DressUpMenuSuitDataManager.cs 8.3 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using ET;
  4. namespace GFGGame
  5. {
  6. public class DressUpMenuSuitDataManager
  7. {
  8. private static List<int> _suitIDList = new List<int>();
  9. private static List<int> _actionIDList = new List<int>();//拥有的特殊动作列表列表
  10. private static List<int> _travelSuitIDList = new List<int>();//拥有的游历套装列表
  11. public static List<int> TravelSuitIDList
  12. {
  13. get
  14. {
  15. return _travelSuitIDList;
  16. }
  17. }
  18. //套装当前的进度
  19. private static Dictionary<int, int> _progressBySuitIdDic = new Dictionary<int, int>();
  20. private static Dictionary<int, int> _suitGuideBoxBonusStatus = new Dictionary<int, int>();
  21. private static Dictionary<int, int> _suitSyntheticBoxBonusStatus = new Dictionary<int, int>();
  22. public static void InitData()
  23. {
  24. _suitIDList.Clear();
  25. _travelSuitIDList.Clear();
  26. _progressBySuitIdDic.Clear();
  27. _actionIDList.Clear();
  28. }
  29. public static void SetSuitInfo(List<SuitInfoProto> suitInfoList)
  30. {
  31. if (suitInfoList != null)
  32. {
  33. _suitGuideBoxBonusStatus.Clear();
  34. _suitSyntheticBoxBonusStatus.Clear();
  35. foreach (SuitInfoProto suitInfo in suitInfoList)
  36. {
  37. SuitFosterData suitFosterData = new SuitFosterData()
  38. {
  39. suitId = suitInfo.SuitId,
  40. maintainStep = suitInfo.MaintainStep,
  41. maintainBonusSteps = suitInfo.MaintainBonusSteps,
  42. makeNewState = suitInfo.MakeNewState
  43. };
  44. SuitFosterDataManager.Instance.InitServerData(suitFosterData);
  45. //图鉴
  46. _suitGuideBoxBonusStatus.Add(suitInfo.SuitId, suitInfo.GuideBoxBonusState);
  47. //合成
  48. _suitSyntheticBoxBonusStatus.Add(suitInfo.SuitId, suitInfo.SyntheticBoxBonusState);
  49. _progressBySuitIdDic[suitInfo.SuitId] = suitInfo.PartsCount;
  50. if (suitInfo.CollectedAll)
  51. {
  52. Add(suitInfo.SuitId);
  53. }
  54. }
  55. EventAgent.DispatchEvent(ConstMessage.GET_SUIT_INFOS);
  56. }
  57. }
  58. public static void Add(int value)
  59. {
  60. if (!_suitIDList.Contains(value))
  61. {
  62. _suitIDList.Add(value);
  63. TravelSuitCfg travelSuitCfg = TravelSuitCfgArray.Instance.GetCfgBysuitId(value);
  64. if (travelSuitCfg != null)
  65. {
  66. _travelSuitIDList.Add(travelSuitCfg.id);
  67. }
  68. if (SuitCfgArray.Instance.CheckSuitHasAction(value))
  69. {
  70. _actionIDList.Add(value);
  71. }
  72. }
  73. }
  74. public static void Remove(int value)
  75. {
  76. if (_suitIDList.Contains(value))
  77. {
  78. _suitIDList.Remove(value);
  79. TravelSuitCfg travelSuitCfg = TravelSuitCfgArray.Instance.GetCfgBysuitId(value);
  80. if (travelSuitCfg != null && _travelSuitIDList.Contains(travelSuitCfg.id))
  81. {
  82. _travelSuitIDList.Remove(travelSuitCfg.id);
  83. }
  84. if (SuitCfgArray.Instance.CheckSuitHasAction(value) && _actionIDList.Contains(value))
  85. {
  86. _actionIDList.Remove(travelSuitCfg.id);
  87. }
  88. }
  89. }
  90. public static void GetTotalProgress(out int count, out int totalCount)
  91. {
  92. totalCount = GlobalCfgArray.globalCfg.suitPartTotalCount;
  93. count = 0;
  94. foreach (KeyValuePair<int, int> item in _progressBySuitIdDic)
  95. {
  96. if (item.Key == 210000)
  97. {
  98. continue;
  99. }
  100. count += item.Value;
  101. }
  102. }
  103. public static void GetSuitProgressBySuitId(int suitId, out int count, out int totalCount)
  104. {
