ClothingSyntheticView.cs 19 KB

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  1. using UnityEngine;
  2. using UI.ClothingSynthetic;
  3. using FairyGUI;
  4. using System.Collections.Generic;
  5. using System;
  6. using ET;
  7. using System.Collections;
  8. namespace GFGGame
  9. {
  10. public class ClothingSyntheticView : BaseView
  11. {
  12. private const int HEAD_Y = 942;
  13. private const int FA_XING_Y = 609;
  14. private const int UPPER_BODY_Y = 383;
  15. private const int LOWER_BODY_Y = 112;
  16. private const int SHOES_Y = -287;
  17. private const int BODY_Y = 289;
  18. private const float HEAD_SCALE = 3f;
  19. private const float FA_XING_SCALE = 2f;
  20. private const float UPPER_BODY_SCALE = 1.5f;
  21. private const float LOWER_BODY_SCALE = 1.4f;
  22. private const float SHOES_SCALE = 2.5f;
  23. private const float BODY_SCALE = 1f;
  24. private const float DURATION = 0.6f;
  25. private readonly int[] HEAD_Y_ARR = new int[] { ConstDressUpItemType.TOU_SHI, ConstDressUpItemType.ER_SHI, ConstDressUpItemType.JING_SHI, ConstDressUpItemType.ZHUANG_RONG };
  26. private readonly int[] FA_XING_Y_ARR = new int[] { ConstDressUpItemType.FA_XING };
  27. private readonly int[] UPPER_BODY_Y_ARR = new int[] { ConstDressUpItemType.NEI_DA, ConstDressUpItemType.SHANG_YI };
  28. private readonly int[] LOWER_BODY_Y_ARR = new int[] { ConstDressUpItemType.XIA_ZHUANG, ConstDressUpItemType.SHOU_SHI };
  29. private readonly int[] SHOES_Y_ARR = new int[] { ConstDressUpItemType.WA_ZI, ConstDressUpItemType.XIE_ZI };
  30. private UI_ClothingSyntheticUI _ui;
  31. private DressUpObjUI _dressUpObjUI;
  32. private ValueBarController _valueBarController;
  33. private GImage _imgSelected;
  34. private int _suitId;
  35. private int _itemId;
  36. private int[] _items;
  37. private int _selectedItemId;
  38. private GComponent _selectedListItem;
  39. private List<ItemData> _materiarsOfSelectedItem;
  40. private UI_MateriasListItem listTypeItem_CloSynthetic;
  41. public override void Dispose()
  42. {
  43. if (_valueBarController != null)
  44. {
  45. _valueBarController.Dispose();
  46. _valueBarController = null;
  47. }
  48. if (_imgSelected != null)
  49. {
  50. _imgSelected.RemoveFromParent();
  51. _imgSelected.Dispose();
  52. }
  53. if (_dressUpObjUI != null)
  54. {
  55. _dressUpObjUI.Dispose();
  56. _dressUpObjUI = null;
  57. }
  58. if (_ui != null)
  59. {
  60. _ui.Dispose();
  61. _ui = null;
  62. }
  63. base.Dispose();
  64. }
  65. protected override void OnInit()
  66. {
  67. base.OnInit();
  68. packageName = UI_ClothingSyntheticListUI.PACKAGE_NAME;
  69. _ui = UI_ClothingSyntheticUI.Create();
  70. this.viewCom = _ui.target;
  71. isfullScreen = true;
  72. //isReturnView = true;
  73. //this.clickBlankToClose = false;
  74. _valueBarController = new ValueBarController(_ui.m_valueBar);
  75. _dressUpObjUI = new DressUpObjUI("SceneDressUpSynthetic");
  76. _imgSelected = new GImage();
  77. _imgSelected = UIPackage.CreateObject(UI_ClothingSyntheticUI.PACKAGE_NAME, "hc_kuang_4").asImage;
  78. _ui.m_listClothing.itemRenderer = ListClothingItemRender;
  79. _ui.m_listClothing.onClickItem.Add(OnClickListClothingItem);
  80. _ui.m_listMaterias.itemRenderer = RenderListMateriasItem;
  81. _ui.m_listMaterias.onClickItem.Add(OnClickMateriasItemPlus);
