RedDotDataManager.cs 32 KB

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  1. using System.Collections.Generic;
  2. using System.Linq;
  3. using ET;
  4. namespace GFGGame
  5. {
  6. public class RedDotDataManager : SingletonBase<RedDotDataManager>
  7. {
  8. /// <summary>
  9. /// 公告
  10. /// 是否有未读公告
  11. /// </summary>
  12. /// <returns></returns>
  13. public bool GetNoticeRed()
  14. {
  15. List<NoticeInfo> noticeInfos = NoticeDataManager.Instance.NoticeInfos;
  16. for (int i = 0; i < noticeInfos.Count; i++)
  17. {
  18. if (noticeInfos[i].readStatus == false) return true;
  19. }
  20. return false;
  21. }
  22. /// <summary>
  23. /// 任务
  24. /// 是否有任务奖励、任务宝箱奖励可领
  25. /// </summary>
  26. /// <returns></returns>
  27. public bool GetTaskRed()
  28. {
  29. //判断活跃奖励是否有可以领取
  30. var hadGetRewardNum = DailyTaskDataManager.Instance.GetHadGetRewardNum();
  31. if (hadGetRewardNum)
  32. {
  33. return true;
  34. }
  35. if (TaskDataManager.Instance.CheckTaskRewardCanGet(TaskType.Daily))
  36. {
  37. return true;
  38. }
  39. if (TaskDataManager.Instance.CheckTaskRewardCanGet(TaskType.BattlePass))
  40. {
  41. return true;
  42. }
  43. //判断是否有通行证奖励可领取
  44. return BattlePassTaskDataManager.Instance.GetHadCanGetReward();
  45. }
  46. //七日活动红点
  47. public bool GetActivityDay7Red()
  48. {
  49. //任务奖励
  50. var maxDay = ActivityDay7DataManager.Instance.GetActivityDay7MaxPassDay();
  51. for (var day = maxDay; day > 0; day--)
  52. {
  53. if (ActivityDay7DataManager.Instance.CheckActivityDay7TaskRewrdCanGetByDay(day))
  54. {
  55. return true;
  56. }
  57. }
  58. //活跃奖励
  59. var activity7DaysCfgs = Activity7DaysCfgArray.Instance.dataArray;
  60. foreach (var cfg in activity7DaysCfgs)
  61. {
  62. if (ActivityDay7DataManager.Instance.CheckActivityDay7RewardCanGet(cfg.id))
  63. {
  64. return true;
  65. }
  66. }
  67. return false;
  68. }
  69. /// <summary>
  70. /// 有邮件未读或未领奖励
  71. /// </summary>
  72. /// <returns></returns>
  73. public bool GetMailRed()
  74. {
  75. if (MailDataManager.Instance.UnreadCount > 0) return true;
  76. return false;
  77. }
  78. /// <summary>
  79. /// 套装收集奖励可领
  80. /// </summary>
  81. /// <returns></returns>
  82. public bool GetFieldGuideRed()
  83. {
  84. List<int> _suitIds = SuitUtil.GetSuitIdList(false, true, 0, 3); //全部已获得套装按照收集度高排序
  85. for (int i = 0; i < _suitIds.Count; i++)
  86. {
  87. int status = DressUpMenuSuitDataManager.GetSuitGuideBonusStatus(_suitIds[i]);
  88. if (status == ConstBonusStatus.CAN_GET)
  89. {
  90. return true;
  91. }
  92. }
  93. return false;
  94. }
  95. /// <summary>
  96. /// 根据章节Id判断是否有奖励可领
  97. /// </summary>
  98. /// <returns></returns>
  99. public bool GetChapterRed(int chapterId)
  100. {
  101. for (int i = 0; i < 3; i++)
  102. {
  103. int state = MainStoryDataManager.GetChapterBonusStatus(chapterId, i);
  104. if (state == ConstBonusStatus.CAN_GET)
  105. {
  106. return true;
  107. }
  108. }
  109. return false;
  110. }
  111. /// <summary>
  112. /// 好友红点
  113. /// </summary>
  114. /// <returns></returns>
  115. public bool GetFriendRed()
  116. {
  117. return GetFriendApplyRed() || GetFriendGiftRed();
  118. }
  119. /// <summary>
  120. /// 是否有好友申请
  121. /// </summary>
  122. /// <returns></returns>
  123. public bool GetFriendApplyRed()
  124. {
  125. return FriendDataManager.Instance.ApplyDatas.Count > 0;
  126. }
  127. /// <summary>
  128. /// 是否有好友可领体力
  129. /// </summary>
  130. /// <returns></returns>
  131. public bool GetFriendGiftRed()
  132. {
  133. if (FriendDataManager.Instance.Count >= FriendDataManager.Instance.maxGetPowerCount) return false;
