取服装分解产出途径
  140. /// </summary>
  141. /// <param name="itemId"></param>
  142. /// <returns></returns>
  143. private static string GetClothingDecomposeApproach(int itemId)
  144. {
  145. DecomposeCfgArray manager = DecomposeCfgArray.Instance;
  146. DecomposeCfg[] dataArray = manager.dataArray;
  147. foreach (DecomposeCfg cfg in dataArray)
  148. {
  149. for (int i = 0; i < cfg.itemsArr.Length; i++)
  150. {
  151. if (cfg.itemsArr[i][0] == itemId)
  152. {
  153. return "FU_ZHUANG_DECOMPOSE";
  154. }
  155. }
  156. }
  157. return null;
  158. }
  159. /// <summary>
  160. /// 尝试获取摘星(抽奖)产出途径
  161. /// </summary>
  162. /// <param name="itemId"></param>
  163. /// <returns></returns>
  164. private static string GetZhaiXingApproach(int itemId)
  165. {
  166. LuckyBoxCfgArray manager = LuckyBoxCfgArray.Instance;
  167. LuckyBoxCfg[] dataArray = manager.dataArray;
  168. if (itemId == 10090)
  169. {
  170. Debug.Log("");
  171. }
  172. foreach (LuckyBoxCfg cfg in dataArray)
  173. {
  174. for (int i = 0; i < cfg.bonusArr.Length; i++)
  175. {
  176. if (itemId == cfg.bonusArr[i][0])
  177. {
  178. return "ZHAI_XING";
  179. }
  180. }
  181. int dropId = cfg.dropId;
  182. if (itemId == 10014)
  183. {
  184. if (dropId == 11000008)
  185. {
  186. ET.Log.Debug("");
  187. }
  188. ET.Log.Debug("");
  189. }
  190. int[] _dropIds = { dropId };
  191. bool approach = CheckItemInDropOut(itemId, _dropIds);
  192. if (approach)
  193. {
  194. return "ZHAI_XING";
  195. }
  196. // }
  197. }
  198. return null;
  199. }
  200. /// <summary>
  201. /// 尝试获取剧情关卡产出途径
  202. /// </summary>
  203. /// <param name="itemId"></param>
  204. /// <returns></returns>
  205. private static string GetStoryLevelApproach(int itemId)
  206. {
  207. List<string> approachs = new List<string>();
  208. StoryLevelCfgArray manager = StoryLevelCfgArray.Instance;
  209. StoryLevelCfg[] dataArray = manager.dataArray;
  210. foreach (StoryLevelCfg cfg in dataArray)
  211. {
  212. if (itemId == 3000041)
  213. {
  214. ET.Log.Debug("");
  215. }
  216. if (itemId == 3002001)
  217. {
  218. }
  219. bool result = CheckItemInBonus(itemId, cfg);
  220. if (result)
  221. {
  222. string approach = "JU_QING_GUAN_QIA=" + cfg.id;
  223. approachs.Add(approach);
  224. }
  225. }
  226. if (approachs.Count > 0)
  227. {
  228. return string.Join(";", approachs);
  229. }
  230. return null;
  231. }
  232. /// <summary>
  233. /// 尝试获取服装合成产出途径
  234. /// </summary>
  235. /// <param name="itemId"></param>
  236. /// <returns></returns>
  237. private static string GetClothingSyntheticApproach(int itemId)
  238. {
  239. var itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
  240. if (itemCfg == null)
  241. {
  242. return null;
  243. }
  244. if (itemCfg.suitId <= 0)
  245. {
  246. return null;
  247. }
  248. var suitCfg = SuitCfgArray.Instance.GetCfg(itemCfg.suitId);
  249. if (suitCfg == null)
  250. {
  251. return null;
  252. }
  253. if (suitCfg.syntheticType <= 0)
  254. {
  255. return null;
  256. }
  257. return "FU_ZHUANG_HE_CHENG=" + suitCfg.id;
  258. }
  259. private static string GetSuitGuideApproach(int itemId)
  260. {
  261. SuitCfgArray manager = SuitCfgArray.Instance;
  262. SuitCfg[] dataArray = manager.dataArray;
  263. foreach (SuitCfg cfg in dataArray)
  264. {
  265. bool result = CheckItemInBonus(itemId, cfg.guideBoxBonusArr);
  266. if (result)
  267. {
  268. return "TAO_ZHUANG_TU_JIAN";
  269. }
  270. }
  271. return null;
  272. }
