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							- using System;
 
- using System.Collections.Generic;
 
- using System.Linq;
 
- using System.Text;
 
- using GFGGame;
 
- namespace GFGEditor
 
- {
 
-     public class InstanceZonesScanner
 
-     {
 
-         //计算每个副本的关卡数
 
-         private static Dictionary<int, int> levelCountDIc = new Dictionary<int, int>();
 
-         public static void StartScan()
 
-         {
 
-             levelCountDIc.Clear();
 
-             var dataArray = StoryLevelCfgArray.Instance.dataArray;
 
-             SQLiteHelper.Instance.OpenConnection();
 
-             try
 
-             {
 
-                 foreach (var cfg in dataArray)
 
-                 {
 
-                     var key = CalculateHelper.GenerateInstanceZonesLevelStateKey(cfg.type, cfg.subType, cfg.chapterId);
 
-                     levelCountDIc.TryGetValue(key, out var count);
 
-                     count++;
 
-                     levelCountDIc[key] = count;
 
-                     var names = new string[] { nameof(cfg.order) };
 
-                     var values = new string[] { "" + count };
 
-                     SQLiteHelper.Instance.UpdateValues(nameof(StoryLevelCfgArray), names, values, nameof(cfg.id), cfg.id.ToString());
 
-                 }
 
-             }
 
-             catch (Exception e)
 
-             {
 
-                 ET.Log.Error(e.ToString());
 
-             }
 
-             finally
 
-             {
 
-                 SQLiteHelper.Instance.CloseConnection();
 
-             }
 
-             //写入
 
-             WriteStoryChapter();
 
-             WriteStudioChapter();
 
-         }
 
-         public static void WriteStoryChapter()
 
-         {
 
-             //写入
 
-             var dataArray = StoryChapterCfgArray.Instance.dataArray;
 
-             SQLiteHelper.Instance.OpenConnection();
 
-             try
 
-             {
 
-                 foreach (var cfg in dataArray)
 
-                 {
 
-                     var key = CalculateHelper.GenerateInstanceZonesLevelStateKey(cfg.type, cfg.subType, cfg.id);
 
-                     levelCountDIc.TryGetValue(key, out var count);
 
-                     var names = new string[] { nameof(cfg.levelCount) };
 
-                     var values = new string[] { "" + count };
 
-                     SQLiteHelper.Instance.UpdateValues(nameof(StoryChapterCfgArray), names, values, nameof(cfg.id), cfg.id.ToString());
 
-                 }
 
-             }
 
-             catch (Exception e)
 
-             {
 
-                 ET.Log.Error(e.ToString());
 
-             }
 
-             finally
 
-             {
 
-                 SQLiteHelper.Instance.CloseConnection();
 
-             }
 
-         }
 
-         public static void WriteStudioChapter()
 
-         {
 
-             //写入
 
-             var dataArray = StudioCfgArray.Instance.dataArray;
 
-             SQLiteHelper.Instance.OpenConnection();
 
-             try
 
-             {
 
-                 foreach (var cfg in dataArray)
 
-                 {
 
-                     var key = CalculateHelper.GenerateInstanceZonesLevelStateKey(cfg.type, cfg.subType, cfg.id);
 
-                     levelCountDIc.TryGetValue(key, out var count);
 
-                     var names = new string[] { nameof(cfg.levelCount) };
 
-                     var values = new string[] { "" + count };
 
-                     SQLiteHelper.Instance.UpdateValues(nameof(StudioCfgArray), names, values, nameof(cfg.id), cfg.id.ToString());
 
-                 }
 
-             }
 
-             catch (Exception e)
 
-             {
 
-                 throw (e);
 
-             }
 
-             finally
 
-             {
 
-                 SQLiteHelper.Instance.CloseConnection();
 
-             }
 
-         }
 
-     }
 
- }
 
 
  |