TZFEGameCheckView.cs 7.1 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using ET;
  4. using FairyGUI;
  5. using UI.MiniGame;
  6. using UnityEngine;
  7. using System.Text.RegularExpressions;
  8. namespace GFGGame
  9. {
  10. public class TZFEGameCheckView : BaseWindow
  11. {
  12. private UI_TZFEGameCheckUI _ui;
  13. //后续这里改成读表内容,1:CardGame,2:Merge2048Game,3:HuarongRoadGame
  14. private List<string> viewJumpName = new List<string>() {"","FlipGameView", "TZFEGameView" };
  15. private List<ActivityOpenCfg> activityGameDate;
  16. private List<Merge2048Game> gameDate;
  17. private int type;
  18. private int subType;
  19. public override void Dispose()
  20. {
  21. if (_ui != null)
  22. {
  23. _ui.Dispose();
  24. _ui = null;
  25. }
  26. base.Dispose();
  27. }
  28. protected override void OnInit()
  29. {
  30. base.OnInit();
  31. packageName = UI_TZFEGameCheckUI.PACKAGE_NAME;
  32. _ui = UI_TZFEGameCheckUI.Create();
  33. this.viewCom = _ui.target;
  34. isfullScreen = true;
  35. _ui.m_game1.onClick.Add(OnClickBtnGameOne);
  36. _ui.m_game2.onClick.Add(OnClickBtnGameTwo);
  37. _ui.m_game3.onClick.Add(OnClickBtnGameThree);
  38. _ui.m_gameBg1.onClick.Add(OnClickBtnGameOne);
  39. _ui.m_gameBg2.onClick.Add(OnClickBtnGameTwo);
  40. _ui.m_gameBg3.onClick.Add(OnClickBtnGameThree);
  41. _ui.m_backBtn.onClick.Add(OnClickBtnBack);
  42. _ui.m_tipsOne.onClick.Add(RuleController.ShowRuleView);
  43. }
  44. protected override void AddEventListener()
  45. {
  46. EventAgent.AddEventListener(ConstMessage.TZFE_GAME_UPDATE, OnCheckChange);
  47. }
  48. protected override void RemoveEventListener()
  49. {
  50. EventAgent.RemoveEventListener(ConstMessage.TZFE_GAME_UPDATE, OnCheckChange);
  51. }
  52. protected override void OnShown()
  53. {
  54. base.OnShown();
  55. type = (int)(this.viewData as object[])[0];
  56. subType = (int)(this.viewData as object[])[1];
  57. activityGameDate = ActivityOpenCfgArray.Instance.GetCfgsBytype(ConstLimitTimeActivityType.ActLimitStlyc);
  58. gameDate = Merge2048GameArray.Instance.GetCfgsBytypeAndsubType(type, subType);
  59. UpdateView();
  60. }
  61. protected override void OnHide()
  62. {
  63. base.OnHide();
  64. }
  65. private void UpdateView()
  66. {
  67. _ui.m_needNum1.text = gameDate[0].comsumeStartArr[0][1].ToString();
  68. _ui.m_needNum2.text = gameDate[1].comsumeStartArr[0][1].ToString();
  69. _ui.m_needNum3.text = gameDate[2].comsumeStartArr[0][1].ToString();
  70. _ui.m_needIcon1.url = ResPathUtil.GetCommonGameResPath(ItemCfgArray.Instance.GetCfg(3000017).res);
  71. _ui.m_needIcon2.url = ResPathUtil.GetCommonGameResPath(ItemCfgArray.Instance.GetCfg(3000017).res);
  72. _ui.m_needIcon3.url = ResPathUtil.GetCommonGameResPath(ItemCfgArray.Instance.GetCfg(3000017).res);
  73. _ui.m_game1.url = ResPathUtil.GetMiniGamePicPath(Merge2048CfgArray.Instance.GetCfgsByidAndnum(gameDate[0].subType, gameDate[0].targetNum)[0].resName);
  74. _ui.m_game2.url = ResPathUtil.GetMiniGamePicPath(Merge2048CfgArray.Instance.GetCfgsByidAndnum(gameDate[1].subType, gameDate[1].targetNum)[0].resName);