  273. private static string GetSuitSyntheticApproach(int itemId)
  274. {
  275. var itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
  276. if (itemCfg == null)
  277. {
  278. return null;
  279. }
  280. if (itemCfg.suitId <= 0)
  281. {
  282. return null;
  283. }
  284. var suitCfg = SuitCfgArray.Instance.GetCfg(itemCfg.suitId);
  285. if (suitCfg == null)
  286. {
  287. return null;
  288. }
  289. if (suitCfg.syntheticType <= 0)
  290. {
  291. return null;
  292. }
  293. bool result = CheckItemInBonus(itemId, suitCfg.syntheticBoxBonusArr);
  294. if (result)
  295. {
  296. return "TAO_ZHUANG_HE_CHENG";
  297. }
  298. return null;
  299. }
  300. private static bool CheckItemInBonus(int itemId, StoryLevelCfg cfg)
  301. {
  302. if (cfg.fightID.Length > 0)
  303. {
  304. StoryFightCfgArray manager = StoryFightCfgArray.Instance;
  305. StoryFightCfg storyFightCfg = manager.GetCfg(cfg.fightID);
  306. List<int[]> a = new List<int[]>();
  307. // a.AddRange(cfg.bonusOnceArr);
  308. a.AddRange(storyFightCfg.bonusBaseArr);
  309. int[][] bonus = a.ToArray();
  310. bool result = CheckItemInBonus(itemId, bonus);
  311. if (storyFightCfg.id == "501")
  312. {
  313. ET.Log.Debug("");
  314. }
  315. if (result)
  316. {
  317. return true;
  318. }
  319. result = CheckItemInDropOut(itemId, storyFightCfg.bonusRandomArr);
  320. return result;
  321. }
  322. return false;
  323. }
  324. private static bool CheckItemInBonus(int itemId, int[][] bosnu)
  325. {
  326. List<ItemData> aList = ItemUtil.CreateItemDataList(bosnu);
  327. foreach (ItemData itemData in aList)
  328. {
  329. if (itemId == itemData.id)
  330. {
  331. return true;
  332. }
  333. }
  334. return false;
  335. }
  336. /// <summary>
  337. /// 检测掉落表是否产出该物品
  338. /// </summary>
  339. /// <param name="itemId"></param>
  340. /// <param name="dropIds"></param>
  341. /// <returns></returns>
  342. private static bool CheckItemInDropOut(int itemId, int[] dropIds)
  343. {
  344. List<ItemData> result = new List<ItemData>();
  345. foreach (int dropId in dropIds)
  346. {
  347. DropOutCfgArray manager = DropOutCfgArray.Instance;
  348. List<DropOutCfg> aList = manager.GetCfgsByid(dropId);
  349. foreach (DropOutCfg dropOutCfg in aList)
  350. {
  351. if (manager.GetCfgsByid(dropOutCfg.item).Count > 0)
  352. {
  353. int[] _dropIds = { dropOutCfg.item };
  354. if (CheckItemInDropOut(itemId, _dropIds))
  355. {
  356. return true;
  357. }
  358. }
  359. else
  360. {
  361. if (itemId == dropOutCfg.item)
  362. {
  363. return true;
  364. }
  365. }
  366. }
  367. }
  368. return false;
  369. }
  370. /// <summary>
  371. /// 检测商城-礼包是否产出该物品
  372. /// </summary>
  373. /// <param name="itemId"></param>
  374. /// <returns></returns>
  375. private static string CheckGiftBagApproach(int itemId)
  376. {
  377. // GiftBagCfgArray manager = GiftBagCfgArray.Instance;
  378. // GiftBagCfg[] dataArray = manager.dataArray;
  379. // for (int i = 0; i < dataArray.Length; i++)
  380. // {
  381. // for (int j = 0; j < dataArray[i].itemsArr.Length; j++)
  382. // {
  383. // if (dataArray[i].itemsArr[j][0] == itemId)
  384. // {
  385. // return ConstFunctionId.SHOP_GIFT_BAG + "=1";
  386. // }
  387. // }
  388. // }
  389. return null;
  390. }
  391. /// <summary>
  392. /// 检测商城-道具兑换是否产出该物品
  393. /// </summary>
  394. /// <param name="itemId"></param>
  395. /// <returns></returns>
  396. private static string CheckShopExchangeApproach(int itemId)
  397. {
