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							- using System;
 
- using System.Collections;
 
- using System.Collections.Generic;
 
- using System.Linq;
 
- using System.Text;
 
- using System.Threading.Tasks;
 
- using GFGGame;
 
- using UnityEngine.Rendering;
 
- namespace ET
 
- {
 
-     public static class GMSProxy
 
-     {
 
-         public static async ETTask<int> SendGMToServer(string message)
 
-         {
 
-             M2C_GM response = (M2C_GM)await MessageHelper.SendToServer(new C2M_GM() { message = message });
 
-             if (response != null)
 
-             {
 
-                 if (response.Error == ErrorCode.ERR_Success)
 
-                 {
 
-                     return ErrorCode.ERR_Success;
 
-                 }
 
-                 return response.Error;
 
-             }
 
-             return ErrorCode.ERR_NetWorkError;
 
-         }
 
-     }
 
- }
 
 
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