| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081 | /** * Copyright(c) Live2D Inc. All rights reserved. * * Use of this source code is governed by the Live2D Open Software license * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html. */using System;using UnityEngine;namespace Live2D.Cubism.Framework.Physics{    /// <summary>    /// Vertex data of physics.    /// </summary>    [Serializable]    public struct CubismPhysicsParticle    {        /// <summary>        /// Initial position.        /// </summary>        [SerializeField]        public Vector2 InitialPosition;        /// <summary>        /// Mobility ratio.        /// </summary>        [SerializeField]        public float Mobility;        /// <summary>        /// Delay ratio.        /// </summary>        [SerializeField]        public float Delay;        /// <summary>        /// Current acceleration.        /// </summary>        [SerializeField]        public float Acceleration;        /// <summary>        /// Length of radius.        /// </summary>        [SerializeField]        public float Radius;        /// <summary>        /// Current position.        /// </summary>        [NonSerialized]        public Vector2 Position;        /// <summary>        /// Last position.        /// </summary>        [NonSerialized]        public Vector2 LastPosition;        /// <summary>        /// Last gravity.        /// </summary>        [NonSerialized]        public Vector2 LastGravity;        /// <summary>        /// Current force.        /// </summary>        [NonSerialized]        public Vector2 Force;        /// <summary>        /// Current velocity.        /// </summary>        [NonSerialized]        public Vector2 Velocity;    }}
 |