  134. List<long> friendInfos = FriendDataManager.Instance.FriendDatas;
  135. for (int i = 0; i < friendInfos.Count; i++)
  136. {
  137. FriendInfoData friendInfo = FriendDataManager.Instance.GetFriendDataById(friendInfos[i]);
  138. if (friendInfo.takeGiftState == ConstBonusStatus.CAN_GET)
  139. {
  140. return true;
  141. }
  142. }
  143. return false;
  144. }
  145. /// <summary>
  146. /// 商城-礼包红点
  147. /// </summary>
  148. /// <returns></returns>
  149. public bool GetRechargeGiftFreeRed()
  150. {
  151. // List<GiftBagCfg> _giftCfgs = ShopDataManager.Instance.GetGiftBagCfgs();
  152. // for (int i = 0; i < _giftCfgs.Count; i++)
  153. // {
  154. // GiftBagCfg cfg = _giftCfgs[i];
  155. // bool isUnLock = ShopDataManager.Instance.GetShopGoodsStateById(cfg.id);
  156. // int buyNum = ShopDataManager.Instance.GetGoodsBuyNumById(cfg.id);
  157. // bool canBuy = cfg.maxBuyNum == 0 || buyNum < cfg.maxBuyNum ? true : false;
  158. // if (isUnLock && canBuy && cfg.price == 0) return true;
  159. // }
  160. return false;
  161. }
  162. /// <summary>
  163. /// 田野调查红点
  164. /// </summary>
  165. /// <returns></returns>
  166. public bool GetFieldRed()
  167. {
  168. List<FieldTaskCfg> _cfgs = FieldDataManager.Instance.GetTaskCfgs();
  169. for (int i = 0; i < _cfgs.Count; i++)
  170. {
  171. int state = FieldDataManager.Instance.GetTaskState(_cfgs[i].id);
  172. if (state == ConstBonusStatus.CAN_GET) return true;
  173. }
  174. return false;
  175. }
  176. /// <summary>
  177. /// 工作室红点
  178. /// </summary>
  179. /// <returns></returns>
  180. public bool GetStudioFilingRed(bool checkCurChapter = true)
  181. {
  182. List<StudioCfg> studioCfgs = StudioCfgArray.Instance.GetCfgsByfunId(typeof(StudioFilingView).Name);
  183. for (int i = 0; i < studioCfgs.Count; i++)
  184. {
  185. if (!checkCurChapter && studioCfgs[i].id == StudioDataManager.Instance.filingChapterId) continue;
  186. if (StudioDataManager.Instance.GetFilingRewardState(studioCfgs[i].id)) return true;
  187. }
  188. return false;
  189. }
  190. /// <summary>
  191. /// 寻奇访胜
  192. /// </summary>
  193. /// <returns></returns>
  194. public bool GetTravelRed()
  195. {
  196. if (TravelDataManager.Instance.TravelData == null) return false;
  197. return TravelDataManager.Instance.TravelData.Status == (int)TravelGuideType.TravelComplete;
  198. }
  199. /// <summary>
  200. /// 千山万水-图鉴红点
  201. /// </summary>
  202. /// <returns></returns>
  203. public bool GetTravelGuideRed()
  204. {
  205. if (TravelDataManager.Instance.ListTravelAreaRewardState == null ||
  206. TravelDataManager.Instance.ListTravelAreaRewardState.Count == 0) return false;
  207. for (int i = 0; i < TravelDataManager.Instance.ListTravelAreaRewardState.Count; i++)
  208. {
  209. if (TravelDataManager.Instance.ListTravelAreaRewardState[i] == ConstBonusStatus.CAN_GET)
  210. {
  211. return true;
  212. }
  213. }
  214. return false;
  215. }
  216. /// <summary>
  217. /// 千山万水-图鉴区域红点
  218. /// </summary>
  219. /// <param name="areaId"></param>
  220. /// <returns></returns>
  221. public bool GetTravelGuideAreaRed(int areaId)
  222. {
  223. if (TravelDataManager.Instance.ListTravelAreaRewardState == null ||
  224. TravelDataManager.Instance.ListTravelAreaRewardState.Count == 0) return false;
  225. return TravelDataManager.Instance.GetGuideRewardStateByAreaId(areaId) == ConstBonusStatus.CAN_GET;
  226. }
  227. /// <summary>
  228. /// 头像-获得新头像红点
  229. /// </summary>
  230. /// <returns></returns>
  231. public bool GetHeadRed()
  232. {