  75. _ui.m_game3.url = ResPathUtil.GetMiniGamePicPath(Merge2048CfgArray.Instance.GetCfgsByidAndnum(gameDate[2].subType, gameDate[2].targetNum)[0].resName);
  76. OnCheckChange();
  77. _ui.m_tipsOne.data = 300027;
  78. }
  79. private void OnClickBtnBack()
  80. {
  81. this.Hide();
  82. }
  83. private async void OnCheckChange()
  84. {
  85. var result = await MiniGameProxy.ReqGetChallengeReward(1);
  86. if (!result) return;
  87. int j = 0;
  88. for (int i = 0; i < MiniGameDateManager.Instance.gameinfoList.Count; i++)
  89. {
  90. GameInfoProto t = MiniGameDateManager.Instance.gameinfoList[i];
  91. if (t.GameType == type)
  92. {
  93. j++;
  94. switch (j)
  95. {
  96. case 1:
  97. _ui.m_gameLock1.visible = false;
  98. _ui.m_newGame1.visible = t.PlayCount == 0 ? true : false;
  99. break;
  100. case 2:
  101. _ui.m_gameLock2.visible = !MiniGameDateManager.Instance.gameinfoList[i-1].IsCleared;
  102. _ui.m_newGame2.visible = t.PlayCount == 0 ? true : false;
  103. break;
  104. case 3:
  105. _ui.m_gameLock3.visible = !MiniGameDateManager.Instance.gameinfoList[i-1].IsCleared;
  106. _ui.m_newGame3.visible = t.PlayCount == 0 ? true : false;
  107. break;
  108. default:
  109. break;
  110. }
  111. }
  112. }
  113. }
  114. private async void OnClickBtnGameOne()
  115. {
  116. if(_ui.m_gameLock1.visible == true)
  117. {
  118. PromptController.Instance.ShowFloatTextPrompt("未解锁,请通关前置关卡");
  119. return;
  120. }
  121. var result = await MiniGameProxy.ReqMiniGameStart(Merge2048GameArray.Instance.GetCfgsBytypeAndsubType(type, subType)[0].id, type, activityGameDate[0].id);
  122. if (!result) return;
  123. //当存在关卡时需要获取后台数据,哪一关了,这个可以在关卡界面写
  124. ViewManager.Show($"GFGGame.{viewJumpName[type]}", new object[] { Merge2048GameArray.Instance.GetCfgsBytypeAndsubType(type, subType)[0].id });
  125. this.Hide();
  126. }
  127. private async void OnClickBtnGameTwo()
  128. {
  129. if (_ui.m_gameLock2.visible == true)
  130. {
  131. PromptController.Instance.ShowFloatTextPrompt("未解锁,请通关前置关卡");
  132. return;
  133. }
  134. var result = await MiniGameProxy.ReqMiniGameStart(Merge2048GameArray.Instance.GetCfgsBytypeAndsubType(type, subType)[1].id, type, activityGameDate[0].id);
  135. if (!result) return;
  136. //当存在关卡时需要获取后台数据,哪一关了,这个可以在关卡界面写
  137. ViewManager.Show($"GFGGame.{viewJumpName[type]}", new object[] { Merge2048GameArray.Instance.GetCfgsBytypeAndsubType(type, subType)[1].id });
  138. this.Hide();
  139. }
  140. private async void OnClickBtnGameThree()
  141. {
  142. if (_ui.m_gameLock3.visible == true)
  143. {
  144. PromptController.Instance.ShowFloatTextPrompt("未解锁,请通关前置关卡");
  145. return;
  146. }
  147. var result = await MiniGameProxy.ReqMiniGameStart(Merge2048GameArray.Instance.GetCfgsBytypeAndsubType(type, subType)[2].id, type, activityGameDate[0].id);
  148. if (!result) return;
  149. //当存在关卡时需要获取后台数据,哪一关了,这个可以在关卡界面写
  150. ViewManager.Show($"GFGGame.{viewJumpName[type]}", new object[] { Merge2048GameArray.Instance.GetCfgsBytypeAndsubType(type, subType)[2].id });
  151. this.Hide();
  152. }
  153. }
  154. }