FriendSProxy.cs 18 KB

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  1. using System.Collections.Generic;
  2. using GFGGame;
  3. using ET;
  4. namespace ET
  5. {
  6. //推送其他玩家信息变化
  7. public class NoticeRoleInfoChanged : AMHandler<S2C_NoticeFriendInfo>
  8. {
  9. protected override async ETTask Run(Session session, S2C_NoticeFriendInfo message)
  10. {
  11. RoleInfoData roleInfo = new RoleInfoData();
  12. roleInfo.roleId = message.RoleInfo.RoleId;
  13. roleInfo.roleLv = message.RoleInfo.RoleLvl;
  14. roleInfo.roleName = message.RoleInfo.RoleName;
  15. roleInfo.offlineTimeSec = message.RoleInfo.OfflineTimeSec;
  16. FriendDataManager.Instance.ChangeFriendInfo(roleInfo);
  17. EventAgent.DispatchEvent(ConstMessage.FRIEND_REFRESH);
  18. await ETTask.CompletedTask;
  19. }
  20. }
  21. //推送申请添加好友信息
  22. public class NoticeApplyForFriend : AMHandler<S2C_NoticeApplyForFriend>
  23. {
  24. protected override async ETTask Run(Session session, S2C_NoticeApplyForFriend message)
  25. {
  26. List<FriendInfoData> applyDatas = FriendDataManager.Instance.ApplyDatas;
  27. bool isSame = false;
  28. for (int i = applyDatas.Count - 1; i >= 0; i--)
  29. {
  30. if (applyDatas[i].roleInfo.roleId == message.FriendInfo.RoleInfo.RoleId)
  31. {
  32. isSame = true;
  33. break;
  34. }
  35. }
  36. if (isSame) return;
  37. RoleInfoData roleInfo = new RoleInfoData();
  38. roleInfo.roleId = message.FriendInfo.RoleInfo.RoleId;
  39. roleInfo.roleName = message.FriendInfo.RoleInfo.RoleName;
  40. roleInfo.roleLv = message.FriendInfo.RoleInfo.RoleLvl;
  41. roleInfo.offlineTimeSec = message.FriendInfo.RoleInfo.OfflineTimeSec;
  42. FriendInfoData friendInfo = new FriendInfoData();
  43. friendInfo.roleInfo = roleInfo;
  44. friendInfo.type = message.FriendInfo.Type;
  45. friendInfo.giveGiftState = message.FriendInfo.GiveGiftState;
  46. friendInfo.takeGiftState = message.FriendInfo.TakeGiftState;
  47. FriendDataManager.Instance.AddApplyData(friendInfo);
  48. EventAgent.DispatchEvent(ConstMessage.FRIEND_APPLY_CHANGE);
  49. EventAgent.DispatchEvent(ConstMessage.RED_CHANGE);
  50. await ETTask.CompletedTask;
  51. }
  52. }
  53. //推送新增好友
  54. public class NoticeAddFriends : AMHandler<S2C_NoticeAddFriends>
  55. {
  56. protected override async ETTask Run(Session session, S2C_NoticeAddFriends message)
  57. {
  58. for (int i = 0; i < message.FriendList.Count; i++)
  59. {
  60. RoleInfoData roleInfo = new RoleInfoData();
  61. roleInfo.roleId = message.FriendList[i].RoleInfo.RoleId;
  62. roleInfo.roleName = message.FriendList[i].RoleInfo.RoleName;
  63. roleInfo.roleLv = message.FriendList[i].RoleInfo.RoleLvl;
  64. roleInfo.offlineTimeSec = message.FriendList[i].RoleInfo.OfflineTimeSec;
  65. FriendInfoData friendInfo = new FriendInfoData();
  66. friendInfo.roleInfo = roleInfo;
  67. friendInfo.type = message.FriendList[i].Type;
  68. friendInfo.giveGiftState = message.FriendList[i].GiveGiftState;
  69. friendInfo.takeGiftState = message.FriendList[i].TakeGiftState;
  70. FriendDataManager.Instance.AddFriend(friendInfo);