  398. // ShopExchangeCfgArray manager = ShopExchangeCfgArray.Instance;
  399. // ShopExchangeCfg[] dataArray = manager.dataArray;
  400. // for (int i = 0; i < dataArray.Length; i++)
  401. // {
  402. // if (dataArray[i].itemId == itemId)
  403. // {
  404. // return ConstFunctionId.SHOP_EXCHANGE + "=2";
  405. // }
  406. // }
  407. return null;
  408. }
  409. /// <summary>
  410. /// 检测服装升级是否产出该物品
  411. /// </summary>
  412. /// <param name="itemId"></param>
  413. /// <returns></returns>
  414. private static string CheckClothingFosterApproach(int itemId)
  415. {
  416. //培养
  417. SuitFosterCfgArray manager = SuitFosterCfgArray.Instance;
  418. SuitFosterCfg[] dataArray = manager.dataArray;
  419. for (int i = 0; i < dataArray.Length; i++)
  420. {
  421. for (int j = 0; j < dataArray[i].rewardsArr.Length; j++)
  422. {
  423. if (dataArray[i].rewardsArr[j][0] == itemId)
  424. {
  425. return ConstFunctionId.SUIT_FOSTER;
  426. }
  427. }
  428. }
  429. //换新
  430. SuitFosterListCfgArray manager1 = SuitFosterListCfgArray.Instance;
  431. SuitFosterListCfg[] dataArray1 = manager1.dataArray;
  432. for (int i = 0; i < dataArray1.Length; i++)
  433. {
  434. for (int j = 0; j < dataArray1[i].renewRewardsArr.Length; j++)
  435. {
  436. if (dataArray1[i].renewRewardsArr[j][0] == itemId)
  437. {
  438. return ConstFunctionId.SUIT_FOSTER;
  439. }
  440. }
  441. }
  442. return null;
  443. }
  444. /// <summary>
  445. /// 检测每日任务是否产出该物品
  446. /// </summary>
  447. /// <param name="itemId"></param>
  448. /// <returns></returns>
  449. private static string CheckDailyTaskApproach(int itemId)
  450. {
  451. DailyActiveRewardCfgArray manager = DailyActiveRewardCfgArray.Instance;
  452. DailyActiveRewardCfg[] dataArray = manager.dataArray;
  453. for (int i = 0; i < dataArray.Length; i++)
  454. {
  455. for (int j = 0; j < dataArray[i].rewardsArr.Length; j++)
  456. {
  457. if (dataArray[i].rewardsArr[j][0] == itemId)
  458. {
  459. return ConstFunctionId.DAILY_TASK;
  460. }
  461. }
  462. }
  463. return null;
  464. }
  465. private static string GetLeaguePrayApproach(int itemId)
  466. {
  467. LeaguePrayCfg[] prayCfgs = LeaguePrayCfgArray.Instance.dataArray;
  468. for (int i = 0; i < prayCfgs.Length; i++)
  469. {
  470. for (int j = 0; j < prayCfgs[i].bonusArr.Length; j++)
  471. {
  472. if (prayCfgs[i].bonusArr[j][0] == itemId)
  473. {
  474. return ConstFunctionId.LEAGUE_PRAY;
  475. }
  476. }
  477. for (int j = 0; j < prayCfgs[i].bonusOnceArr.Length; j++)
  478. {
  479. if (prayCfgs[i].bonusOnceArr[j][0] == itemId)
  480. {
  481. return ConstFunctionId.LEAGUE_PRAY;
  482. }
  483. }
  484. }
  485. return null;
  486. }
  487. private static string GetLeagueAnswerApproach(int itemId)
  488. {
  489. LeagueQuestionCfg[] questionCfgs = LeagueQuestionCfgArray.Instance.dataArray;
  490. for (int i = 0; i < questionCfgs.Length; i++)
  491. {
  492. for (int j = 0; j < questionCfgs[i].bonusArr.Length; j++)
  493. {
  494. if (questionCfgs[i].bonusArr[j][0] == itemId)
  495. {
  496. return ConstFunctionId.LEAGUE_ANSWER;
  497. }
  498. }
  499. }
  500. LeagueQuestionBonusCfg[] questionBonusCfgs = LeagueQuestionBonusCfgArray.Instance.dataArray;
  501. for (int i = 0; i < questionBonusCfgs.Length; i++)
  502. {
  503. for (int j = 0; j < questionBonusCfgs[i].bonusArr.Length; j++)
  504. {
  505. if (questionBonusCfgs[i].bonusArr[j][0] == itemId)
  506. {
  507. return ConstFunctionId.LEAGUE_ANSWER;
  508. }
  509. }
  510. }
  511. return null;
  512. }
  513. }
  514. }