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- using System;
- using System.Collections.Generic;
- using ET;
- using FairyGUI;
- using UI.Store;
- namespace GFGGame
- {
- public class ShopViewManager : SingletonBase<ShopViewManager>
- {
- public void BuyItem(int itemId, int itemCount, int shopType, ShopCfg shopCfg)
- {
- BuyItemConteoller.Show(itemId, itemCount, ConstBuyType.TYPE_SHOP, shopType, () =>
- {
- LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.FU_ZHUANG_DIAN, 2);
- GetSuitItemController.TryShow(0);
- }, true, false, GameConst.MAX_COUNT_TO_BUY_ITEMS);
- }
- public void UpdateVipProgressCom(GObject obj)
- {
- UI_ComVipLv com = UI_ComVipLv.Proxy(obj);
- com.m_txtLv.text = RoleDataManager.vipLv.ToString();
- VipCfg vipCfg = VipCfgArray.Instance.GetCfg(RoleDataManager.vipLv);
- com.m_proExp.target.max = vipCfg.num;
- com.m_proExp.target.value = RoleDataManager.vipExp;
- UI_ComVipLv.ProxyEnd();
- }
- }
- }
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