  71. FriendDataManager.Instance.RemoveApplyData(message.FriendList[i].RoleInfo.RoleId);
  72. }
  73. EventAgent.DispatchEvent(ConstMessage.FRIEND_ADD);
  74. EventAgent.DispatchEvent(ConstMessage.RED_CHANGE);
  75. ET.Log.Debug("好友添加推送");
  76. await ETTask.CompletedTask;
  77. }
  78. }
  79. //推送删除好友
  80. public class NoticeDeleteFriend : AMHandler<S2C_NoticeDeleteFriend>
  81. {
  82. protected override async ETTask Run(Session session, S2C_NoticeDeleteFriend message)
  83. {
  84. FriendDataManager.Instance.RemoveFriend(message.RoleId);
  85. EventAgent.DispatchEvent(ConstMessage.FRIEND_REMOVE);
  86. ET.Log.Debug("好友删除推送");
  87. await ETTask.CompletedTask;
  88. }
  89. }
  90. //推送领取赠送状态
  91. public class NoticeTakeGiftStates : AMHandler<S2C_NoticeTakeGiftStates>
  92. {
  93. protected override async ETTask Run(Session session, S2C_NoticeTakeGiftStates message)
  94. {
  95. FriendDataManager.Instance.ChangeTakeGiftStates(message.RoleId, message.TakeGiftState);
  96. EventAgent.DispatchEvent(ConstMessage.FRIEND_REFRESH);
  97. EventAgent.DispatchEvent(ConstMessage.RED_CHANGE);
  98. await ETTask.CompletedTask;
  99. }
  100. }
  101. }
  102. namespace GFGGame
  103. {
  104. public static class FriendSProxy
  105. {
  106. //请求所有好友信息
  107. public static async ETTask<bool> ReqAllFriendInfos()
  108. {
  109. S2C_GetAllFriendInfos response = null;
  110. response = (S2C_GetAllFriendInfos)await MessageHelper.SendToServer(new C2S_GetAllFriendInfos());
  111. if (response != null)
  112. {
  113. if (response.Error == ErrorCode.ERR_Success)
  114. {
  115. for (int i = 0; i < response.FriendList.Count; i++)
  116. {
  117. RoleInfoData roleInfo = new RoleInfoData();
  118. roleInfo.roleId = response.FriendList[i].RoleInfo.RoleId;
  119. roleInfo.roleName = response.FriendList[i].RoleInfo.RoleName;
  120. roleInfo.roleLv = response.FriendList[i].RoleInfo.RoleLvl;
  121. roleInfo.offlineTimeSec = response.FriendList[i].RoleInfo.OfflineTimeSec;
  122. FriendInfoData friendInfo = new FriendInfoData();
  123. friendInfo.roleInfo = roleInfo;
  124. friendInfo.type = response.FriendList[i].Type;
  125. friendInfo.giveGiftState = response.FriendList[i].GiveGiftState;
  126. friendInfo.takeGiftState = response.FriendList[i].TakeGiftState;
  127. if (response.FriendList[i].Type == FriendType.Good)
  128. {
  129. FriendDataManager.Instance.AddFriend(friendInfo);
  130. }
  131. else if (response.FriendList[i].Type == FriendType.Apply)
  132. {
  133. FriendDataManager.Instance.AddApplyData(friendInfo);
  134. }
  135. }
  136. FriendDataManager.Instance.Count = response.TakeGiftCount;
  137. return true;
  138. }
  139. }
  140. return false;
  141. }
  142. //赠送
  143. public static async ETTask<bool> ReqGiveGiftToFriend(long roleId)
  144. {
  145. S2C_GiveGiftToFriend response = null;
  146. response = (S2C_GiveGiftToFriend)await MessageHelper.SendToServer(new C2S_GiveGiftToFriend() { RoleId = roleId });
  147. if (response != null)
  148. {
  149. if (response.Error == ErrorCode.ERR_Success)
  150. {