  233. return RoleInfoManager.Instance.newHeadDatas.Count > 0;
  234. }
  235. /// <summary>
  236. /// 头像-获得新头像框红点
  237. /// </summary>
  238. /// <returns></returns>
  239. public bool GetHeadBorderRed()
  240. {
  241. return RoleInfoManager.Instance.newHeadBorderDatas.Count > 0;
  242. }
  243. /// <summary>
  244. /// 卡牌
  245. /// </summary>
  246. /// <returns></returns>
  247. public bool GetCardRed()
  248. {
  249. if (!FunctionOpenDataManager.Instance.CheckIsFunOpenById(nameof(CardDetailView), false)) return false;
  250. List<CardData> cardDatas = CardDataManager.GetCardListByRarity(0);
  251. for (int i = 0; i < cardDatas.Count; i++)
  252. {
  253. if (GetCardRed(cardDatas[i].id)) return true;
  254. }
  255. return false;
  256. }
  257. /// <summary>
  258. /// 卡牌
  259. /// </summary>
  260. /// <returns></returns>
  261. public bool GetCardRed(int cardId)
  262. {
  263. return GetCardStarReward(cardId) || GetCardUpStarRed(cardId) || GetCardSkillsRed(cardId) || GetCardUpLvRed(cardId);
  264. }
  265. /// <summary>
  266. /// 卡牌-升级红点
  267. /// </summary>
  268. /// <param name="cardId"></param>
  269. /// <returns></returns>
  270. public bool GetCardUpLvRed(int cardId)
  271. {
  272. CardData cardData = CardDataManager.GetCardDataById(cardId);
  273. int maxLv = RoleLevelCfgArray.Instance.GetCfg(RoleDataManager.lvl).cardLeverLimit;
  274. if (cardData.lv >= maxLv) return false;
  275. if (cardData.lv == CardRarityCfgArray.Instance.GetCfg(cardData.itemCfg.rarity).maxCardLvl) return false;
  276. int curExp = cardData.exp;
  277. int needExp = CardLvlCfgArray.Instance.GetCfgByrarityAndcardLvl(cardData.itemCfg.rarity, cardData.lv).needExp;
  278. int cardUpLvGoldsNeed = 0;
  279. int[] materials = GlobalCfgArray.globalCfg.upgradeCardItemsArr;
  280. for (int i = 0; i < materials.Length; i++)
  281. {
  282. int[] cardUpLvGolds = ItemCfgArray.Instance.GetCfg(materials[i]).cardUpLvGoldsArr[i];
  283. for (int j = 0; j < ItemDataManager.GetItemNum(materials[i]); j++)
  284. {
  285. cardUpLvGoldsNeed += cardUpLvGolds[1];
  286. curExp += ItemCfgArray.Instance.GetCfg(materials[i]).cardUpLvExp;
  287. if (curExp >= needExp && ItemDataManager.GetItemNum(cardUpLvGolds[0]) >= cardUpLvGoldsNeed) return true;
  288. }
  289. }
  290. return false;
  291. }
  292. /// <summary>
  293. /// 卡牌-升星红点
  294. /// </summary>
  295. /// <param name="cardId"></param>
  296. /// <returns></returns>
  297. public bool GetCardUpStarRed(int cardId)
  298. {
  299. CardData cardData = CardDataManager.GetCardDataById(cardId);
  300. List<CardStarCfg> starCfgs = CardStarCfgArray.Instance.GetCfgsBycardId(cardId);
  301. if (cardData.star >= starCfgs.Count) return false;
  302. CardStarCfg starCfg = CardStarCfgArray.Instance.GetCfgBycardIdAndstarLvl(cardId, cardData.star);
  303. if (ItemDataManager.GetItemNum(starCfg.costID) < starCfg.costNum) return false;
  304. if (cardData.lv < starCfg.needLv) return false;
  305. for (int i = 0; i < starCfg.materiarsArr.Length; i++)
  306. {
  307. if (ItemDataManager.GetItemNum(starCfg.materiarsArr[i][0]) < starCfg.materiarsArr[i][1]) return false;
  308. }
  309. return true;
  310. }
  311. /// <summary>
  312. /// 卡牌-卡牌技能升级
  313. /// </summary>
  314. /// <param name="cardId"></param>
  315. /// <returns></returns>
  316. public bool GetCardSkillsRed(int cardId)
  317. {
  318. List<PassivitySkillCfg> skillCfgs = PassivitySkillCfgArray.Instance.GetCfgsBycardId(cardId);
  319. for (int i = 0; i < skillCfgs.Count; i++)
  320. {
  321. if (GetCardSkillRed(skillCfgs[i].skillId)) return true;
  322. }
  323. return false;
  324. }
  325. /// <summary>