  82. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  83. _ui.m_btnProduction.onClick.Add(OnClickBtnProcuction);
  84. _ui.m_btnHome.onClick.Add(OnClickBtnHome);
  85. }
  86. protected override void AddEventListener()
  87. {
  88. base.AddEventListener();
  89. EventAgent.AddEventListener(ConstMessage.ITEM_CHANGED, OnItemNumChanged);
  90. }
  91. protected override void OnShown()
  92. {
  93. base.OnShown();
  94. _suitId = (int)(this.viewData as object[])[0];
  95. _selectedItemId = (this.viewData as object[]).Length > 1 ? (int)(this.viewData as object[])[1] : 0;
  96. _valueBarController.OnShown();
  97. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("hc_bj_1");
  98. UpdateClothingList(false);
  99. Timers.inst.AddUpdate(CheckGuide);
  100. }
  101. protected override void OnHide()
  102. {
  103. base.OnHide();
  104. _valueBarController.OnHide();
  105. _ui.m_listMaterias.selectedIndex = 0;
  106. Timers.inst.Remove(CheckGuide);
  107. _dressUpObjUI.dressUpObj.TakeOffAll();
  108. }
  109. protected override void RemoveEventListener()
  110. {
  111. base.RemoveEventListener();
  112. EventAgent.RemoveEventListener(ConstMessage.ITEM_CHANGED, OnItemNumChanged);
  113. }
  114. private void OnClickBtnBack()
  115. {
  116. ViewManager.GoBackFrom(typeof(ClothingSyntheticView).FullName);
  117. }
  118. private void OnClickListClothingItem(EventContext context)
  119. {
  120. UpdateSelectedItemInfo(context.data as GComponent, true);
  121. }
  122. private async void OnClickBtnProcuction()
  123. {
  124. if (ItemDataManager.GetItemNum(_selectedItemId) > 0)
  125. {
  126. PromptController.Instance.ShowFloatTextPrompt("不能制作已经拥有的物品");
  127. return;
  128. }
  129. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(_selectedItemId);
  130. if (!ItemUtil.CheckItemEnough(itemCfg.syntheticCostID, itemCfg.syntheticCostNum))
  131. {
  132. long has = ItemDataManager.GetItemNum(itemCfg.syntheticCostID);
  133. ItemUtil.BuyCurrency(itemCfg.syntheticCostID, itemCfg.syntheticCostNum - has);
  134. return;
  135. }
  136. List<ItemData> materiarsOfSelectedItem = ItemUtil.CreateItemDataList(itemCfg.syntheticMateriarsArr);
  137. for (int i = 0; i < materiarsOfSelectedItem.Count; i++)
  138. {
  139. ItemData itemData = materiarsOfSelectedItem[i];
  140. if (!ItemUtil.CheckItemEnough(materiarsOfSelectedItem[i].id, materiarsOfSelectedItem[i].num, true)) return;
  141. }
  142. bool result = await ClothingSyntheticSProxy.ClothtingSynthetic(_selectedItemId);
  143. if (result)
  144. {
  145. _selectedItemId = 0;
  146. UpdateClothingList(true);
  147. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.FU_ZHUANG_HE_CHENG, 2);
  148. }
  149. }
  150. private void ListClothingItemRender(int index, GObject item)
  151. {
  152. UI_ClothingListItem listItem = UI_ClothingListItem.Proxy(item);
  153. int itemId = _items[index];
  154. listItem.target.data = itemId;
  155. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
  156. listItem.m_loaderIcon.url = ResPathUtil.GetIconPath(itemCfg);
  157. string itemName = itemCfg.name;
  158. listItem.m_txtName.text = itemName;
  159. listItem.m_imgOwned.visible = ItemDataManager.GetItemNum(itemId) > 0;
  160. RedDotController.Instance.SetComRedDot(listItem.target, RedDotDataManager.Instance.CheckCanSynthetic(itemId), "", -18, 20);
  161. UI_ClothingListItem.ProxyEnd();
  162. }
