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							- using FairyGUI;
 
- using UI.CommonGame;
 
- using UI.Main;
 
- using System.Collections.Generic;
 
- using UnityEngine;
 
- using System.Collections;
 
- using ET;
 
- namespace GFGGame
 
- {
 
-     public class ActivityStoryChapterView : BaseWindow
 
-     {
 
-         private UI_ActivityStoryChapterUI _ui;
 
-         private int _chapterID;
 
-         private int _activityID;
 
-         private ActivityOpenCfg _activityCfg;
 
-         private GComponent _compChapter;
 
-         private ValueBarController _valueBarController;
 
-         private GObject _unPasslevelItem;
 
-         private GObject _endLevelItem;
 
-         private EffectUI _effectUI1;
 
-         private EffectUI _effectUI2;
 
-         private EffectUI _effectUI3;
 
-         private EffectUI _effectUI4;
 
-         private GComponent _comEff;
 
-         private GComponent _effFirst;
 
-         //当前章节索引
 
-         private int newIndex;
 
-         //y轴移动索引
 
-         private float indexY;
 
-         private GameObject gamey;
 
-         //特效类型数组,这里后面可以二维数组,放向左和向右的
 
-         private string[] effArray = new string[2] { "ZJ_JuQing", "ZJ_ZD" };
 
-         private int currentDifficulty;
 
-         public override void Dispose()
 
-         {
 
-             EffectUIPool.Recycle(_effectUI1);
 
-             _effectUI1 = null;
 
-             EffectUIPool.Recycle(_effectUI2);
 
-             _effectUI2 = null;
 
-             EffectUIPool.Recycle(_effectUI3);
 
-             _effectUI3 = null;
 
-             EffectUIPool.Recycle(_effectUI4);
 
-             _effectUI4 = null;
 
-             if (_comEff != null)
 
-             {
 
-                 _comEff.RemoveFromParent();
 
-                 _comEff.Dispose();
 
-             }
 
-             if (_effFirst != null)
 
-             {
 
-                 _effFirst.RemoveFromParent();
 
-                 _effFirst.Dispose();
 
-             }
 
-             if (_valueBarController != null)
 
-             {
 
-                 _valueBarController.Dispose();
 
-                 _valueBarController = null;
 
-             }
 
-             if (_ui != null)
 
-             {
 
-                 _ui.Dispose();
 
-                 _ui = null;
 
-             }
 
-             base.Dispose();
 
-         }
 
-         protected override void Init()
 
-         {
 
-             base.Init();
 
-             _ui = UI_ActivityStoryChapterUI.Create();
 
-             viewCom = _ui.target;
 
-             isfullScreen = true;
 
-             isReturnView = true;
 
-         }
 
-         protected override void OnInit()
 
-         {
 
-             base.OnInit();
 
-             _valueBarController = new ValueBarController(_ui.m_valueBar);
 
-             _ui.m_btnBack.onClick.Add(OnClickBtnBack);
 
-             _ui.m_chapter.m_compChapterScroll.m_imgBegin.onClick.Add(OnClickNext);
 
-             _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("zxian_bg3");
 
-             _effFirst = new GComponent();
 
-             _effFirst = UIPackage.CreateObject(UI_MainUI.PACKAGE_NAME, "ComEff").asCom;
 
-             _effectUI3 = EffectUIPool.CreateEffectUI(_ui.m_bgEffect, "ui_zj", "ZX_BG_TX");
 
-             _effectUI4 = EffectUIPool.CreateEffectUI(_ui.m_chapter.m_compChapterScroll.m_nextEffect, "ui_zj", "ZX_Next_Boat");
 
-         }
 
-         protected override void OnShown()
 
-         {
 
-             base.OnShown();
 
-             GRoot.inst.touchable = false;
 
-             SuitFosterProxy.SendGetSuitInfos().Coroutine();
 
-             MusicManager.Instance.PlayCroutine(ResPathUtil.GetMusicPath(ConstMusicName.DEFAULT));
 
-             
 
-             _activityID = (int)viewData;
 
-             _activityCfg = ActivityOpenCfgArray.Instance.GetCfg(_activityID);
 
-             _chapterID = _activityCfg.params3Arr[0];
 
-             _ui.m_activityID.selectedPage = _activityID.ToString();
 
-             _valueBarController.OnShown();
 
-             _ui.m_t0.SetHook("canHit", () => { GRoot.inst.touchable = true; });
 
-             _ui.m_t0.Play();
 
-             UpdateView();
 
-             UpdateTime();
 
-             Timers.inst.Add(1, 0, UpdateTime);
 