  326. /// 卡牌-卡牌技能升级
  327. /// </summary>
  328. /// <param name="skillId"></param>
  329. /// <returns></returns>
  330. public bool GetCardSkillRed(int skillId)
  331. {
  332. PassivitySkillCfg skillCfg = PassivitySkillCfgArray.Instance.GetCfg(skillId);
  333. int skillLv = SkillDataManager.Instance.GetCardSkillLv(skillCfg.cardId, skillId);
  334. PassivitySkillLvlCfg skillLvlCfg =
  335. PassivitySkillLvlCfgArray.Instance.GetCfgByskilllvlAndskillId(skillLv, skillId);
  336. PassivitySkillLvlCfg nextSkillLvlCfg =
  337. PassivitySkillLvlCfgArray.Instance.GetCfgByskilllvlAndskillId(skillLv + 1, skillId);
  338. if (nextSkillLvlCfg == null || skillLvlCfg.materiarsArr.Length == 0) return false;
  339. long itemHas = ItemDataManager.GetItemNum(skillLvlCfg.materiarsArr[0][0]);
  340. int itemNeed = skillLvlCfg.materiarsArr[0][1];
  341. long costHas = ItemDataManager.GetItemNum(skillLvlCfg.costID);
  342. int costNeed = skillLvlCfg.costNum;
  343. return itemHas >= itemNeed && costHas >= costNeed;
  344. }
  345. //卡牌-卡牌升星奖励状态
  346. public bool GetCardStarReward(int cardId)
  347. {
  348. CardData cardData = CardDataManager.GetCardDataById(cardId);
  349. List<CardStarCfg> cardStarCfgs = CardStarCfgArray.Instance.GetCfgsBycardId(cardId);
  350. for (int i = 0; i < cardStarCfgs.Count; i++)
  351. {
  352. if (cardStarCfgs[i].rewardsArr.Length > 0 &&
  353. cardData.starRewardsState.ContainsKey(cardStarCfgs[i].starLvl) &&
  354. cardData.starRewardsState[cardStarCfgs[i].starLvl] == ConstBonusStatus.CAN_GET) return true;
  355. }
  356. return false;
  357. }
  358. /// <summary>
  359. /// 服装养护红点
  360. /// </summary>
  361. /// <returns></returns>
  362. public bool GetClothingFosterRed()
  363. {
  364. List<int> _suitIds = SuitUtil.GetClothingFosterSuitIdList(true, true, 0);
  365. for (int i = 0; i < _suitIds.Count; i++)
  366. {
  367. if (GetClothingFosterRed(_suitIds[i]) || GetClothingRenewRed(_suitIds[i])) return true;
  368. }
  369. return false;
  370. }
  371. /// <summary>
  372. /// 服装养护红点
  373. /// </summary>
  374. /// <param name="suitId"></param>
  375. /// <returns></returns>
  376. public bool GetClothingFosterRed(int suitId)
  377. {
  378. int index = SuitFosterDataManager.Instance.GetSuitFosterData(suitId).maintainStep;
  379. List<SuitFosterCfg> fosterCfgs = SuitFosterCfgArray.Instance.GetCfgsBysuitId(suitId);
  380. if (index >= fosterCfgs.Count)
  381. {
  382. return false;
  383. }
  384. if (!DressUpMenuSuitDataManager.CheckHaveSuit(suitId)) return false;
  385. SuitFosterCfg fosterCfg = fosterCfgs[index];
  386. if (fosterCfg.materialsArr.Length == 0) return false;
  387. long itemHas = ItemDataManager.GetItemNum(fosterCfg.materialsArr[0][0]);
  388. int itemNeed = fosterCfg.materialsArr[0][1];
  389. long costHas = ItemDataManager.GetItemNum(fosterCfg.costId);
  390. int costNeed = fosterCfg.costNum;
  391. return itemHas >= itemNeed && costHas >= costNeed;
  392. }
  393. /// <summary>
  394. /// 服装换新红点
  395. /// </summary>
  396. /// <param name="suitId"></param>
  397. /// <returns></returns>
  398. public bool GetClothingRenewRed(int suitId)
  399. {
  400. SuitFosterData suitFosterData = SuitFosterDataManager.Instance.GetSuitFosterData(suitId);
  401. if (suitFosterData.makeNewState > 0) return false;
  402. List<SuitFosterCfg> fosterCfgs = SuitFosterCfgArray.Instance.GetCfgsBysuitId(suitId);
  403. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(suitId);
  404. SuitRenewCfg renewCfg = SuitRenewCfgArray.Instance.GetCfg(suitCfg.rarity);
  405. if (suitFosterData.maintainStep >= fosterCfgs.Count