  163. private EaseType ease = EaseType.CubicOut;
  164. private void UpdateRole(bool tween)
  165. {
  166. _dressUpObjUI.ResetSceneObj(45, true, true, null, false);
  167. _dressUpObjUI.dressUpObj.AddOrRemove(_selectedItemId, true);
  168. _imgSelected.visible = _dressUpObjUI.dressUpObj.CheckDressUpItemIsOn(_selectedItemId);
  169. _dressUpObjUI.UpdateWrapper(_ui.m_compHolder.m_compMover.m_holder);
  170. int type = ItemUtilCS.GetItemSubType(_selectedItemId);
  171. float duration = DURATION;
  172. if (!tween)
  173. {
  174. duration = 0;
  175. _ui.m_hide.Play();
  176. }
  177. var dy = _ui.m_compHolder.target.height - 642;
  178. if (Array.IndexOf(HEAD_Y_ARR, type) >= 0)
  179. {
  180. _ui.m_compHolder.m_compMover.target.TweenMoveY(HEAD_Y + dy, duration).SetEase(ease);
  181. _ui.m_compHolder.m_compMover.target.TweenScale(new Vector2(HEAD_SCALE, HEAD_SCALE), duration).SetEase(ease);
  182. }
  183. else if (Array.IndexOf(FA_XING_Y_ARR, type) >= 0)
  184. {
  185. _ui.m_compHolder.m_compMover.target.TweenMoveY(FA_XING_Y + dy, duration).SetEase(ease);
  186. _ui.m_compHolder.m_compMover.target.TweenScale(new Vector2(FA_XING_SCALE, FA_XING_SCALE), duration).SetEase(ease);
  187. }
  188. else if (Array.IndexOf(UPPER_BODY_Y_ARR, type) >= 0)
  189. {
  190. _ui.m_compHolder.m_compMover.target.TweenMoveY(UPPER_BODY_Y + dy, duration).SetEase(ease);
  191. _ui.m_compHolder.m_compMover.target.TweenScale(new Vector2(UPPER_BODY_SCALE, UPPER_BODY_SCALE), duration).SetEase(ease);
  192. }
  193. else if (Array.IndexOf(LOWER_BODY_Y_ARR, type) >= 0)
  194. {
  195. _ui.m_compHolder.m_compMover.target.TweenMoveY(LOWER_BODY_Y + dy, duration).SetEase(ease);
  196. _ui.m_compHolder.m_compMover.target.TweenScale(new Vector2(LOWER_BODY_SCALE, LOWER_BODY_SCALE), duration).SetEase(ease);
  197. }
  198. else if (Array.IndexOf(SHOES_Y_ARR, type) >= 0)
  199. {
  200. _ui.m_compHolder.m_compMover.target.TweenMoveY(SHOES_Y + dy, duration).SetEase(ease);
  201. _ui.m_compHolder.m_compMover.target.TweenScale(new Vector2(SHOES_SCALE, SHOES_SCALE), duration).SetEase(ease);
  202. }
  203. else
  204. {
  205. _ui.m_compHolder.m_compMover.target.TweenMoveY(BODY_Y + dy, duration).SetEase(ease);
  206. _ui.m_compHolder.m_compMover.target.TweenScale(new Vector2(BODY_SCALE, BODY_SCALE), duration).SetEase(ease);
  207. }
  208. if (!tween)
  209. {
  210. Timers.inst.StartCoroutine(DelayShow());
  211. }
  212. }
  213. /// <summary>
  214. /// 延迟一帧 防止闪一下
  215. /// </summary>
  216. /// <returns></returns>
  217. private IEnumerator DelayShow()
  218. {
  219. yield return new WaitForEndOfFrame();
  220. _ui.m_show.Play();
  221. }
  222. private void UpdateClothingList(bool tween)
  223. {
  224. //套装名称
  225. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(_suitId);
  226. _ui.m_txtSuitName.text = suitCfg.name;
  227. //进度条
  228. UpdateSuitProgress();
  229. //服装列表
  230. _items = SuitCfgArray.Instance.GetSuitItems(_suitId).Clone() as int[];
  231. ItemUtil.SortItemIdsByOwned(_items);
  232. _ui.m_listClothing.RemoveChildrenToPool();
  233. _ui.m_listClothing.numItems = _items.Length;
  234. if (_ui.m_listClothing.numItems > 0)
  235. {
  236. UI_ClothingListItem listItem = null;
  237. int index = 0;
  238. if (_selectedItemId > 0)
  239. {
  240. int num = _ui.m_listClothing.numChildren;
  241. for (int i = 0; i < num; i++)
  242. {