-         }
 
-         protected override void OnHide()
 
-         {
 
-             base.OnHide();
 
-             _unPasslevelItem = null;
 
-             _endLevelItem = null;
 
-             // _ui.m_chapter.RemoveChildren(0, 0, true);
 
-             GRoot.inst.touchable = true;
 
-             _valueBarController.OnHide();
 
-             Timers.inst.Remove(SetContainerY);
 
-             Timers.inst.Remove(UpdateTime);
 
-         }
 
-         protected override void RemoveEventListener()
 
-         {
 
-             base.RemoveEventListener();
 
-         }
 
-         private void OnClickBtnBack()
 
-         {
 
-             ViewManager.GoBackFrom(typeof(StoryChapterView).FullName);
 
-             //GameController.GoBackToMainView();
 
-         }
 
-         private void UpdateView()
 
-         {
 
-             //由于这里会切换特效,所以切换界面时进行清空
 
-             EffectUIPool.Recycle(_effectUI2);
 
-             _effectUI2 = null;
 
-             if (_effFirst != null)
 
-             {
 
-                 _effFirst.RemoveFromParent();
 
-             }
 
-             StoryChapterCfg chapterCfg = StoryChapterCfgArray.Instance.GetCfg(_chapterID);
 
-             newIndex = StoryUtil.GetChapterOrder(chapterCfg.id);
 
-             indexY = 111.0f * Mathf.Max(0, (float)StoryLevelCfgArray.Instance.GetCfgsBytypeAndsubTypeAndchapterId(chapterCfg.type, chapterCfg.subType, chapterCfg.id).Count - 5);
 
-             gamey = GameObject.Find("Stage/GRoot/Window - StoryChapterUI/ContentPane/CompChapter/Container/Container");
 
-             _ui.m_chapter.m_compChapterScroll.m_imgBegin.visible = false;
 
-             _ui.m_chapter.m_compChapterScroll.m_nextEffect.visible = false;
 
-             Timers.inst.StartCoroutine(InitChapter());
 
-             //Timers.inst.Add(0.2f, 1, SetContainerY);
 
-             _ui.m_chapter.m_compChapterScroll.target.y = 1;
 
-             //招财进宝活动
 
-             if (chapterCfg.subType == 2)
 
-             {
 
-                 UI_ComponentValueBar valueBar = UI_ComponentValueBar.Proxy(_ui.m_valueBar);
 
-                 valueBar.m_c1.selectedIndex = 12;
 
-                 UI_ComponentValueBar.ProxyEnd();
 
-                 _valueBarController.UpdateList(new List<int>() { ConstItemID.DIAMOND_PURPLE, ConstItemID.DIAMOND_RED });
 
-                 long timeActivity = ActivityGlobalDataManager.Instance.GetActivityInfoOneByType(17).EndTime - TimeHelper.ServerNow();
 
-             }
 
-             else
 
-             {
 
-                 UI_ComponentValueBar valueBar = UI_ComponentValueBar.Proxy(_ui.m_valueBar);
 
-                 valueBar.m_c1.selectedIndex = 1;
 
-                 UI_ComponentValueBar.ProxyEnd();
 
-             }
 
-         }
 
-         private void OnClickNext()
 
-         {
 
-             StoryChapterCfg chapterSuitCfg = StoryChapterCfgArray.Instance.GetCfg(_chapterID);
 
-             if (MainStoryDataManager.CheckChapterUnlock(_chapterID + 1) && StoryController.CheckSuitGot(chapterSuitCfg.suitId))
 
-             {
 
-                 Timers.inst.Remove(SetContainerY);
 
-                 _chapterID += 1;
 
-                 MainStoryDataManager.currentChapterCfgId = _chapterID;
 
-                 //ViewManager.Show<StoryChapterView>(new object[] { (_chapterID+1), currentDifficulty });
 
-                 UpdateView();
 
-             }
 
-             else
 
-             {
 
-                 StoryChapterCfg chapterCfg = StoryChapterCfgArray.Instance.GetCfg(_chapterID + 1);
 
-                 if (!StoryController.CheckSuitGot(chapterSuitCfg.suitId))
 
-                 {
 
-                     PromptController.Instance.ShowFloatTextPrompt("需集齐所需套装");
 
-                 }
 
-                 else if (GameGlobal.myNumericComponent.GetAsInt(NumericType.Lvl) < chapterCfg.lvl)
 
-                 {
 
-                     PromptController.Instance.ShowFloatTextPrompt(string.Format("角色等级达到{0}级开启", chapterCfg.lvl));
 
-                 }
 
-             }
 
-         }
 
-         private IEnumerator InitChapter()
 