  406. && ItemDataManager.GetItemNum(renewCfg.costId) >= renewCfg.costNum
  407. && ItemDataManager.GetItemNum(renewCfg.materialsArr[0][0]) >= renewCfg.materialsArr[0][1])
  408. {
  409. return true;
  410. }
  411. return false;
  412. }
  413. /// <summary>
  414. /// 服装合成红点
  415. /// </summary>
  416. /// <returns></returns>
  417. public bool GetClothingSyntheticRed()
  418. {
  419. return GetClothingSyntheticTabRed(1) || GetClothingSyntheticTabRed(2) || GetClothingSyntheticTabRed(3);
  420. }
  421. /// <summary>
  422. /// 服装合成页签红点
  423. /// </summary>
  424. /// <param name="tab"></param>
  425. /// <returns></returns>
  426. public bool GetClothingSyntheticTabRed(int tab)
  427. {
  428. List<SuitCfg> suitCfgs = SuitCfgArray.Instance.GetCfgsBysyntheticType(tab);
  429. for (int i = 0; i < suitCfgs.Count; i++)
  430. {
  431. bool isLevelPass = InstanceZonesDataManager.CheckLevelPass(suitCfgs[i].syntheticStoryLevelId);
  432. if (!isLevelPass) continue;
  433. if (GetClothingSyntheticRed(suitCfgs[i].id)) return true;
  434. }
  435. return false;
  436. }
  437. /// <summary>
  438. /// 服装合成红点
  439. /// </summary>
  440. /// <param name="suitId"></param>
  441. /// <returns></returns>
  442. public bool GetClothingSyntheticRed(int suitId)
  443. {
  444. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(suitId);
  445. if (suitCfg == null) return false;
  446. for (int i = 0; i < suitCfg.partsArr.Length; i++)
  447. {
  448. if (CheckCanSynthetic(suitCfg.partsArr[i])) return true;
  449. }
  450. return false;
  451. }
  452. /// <summary>
  453. /// 合成-服装部件红点
  454. /// </summary>
  455. /// <param name="itemId"></param>
  456. /// <param name="showTips"></param>
  457. /// <returns></returns>
  458. public bool CheckCanSynthetic(int itemId)
  459. {
  460. //合成材料判断
  461. if (ItemDataManager.GetItemNum(itemId) > 0) return false;
  462. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
  463. if (itemCfg == null || ItemDataManager.GetItemNum(itemCfg.syntheticCostID) < itemCfg.syntheticCostNum)
  464. {
  465. return false;
  466. }
  467. List<ItemData> materiarsOfSelectedItem = ItemUtil.CreateItemDataList(itemCfg.syntheticMateriarsArr);
  468. for (int i = 0; i < materiarsOfSelectedItem.Count; i++)
  469. {
  470. ItemData itemData = materiarsOfSelectedItem[i];
  471. long numSynthetic = ItemDataManager.GetItemNum(itemData.id);
  472. if (numSynthetic < itemData.num)
  473. {
  474. return false;
  475. }
  476. }
  477. return true;
  478. }
  479. /// <summary>
  480. /// 商城
  481. /// </summary>
  482. /// <returns></returns>
  483. public bool GetShopRed()
  484. {
  485. return GetChargeAddUpRewardRed() || GetGiftBagRewardRed() || GetGoldCardRewardRed() || GetBlackCardRewardRed() || GetBlackCardClothingRed();
  486. }
  487. //商店-充值-会员中心
  488. public bool GetChargeAddUpRewardRed()
  489. {
  490. VipCfg[] vipCfgs = VipCfgArray.Instance.dataArray;
  491. for (int i = 1; i < vipCfgs.Length; i++)
  492. {
  493. bool isGet = MathHelper.isBitSet(GameGlobal.myNumericComponent.GetAsInt(NumericType.VipGetStatus),
  494. vipCfgs[i].id);
  495. if (!isGet && RoleDataManager.vipLv >= vipCfgs[i].id) return true;
  496. }
  497. return GameGlobal.myNumericComponent.GetAsInt(NumericType.VipWeekGetStatus) == 0 &&
  498. RoleDataManager.vipLv > 0;
  499. }
  500. //商店-礼包-活动礼包
  501. public bool GetGiftBagRewardRed()
  502. {
  503. List<ShopCfg> shopCfgs = ShopCfgArray.Instance.GetCfgsBymenu1Andmenu2(ConstStoreTabId.STORE_GIFT_BAG, ConstStoreSubId.STORE_GIFT_BAG_ACTIVITY);
  504. shopCfgs = ShopDataManager.Instance.RemoveNotOpenCfg(shopCfgs);