  243. listItem = UI_ClothingListItem.Proxy(_ui.m_listClothing.GetChildAt(i));
  244. int temp = (int)listItem.target.data;
  245. if (temp == _selectedItemId)
  246. {
  247. index = i;
  248. }
  249. UI_ClothingListItem.ProxyEnd();
  250. }
  251. }
  252. _ui.m_listClothing.ScrollToView(index);
  253. _ui.m_listClothing.selectedIndex = index;
  254. UpdateSelectedItemInfo(_ui.m_listClothing.GetChildAt(index) as GComponent, tween);
  255. }
  256. }
  257. private void UpdateSelectedItemInfo(GComponent listItem, bool tween)
  258. {
  259. _selectedListItem = listItem;
  260. listItem.AddChildAt(_imgSelected, 1);
  261. _selectedItemId = (int)listItem.data;
  262. UpdateRole(tween);
  263. UpdateSelectedItemInfo();
  264. }
  265. private void UpdateSelectedItemInfo()
  266. {
  267. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(_selectedItemId);
  268. //属性展示
  269. _ui.m_compItemInfo.m_txtName.text = itemCfg.name;
  270. RarityIconController.UpdateRarityIcon(_ui.m_compItemInfo.m_rarity, _selectedItemId, false);
  271. _ui.m_compItemInfo.m_txtGong.text = "" + itemCfg.score1;
  272. _ui.m_compItemInfo.m_txtShang.text = "" + itemCfg.score2;
  273. _ui.m_compItemInfo.m_txtJue.text = "" + itemCfg.score3;
  274. _ui.m_compItemInfo.m_txtZhi.text = "" + itemCfg.score4;
  275. UI_ClothingListItem selectedItem = UI_ClothingListItem.Proxy(_selectedListItem);
  276. selectedItem.m_imgOwned.visible = ItemDataManager.GetItemNum(_selectedItemId) > 0;
  277. UI_ClothingListItem.ProxyEnd();
  278. //合成显示
  279. ItemCfg clothingSyntheticCfg = ItemCfgArray.Instance.GetCfg(_selectedItemId);
  280. // string costName = ItemUtil.GetItemName(clothingSyntheticCfg.syntheticCostID);
  281. // _ui.m_txtCost.SetVar("v1", "" + clothingSyntheticCfg.syntheticCostNum).SetVar("v2", costName).FlushVars();
  282. if (clothingSyntheticCfg.syntheticCostID <= 0)
  283. {
  284. Log.Error($"请为物品 {clothingSyntheticCfg.id} 增加合成相关配置!");
  285. return;
  286. }
  287. ItemUtil.UpdateItemNeedNum(_ui.m_comCostCurrency, clothingSyntheticCfg.syntheticCostID, clothingSyntheticCfg.syntheticCostNum);
  288. _materiarsOfSelectedItem = ItemUtil.CreateItemDataList(clothingSyntheticCfg.syntheticMateriarsArr);
  289. _ui.m_listMaterias.numItems = _materiarsOfSelectedItem.Count;
  290. _ui.m_listMaterias.selectedIndex = 0;
  291. _ui.m_btnProduction.grayed = ItemDataManager.GetItemNum(_selectedItemId) > 0;
  292. }
  293. private void RenderListMateriasItem(int index, GObject obj)
  294. {
  295. UI_MateriasListItem listItem = UI_MateriasListItem.Proxy(obj);
  296. ItemData itemData = _materiarsOfSelectedItem[index];
  297. ItemCfg materiasItemCfg = ItemCfgArray.Instance.GetCfg(itemData.id);
  298. listItem.m_txtName.text = ItemUtil.GetItemName(itemData.id);
  299. listItem.m_loaderIcon.url = ResPathUtil.GetIconPath(materiasItemCfg);
  300. long num = ItemDataManager.GetItemNum(itemData.id);
  301. ItemCfg materialCfg = ItemCfgArray.Instance.GetCfg(itemData.id);
  302. bool isDressUp = materialCfg.itemType == ConstItemType.DRESS_UP;
  303. long numSynthetic = Math.Max(num, 0);
  304. listItem.m_txtProgess.text = numSynthetic + "/" + itemData.num;
  305. listItem.m_loaderIcon.visible = true;
  306. listItem.m_txtProgess.visible = true;
  307. // listItem.target.onClick.Clear();
  308. // if (listItem.target.data == null)
  309. // {