  151. FriendDataManager.Instance.ChangeGiveGiftStates(response.RoleId, response.GiveGiftState);
  152. PromptController.Instance.ShowFloatTextPrompt(string.Format("赠送好友体力*{0}", GlobalCfgArray.globalCfg.onceGivePowerCount));
  153. EventAgent.DispatchEvent(ConstMessage.FRIEND_REFRESH);
  154. return true;
  155. }
  156. }
  157. return false;
  158. }
  159. //一键赠送
  160. public static async ETTask<bool> ReqGiveGiftToAllFriend()
  161. {
  162. S2C_GiveGiftToAllFriends response = null;
  163. response = (S2C_GiveGiftToAllFriends)await MessageHelper.SendToServer(new C2S_GiveGiftToAllFriends());
  164. if (response != null)
  165. {
  166. if (response.Error == ErrorCode.ERR_Success)
  167. {
  168. for (int i = 0; i < response.RoleIds.Count; i++)
  169. {
  170. FriendDataManager.Instance.ChangeGiveGiftStates(response.RoleIds[i], response.GiveGiftStates[i]);
  171. }
  172. if (response.RoleIds.Count > 0)
  173. {
  174. PromptController.Instance.ShowFloatTextPrompt(string.Format("送出{0}份体力", response.RoleIds.Count));
  175. }
  176. else
  177. {
  178. PromptController.Instance.ShowFloatTextPrompt("无好友可赠送体力");
  179. }
  180. EventAgent.DispatchEvent(ConstMessage.FRIEND_REFRESH);
  181. return true;
  182. }
  183. }
  184. return false;
  185. }
  186. //领取并赠送赠送
  187. public static async ETTask<bool> ReqTakeGiftFromFriend(long roleId)
  188. {
  189. S2C_TakeGiftFromFriend response = null;
  190. response = (S2C_TakeGiftFromFriend)await MessageHelper.SendToServer(new C2S_TakeGiftFromFriend() { RoleId = roleId });
  191. if (response != null)
  192. {
  193. if (response.Error == ErrorCode.ERR_Success)
  194. {
  195. FriendDataManager.Instance.ChangeGiveTakeGiftStates(response.RoleId, response.GiveGiftState, response.TakeGiftState);
  196. PromptController.Instance.ShowFloatTextPrompt(string.Format("领取成功,获得体力*{0}", GlobalCfgArray.globalCfg.onceGivePowerCount));
  197. EventAgent.DispatchEvent(ConstMessage.FRIEND_REFRESH);
  198. EventAgent.DispatchEvent(ConstMessage.RED_CHANGE);
  199. return true;
  200. }
  201. }
  202. return false;
  203. }
  204. //一键领取并赠送
  205. public static async ETTask<bool> ReqTakeGiftFromAllFriend()
  206. {
  207. S2C_TakeGiftFromAllFriend response = null;
  208. response = (S2C_TakeGiftFromAllFriend)await MessageHelper.SendToServer(new C2S_TakeGiftFromAllFriend());
  209. if (response != null)
  210. {
  211. if (response.Error == ErrorCode.ERR_Success)
  212. {
  213. for (int i = 0; i < response.RoleIds.Count; i++)
  214. {
  215. FriendDataManager.Instance.ChangeGiveTakeGiftStates(response.RoleIds[i], response.GiveGiftStates[i], response.TakeGiftStates[i]);
  216. }
  217. if (FriendDataManager.Instance.Count >= GlobalCfgArray.globalCfg.maxGetPowerCount)
  218. {
  219. PromptController.Instance.ShowFloatTextPrompt("今日体力已全部领取");
  220. }
  221. else
  222. {
  223. PromptController.Instance.ShowFloatTextPrompt(string.Format("已领取{0}体力", response.RoleIds.Count * GlobalCfgArray.globalCfg.onceGivePowerCount));
  224. }
  225. EventAgent.DispatchEvent(ConstMessage.RED_CHANGE);
  226. return true;
  227. }
  228. }
