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- using ET;
- using System.Collections;
- using UnityEngine;
- namespace GFGGame
- {
- public class ActivityFYJYProxy
- {
- public static async ETTask<bool> ReqGetActivityGameInfos()
- {
- int activityId = ActivityDataManager.Instance.GetCurOpenActiveByType(ActivityType.AfternoonLeisure);
- if (activityId <= 0)
- return false;
- var response = (S2C_GetActivityGameInfos)await MessageHelper.SendToServer(new C2S_GetActivityGameInfos { ActivityId = activityId });
- if (!(response is { Error: ErrorCode.ERR_Success })) return false;
-
- return true;
- }
- }
- }
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