| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204 | using ET;using GFGGame.Launcher;using UnityEngine;namespace GFGGame{    public class QDManager    {        public bool isLogining;        public string uid;        public static void Init()        {            switch (LauncherConfig.ChannelId)            {                case (int)ChannelID.Test:                    QDShareManager.Instance.Init();                    break;                case (int)ChannelID.DouYou:                    QDDouYouManager.Instance.Init();                    QDShareManager.Instance.Init();                    break;                default:                    break;            }        }        public static void Login()        {            ViewManager.Show<ModalStatusView>("登录中...");            switch (LauncherConfig.ChannelId)            {                case (int)ChannelID.Test:                    bool login = GameController.CheckLoginCache(true);                    if (!login)                    {                        ViewManager.Hide<ModalStatusView>();                        ViewManager.Show<LoginInputView>();                    }                    break;                case (int)ChannelID.DouYou:                    QDDouYouManager.Instance.Login();                    break;                default:                    break;            }        }        public static void OnCreateRole()        {            switch (LauncherConfig.ChannelId)            {                case (int)ChannelID.Test:                    break;                case (int)ChannelID.DouYou:                    QDDouYouManager.Instance.OnCreateRole();                    break;                default:                    break;            }        }        public static void OnEnterGame()        {            switch (LauncherConfig.ChannelId)            {                case (int)ChannelID.Test:                    break;                case (int)ChannelID.DouYou:                    QDDouYouManager.Instance.OnEnterGame();                    break;                default:                    break;            }        }        //回到登录界面,不退出账号        public static void OnQuitToLoginView()        {            switch (LauncherConfig.ChannelId)            {                case (int)ChannelID.Test:                    break;                case (int)ChannelID.DouYou:                    QDDouYouManager.Instance.OnQuitToLoginView();                    break;                default:                    break;            }        }        public static void Pay(int buyID, int count, string orderID, long price)        {            switch (LauncherConfig.ChannelId)            {                case (int)ChannelID.Test:                    break;                case (int)ChannelID.DouYou:                    QDDouYouManager.Instance.Pay(buyID, count, orderID, price);                    break;                default:                    break;            }        }        public static void Logout()        {            GameGlobal.zoneScene.GetComponent<SessionComponent>()?.Disconnect();            GameGlobal.zoneScene.GetComponent<ServerInfosComponent>()?.ServerInfoList?.Clear();            GameGlobal.zoneScene.GetComponent<AccountInfoComponent>()?.Clear();            if (PlayerPrefs.HasKey(GameConst.PASSWORD_LAST_LOGIN_KEY))            {                PlayerPrefs.DeleteKey(GameConst.PASSWORD_LAST_LOGIN_KEY);            }            switch (LauncherConfig.ChannelId)            {                case (int)ChannelID.Test:                    break;                case (int)ChannelID.DouYou:                    QDDouYouManager.Instance.Logout();                    break;                default:                    break;            }        }        public static void Exit()        {            switch (LauncherConfig.ChannelId)            {                case (int)ChannelID.Test:                    GameController.ShowExitAlert();                    break;                case (int)ChannelID.DouYou:                    QDDouYouManager.Instance.Exit();                    break;                default:                    break;            }        }        //上报角色行为给sdk        public static void PushRoleAction(DouYouRoleLogReportType reportType)        {            switch (LauncherConfig.ChannelId)            {                case (int)ChannelID.Test:                    break;                case (int)ChannelID.DouYou:                    //改名上报给sdk                    var zoneScene = GameGlobal.zoneScene;                    if (zoneScene == null) return;                    if (zoneScene.GetComponent<RoleInfosComponent>() == null ||                        zoneScene.GetComponent<RoleInfosComponent>().IsDisposed) return;                    var roleInfo = zoneScene.GetComponent<RoleInfosComponent>().GetCurrentRole();                    if (roleInfo == null) return;                    if (GameGlobal.myNumericComponent == null) return;                    int lvl = GameGlobal.myNumericComponent.GetAsInt(NumericType.Lvl);                    if (zoneScene.GetComponent<ServerInfosComponent>() == null) return;                    if (zoneScene.GetComponent<ServerInfosComponent>().recentlyServerInfo == null) return;                    string serverName = zoneScene.GetComponent<ServerInfosComponent>().recentlyServerInfo.ServerName;                    QDDouYouManagerInit.Instance.ReportRole((int)reportType,                        roleInfo.Id.ToString(), lvl.ToString(), roleInfo.Name, roleInfo.ServerId.ToString(),                        serverName);                    break;                default:                    break;            }        }        public static bool IsTaptap        {            get { return LauncherConfig.ChannelId == (int)ChannelID.TapTap; }        }        public static bool IsHYKB        {            get { return LauncherConfig.ChannelId == (int)ChannelID.HYKB; }        }        public static bool IsBiliBili        {            get { return LauncherConfig.ChannelId == (int)ChannelID.BiliBili; }        }        public static bool IsHuaWei        {            get { return LauncherConfig.ChannelId == (int)ChannelID.HUAWEI; }        }    }}
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