  505. for (int i = 0; i < shopCfgs.Count; i++)
  506. {
  507. if (shopCfgs[i].price == 0 && ShopDataManager.Instance.GetGoodsBuyNumById(shopCfgs[i].id) < shopCfgs[i].maxBuyNum) return true;
  508. }
  509. return false;
  510. }
  511. /// <summary>
  512. /// 商城-月卡-灵犀卡
  513. /// </summary>
  514. /// <returns></returns>
  515. public bool GetGoldCardRewardRed()
  516. {
  517. return RoleDataManager.CheckIsMonthCardOpenByType(MonthCardType.Gold) && GameGlobal.myNumericComponent.GetAsInt(NumericType.MonthCardGoldReward) <= 0;
  518. }
  519. /// <summary>
  520. /// 商城-月卡-璇玑卡
  521. /// </summary>
  522. /// <returns></returns>
  523. public bool GetBlackCardRewardRed()
  524. {
  525. return RoleDataManager.CheckIsMonthCardOpenByType(MonthCardType.BlackGold) && GameGlobal.myNumericComponent.GetAsInt(NumericType.MonthCardBlackGoldReward) <= 0;
  526. }
  527. /// <summary>
  528. /// 商城-月卡-璇玑卡-单品奖励
  529. /// </summary>
  530. /// <returns></returns>
  531. public bool GetBlackCardClothingRed()
  532. {
  533. int _year = TimeUtil.GetCurYear();
  534. int _month = TimeUtil.GetCurMonth();
  535. MonthlyCardClothesCfg clothesCfg = MonthlyCardClothesCfgArray.Instance.GetCfgByyearAndmonth(_year, _month);
  536. return RoleDataManager.CheckIsMonthCardOpenByType(MonthCardType.BlackGold) && !MathHelper.isBitSet(GameGlobal.myNumericComponent.GetAsInt(NumericType.MonthCardExclusiveClothesMouth), _month);
  537. }
  538. /// <summary>
  539. /// 联盟
  540. /// </summary>
  541. /// <returns></returns>
  542. public bool GetLeagueRed()
  543. {
  544. return GetLeagueMemberJoinRed() || LeagueDataManager.Instance.Type == LeagueJoinType.UnJoin || GetLeagueGiftBoxRed() || GetLeaguePrayRed();
  545. }
  546. /// <summary>
  547. /// 联盟-成员申请
  548. /// </summary>
  549. /// <returns></returns>
  550. public bool GetLeagueMemberJoinRed()
  551. {
  552. LeagueHotelCfg hotelCfg = LeagueHotelCfgArray.Instance.GetCfg(LeagueDataManager.Instance.HotelLevel);
  553. int myPos = LeagueDataManager.Instance.GetMyPos();
  554. return LeagueDataManager.Instance.Type == LeagueJoinType.Join && (myPos == LeaguePos.Owner || myPos == LeaguePos.SubOwner) && LeagueDataManager.Instance.ListApplyDatas.Count > 0 && LeagueDataManager.Instance.LeagueData.Num < hotelCfg.limit;
  555. }
  556. /// <summary>
  557. /// 联盟-雅集福利
  558. /// </summary>
  559. /// <returns></returns>
  560. public bool GetLeagueGiftBoxRed()
  561. {
  562. if (LeagueDataManager.Instance.Type == LeagueJoinType.UnJoin) return false;
  563. List<LeagueGiftGetData> _getDatas = LeagueDataManager.Instance.GetGiftGetDatas();
  564. for (int i = 0; i < _getDatas.Count; i++)
  565. {
  566. if (!_getDatas[i].IsGet) return true;
  567. }
  568. return false;
  569. }
  570. /// <summary>
  571. /// 联盟-雅集祈福
  572. /// </summary>
  573. /// <returns></returns>
  574. public bool GetLeaguePrayRed()
  575. {
  576. return LeagueDataManager.Instance.GetPrayTimesByType(LeaguePrayType.First) == 0;
  577. }
  578. /// <summary>
  579. /// 限时抽奖活动奖励
  580. /// </summary>
  581. /// <returns></returns>
  582. public bool GetActLuckyBoxRewardRed()
  583. {
  584. if (ActivityDataManager.Instance.actLuckyBoxId <= 0) return false;
  585. List<ActivityLuckybonusCfg> _bonueCfgs = ActivityLuckybonusCfgArray.Instance.GetCfgsByid(ActivityDataManager.Instance.actLuckyBoxId);
  586. for (int i = 0; i < _bonueCfgs.Count; i++)
  587. {
  588. int key = _bonueCfgs[i].num;
  589. int state = ActivityDataManager.Instance.luckyBoxActBonusState.ContainsKey(key) ? ActivityDataManager.Instance.luckyBoxActBonusState[key] : 0;
