GMPanelView.cs 15 KB

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  1. using FairyGUI;
  2. using System.Collections.Generic;
  3. using System.Text.RegularExpressions;
  4. using UI.RoleInfo;
  5. namespace GFGGame
  6. {
  7. public class GMPanelView : BaseWindow
  8. {
  9. private UI_GMPanelUI _ui;
  10. public override void Dispose()
  11. {
  12. if (_ui != null)
  13. {
  14. _ui.Dispose();
  15. }
  16. _ui = null;
  17. base.Dispose();
  18. }
  19. protected override void OnInit()
  20. {
  21. base.OnInit();
  22. packageName = UI_GMPanelUI.PACKAGE_NAME;
  23. _ui = UI_GMPanelUI.Create();
  24. this.viewCom = _ui.target;
  25. this.viewCom.Center();
  26. this.modal = true;
  27. _ui.m_ComBtn.m_btnGetAllDressUpItem.onClick.Add(OnClickBtnGetAllDressUpItem);
  28. _ui.m_ComBtn.m_btnGetAllCardItem.onClick.Add(OnClickBtnGetAllCardItem);
  29. _ui.m_ComBtn.m_btnSetLv.onClick.Add(OnClickBtnSetLv);
  30. _ui.m_ComBtn.m_btnSetChapter.onClick.Add(OnClickBtnSetChapter);
  31. _ui.m_ComBtn.m_btnAll.onClick.Add(OnClickBtnAll);
  32. _ui.m_ComBtn.m_btnArenaGrade.onClick.Add(OnClickBtnArenaGrade);
  33. _ui.m_ComBtn.m_btnLeagueSkill.onClick.Add(OnClickBtnLeagueSkill);
  34. _ui.m_ComBtn.m_btnAnswerStart.onClick.Add(OnClickBtnStart);
  35. _ui.m_ComBtn.m_btnAnswerEnd.onClick.Add(OnClickBtnEnd);
  36. _ui.m_ComBtn.m_btnAnswerActiveEnd.onClick.Add(OnClickBtnActiveEnd);
  37. _ui.m_ComBtn.m_btnAddLeagueNum.onClick.Add(OnClickBtnLeagueAddNum);
  38. _ui.m_ComBtn.m_btnSetLeaguNum.onClick.Add(OnClickBtnLeagueSetNum);
  39. _ui.m_ComBtn.m_btnMaxFightSpeed.onClick.Add(OnClickBtnMaxFightSpeed);
  40. _ui.m_ComBtn.m_btnCardMaterials.onClick.Add(OnClickBtnMaterials);
  41. _ui.m_ComBtn.m_btnGetSuit.onClick.Add(OnClickBtnGetSuit);
  42. _ui.m_ComBtn.m_btnWealth.onClick.Add(OnClickBtnWealth);
  43. _ui.m_btnAddItem.onClick.Add(OnClickBtnAddItem);
  44. _ui.m_btnGM.onClick.Add(OnClickBtnGM);
  45. _ui.m_btnAddNum.onClick.Add(OnClickBtnAddCount);
  46. _ui.m_btnSetNum.onClick.Add(OnClickBtnSetCount);
  47. _ui.m_ComBtn.m_btnTeaPartyStart.onClick.Add(OnClickBtnTeaPartyStart);
  48. _ui.m_ComBtn.m_btnShareTest1.onClick.Add(OnClickShareTest1);
  49. _ui.m_ComBtn.m_btnShareTest2.onClick.Add(OnClickShareTest2);
  50. _ui.m_ComBtn.m_btnShareTest3.onClick.Add(OnClickShareTest3);
  51. var dataArray = RoleLevelCfgArray.Instance.dataArray;
  52. RoleLevelCfg maxLvlCfg = dataArray[dataArray.Length - 1];
  53. _ui.m_ComBtn.m_txtRoleLv.text = maxLvlCfg.id + "";
  54. }
  55. protected override void OnShown()
  56. {
  57. base.OnShown();
  58. _ui.m_ComBtn.m_c1.selectedIndex = 0;
  59. _ui.m_ComBtn.m_txtArenaGrade.text = "";
  60. _ui.m_ComBtn.m_txtArenaRank.text = "";
  61. InitChapterText();
  62. }
  63. protected override void OnHide()
  64. {
  65. base.OnHide();
  66. }
  67. private void OnClickBtnGetAllDressUpItem()
  68. {
  69. GMController.GetAllDressUpItem().Coroutine();
  70. }
  71. private void OnClickBtnWealth(EventContext context = null)
  72. {
  73. AddItemByGM(ConstItemID.POWER, 10000);
  74. AddItemByGM(ConstItemID.GOLD, 10000);
  75. AddItemByGM(ConstItemID.DIAMOND_RED, 10000);
  76. }
  77. private void OnClickBtnLeagueSetNum(EventContext context)
  78. {
  79. var setType = _ui.m_ComBtn.m_SetLeagueNumType.text;
  80. var setNum = _ui.m_ComBtn.m_SetNum.text;
  81. GMController.SendGMCommand($"setLeagueValue 0 {setType} {setNum}", "").Coroutine();
