123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112 |
- using System.Collections;
- using System.Collections.Generic;
- using ET;
- using UnityEngine;
- namespace GFGGame
- {
- public class SuitFosterDataManager : SingletonBase<SuitFosterDataManager>
- {
- private Dictionary<int, SuitFosterData> _suitInfoBySuitIdDic = new Dictionary<int, SuitFosterData>();
- public void InitData()
- {
- _suitInfoBySuitIdDic.Clear();
- }
- public void InitServerData(SuitFosterData suitFosterData)
- {
- _suitInfoBySuitIdDic.Add(suitFosterData.suitId, suitFosterData);
- }
- public void SetMaintainSuit(int suitId, int maintainStep)
- {
- _suitInfoBySuitIdDic[suitId].maintainStep = maintainStep;
- // _suitInfoBySuitIdDic[suitId].maintainBonusSteps = maintainBonusSteps;
- EventAgent.DispatchEvent(ConstMessage.MAINTAIN_SUIT);
- }
- public void SetMaintainBonusSteps(int suitId, int maintainBonusSteps)
- {
- _suitInfoBySuitIdDic[suitId].maintainBonusSteps.Add(maintainBonusSteps);
- EventAgent.DispatchEvent(ConstMessage.GET_MAINTAIN_SUIT_BONUS);
- }
- public void SetMakeNewSuit(int suitId, int makeNewSuit)
- {
- _suitInfoBySuitIdDic[suitId].makeNewState = makeNewSuit;
- EventAgent.DispatchEvent(ConstMessage.MAKE_NEW_SUIT);
- }
- public SuitFosterData GetSuitFosterData(int suitId)
- {
- return _suitInfoBySuitIdDic[suitId];
- }
- //加成属性服装占比
- public List<KeyValuePair<string, int>> GetPropertyPercentData(int suitId, int index)
- {
- SuitFosterCfg cfg = SuitFosterCfgArray.Instance.GetCfgs(suitId)[index];
- Dictionary<string, int> _data = new Dictionary<string, int>();
- int count = 0;
- for (int i = 0; i < cfg.partsArr.Length; i++)
- {
- ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(cfg.partsArr[i][0]);
- string type = ItemTypeCfgArray.Instance.GetCfg(itemCfg.subType).name;
- int num = 0;
- if (_data.ContainsKey(type))
- {
- num = _data[type];
- }
- num = num + cfg.partsArr[i][1];
- _data.Add(type, num);
- count += cfg.partsArr[i][1];
- }
- int percentCount = 0;
- int dicIndex = 0;
- ICollection keys = _data.Keys;
- Dictionary<string, int> _dataPercent = new Dictionary<string, int>();
- foreach (string key in keys)
- {
- if (dicIndex == _data.Count - 1)
- {
- _dataPercent.Add(key, 100 - percentCount);
- }
- else
- {
- _dataPercent.Add(key, Mathf.FloorToInt(_data[key] * 100 / count));
- }
- percentCount += _dataPercent[key];
- dicIndex++;
- }
- return new List<KeyValuePair<string, int>>(_dataPercent);
- }
- public SortedList GetPropertyData(int suitId, int index)
- {
- SortedList propertyData = new SortedList();
- int[][] partsArr = SuitFosterCfgArray.Instance.GetCfgs(suitId)[index].partsArr;
- for (int i = 0; i < partsArr.Length; i++)
- {
- ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(partsArr[i][0]);
- for (int j = 0; j < ConstDressUpScoreType.scoreTypeList().Count; j++)
- {
- int score = j + 1;
- int count = ItemDataManager.GetScore(itemCfg.id, score);
- if (propertyData.ContainsKey(score))
- {
- count = count + (int)propertyData[score];
- }
- propertyData.Add(score, count);
- }
- }
- return propertyData;
- }
- }
- }
|