-         {
 
-             ActivityFightCfg chapterCfg = ActivityFightCfgArray.Instance.GetCfg(_chapterID);
 
-             var list = StoryLevelCfgArray.Instance.GetCfgsBytypeAndsubTypeAndchapterId(chapterCfg.type, chapterCfg.subType, chapterCfg.id);
 
-             int endLevel = 0;
 
-             int UnlockCount = 0;
 
-             _compChapter = _ui.m_chapter.m_compChapterScroll.target;
 
-             float starPosY = _ui.m_chapter.m_compChapterScroll.m_imgBegin.y;
 
-             int lineGap = 4500 / list.Count;
 
-             StoryLevelCfg lastLevelCfg = list[list.Count - 1];
 
-             //根据困难程度选择显示图片
 
-             currentDifficulty = chapterCfg.subType;
 
-             if (currentDifficulty == 1)
 
-             {
 
-                 _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("zhangjie_bg");
 
-             }
 
-             else
 
-             {
 
-                 currentDifficulty = 0;
 
-                 _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("bg_zhuxian");
 
-             }
 
-             //_comEff.visible = false;
 
-             //_effFirst.visible = false;
 
-             for (int i = 0; i < 20; i++)
 
-             {
 
-                 GObject obj = _ui.m_chapter.m_compChapterScroll.target.GetChild("g" + (19 - i + 1));
 
-                 obj.SetPosition(obj.x, starPosY - lineGap * i - 300, 0); ;
 
-                 StoryLevelCfg levelCfg = i < list.Count ? list[i] : null;
 
-                 UI_CompStoryLevelItem levelItem = UI_CompStoryLevelItem.Proxy(obj);
 
-                 levelItem.m_fightBg.visible = true;
 
-                 levelItem.m_loaDialogBg.visible = true;
 
-                 if (levelCfg != null && MainStoryDataManager.CheckLevelUnlock(levelCfg.id))
 
-                 {
 
-                     UnlockCount++;
 
-                     levelItem.target.data = levelCfg.id;
 
-                     levelItem.target.visible = true;
 
-                     levelItem.target.onClick.Clear();
 
-                     levelItem.target.onClick.Add(OnClickLevelItem);
 
-                     string showId = StoryUtil.GetChapterOrder(_chapterID) + "-" + levelCfg.order;
 
-                     levelItem.m_txtDialogOrder.text = showId;
 
-                     levelItem.m_txtFightOrder.text = showId;
 
-                     levelItem.m_activityID.selectedPage = _activityID.ToString();
 
-                     levelItem.m_c1.selectedIndex = 1;
 
-                     int score = InstanceZonesDataManager.GetScoreHighest(levelCfg.id);
 
-                     if (score <= 0)
 
-                     {
 
-                         levelItem.m_flower.target.visible = false;
 
-                     }
 
-                     else
 
-                     {
 
-                         levelItem.m_flower.target.visible = true;
 
-                         int starCount = InstanceZonesDataManager.GetStarCountHistory(levelCfg.id);
 
-                         StoryUtil.UpdateStar(starCount, levelItem.m_flower.target, Mathf.Max(0, currentDifficulty));
 
-                     }
 
-                     //根据困难程度选择显示图片
 
-                     if (currentDifficulty == 1)
 
-                     {
 
-                         levelItem.m_loaDialogBg.url = "ui://Main/zxian_btn_jq_jy";
 
-                         levelItem.m_fightBg.url = "ui://Main/zxian_btn_zd_jy";
 
-                         levelItem.m_txtFightOrder.text = string.Format("{0}", StringUtil.GetColorText(showId.ToString(), "#E3F8FF"));
 
-                         levelItem.m_fightIconA.alpha = 0;
 
-                         levelItem.m_fightIconB.alpha = 0;
 
-                     }
 
-                     else
 
-                     {
 
-                         levelItem.m_loaDialogBg.url = "ui://Main/zxian_btn_jq";
 
-                         levelItem.m_fightBg.url = "ui://Main/zxian_btn_zd";
 
-                         levelItem.m_txtFightOrder.text = string.Format("{0}", StringUtil.GetColorText(showId.ToString(), "#FFEABF"));
 
-                         levelItem.m_fightIconA.alpha = 0;
 
-                         levelItem.m_fightIconB.alpha = 0;
 
-                     }
 
-                     levelItem.m_holder.visible = !InstanceZonesDataManager.CheckLevelPass(levelCfg.id);
 
-                     if (!InstanceZonesDataManager.CheckLevelPass(levelCfg.id))
 
