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							- /**
 
-  * Copyright(c) Live2D Inc. All rights reserved.
 
-  *
 
-  * Use of this source code is governed by the Live2D Open Software license
 
-  * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html.
 
-  */
 
- using System;
 
- using UnityEngine;
 
- namespace Live2D.Cubism.Framework.MotionFade
 
- {
 
-     public struct CubismFadePlayingMotion
 
-     {
 
-         /// <summary>
 
-         /// Animation clip start time.
 
-         /// </summary>
 
-         [SerializeField]
 
-         public float StartTime;
 
-         /// <summary>
 
-         /// Animation clip end time.
 
-         /// </summary>
 
-         [SerializeField]
 
-         public float EndTime;
 
-         /// <summary>
 
-         /// Cubism fade in start time.
 
-         /// </summary>
 
-         [SerializeField]
 
-         public float FadeInStartTime;
 
-         /// <summary>
 
-         /// Animation playing speed.
 
-         /// </summary>
 
-         [SerializeField, Range(0.0f, float.MaxValue)]
 
-         public float Speed;
 
-         /// <summary>
 
-         /// Cubism fade motion data.
 
-         /// </summary>
 
-         [SerializeField]
 
-         public CubismFadeMotionData Motion;
 
-         /// <summary>
 
-         /// Is animation loop.
 
-         /// </summary>
 
-         [SerializeField]
 
-         public bool IsLooping;
 
-         /// <summary>
 
-         /// Motion weight.
 
-         /// </summary>
 
-         [NonSerialized]
 
-         public float Weight;
 
-     }
 
- }
 
 
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