ClothingShopView.cs 17 KB

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  1. using UI.ClothingShop;
  2. using UI.CommonGame;
  3. using FairyGUI;
  4. using UnityEngine;
  5. using System.Collections.Generic;
  6. using System;
  7. namespace GFGGame
  8. {
  9. public class ClothingShopView : BaseView
  10. {
  11. private const int SHOES_Y = 105;
  12. private const int HEAD_Y = 609;
  13. private const int BODY_Y = 412;
  14. private const float SCALE_MAX = 1.5f;
  15. private const float DURATION = 0.6f;
  16. private readonly int[] HEAD_Y_ARR = new int[] { ConstDressUpItemType.FA_XING, ConstDressUpItemType.NEI_DA, ConstDressUpItemType.SHANG_YI, ConstDressUpItemType.TOU_SHI, ConstDressUpItemType.ER_SHI, ConstDressUpItemType.JING_SHI };
  17. private readonly int[] SHOES_Y_ARR = new int[] { ConstDressUpItemType.XIA_ZHUANG, ConstDressUpItemType.WA_ZI, ConstDressUpItemType.XIE_ZI, ConstDressUpItemType.SHOU_SHI, ConstDressUpItemType.YAO_SHI };
  18. private UI_ClothingShopUI _ui;
  19. private GameObject _scenePrefab;
  20. private GameObject _sceneObject;
  21. private GoWrapper _wrapper;
  22. private DressUpObjDataCache _dressUpObjDataCache;
  23. private ValueBarController _valueBarController;
  24. private List<ShopCfg> _dataList;
  25. private GComponent _comSelected;
  26. private ShopCfg _cfgSelected;
  27. private const int MAX_COUNT = 99;
  28. private const int INIT_COUNT = 1;
  29. private int _scoreType;
  30. private int _storeId = 1;
  31. private GObject _selectedListItem;
  32. private int _selectedItemId;//打开界面时选中的物品id
  33. private int _selectedType = 0;//打开界面时选中的物品类型
  34. private int _selectedItemCount;
  35. private int _selectedItemClothingId;
  36. public override void Dispose()
  37. {
  38. _valueBarController.Dispose();
  39. _valueBarController = null;
  40. if (_sceneObject != null)
  41. {
  42. GameObject.Destroy(_sceneObject);
  43. _sceneObject = null;
  44. }
  45. if (_comSelected != null)
  46. {
  47. _comSelected.RemoveFromParent();
  48. _comSelected.Dispose();
  49. }
  50. if (_dressUpObjDataCache != null)
  51. {
  52. _dressUpObjDataCache.Dispose();
  53. _dressUpObjDataCache = null;
  54. }
  55. _cfgSelected = null;
  56. base.Dispose();
  57. }
  58. protected override void OnInit()
  59. {
  60. base.OnInit();
  61. packageName = UI_ClothingShopUI.PACKAGE_NAME;
  62. _ui = UI_ClothingShopUI.Create();
  63. this.viewCom = _ui.target;
  64. isfullScreen = true;
  65. _valueBarController = new ValueBarController(_ui.m_valueBar);
  66. _scenePrefab = GFGAsset.Load<GameObject>(ResPathUtil.GetPrefabPath("SceneDressUp"));
  67. _dressUpObjDataCache = new DressUpObjDataCache();
  68. _comSelected = new GComponent();
  69. _comSelected.x = -5;
  70. _comSelected.y = -3;
  71. _comSelected = UIPackage.CreateObject(UI_ClothingShopUI.PACKAGE_NAME, "ComSelect").asCom;
  72. _ui.m_listShop.itemRenderer = ListShopItemRender;
  73. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  74. _ui.m_compItemInfo.m_btnBuy.onClick.Add(OnclickBtnBuy);