-                     {
 
-                         //设置为解锁关卡
 
-                         MainStoryDataManager.currentLevelCfgId = levelCfg.id;
 
-                         _unPasslevelItem = levelItem.target;
 
-                         //levelItem.target.AddChild(_comEff);
 
-                         //_comEff.visible = true;
 
-                         //设置解锁特效
 
-                         string effName;
 
-                         if (currentDifficulty == 1)
 
-                         {
 
-                             effName = effArray[levelItem.m_c1.selectedIndex] + "_Bule";
 
-                         }
 
-                         else
 
-                         {
 
-                             effName = effArray[levelItem.m_c1.selectedIndex];
 
-                         }
 
-                         if (levelItem.m_c1.selectedIndex == 0)
 
-                         {
 
-                             if (levelItem.m_c2.selectedIndex == 0)
 
-                             {
 
-                                 _effectUI2 = EffectUIPool.CreateEffectUI(_effFirst.GetChild("effect_jq_left").asGraph, "ui_zj", effName);
 
-                                 _effFirst.GetChild("effect_jq_left").rotationY = 180;
 
-                             }
 
-                             else
 
-                             {
 
-                                 _effectUI2 = EffectUIPool.CreateEffectUI(_effFirst.GetChild("effect_jq").asGraph, "ui_zj", effName);
 
-                                 _effFirst.GetChild("effect_jq").rotationY = 0;
 
-                             }
 
-                         }
 
-                         else
 
-                         {
 
-                             _effectUI2 = EffectUIPool.CreateEffectUI(_effFirst.GetChild("effect_zd").asGraph, "ui_zj", effName);
 
-                             if (levelItem.m_c2.selectedIndex == 0)
 
-                             {
 
-                                 _effFirst.GetChild("effect_zd").rotationY = 0;
 
-                             }
 
-                             else
 
-                             {
 
-                                 _effFirst.GetChild("effect_zd").rotationY = 180;
 
-                             }
 
-                         }
 
-                         levelItem.target.AddChild(_effFirst);
 
-                         levelItem.m_fightBg.visible = false;
 
-                         levelItem.m_loaDialogBg.visible = false;
 
-                         levelItem.m_t0.Play();
 
-                         _effFirst.visible = true;
 
-                         //Timers.inst.Add(1.7f, 1, HideEffect, obj);
 
-                     }
 
-                     if (levelCfg.order > endLevel)
 
-                     {
 
-                         endLevel = levelCfg.order;
 
-                         _endLevelItem = levelItem.target;
 
-                     }
 
-                 }
 
-                 else
 
-                 {
 
-                     levelItem.target.visible = false;
 
-                 }
 
-                 UI_CompStoryLevelItem.ProxyEnd();
 
-             }
 
-             yield return new WaitForEndOfFrame();
 
-             _ui.m_chapter.m_compChapterScroll.target.y = 0; //Mathf.Max(0, _ui.m_chapter.target.height - _ui.m_chapter.m_compChapterScroll.target.height);
 
-             if (gamey != null)
 
-                 gamey.transform.position = new Vector3(0, indexY, 0);
 
-         }
 
-         private void SetContainerY(object param = null)
 
-         {
 
-             _ui.m_chapter.m_compChapterScroll.target.y = 1; //Mathf.Max(0, _ui.m_chapter.target.height - _ui.m_chapter.m_compChapterScroll.target.height - 1);
 
-         }
 
-         private void HideEffect(object param = null)
 
-         {
 
-             //_effFirst.visible = false;
 
-         }
 
-         private void OnClickLevelItem(EventContext context)
 
-         {
 
-             UI_CompStoryLevelItem levelItem = UI_CompStoryLevelItem.Proxy(context.sender as GObject);
 
-             int levelCfgId = (int)levelItem.target.data;
 
-             UI_CompStoryLevelItem.ProxyEnd();
 
-             StoryController.ShowLevelView(levelCfgId);
 
-             TryCompleteGuide();
 
-         }
 
-         private void UpdateTime(object param = null)
 
-         {
 
-             long endTime = TimeUtil.DateTimeToTimestamp(_activityCfg.endTime);
 
-             long curTime = TimeHelper.ServerNow();
 
-             if (endTime < curTime)
 
-             {
 
-                 Timers.inst.Remove(UpdateTime);
 
-                 return;
 
-             }
 
-             TimeUtil.FormattingTime(curTime, endTime, out int num, out string str);
 
-             string timeStr = TimeUtil.FormattingTimeTo_DDHHmm(endTime - curTime);
 
-             _ui.m_txtTime.text = timeStr;
 
-         }
 
-     }
 
- }
 
 
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