  229. EventAgent.DispatchEvent(ConstMessage.RED_CHANGE);
  230. return false;
  231. }
  232. //请求其他玩家详细信息
  233. public static async ETTask<RoleInfoDetailData> ReqOtherRoleDetailInfo(long roleId)
  234. {
  235. S2C_GetOtherRoleDetailInfo response = null;
  236. response = (S2C_GetOtherRoleDetailInfo)await MessageHelper.SendToServer(new C2S_GetOtherRoleDetailInfo() { RoleId = roleId });
  237. if (response != null)
  238. {
  239. if (response.Error == ErrorCode.ERR_Success)
  240. {
  241. RoleInfoDetailData roleInfoDetail = new RoleInfoDetailData();
  242. roleInfoDetail.slogan = response.Signature;
  243. if (response.CustomSuit != null)
  244. {
  245. roleInfoDetail.customSuitData = new CustomSuitData(response.CustomSuit.Pos);
  246. roleInfoDetail.customSuitData.bg = response.CustomSuit.BgId;
  247. roleInfoDetail.customSuitData.suitId = response.CustomSuit.SuitId;
  248. roleInfoDetail.customSuitData.equipDatas = response.CustomSuit.EquipIds;
  249. roleInfoDetail.customSuitData.pic = response.CustomSuit.Pic;
  250. }
  251. return roleInfoDetail;
  252. }
  253. }
  254. return null;
  255. }
  256. //请求搜索其他玩家
  257. public static async ETTask<bool> ReqSearchRole(string roleName)
  258. {
  259. S2C_SearchRole response = null;
  260. response = (S2C_SearchRole)await MessageHelper.SendToServer(new C2S_SearchRole() { RoleName = roleName });
  261. if (response != null)
  262. {
  263. if (response.Error == ErrorCode.ERR_Success)
  264. {
  265. FriendDataManager.Instance.ClearSearchDatas();
  266. for (int i = 0; i < response.RoleList.Count; i++)
  267. {
  268. RoleInfoData roleInfo = new RoleInfoData();
  269. roleInfo.roleId = response.RoleList[i].RoleId;
  270. roleInfo.roleName = response.RoleList[i].RoleName;
  271. roleInfo.roleLv = response.RoleList[i].RoleLvl;
  272. roleInfo.offlineTimeSec = response.RoleList[i].OfflineTimeSec;
  273. FriendDataManager.Instance.AddSearchData(roleInfo);
  274. }
  275. return true;
  276. }
  277. }
  278. return false;
  279. }
  280. //请求推荐好友
  281. public static async ETTask<bool> ReqRecommendFriends()
  282. {
  283. S2C_GetRecommendFriends response = null;
  284. response = (S2C_GetRecommendFriends)await MessageHelper.SendToServer(new C2S_GetRecommendFriends());
  285. if (response != null)
  286. {
  287. if (response.Error == ErrorCode.ERR_Success)
  288. {
  289. FriendDataManager.Instance.ClearRecommendDatas();
  290. for (int i = 0; i < response.RoleList.Count; i++)
  291. {
  292. RoleInfoData roleInfo = new RoleInfoData();
  293. roleInfo.roleId = response.RoleList[i].RoleId;
  294. roleInfo.roleName = response.RoleList[i].RoleName;
  295. roleInfo.roleLv = response.RoleList[i].RoleLvl;
  296. roleInfo.offlineTimeSec = response.RoleList[i].OfflineTimeSec;
  297. FriendDataManager.Instance.AddRecommendData(roleInfo);
  298. }
  299. return true;
  300. }
  301. }
  302. return false;
  303. }
  304. //申请添加好友
  305. public static async ETTask<bool> ReqApplyForFriend(long roleId)
  306. {
  307. S2C_RequestApplyForFriend response = null;