  310. // listItem.target.onClick.Add(OnClickMateriasItemPlus);
  311. // }
  312. listItem.target.data = index;
  313. UI_MateriasListItem.ProxyEnd();
  314. }
  315. private void OnClickMateriasItemPlus(EventContext context)
  316. {
  317. GuideCfg cfg = GuideCfgArray.Instance.GetCfg(ConstGuideId.CLOTHING_SYNTHETIC);
  318. if (GuideDataManager.currentGuideId == cfg.id)
  319. {
  320. return;
  321. }
  322. if (ItemDataManager.GetItemNum(_selectedItemId) > 0)
  323. {
  324. PromptController.Instance.ShowFloatTextPrompt("该部件已制作完成");
  325. return;
  326. }
  327. int index = (int)(context.data as GObject).data;
  328. _ui.m_listMaterias.selectedIndex = index;
  329. ItemData itemData = _materiarsOfSelectedItem[index];
  330. object[] sourceDatas = new object[] { itemData.id, new object[] { typeof(ClothingSyntheticView).FullName, new object[] { _suitId, _selectedItemId } }, (int)itemData.num };
  331. GoodsItemTipsController.ShowItemTips(itemData.id, sourceDatas);
  332. }
  333. private void OnItemNumChanged()
  334. {
  335. UpdateSuitProgress();
  336. //列表选中项更新
  337. UI_ClothingListItem selectedItem = UI_ClothingListItem.Proxy(_selectedListItem);
  338. selectedItem.m_imgOwned.visible = ItemDataManager.GetItemNum(_selectedItemId) > 0;
  339. UI_ClothingListItem.ProxyEnd();
  340. _ui.m_listClothing.numItems = _ui.m_listClothing.numItems;
  341. UpdateSelectedItemInfo();
  342. }
  343. private void UpdateSuitProgress()
  344. {
  345. //进度条
  346. int count = 0;
  347. int totalCount = 0;
  348. DressUpMenuSuitDataManager.GetSuitProgressBySuitId(_suitId, out count, out totalCount);
  349. _ui.m_txtProgress.text = string.Format("{0}/{1}", count, totalCount);
  350. }
  351. private void OnClickBtnHome()
  352. {
  353. GameController.GoBackToMainView();
  354. }
  355. private void CheckGuide(object param)
  356. {
  357. if (GuideDataManager.IsGuideFinish(ConstGuideId.CLOTHING_SYNTHETIC) <= 0)
  358. {
  359. UpdateToCheckGuide(null);
  360. }
  361. else
  362. {
  363. Timers.inst.Remove(CheckGuide);
  364. }
  365. }
  366. protected override void UpdateToCheckGuide(object param)
  367. {
  368. if (ViewManager.isViewOpen(typeof(GuideView).Name))
  369. {
  370. (ViewManager.GetUIView(typeof(GuideView).Name) as GuideView).viewCom.visible = !ViewManager.isViewOpen(typeof(GetSuitItemVIew).Name);
  371. }
  372. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  373. int itemId = 10566;
  374. int itemIndex = 0;
  375. for (int i = 0; i < _ui.m_listClothing.numItems; i++)
  376. {
  377. UI_ClothingListItem listItem = UI_ClothingListItem.Proxy(_ui.m_listClothing.GetChildAt(i));
  378. int temp = (int)listItem.target.data;
  379. UI_ClothingListItem.ProxyEnd();
  380. if (temp == itemId)
  381. {
  382. itemIndex = i;
  383. break;
  384. }
  385. }
  386. bool guide = GuideController.TryGuide(_ui.m_listClothing, ConstGuideId.CLOTHING_SYNTHETIC, 4, "找到需要合成的物品。", itemIndex);
  387. if (guide) _ui.m_listClothing.ScrollToView(itemIndex);
  388. GuideController.TryGuide(_ui.m_listMaterias, ConstGuideId.CLOTHING_SYNTHETIC, 5, "这里可以查看合成需要的材料,和材料的获取途径。", 0);
  389. UI_MateriasListItem.ProxyEnd();
  390. GuideController.TryGuide(_ui.m_btnProduction, ConstGuideId.CLOTHING_SYNTHETIC, 6, "点击获得新的服饰。");
  391. GuideController.TryGuide(_ui.m_btnHome, ConstGuideId.CLOTHING_SYNTHETIC, 7, "获得新衣服啦,继续通关主线剧情吧。");
  392. }
  393. }
  394. }