  75. _ui.m_listType.onClickItem.Add(OnClickListTypeItem);
  76. _ui.m_listShop.onClickItem.Add(OnClickListShopItem);
  77. _ui.m_compItemInfo.m_listTag.itemRenderer = RenderListTagItem;
  78. // EventAgent.DispatchEvent(ConstMessage.MONEY_CHANGE, RoleDataManager.gold);
  79. }
  80. protected override void AddEventListener()
  81. {
  82. base.AddEventListener();
  83. EventAgent.AddEventListener(ConstMessage.ITEM_CHANGED, UpdateItemChange);
  84. EventAgent.AddEventListener(ConstMessage.ITEM_CHANGED, UpdateSelectedItemInfo);
  85. EventAgent.AddEventListener(ConstMessage.NUMERIC_CHANGE, UpdateItemChange);
  86. }
  87. protected override void OnShown()
  88. {
  89. base.OnShown();
  90. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("hc_bj_1");
  91. _storeId = ConstStoreId.CLOTHING_STORE_ID;
  92. _scoreType = 0;
  93. _selectedItemId = 0;
  94. _selectedType = 0;
  95. if (this.viewData != null)
  96. {
  97. //this.viewData[0]=storeId(商店Id)
  98. //this.viewData[1]=_scoreType(服装属性:风花雪月)
  99. //this.viewData[2]=_selectedItemId
  100. //this.viewData[3]=_selectedItemCount
  101. object[] objs = this.viewData as object[];
  102. if (objs.Length > 0 && objs[0] != null)
  103. {
  104. _storeId = (int)objs[0];//从抽奖跳转到商店会区分商店Id
  105. }
  106. if (objs.Length > 1 && objs[1] != null)
  107. {
  108. _scoreType = (int)objs[1];//从战斗跳转到商店需要服装突出属性用来服装排序
  109. }
  110. if (objs.Length > 2 && objs[2] != null)
  111. {
  112. _selectedItemId = (int)objs[2];//从物品来源面板跳转到商店,需要物品id方便打开界面时做选中处理
  113. _selectedItemCount = (int)objs[3];
  114. ShopCfg[] dataArray = ClothingShopCfgManager.Instance.GetShopCfgs(_storeId);
  115. for (int i = 0; i < dataArray.Length; i++)
  116. {
  117. if (dataArray[i].itemID == _selectedItemId)
  118. {
  119. _selectedType = dataArray[i].typeIndex;
  120. _selectedItemClothingId = dataArray[i].id;
  121. // ShopCfg clothingShopCfg = ShopCfgClothingArray.Instance.GetCfg(_selectedItemClothingId);
  122. _ui.m_listType.selectedIndex = _selectedType;
  123. break;
  124. }
  125. }
  126. }
  127. }
  128. _ui.m_c1.selectedIndex = _storeId;
  129. _ui.m_compItemInfo.m_c1.selectedIndex = _storeId;
  130. _ui.m_listType.selectedIndex = _selectedType;
  131. _ui.m_listType.ScrollToView(_selectedType);
  132. UpdateList(false);
  133. _ui.m_listShop.height = _ui.target.height - _ui.m_listShop.y;
  134. _ui.m_bgList.height = _ui.target.height - _ui.m_bgList.y;
  135. UpdateCJGoodsCount();
  136. _valueBarController.OnShown();
  137. _valueBarController.Controller(1);
  138. if (_storeId == ConstStoreId.CLOTHING_STORE_ID)
  139. {
  140. _valueBarController.Controller(1);
  141. }
  142. else if (_storeId == ConstStoreId.LUCKY_BOX_STORE_ID)
  143. {
  144. _valueBarController.Controller(2);
  145. }
  146. else if (_storeId == ConstStoreId.LUCKY_BOX_ACTIVITY_STORE_ID)
  147. {
  148. _valueBarController.Controller(3);
  149. }
