| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176 | using System;using System.Collections.Generic;using ET;using FairyGUI;using UI.MiniGame;using UnityEngine;using System.Text.RegularExpressions;namespace GFGGame{    public class TZFEGameCheckView : BaseWindow    {        private UI_TZFEGameCheckUI _ui;        //后续这里改成读表内容,1:CardGame,2:Merge2048Game,3:HuarongRoadGame        private List<string> viewJumpName = new List<string>() {"","FlipGameView", "TZFEGameView" };        private List<ActivityOpenCfg> activityGameDate;        private List<Merge2048Game> gameDate;        private int type;        private int subType;        public override void Dispose()        {            if (_ui != null)            {                _ui.Dispose();                _ui = null;            }            base.Dispose();        }        protected override void OnInit()        {            base.OnInit();            packageName = UI_TZFEGameCheckUI.PACKAGE_NAME;            _ui = UI_TZFEGameCheckUI.Create();            this.viewCom = _ui.target;            isfullScreen = true;            _ui.m_game1.onClick.Add(OnClickBtnGameOne);            _ui.m_game2.onClick.Add(OnClickBtnGameTwo);            _ui.m_game3.onClick.Add(OnClickBtnGameThree);            _ui.m_gameBg1.onClick.Add(OnClickBtnGameOne);            _ui.m_gameBg2.onClick.Add(OnClickBtnGameTwo);            _ui.m_gameBg3.onClick.Add(OnClickBtnGameThree);            _ui.m_backBtn.onClick.Add(OnClickBtnBack);            _ui.m_tipsOne.onClick.Add(RuleController.ShowRuleView);        }        protected override void AddEventListener()        {            EventAgent.AddEventListener(ConstMessage.TZFE_GAME_UPDATE, OnCheckChange);        }        protected override void RemoveEventListener()        {            EventAgent.RemoveEventListener(ConstMessage.TZFE_GAME_UPDATE, OnCheckChange);        }        protected override void OnShown()        {            base.OnShown();            type = (int)(this.viewData as object[])[0];            subType = (int)(this.viewData as object[])[1];            activityGameDate = ActivityOpenCfgArray.Instance.GetCfgsBytype(ConstLimitTimeActivityType.ActLimitStlyc);            gameDate = Merge2048GameArray.Instance.GetCfgsBytypeAndsubType(type, subType);            UpdateView();        }        protected override void OnHide()        {            base.OnHide();        }        private void UpdateView()        {            if(gameDate[0].comsumePassArr.Length > 0)            {                _ui.m_needNum1.text = gameDate[0].comsumePassArr[0][1].ToString();                _ui.m_needNum2.text = gameDate[1].comsumePassArr[0][1].ToString();                _ui.m_needNum3.text = gameDate[2].comsumePassArr[0][1].ToString();                _ui.m_needIcon1.url = ResPathUtil.GetIconPath(ItemCfgArray.Instance.GetCfg(gameDate[0].comsumePassArr[0][0]).res,"png");                _ui.m_needIcon2.url = ResPathUtil.GetIconPath(ItemCfgArray.Instance.GetCfg(gameDate[1].comsumePassArr[0][0]).res,"png");                _ui.m_needIcon3.url = ResPathUtil.GetIconPath(ItemCfgArray.Instance.GetCfg(gameDate[2].comsumePassArr[0][0]).res,"png");            }            else            {                _ui.m_needNum1.text = "";                _ui.m_needNum2.text = "";                _ui.m_needNum3.text = "";                _ui.m_needIcon1.url = "";                _ui.m_needIcon2.url = "";                _ui.m_needIcon3.url = "";            }            _ui.m_game1.url = ResPathUtil.GetMiniGamePicPath(Merge2048CfgArray.Instance.GetCfgsByidAndnum(gameDate[0].subType, gameDate[0].targetNum)[0].resName, "TZFEGame");            _ui.m_game2.url = ResPathUtil.GetMiniGamePicPath(Merge2048CfgArray.Instance.GetCfgsByidAndnum(gameDate[1].subType, gameDate[1].targetNum)[0].resName, "TZFEGame");            _ui.m_game3.url = ResPathUtil.GetMiniGamePicPath(Merge2048CfgArray.Instance.GetCfgsByidAndnum(gameDate[2].subType, gameDate[2].targetNum)[0].resName, "TZFEGame");            OnCheckChange();            _ui.m_tipsOne.data = 300027;        }        private void OnClickBtnBack()        {            this.Hide();        }       private async void  OnCheckChange()        {            var result = await MiniGameProxy.ReqGetChallengeReward(1);            if (!result) return;            int j = 0;            for (int i = 0; i < MiniGameDateManager.Instance.gameinfoList.Count; i++)            {                GameInfoProto t = MiniGameDateManager.Instance.gameinfoList[i];                if (t.GameType == type)                {                    j++;                    switch (j)                    {                        case 1:                            _ui.m_gameLock1.visible = false;                            _ui.m_newGame1.visible = t.PlayCount == 0 ? true : false;                            break;                        case 2:                            _ui.m_gameLock2.visible = !MiniGameDateManager.Instance.gameinfoList[i-1].IsCleared;                            _ui.m_newGame2.visible = t.PlayCount == 0 ? true : false;                            break;                        case 3:                            _ui.m_gameLock3.visible = !MiniGameDateManager.Instance.gameinfoList[i-1].IsCleared;                            _ui.m_newGame3.visible = t.PlayCount == 0 ? true : false;                            break;                        default:                            break;                    }                }            }        }        private async void OnClickBtnGameOne()        {            if(_ui.m_gameLock1.visible == true)            {                PromptController.Instance.ShowFloatTextPrompt("未解锁,请通关前置关卡");                return;            }            var result = await MiniGameProxy.ReqMiniGameStart(Merge2048GameArray.Instance.GetCfgsBytypeAndsubType(type, subType)[0].id, type, activityGameDate[0].id);            if (!result) return;            //当存在关卡时需要获取后台数据,哪一关了,这个可以在关卡界面写            ViewManager.Show($"GFGGame.{viewJumpName[type]}", new object[] { Merge2048GameArray.Instance.GetCfgsBytypeAndsubType(type, subType)[0].id });            this.Hide();        }        private async void OnClickBtnGameTwo()        {            if (_ui.m_gameLock2.visible == true)            {                PromptController.Instance.ShowFloatTextPrompt("未解锁,请通关前置关卡");                return;            }            var result = await MiniGameProxy.ReqMiniGameStart(Merge2048GameArray.Instance.GetCfgsBytypeAndsubType(type, subType)[1].id, type, activityGameDate[0].id);            if (!result) return;            //当存在关卡时需要获取后台数据,哪一关了,这个可以在关卡界面写            ViewManager.Show($"GFGGame.{viewJumpName[type]}", new object[] { Merge2048GameArray.Instance.GetCfgsBytypeAndsubType(type, subType)[1].id });            this.Hide();        }        private async void OnClickBtnGameThree()        {            if (_ui.m_gameLock3.visible == true)            {                PromptController.Instance.ShowFloatTextPrompt("未解锁,请通关前置关卡");                return;            }            var result = await MiniGameProxy.ReqMiniGameStart(Merge2048GameArray.Instance.GetCfgsBytypeAndsubType(type, subType)[2].id, type, activityGameDate[0].id);            if (!result) return;            //当存在关卡时需要获取后台数据,哪一关了,这个可以在关卡界面写            ViewManager.Show($"GFGGame.{viewJumpName[type]}", new object[] { Merge2048GameArray.Instance.GetCfgsBytypeAndsubType(type, subType)[2].id });            this.Hide();        }    }}
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