| 1234567891011121314151617181920212223242526272829303132333435363738394041 | /** * Copyright(c) Live2D Inc. All rights reserved. * * Use of this source code is governed by the Live2D Open Software license * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html. */using UnityEngine;namespace Live2D.Cubism.Framework.LookAt{    /// <summary>    /// Straight-forward <see cref="ICubismLookTarget"/> <see cref="MonoBehaviour"/>.    /// </summary>    public class CubismLookTargetBehaviour : MonoBehaviour, ICubismLookTarget    {        #region Implementation of ICubismLookTarget        /// <summary>        /// Gets the position of the target.        /// </summary>        /// <returns>The position of the target in world space.</returns>        Vector3 ICubismLookTarget.GetPosition()        {            return transform.position;        }        /// <summary>        /// Gets whether the target is active.        /// </summary>        /// <returns><see langword="true"/> if the target is active; <see langword="false"/> otherwise.</returns>        bool ICubismLookTarget.IsActive()        {            return isActiveAndEnabled;        }        #endregion    }}
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