| 1234567891011121314151617181920212223242526272829303132 | /** * Copyright(c) Live2D Inc. All rights reserved. * * Use of this source code is governed by the Live2D Open Software license * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html. */using UnityEngine;namespace Live2D.Cubism.Framework.LookAt{    /// <summary>    /// Target to look at.    /// </summary>    public interface ICubismLookTarget    {        /// <summary>        /// Gets the position of the target.        /// </summary>        /// <returns>The position of the target in world space.</returns>        Vector3 GetPosition();        /// <summary>        /// Gets whether the target is active.        /// </summary>        /// <returns><see langword="true"/> if the target is active; <see langword="false"/> otherwise.</returns>        bool IsActive();    }}
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