  105. if (suitId > 0)
  106. {
  107. if (_progressBySuitIdDic.ContainsKey(suitId))
  108. {
  109. count = _progressBySuitIdDic[suitId];
  110. }
  111. else
  112. {
  113. count = 0;
  114. }
  115. totalCount = SuitCfgArray.Instance.GetTotalCountOfOneSuit(suitId);
  116. }
  117. else
  118. {
  119. count = 0;
  120. totalCount = 1;
  121. }
  122. }
  123. public static float GetSuitProgressValueBySuitId(int suitId)
  124. {
  125. int count = 0;
  126. int totalCount = 1;
  127. GetSuitProgressBySuitId(suitId, out count, out totalCount);
  128. return (float)count / totalCount;
  129. }
  130. public static bool CheckHaveSuit(int suitId)
  131. {
  132. return _suitIDList.Contains(suitId);
  133. }
  134. public static void CheckItemInSuit(int itemId)
  135. {
  136. int suitId = SuitCfgArray.Instance.GetSuitIdOfItem(itemId);
  137. if (suitId > 0)
  138. {
  139. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(suitId);
  140. int[] itemIds = SuitCfgArray.Instance.GetSuitItems(suitId);
  141. int totalCount = itemIds.Length;
  142. bool hasAll = true;
  143. int count = 0;
  144. for (int i = 0; i < totalCount; i++)
  145. {
  146. int tempItemId = itemIds[i];
  147. bool hasItem = DressUpMenuItemDataManager.CheckHasItem(tempItemId);
  148. if (!hasItem)
  149. {
  150. hasAll = false;
  151. }
  152. else
  153. {
  154. count++;
  155. }
  156. }
  157. _progressBySuitIdDic[suitId] = count;
  158. if (hasAll)
  159. {
  160. Add(suitId);
  161. }
  162. GetSuitItemController.AddItemId(itemId);
  163. }
  164. }
  165. public static List<int> GetSuitIDList()
  166. {
  167. return (List<int>)_suitIDList.GetRange(0, _suitIDList.Count);
  168. }
  169. public static List<int> GetActionIDList()
  170. {
  171. return _actionIDList;
  172. }
  173. public static int GetSuitGuideBonusStatus(int suitId)
  174. {
  175. int status = ConstBonusStatus.CAN_NOT_GET;
  176. if (_suitGuideBoxBonusStatus.ContainsKey(suitId))
  177. {
  178. status = _suitGuideBoxBonusStatus[suitId];
  179. }
  180. if (status == ConstBonusStatus.CAN_NOT_GET)//游戏过程中收集完成套装,不会有奖励可领状态不会有推送,需要前端判断
  181. {
  182. if (CheckHaveSuit(suitId))
  183. {
  184. status = ConstBonusStatus.CAN_GET;
  185. }
  186. }
  187. return status;
  188. }
  189. public static void SetSuitGuideBoxBonusCompleted(int suitId)
  190. {
  191. _suitGuideBoxBonusStatus[suitId] = ConstBonusStatus.GOT;
  192. EventAgent.DispatchEvent(ConstMessage.SUIT_BOX_STATUS_CHANGED, suitId);
  193. }
  194. public static int GetSuitSyntheticBonusStatus(int suitId)
  195. {
  196. int status = ConstBonusStatus.CAN_NOT_GET;
  197. if (_suitSyntheticBoxBonusStatus.ContainsKey(suitId))
  198. {
  199. status = _suitSyntheticBoxBonusStatus[suitId];
  200. }
  201. if (status == ConstBonusStatus.CAN_NOT_GET)
  202. {
  203. if (CheckHaveSuit(suitId))
  204. {
  205. status = ConstBonusStatus.CAN_GET;
  206. }
  207. }
  208. return status;
  209. }
  210. public static void SetSuitSyntheticBoxBonusCompleted(int suitId)
  211. {
  212. _suitSyntheticBoxBonusStatus[suitId] = ConstBonusStatus.GOT;
  213. EventAgent.DispatchEvent(ConstMessage.SUIT_BOX_STATUS_CHANGED, suitId);
  214. }
  215. //检查套装是否有动作资源
  216. public static bool CheckSuitHasActionRes(int suitId)
  217. {
  218. var suitCfg = SuitCfgArray.Instance.GetCfg(suitId);
  219. return suitCfg != null && ResPathUtil.CheckDressUpAnimationResExist(suitCfg.aniRes);
  220. }
  221. }
  222. }