  308. response = (S2C_RequestApplyForFriend)await MessageHelper.SendToServer(new C2S_RequestApplyForFriend() { RoleId = roleId });
  309. if (response != null)
  310. {
  311. if (response.Error == ErrorCode.ERR_Success)
  312. {
  313. return true;
  314. }
  315. }
  316. return false;
  317. }
  318. //同意添加好友
  319. public static async ETTask<bool> ReqAcceptApplyForFriend(long roleId)
  320. {
  321. S2C_AcceptApplyForFriend response = null;
  322. response = (S2C_AcceptApplyForFriend)await MessageHelper.SendToServer(new C2S_AcceptApplyForFriend() { RoleId = roleId });
  323. if (response != null)
  324. {
  325. if (response.Error == ErrorCode.ERR_Success)
  326. {
  327. // FriendDataManager.Instance.RemoveApplyData(roleId);
  328. return true;
  329. }
  330. }
  331. return false;
  332. }
  333. //拒绝添加好友
  334. public static async ETTask<bool> ReqRefuseApplyForFriend(long roleId)
  335. {
  336. S2C_RefuseApplyForFriend response = null;
  337. response = (S2C_RefuseApplyForFriend)await MessageHelper.SendToServer(new C2S_RefuseApplyForFriend() { RoleId = roleId });
  338. if (response != null)
  339. {
  340. if (response.Error == ErrorCode.ERR_Success)
  341. {
  342. FriendDataManager.Instance.RemoveApplyData(roleId);
  343. EventAgent.DispatchEvent(ConstMessage.RED_CHANGE);
  344. EventAgent.DispatchEvent(ConstMessage.FRIEND_APPLY_CHANGE);
  345. return true;
  346. }
  347. }
  348. return false;
  349. }
  350. //一键同意添加好友
  351. public static async ETTask<bool> ReqAcceptAllApplyForFriend()
  352. {
  353. S2C_AcceptAllApplyForFriend response = null;
  354. response = (S2C_AcceptAllApplyForFriend)await MessageHelper.SendToServer(new C2S_AcceptAllApplyForFriend());
  355. if (response != null)
  356. {
  357. if (response.Error == ErrorCode.ERR_Success)
  358. {
  359. return true;
  360. }
  361. }
  362. return false;
  363. }
  364. //一键拒绝添加好友
  365. public static async ETTask<bool> ReqRefuseAllApplyForFriend()
  366. {
  367. S2C_RefuseAllApplyForFriend response = null;
  368. response = (S2C_RefuseAllApplyForFriend)await MessageHelper.SendToServer(new C2S_RefuseAllApplyForFriend());
  369. if (response != null)
  370. {
  371. if (response.Error == ErrorCode.ERR_Success)
  372. {
  373. FriendDataManager.Instance.ClearApplyDatas();
  374. EventAgent.DispatchEvent(ConstMessage.RED_CHANGE);
  375. EventAgent.DispatchEvent(ConstMessage.FRIEND_APPLY_CHANGE);
  376. return true;
  377. }
  378. }
  379. return false;
  380. }
  381. //请求删除好友
  382. public static async ETTask<bool> ReqDeleteFriend(long roleId)
  383. {
  384. S2C_RequestDeleteFriend response = null;
  385. response = (S2C_RequestDeleteFriend)await MessageHelper.SendToServer(new C2S_RequestDeleteFriend() { RoleId = roleId });
  386. if (response != null)
  387. {
  388. if (response.Error == ErrorCode.ERR_Success)
  389. {
  390. FriendDataManager.Instance.RemoveFriend(response.RoleId);
  391. PromptController.Instance.ShowFloatTextPrompt("好友已删除");
  392. EventAgent.DispatchEvent(ConstMessage.FRIEND_REMOVE);
  393. return true;
  394. }
  395. }
  396. return false;
  397. }
  398. }
  399. }