SuitFosterDatamanager.cs 3.9 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using ET;
  4. using UnityEngine;
  5. namespace GFGGame
  6. {
  7. public class SuitFosterDataManager : SingletonBase<SuitFosterDataManager>
  8. {
  9. private Dictionary<int, SuitFosterData> _suitInfoBySuitIdDic = new Dictionary<int, SuitFosterData>();
  10. public void InitData()
  11. {
  12. _suitInfoBySuitIdDic.Clear();
  13. }
  14. public void InitServerData(SuitFosterData suitFosterData)
  15. {
  16. _suitInfoBySuitIdDic.Add(suitFosterData.suitId, suitFosterData);
  17. }
  18. public void SetMaintainSuit(int suitId, int maintainStep)
  19. {
  20. _suitInfoBySuitIdDic[suitId].maintainStep = maintainStep;
  21. // _suitInfoBySuitIdDic[suitId].maintainBonusSteps = maintainBonusSteps;
  22. EventAgent.DispatchEvent(ConstMessage.MAINTAIN_SUIT);
  23. }
  24. public void SetMaintainBonusSteps(int suitId, int maintainBonusSteps)
  25. {
  26. _suitInfoBySuitIdDic[suitId].maintainBonusSteps.Add(maintainBonusSteps);
  27. EventAgent.DispatchEvent(ConstMessage.GET_MAINTAIN_SUIT_BONUS);
  28. }
  29. public void SetMakeNewSuit(int suitId, int makeNewSuit)
  30. {
  31. _suitInfoBySuitIdDic[suitId].makeNewState = makeNewSuit;
  32. EventAgent.DispatchEvent(ConstMessage.MAKE_NEW_SUIT);
  33. }
  34. public SuitFosterData GetSuitFosterData(int suitId)
  35. {
  36. return _suitInfoBySuitIdDic[suitId];
  37. }
  38. //加成属性服装占比
  39. public List<KeyValuePair<string, int>> GetPropertyPercentData(int suitId, int index)
  40. {
  41. SuitFosterCfg cfg = SuitFosterCfgArray.Instance.GetCfgs(suitId)[index];
  42. Dictionary<string, int> _data = new Dictionary<string, int>();
  43. int count = 0;
  44. for (int i = 0; i < cfg.partsArr.Length; i++)
  45. {
  46. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(cfg.partsArr[i][0]);
  47. string type = ItemTypeCfgArray.Instance.GetCfg(itemCfg.subType).name;
  48. int num = 0;
  49. if (_data.ContainsKey(type))
  50. {
  51. num = _data[type];
  52. }
  53. num = num + cfg.partsArr[i][1];
  54. _data.Add(type, num);
  55. count += cfg.partsArr[i][1];
  56. }
  57. int percentCount = 0;
  58. int dicIndex = 0;
  59. ICollection keys = _data.Keys;
  60. Dictionary<string, int> _dataPercent = new Dictionary<string, int>();
  61. foreach (string key in keys)
  62. {
  63. if (dicIndex == _data.Count - 1)
  64. {
  65. _dataPercent.Add(key, 100 - percentCount);
  66. }
  67. else
  68. {
  69. _dataPercent.Add(key, Mathf.FloorToInt(_data[key] * 100 / count));
  70. }
  71. percentCount += _dataPercent[key];
  72. dicIndex++;
  73. }
  74. return new List<KeyValuePair<string, int>>(_dataPercent);
  75. }
  76. public SortedList GetPropertyData(int suitId, int index)
  77. {
  78. SortedList propertyData = new SortedList();
  79. int[][] partsArr = SuitFosterCfgArray.Instance.GetCfgs(suitId)[index].partsArr;
  80. for (int i = 0; i < partsArr.Length; i++)
  81. {
  82. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(partsArr[i][0]);
  83. for (int j = 0; j < ConstDressUpScoreType.scoreTypeList().Count; j++)
  84. {
  85. int score = j + 1;
  86. int count = ItemDataManager.GetScore(itemCfg.id, score);
  87. if (propertyData.ContainsKey(score))
  88. {
  89. count = count + (int)propertyData[score];
  90. }
  91. propertyData.Add(score, count);
  92. }
  93. }
  94. return propertyData;
  95. }
  96. }
  97. }