  150. if (_selectedItemId > 0 && _selectedItemCount > 0)
  151. {
  152. ShopDataManager.Instance.BuyItem(_cfgSelected.id, _selectedItemCount, _storeId, _cfgSelected);
  153. }
  154. Timers.inst.AddUpdate(CheckGuide);
  155. }
  156. protected override void OnHide()
  157. {
  158. base.OnHide();
  159. _valueBarController.OnHide();
  160. if (_sceneObject != null)
  161. {
  162. GameObject.Destroy(_sceneObject);
  163. _sceneObject = null;
  164. }
  165. if (_wrapper != null)
  166. {
  167. _wrapper.wrapTarget = null;
  168. }
  169. _selectedItemId = 0;
  170. Timers.inst.Remove(CheckGuide);
  171. }
  172. protected override void RemoveEventListener()
  173. {
  174. base.RemoveEventListener();
  175. EventAgent.RemoveEventListener(ConstMessage.ITEM_CHANGED, UpdateSelectedItemInfo);
  176. EventAgent.RemoveEventListener(ConstMessage.ITEM_CHANGED, UpdateItemChange);
  177. }
  178. private void OnClickBtnBack()
  179. {
  180. ViewManager.GoBackFrom(ViewName.CLOTHING_SHOP_VIEW);
  181. this.Hide();
  182. }
  183. private void OnclickBtnBuy()
  184. {
  185. int count = _selectedItemId > 0 && _cfgSelected.itemID == _selectedItemId ? _selectedItemCount : INIT_COUNT;
  186. // BuyItemConteoller.Show(_cfgSelected.itemID, _cfgSelected.costID, INIT_COUNT, _cfgSelected.costNum, count, null, true, false, MAX_COUNT);
  187. count = Math.Max(1, count);
  188. ShopDataManager.Instance.BuyItem(_cfgSelected.id, count, _storeId, _cfgSelected);
  189. }
  190. private void UpdateItemChange()
  191. {
  192. UpdateCJGoodsCount();
  193. UpdateList(false);
  194. }
  195. private void UpdateCJGoodsCount()
  196. {
  197. int luckyBoxId1 = LuckyBoxDataManager.BOX_ID_3;
  198. LuckyBoxCfg luckyBoxCfg1 = LuckyBoxCfgArray.Instance.GetCfg(luckyBoxId1);
  199. _ui.m_txtCount0.text = "" + ItemDataManager.GetItemNum(luckyBoxCfg1.bonusArr[0][0]);
  200. _ui.m_loaIcon0.icon = ResPathUtil.GetCommonGameResPath(ItemCfgArray.Instance.GetCfg(luckyBoxCfg1.bonusArr[0][0]).res);
  201. int luckyBoxId2 = LuckyBoxDataManager.BOX_ID_2;
  202. LuckyBoxCfg luckyBoxCfg2 = LuckyBoxCfgArray.Instance.GetCfg(luckyBoxId2);
  203. _ui.m_txtCount1.text = "" + ItemDataManager.GetItemNum(luckyBoxCfg2.bonusArr[0][0]);
  204. _ui.m_loaIcon1.icon = ResPathUtil.GetCommonGameResPath(ItemCfgArray.Instance.GetCfg(luckyBoxCfg2.bonusArr[0][0]).res);
  205. }
  206. private void UpdateRole(bool tween)
  207. {
  208. if (_sceneObject != null)
  209. {
  210. GameObject.Destroy(_sceneObject);
  211. _sceneObject = null;
  212. }
  213. _sceneObject = GameObject.Instantiate(_scenePrefab);
  214. int scale = 70;
  215. _sceneObject.transform.localScale = new Vector3(scale, scale, scale);
  216. _dressUpObjDataCache.setSceneObj(_sceneObject);
  217. _dressUpObjDataCache.PutOnDefaultSuitSaved(false);
  218. _dressUpObjDataCache.AddOrRemove(_cfgSelected.itemID, true);
  219. if (_wrapper == null)
  220. {
  221. _wrapper = new GoWrapper(_sceneObject);
  222. _ui.m_compHolder.m_compMover.m_holder.SetNativeObject(_wrapper);
