| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213 | using System.Collections.Generic;using System.Linq;using ET;namespace GFGGame{    public class TaskInfo    {        public int ID;        public int State; //任务奖励状态 由ConstBonusStatus定义        public long Progress; //进度    }    public class TaskDataManager : SingletonBase<TaskDataManager>    {        //解锁的任务列表        public Dictionary<int, TaskInfo> TaskInfosDic = new Dictionary<int, TaskInfo>();        //已解锁的任务类型对应的任务id列表        public Dictionary<int, List<int>> TaskType2TaskIdListDic = new Dictionary<int, List<int>>();        //获取某个类型任务数据        public Dictionary<int, TaskInfo> GetTaskInfos(int taskType)        {            return TaskType2TaskIdListDic.TryGetValue(taskType, out var taskIds)                ? taskIds.ToDictionary(taskId => taskId, taskId => TaskInfosDic[taskId])                : new Dictionary<int, TaskInfo>();        }        public void UpdateTaskInfo(int taskId, TaskInfo info, bool isNotice = true)        {            //获取任务配置            var cfg = TaskCfgArray.Instance.GetCfg(taskId);            if (cfg == null)            {                Log.Error($"出现了没有配置的任务id{taskId}");                return;            }            TaskInfosDic.TryGetValue(taskId, out var taskInfo);            if (taskInfo == null)            {                TaskInfosDic.Add(taskId, info);                TaskType2TaskIdListDic.TryGetValue(cfg.taskType, out var taskIds);                if (taskIds == null)                {                    taskIds = new List<int>();                    TaskType2TaskIdListDic.Add(cfg.taskType, taskIds);                }                taskIds.Add(taskId);            }            else            {                TaskInfosDic[taskId] = info;            }            if (isNotice)            {                EventAgent.DispatchEvent(ConstMessage.NOTICE_TASK_STATE_CHANGE, taskId);                EventAgent.DispatchEvent(ConstMessage.RED_CHANGE);            }        }        //RemoveTaskInfo        public void RemoveTaskInfo(int taskId)        {            TaskInfosDic.Remove(taskId);            //获取任务配置            var cfg = TaskCfgArray.Instance.GetCfg(taskId);            if (cfg == null)            {                Log.Error($"出现了没有配置的任务id{taskId}");                return;            }            var taskType = cfg.taskType;            TaskType2TaskIdListDic.TryGetValue(taskType, out var taskIds);            if (taskIds == null) return;            taskIds.Remove(taskId);            if (taskIds.Count == 0) TaskType2TaskIdListDic.Remove(taskType);        }        public void UpdateTaskState(int taskId, int state)        {            TaskInfosDic.TryGetValue(taskId, out var taskInfo);            if (taskInfo == null)            {                Log.Error($"出现了不存在的任务id{taskId}");                return;            }            taskInfo.State = state;            EventAgent.DispatchEvent(ConstMessage.NOTICE_TASK_STATE_CHANGE, taskId);            EventAgent.DispatchEvent(ConstMessage.RED_CHANGE);        }        /// <summary>        /// 获取任务列表        /// </summary>        /// <returns></returns>        public List<TaskCfg> GetTaskCfgs(int taskType)        {            var cfgs = new List<TaskCfg>();            TaskType2TaskIdListDic.TryGetValue(taskType, out var taskIds);            if (taskIds == null) return cfgs;            cfgs.AddRange(taskIds.Select(taskId => TaskCfgArray.Instance.GetCfg(taskId)));            cfgs.Sort((a, b) =>            {                var stateA = TaskInfosDic[a.id].State == 1 ? 1 : -1;                var stateB = TaskInfosDic[b.id].State == 1 ? 1 : -1;                if (stateA > stateB) return -1;                return stateB > stateA ? 