  590. bool canGet = state < ConstBonusStatus.GOT && ActivityDataManager.Instance.allPlayTimes >= _bonueCfgs[i].num;
  591. if (canGet) return true;
  592. }
  593. return false;
  594. }
  595. /// <summary>
  596. /// 限时抽奖活动任务奖励
  597. /// </summary>
  598. /// <returns></returns>
  599. public bool GetActLuckyBoxTaskdRed()
  600. {
  601. if (ActivityDataManager.Instance.actLuckyBoxId <= 0) return false;
  602. List<TaskCfg> _bonueCfgs = TaskDataManager.Instance.GetTaskCfgs(TaskType.LuckyBoxActivity);
  603. for (int i = 0; i < _bonueCfgs.Count; i++)
  604. {
  605. int state = TaskDataManager.Instance.GetTaskStateById(_bonueCfgs[i].id);
  606. if (state == ConstBonusStatus.CAN_GET) return true;
  607. }
  608. return false;
  609. }
  610. /// <summary>
  611. /// 摘星-每日特惠
  612. /// </summary>
  613. /// <returns></returns>
  614. public bool GetMeiRiTeHuiRed()
  615. {
  616. var activityInfoByTypeList =
  617. ActivityGlobalDataManager.Instance.GetActivityInfoByType(ActivityType.XSLB3);
  618. var list = activityInfoByTypeList
  619. .Where(a => a.EndTime > TimeInfo.Instance.ServerNow()).ToList();
  620. if (list.Count == 0)
  621. {
  622. return false;
  623. }
  624. bool isSoldOut = true;
  625. foreach (var activityInfo in list)
  626. {
  627. ActivityOpenCfg activityOpenCfg = ActivityOpenCfgArray.Instance.GetCfg(activityInfo.ActivityId);
  628. var paramsArr = activityOpenCfg.paramsArr;
  629. foreach (var shopCfgId in paramsArr)
  630. {
  631. var shopCfg = ShopCfgArray.Instance.GetCfg(shopCfgId);
  632. var remainBuyNum = shopCfg.maxBuyNum - ShopDataManager.Instance.GetGoodsBuyNumById(shopCfgId);
  633. //只要有一个商品还能购买,就不是售罄
  634. if (remainBuyNum > 0)
  635. {
  636. isSoldOut = false;
  637. break;
  638. }
  639. }
  640. }
  641. if (isSoldOut)
  642. {
  643. return false;
  644. }
  645. return !LimitedTimeGiftBoxDataManager.Instance.IsOpenMeiRiTeHui;
  646. }
  647. /// <summary>
  648. /// 背包中存在礼包就一直给主界面 背包 红点
  649. /// </summary>
  650. /// <returns></returns>
  651. public bool GetMainBagGiftRed()
  652. {
  653. return ItemDataManager.BagIsExistGiftBag();
  654. }
  655. // /// <summary>
  656. // /// 背包内 是礼包物品就一直给红点
  657. // /// </summary>
  658. // /// <returns></returns>
  659. // public bool GetBagGiftRed(int itemId)
  660. // {
  661. // ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
  662. // if (itemCfg.itemType == ConstItemType.USEABLE)
  663. // {
  664. // if (itemCfg.subType == ConstItemSubType.USEABLE_GIFT_BAG_SELECTABLE ||
  665. // itemCfg.subType == ConstItemSubType.USEABLE_GIFT_BAG_RANDOM)
  666. // {
  667. // return true;
  668. // }
  669. // }
  670. //
  671. // return false;
  672. // }
  673. /// <summary>
  674. /// 福利大厅
  675. /// </summary>
  676. /// <returns></returns>
  677. public bool GetDailyWelfareRed()
  678. {
  679. return GetLimiteChargeRewardRed() || GetSevenDayLoginRed() || DailySignRed() || DailySupplyRed();
  680. }
  681. /// <summary>
  682. ///福利大厅-限时累充可领奖励红点
  683. /// </summary>
  684. /// <returns></returns>
  685. public bool GetLimiteChargeRewardRed()
  686. {
  687. List<ActivityInfo> _limitChargeInfo = ActivityGlobalDataManager.Instance.GetActivityInfoByType(ActivityType.XSLC);
  688. for (int i = 0; i < _limitChargeInfo.Count; i++)
  689. {
  690. if (GetLimiteChargeRewardRed(_limitChargeInfo[i].ActivityId)) return true;
  691. }
  692. return false;
  693. }
  694. public bool GetLimiteChargeRewardRed(int activityId)
  695. {
  696. ActivityInfo _activityInfo = ActivityGlobalDataManager.Instance.GetActivityInfo(activityId);
  697. if (_activityInfo == null) return false;
