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							- using UnityEngine;
 
- namespace GFGGame
 
- {
 
-     public static class LogUtil
 
-     {
 
-         public static void LogEditor(string content)
 
-         {
 
- #if UNITY_EDITOR
 
-             Debug.Log($"editor log : {content}");
 
- #endif
 
-         }
 
-         public static void LogFormatEditor(string content, params object[] args)
 
-         {
 
- #if UNITY_EDITOR
 
-             Debug.LogFormat($"editor log : {content}", args);
 
- #endif
 
-         }
 
-         public static void LogWarningEditor(string content)
 
-         {
 
- #if UNITY_EDITOR
 
-             Debug.LogWarning($"editor log : {content}");
 
- #endif
 
-         }
 
-         public static void LogWarningFormatEditor(string content, params object[] args)
 
-         {
 
- #if UNITY_EDITOR
 
-             Debug.LogWarningFormat($"editor log : {content}", args);
 
- #endif
 
-         }
 
-         public static void LogDev(string content)
 
-         {
 
-             if(LauncherConfig.ChannelId == (int)ChannelID.Test)
 
-             {
 
-                 Debug.Log($"dev log : {content}");
 
-             }
 
-         }
 
-         public static void LogFormatDev(string content, params object[] args)
 
-         {
 
-             if (LauncherConfig.ChannelId == (int)ChannelID.Test)
 
-             {
 
-                 Debug.LogFormat($"dev log : {content}", args);
 
-             }
 
-         }
 
-         public static void LogWarningDev(string content)
 
-         {
 
-             if (LauncherConfig.ChannelId == (int)ChannelID.Test)
 
-             {
 
-                 Debug.LogWarning($"dev warning {content}");
 
-             }
 
-         }
 
-         public static void LogWarningFormatDev(string content, params object[] args)
 
-         {
 
-             if (LauncherConfig.ChannelId == (int)ChannelID.Test)
 
-             {
 
-                 Debug.LogWarningFormat($"dev warning {content}", args);
 
-             }
 
-         }
 
-         
 
-     }
 
- }
 
 
  |