1 : TaskInfosDic[a.id].State.CompareTo(TaskInfosDic[b.id].State);            });            return cfgs;        }        /// <summary>        /// 获取任务列表        /// </summary>        /// <returns></returns>        public List<TaskCfg> GetTaskCfgs(int[] taskIds)        {            var cfgs = new List<TaskCfg>();            if (taskIds == null) return cfgs;            cfgs.AddRange(taskIds.Select(taskId => TaskCfgArray.Instance.GetCfg(taskId)));            cfgs.Sort((a, b) =>            {                var stateA = TaskInfosDic[a.id].State == 1 ? 1 : -1;                var stateB = TaskInfosDic[b.id].State == 1 ? 1 : -1;                if (stateA > stateB) return -1;                return stateB > stateA ? 1 : TaskInfosDic[a.id].State.CompareTo(TaskInfosDic[b.id].State);            });            return cfgs;        }        /// <summary>        /// 根据任务id获取任务状态        /// </summary>0未完成,1可领取,2已领取        /// <param name="taskId"></param>        /// <returns></returns>        public int GetTaskStateById(int taskId)        {            return !TaskInfosDic.ContainsKey(taskId) ? 0 : TaskInfosDic[taskId].State;        }        /// <summary>        /// 根据任务id获取任务进度        /// </summary>        /// <param name="taskId"></param>        /// <returns></returns>        public long GetTaskProgressById(int taskId)        {            return !TaskInfosDic.ContainsKey(taskId) ? 0 : TaskInfosDic[taskId].Progress;        }        public string GetTaskDesc(int taskId)        {            var taskCfg = TaskCfgArray.Instance.GetCfg(taskId);            var activeRewardCfg = TaskTypeCfgArray.Instance.GetCfg(taskCfg.type);            switch ((ConstTaskType)activeRewardCfg.id)            {                case ConstTaskType.CompleteInstanceZones:                    var name = EctypeCfgArray.Instance.GetCfgsBytype(taskCfg.paramsArr[0])[0].typeName;                    if (taskCfg.paramsArr.Length > 1)                    {                        name = EctypeCfgArray.Instance                            .GetCfgBytypeAndsubType(taskCfg.paramsArr[0], taskCfg.paramsArr[1]).subName;                    }                    return string.Format(activeRewardCfg.desc, taskCfg.GetTargetCount(), name);                case ConstTaskType.UseItem:                    var cfg = ItemCfgArray.Instance.GetCfg(taskCfg.paramsArr[0]);                    return string.Format(activeRewardCfg.desc, taskCfg.GetTargetCount(), cfg.name);                case ConstTaskType.Suitsynthesis:                    var suitCfg = SuitCfgArray.Instance.GetCfg(taskCfg.paramsArr[0]);                    return string.Format(activeRewardCfg.desc, taskCfg.GetTargetCount(), suitCfg.name);                case ConstTaskType.UpgradeCardLvl:                case ConstTaskType.UpgradeCardStar:                    return string.Format(activeRewardCfg.desc, taskCfg.paramsArr[0], taskCfg.paramsArr[1]);                case ConstTaskType.FinishStory:                case ConstTaskType.FinishInstanceZones:                {                    return string.Format(activeRewardCfg.desc, taskCfg.paramsArr[0]);                }                default: return string.Format(activeRewardCfg.desc, taskCfg.GetTargetCount());            }        }        public bool CheckTaskRewardCanGet(int taskType)        {            var taskInfos = TaskDataManager.Instance.GetTaskInfos(taskType);            if (taskInfos.Select(taskInfo => taskInfo.Value).Any(info => info.State == ConstBonusStatus.CAN_GET))            {                return true;            }            return false;        }        public void Clear()        {            TaskInfosDic.Clear();            TaskType2TaskIdListDic.Clear();        }        public int[][] GetReward(TaskCfg taskCfg)        {            var activityId = taskCfg.activityId;            if (activityId == 0) return taskCfg.rewardsArr;            return !ActivityGlobalDataManager.Instance.IsActivityOpen(activityId)                ? taskCfg.rewardsArr                : taskCfg.activityRewardsArr;        }    }}
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