  82. }
  83. private void OnClickBtnLeagueAddNum(EventContext context)
  84. {
  85. var addType = _ui.m_ComBtn.m_AddLeagueNumType.text;
  86. var addNum = _ui.m_ComBtn.m_AddNum.text;
  87. GMController.SendGMCommand($"setLeagueValue 1 {addType} {addNum}", "").Coroutine();
  88. }
  89. private void OnClickBtnGetAllCardItem()
  90. {
  91. GMController.GetAllCardItem().Coroutine();
  92. }
  93. private void OnClickBtnAddItem(EventContext context)
  94. {
  95. string content = _ui.m_inputItem.text;
  96. string[] infos = Regex.Split(content, " ");
  97. if (infos.Length < 2)
  98. {
  99. PromptController.Instance.ShowFloatTextPrompt("请按照指定格式输入物品信息", MessageType.ERR);
  100. return;
  101. }
  102. int itemId = int.Parse(infos[0]);
  103. int itemNum = int.Parse(infos[1]);
  104. AddItemByGM(itemId, itemNum);
  105. }
  106. private void AddItemByGM(int itemId, int itemNum)
  107. {
  108. if (itemId > 0 && itemNum != 0)
  109. {
  110. string messageSuc;
  111. if (itemNum > 0)
  112. {
  113. messageSuc = "已获得物品" + itemId + "*" + itemNum;
  114. }
  115. else
  116. {
  117. messageSuc = "已扣除物品" + itemId + "*" + itemNum;
  118. }
  119. GMController.SendGMCommand($"getItem {itemId} {itemNum}", messageSuc).Coroutine();
  120. }
  121. else
  122. {
  123. PromptController.Instance.ShowFloatTextPrompt("请按照指定格式输入物品信息", MessageType.ERR);
  124. }
  125. }
  126. private void OnClickBtnSetLv()
  127. {
  128. int tmp;
  129. if (!int.TryParse(_ui.m_ComBtn.m_txtRoleLv.text, out tmp))
  130. {
  131. PromptController.Instance.ShowFloatTextPrompt("请输入数字");
  132. return;
  133. }
  134. string lv = _ui.m_ComBtn.m_txtRoleLv.text;
  135. string messageSuc = "等级提升至" + lv;
  136. GMController.SendGMCommand("lv " + lv, messageSuc).Coroutine();
  137. }
  138. private void OnClickBtnSetChapter()
  139. {
  140. int tmp;
  141. int tmp1;
  142. if (!int.TryParse(_ui.m_ComBtn.m_txtChapter.text, out tmp) ||
  143. !int.TryParse(_ui.m_ComBtn.m_txtChapterLv.text, out tmp1))
  144. {
  145. PromptController.Instance.ShowFloatTextPrompt("请输入数字");
  146. return;
  147. }
  148. string content = _ui.m_ComBtn.m_txtChapter.text + " " + _ui.m_ComBtn.m_txtChapterLv.text;
  149. string messageSuc = string.Format("当前关卡第{0}章第{1}关", _ui.m_ComBtn.m_txtChapter.text,
  150. _ui.m_ComBtn.m_txtChapterLv.text);
  151. GMController.SendGMCommand("chapter " + content, messageSuc).Coroutine();
  152. ActivitySProxy.ReqGetNewPlayerBonusStatus().Coroutine();
  153. MainStorySProxy.GetStoryBonusDate().Coroutine();
  154. }
  155. private async void OnClickBtnSkipCheckOpen()
  156. {
  157. int isSkip = GameGlobal.skipCheckOpen == false ? 1 : 0;
  158. bool result = await StorageSProxy.ReqSetClientValue(ConstStorageId.SKIP_CHECK_OPEN, isSkip);
  159. if (result)
  160. {
  161. GameGlobal.skipCheckOpen = !GameGlobal.skipCheckOpen;
  162. PromptController.Instance.ShowFloatTextPrompt("已开启跳过功能开启检测");
  163. }
  164. }
  165. private async void OnClickBtnArenaGrade()
  166. {
  167. string gm = string.Format("SetArenaRank|{0}|{1}", _ui.m_ComBtn.m_txtArenaGrade.text,
  168. _ui.m_ComBtn.m_txtArenaRank.text);
  169. bool result = await GMController.SendGMCommand(gm, "修改成功");
  170. if (result)
  171. {
  172. ArenaDataManager.Instance.Grade = int.Parse(_ui.m_ComBtn.m_txtArenaGrade.text);