  698. List<ActivityRechargeCfg> _rechargeCfgs = ActivityRechargeCfgArray.Instance.GetCfgsByactivityId(activityId);
  699. for (int i = 0; i < _rechargeCfgs.Count; i++)
  700. {
  701. if (_activityInfo.CountValue >= _rechargeCfgs[i].value && _activityInfo.GetRewards.IndexOf(_rechargeCfgs[i].id) < 0)
  702. {
  703. return true;
  704. }
  705. }
  706. return false;
  707. }
  708. /// <summary>
  709. /// 福利大厅-七天登录
  710. /// </summary>
  711. /// <returns></returns>
  712. public bool GetSevenDayLoginRed()
  713. {
  714. return ActivityDataManager.Instance.sevenDayLoginBonusStatus == ConstBonusStatus.CAN_GET;
  715. }
  716. /// <summary>
  717. /// 福利大厅-每日签到
  718. /// </summary>
  719. /// <returns></returns>
  720. public bool DailySignRed()
  721. {
  722. int _signCount = MathHelper.CountOnes(GameGlobal.myNumericComponent.GetAsInt(NumericType.SignDay));
  723. List<DailySignCfg> signCfgs = DailySignCfgArray.Instance.GetCfgsBymonth(TimeUtil.GetCurMonth());
  724. for (int i = 0; i < signCfgs.Count; i++)
  725. {
  726. bool isGot = MathHelper.isBitSet(GameGlobal.myNumericComponent.GetAsInt(NumericType.SignReward), signCfgs[i].day);
  727. if (_signCount >= signCfgs[i].day && !isGot) return true;
  728. }
  729. return !MathHelper.isBitSet(GameGlobal.myNumericComponent.GetAsInt(NumericType.SignDay), TimeUtil.GetCurDay());
  730. }
  731. /// <summary>
  732. /// 福利大厅-每日补给
  733. /// </summary>
  734. /// <returns></returns>
  735. public bool DailySupplyRed()
  736. {
  737. for (int i = 0; i < DailySupplyCfgArray.Instance.dataArray.Length; i++)
  738. {
  739. DailySupplyCfg supplyCfg = DailySupplyCfgArray.Instance.dataArray[i];
  740. if (DailySupplyRed(supplyCfg)) return true;
  741. }
  742. return false;
  743. }
  744. /// <summary>
  745. /// 福利大厅-每日补给
  746. /// </summary>
  747. /// <returns></returns>
  748. public bool DailySupplyRed(DailySupplyCfg supplyCfg)
  749. {
  750. long openTime = TimeUtil.GetCurDayTime(TimeUtil.GetDateTime(supplyCfg.openTime).ToString("HH:mm:ss"));
  751. long endTime = TimeUtil.GetCurDayTime(TimeUtil.GetDateTime(supplyCfg.endTime).ToString("HH:mm:ss"));
  752. bool isGet = MathHelper.isBitSet(GameGlobal.myNumericComponent.GetAsInt(NumericType.DailySupplyReward), supplyCfg.id);
  753. long curTime = TimeHelper.ServerNow();
  754. if (!isGet && curTime > openTime && curTime < endTime)
  755. {
  756. return true;
  757. }
  758. return false;
  759. }
  760. /// <summary>
  761. /// 常驻礼包是否有需要领取的金币
  762. /// </summary>
  763. /// <returns></returns>
  764. public bool GetGoldRed()
  765. {
  766. var shopCfgList = ShopCfgArray.Instance
  767. .GetCfgsBymenu1Andmenu2(ConstStoreTabId.ENDURING_GIFT_BOX, ConstStoreSubId.ENDURING_GIFT_BOX_GOLD)
  768. .OrderBy(a => a.refreshType).ToList();
  769. foreach (var shopCfg in shopCfgList)
  770. {
  771. var weekGiftBoxState = EnduringGiftBoxDataManager.Instance.DayIsRebateGiftBox(shopCfg.itemId);
  772. if (weekGiftBoxState)
  773. {
  774. return true;
  775. }
  776. }
  777. return false;
  778. }
  779. /// <summary>
  780. /// 常驻礼包是否有需要领取的体力
  781. /// </summary>
  782. /// <returns></returns>
  783. public bool GetPowerRed()
  784. {
  785. var shopCfgList = ShopCfgArray.Instance
  786. .GetCfgsBymenu1Andmenu2(ConstStoreTabId.ENDURING_GIFT_BOX, ConstStoreSubId.ENDURING_GIFT_BOX_POWER)
  787. .OrderBy(a => a.refreshType).ToList();
  788. foreach (var shopCfg in shopCfgList)
  789. {
  790. var weekGiftBoxState = EnduringGiftBoxDataManager.Instance.DayIsRebateGiftBox(shopCfg.itemId);
  791. if (weekGiftBoxState)
  792. {
  793. return true;
  794. }
  795. }
  796. return false;
  797. }
  798. }
  799. }