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using System.Collections.Generic;using FairyGUI;using UI.CommonGame;namespace GFGGame{    public class RewardPreView : BaseWindow    {        private UI_RewardPreviewUI _ui;        private List<ItemData> _rewardDatas;        public override void Dispose()        {            if (_ui != null)            {                _ui.Dispose();                _ui = null;            }            base.Dispose();        }        protected override void OnInit()        {            base.OnInit();            _ui = UI_RewardPreviewUI.Create();            this.viewCom = _ui.target;            this.viewCom.Center();            this.modal = true;            viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;            _ui.m_list.itemRenderer = ListItemRender;        }        protected override void OnShown()        {            base.OnShown();            // _cfg = this.viewData as DailyActiveRewardCfg;            _rewardDatas = (this.viewData as object[])[0] as List<ItemData>;            _ui.m_list.numItems = _rewardDatas.Count;            _ui.m_txtName.text = (this.viewData as object[])[1].ToString();            _ui.m_txtDesc.text = (this.viewData as object[])[2].ToString(); ;//string.Format("满足{0}活跃度可领取", _cfg.count);        }        protected override void OnHide()        {            base.OnHide();        }        private void ListItemRender(int index, GObject obj)        {            ItemData reward = _rewardDatas[index];            if (obj.data == null)            {                obj.data = new ItemView(obj as GComponent);            }            (obj.data as ItemView).SetData(reward);        }    }}
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