  173. ArenaDataManager.Instance.Rank = int.Parse(_ui.m_ComBtn.m_txtArenaRank.text);
  174. ArenaDataManager.Instance.TryUpdateHighest();
  175. }
  176. }
  177. private void OnClickBtnStart()
  178. {
  179. GMController.SendGMCommand("League|StartQuestion", "开始答题").Coroutine();
  180. }
  181. private void OnClickBtnEnd()
  182. {
  183. GMController.SendGMCommand("League|EndQuestion", "结束答题").Coroutine();
  184. }
  185. private void OnClickBtnActiveEnd()
  186. {
  187. GMController.SendGMCommand("League|CloseQuestion", "活动结束").Coroutine();
  188. }
  189. private void OnClickBtnTeaPartyStart()
  190. {
  191. GMController.SendGMCommand("League|TeaPartyStart", "茶话会开始").Coroutine();
  192. }
  193. private async void OnClickBtnLeagueSkill()
  194. {
  195. int _type = int.Parse(_ui.m_ComBtn.m_txtskillType.text);
  196. List<LeagueSkillCfg> skillCfgs = LeagueSkillCfgArray.Instance.GetCfgsBytype(_type);
  197. for (int i = 0; i < skillCfgs.Count; i++)
  198. {
  199. int skillId = skillCfgs[i].id;
  200. if (SkillDataManager.Instance.LeagueSkillDatas.ContainsKey(_type) &&
  201. SkillDataManager.Instance.LeagueSkillDatas[_type].IndexOf(skillId) >= 0)
  202. {
  203. continue;
  204. }
  205. LeagueSkillCfg skillCfg = LeagueSkillCfgArray.Instance.GetCfg(skillId);
  206. // List<LeagueSkillCfg> lastSkillCfgs = LeagueSkillCfgArray.Instance.GetCfgsBytypeAndlayer(_type, skillCfg.layer - 1);
  207. // for (int j = 0; j < lastSkillCfgs.Count; j++)
  208. // {
  209. // if (!SkillDataManager.Instance.LeagueSkillDatas.ContainsKey(_type) || SkillDataManager.Instance.LeagueSkillDatas[_type].IndexOf(lastSkillCfgs[j].id) < 0)
  210. // {
  211. // return;
  212. // }
  213. // }
  214. long needCount = skillCfg.consumeArr[0][1];
  215. long hasCount = ItemDataManager.GetItemNum(skillCfg.consumeArr[0][0]);
  216. if (hasCount < needCount)
  217. {
  218. PromptController.Instance.ShowFloatTextPrompt("消耗不足");
  219. break;
  220. }
  221. await SkillSProxy.ReqActiveSkill(SkillType.LeagueSkill, skillId);
  222. }
  223. PromptController.Instance.ShowFloatTextPrompt("学习结束");
  224. }
  225. private async void OnClickBtnAll()
  226. {
  227. bool result = await StorageSProxy.ReqSetClientValue(ConstStorageId.STORAGE_SKIP_GUIDE, 2);
  228. if (result)
  229. {
  230. GameGlobal.skipGuide = true;
  231. }
  232. OnClickBtnGetAllDressUpItem();
  233. OnClickBtnGetAllCardItem();
  234. OnClickBtnSetLv();
  235. InitChapterText();
  236. OnClickBtnSetChapter();
  237. OnClickBtnSkipCheckOpen();
  238. OnClickBtnMaterials();
  239. OnClickBtnWealth();
  240. }
  241. private void InitChapterText()
  242. {
  243. var chapterCount = StoryChapterCfgArray.Instance.GetCfgsBysubType(ConstInstanceZonesSubType.Normal).Count;
  244. _ui.m_ComBtn.m_txtChapter.text = "" + chapterCount;
  245. StoryChapterCfg storyChapterCfg = StoryChapterCfgArray.Instance.GetCfgBysubTypeAndorder(ConstInstanceZonesSubType.Normal, chapterCount);
  246. _ui.m_ComBtn.m_txtChapterLv.text = "" + storyChapterCfg.levelCount;
  247. }
  248. private void OnClickBtnMaxFightSpeed()
  249. {
  250. FightDataManager.Instance.maxFightSpeed = 8;
  251. }
  252. private void OnClickBtnMaterials()
  253. {
  254. List<ItemCfg> itemCfgs = ItemCfgArray.Instance.GetCfgsByitemType(ConstItemType.ITEM);
  255. for (int i = 0; i < itemCfgs.Count; i++)
  256. {
  257. string content = string.Format("{0} {1}", itemCfgs[i].id, 1000);
  258. string successMessage = string.Format("已获取 【{0} * {1}】", itemCfgs[i].name, 1000);
  259. GMController.SendGMCommand("getItem " + content, successMessage).Coroutine();
  260. }
  261. }
  262. private void OnClickBtnGetSuit()
  263. {
  264. int suitId = int.Parse(_ui.m_ComBtn.m_txtSuitId.text);
  265. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(suitId);
  266. if (suitCfg == null)
  267. {
  268. PromptController.Instance.ShowFloatTextPrompt("套装配置不存在");
  269. }
  270. for (int i = 0; i < suitCfg.partsArr.Length; i++)
  271. {
  272. string content = string.Format("{0} {1}", suitCfg.partsArr[i], 1);
  273. string name = ItemCfgArray.Instance.GetCfg(suitCfg.partsArr[i]).name;
  274. string successMessage = string.Format("已获取 【{0} * {1}】", name, 1000);
  275. GMController.SendGMCommand("getItem " + content, successMessage).Coroutine();
  276. }
  277. for (int i = 0; i < suitCfg.partsOptionalArr.Length; i++)
  278. {
  279. string content = string.Format("{0} {1}", suitCfg.partsOptionalArr[i], 1);
  280. string name = ItemCfgArray.Instance.GetCfg(suitCfg.partsOptionalArr[i]).name;
  281. string successMessage = string.Format("已获取 【{0} * {1}】", name, 1000);
  282. GMController.SendGMCommand("getItem " + content, successMessage).Coroutine();
  283. }
  284. }
  285. private void OnClickBtnGM(EventContext context)
  286. {
  287. string content = _ui.m_inputGM.text;
  288. string[] infos = Regex.Split(content, " ");
  289. if (infos.Length < 2)
  290. {
  291. PromptController.Instance.ShowFloatTextPrompt("请按照指定格式输入物品信息", MessageType.ERR);
  292. return;
  293. }
  294. switch (infos[0])
  295. {
  296. case "cjstime":
  297. if (infos[1].Length != 10)
  298. {
  299. PromptController.Instance.ShowFloatTextPrompt("请输入以秒为单位的正确的时间戳");
  300. return;
  301. }
  302. LuckyBoxDataManager.Instance.startTime = int.Parse(infos[1]);
  303. PromptController.Instance.ShowFloatTextPrompt("设置成功");
  304. break;
  305. case "cjetime":
  306. if (infos[1].Length != 10)
  307. {
  308. PromptController.Instance.ShowFloatTextPrompt("请输入以秒为单位的正确的时间戳");
  309. return;
  310. }
  311. LuckyBoxDataManager.Instance.endTime = int.Parse(infos[1]);
  312. PromptController.Instance.ShowFloatTextPrompt("设置成功");
  313. break;
  314. default:
  315. GMController.SendGMCommand(content, "设置成功").Coroutine();
  316. break;
  317. }
  318. }
  319. //设置计数值
  320. private void OnClickBtnSetCount(EventContext context)
  321. {
  322. var roleNumType = _ui.m_RoleNumType.text;
  323. if (string.IsNullOrEmpty(roleNumType)) return;
  324. var num = _ui.m_Num.text;
  325. if (string.IsNullOrEmpty(num)) return;
  326. GMController.SendGMCommand($"setNum {roleNumType} {num}", "").Coroutine();
  327. }
  328. //添加计数值
  329. private void OnClickBtnAddCount(EventContext context)
  330. {
  331. var roleNumType = _ui.m_AddRoleNumType.text;
  332. if (string.IsNullOrEmpty(roleNumType)) return;
  333. var num = _ui.m_AddNum.text;
  334. if (string.IsNullOrEmpty(num)) return;
  335. GMController.SendGMCommand($"addNum {roleNumType} {num}", "").Coroutine();
  336. }
  337. private void OnClickShareTest1(EventContext context = null)
  338. {
  339. }
  340. private void OnClickShareTest2(EventContext context = null)
  341. {
  342. }
  343. private void OnClickShareTest3(EventContext context = null)
  344. {
  345. }
  346. }
  347. }