  223. }
  224. else
  225. {
  226. _wrapper.wrapTarget = _sceneObject;
  227. }
  228. int type = ItemUtilCS.GetItemSubType(_cfgSelected.itemID);
  229. float duration = DURATION;
  230. if (!tween)
  231. {
  232. duration = 0;
  233. }
  234. if (Array.IndexOf(HEAD_Y_ARR, type) >= 0)
  235. {
  236. _ui.m_compHolder.m_compMover.target.TweenMoveY(HEAD_Y, duration);
  237. _ui.m_compHolder.m_compMover.target.TweenScale(new Vector2(SCALE_MAX, SCALE_MAX), duration);
  238. }
  239. else if (Array.IndexOf(SHOES_Y_ARR, type) >= 0)
  240. {
  241. _ui.m_compHolder.m_compMover.target.TweenMoveY(SHOES_Y, duration);
  242. _ui.m_compHolder.m_compMover.target.TweenScale(new Vector2(SCALE_MAX, SCALE_MAX), duration);
  243. }
  244. else
  245. {
  246. _ui.m_compHolder.m_compMover.target.TweenMoveY(BODY_Y, duration);
  247. _ui.m_compHolder.m_compMover.target.TweenScale(new Vector2(1, 1), duration);
  248. }
  249. }
  250. private void UpdateList(bool tween)
  251. {
  252. _ui.m_listShop.RemoveChildrenToPool();
  253. int typeIndex = _ui.m_listType.selectedIndex;
  254. _dataList = ClothingShopCfgManager.Instance.GetList(_storeId, typeIndex, _scoreType);
  255. _ui.m_listShop.numItems = _dataList.Count;
  256. if (_ui.m_listShop.numItems > 0)
  257. {
  258. ShopCfg clothingShopCfg = ClothingShopCfgManager.Instance.GetShopCfg(_selectedItemClothingId, _storeId);// ShopCfgClothingArray.Instance.GetCfg(_selectedItemClothingId);
  259. int itemIndex = 0;
  260. if (_selectedItemId > 0 && clothingShopCfg != null)
  261. {
  262. // itemIndex = _dataList.IndexOf(clothingShopCfg);
  263. for (int i = 0; i < _dataList.Count; i++)
  264. {
  265. if (_dataList[i].id == _selectedItemClothingId)
  266. {
  267. itemIndex = i;
  268. break;
  269. }
  270. }
  271. _ui.m_listShop.ScrollToView(itemIndex < 0 ? 0 : itemIndex);
  272. // _selectedItemId = 0;
  273. }
  274. UpdateSelectedItemInfo(_ui.m_listShop.GetChildAt(itemIndex) as GComponent, tween);
  275. }
  276. }
  277. private void OnClickListTypeItem(EventContext context)
  278. {
  279. UpdateList(true);
  280. }
  281. private void OnClickListShopItem(EventContext context)
  282. {
  283. _selectedItemId = 0;
  284. // UI_ShopListItemRender selectedListItem = UI_ShopListItemRender.Proxy(_selectedListItem);
  285. // selectedListItem.m_grpSelect.visible = false;
  286. UpdateSelectedItemInfo(context.data as GComponent, true);
  287. }
  288. private void ListShopItemRender(int index, GObject item)
  289. {
  290. UI_ShopListItemRender listItem = UI_ShopListItemRender.Proxy(item);
  291. ShopCfg cfg = _dataList[index];
  292. listItem.target.data = cfg;
  293. // listItem.m_grpSelect.visible = false;
  294. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(cfg.itemID);
  295. listItem.m_icon.url = ResPathUtil.GetIconPath(itemCfg);
  296. string itemName = itemCfg.name;
  297. listItem.m_txtName.text = itemName;
  298. RarityIconController.UpdateRarityIcon(listItem.m_rarity, cfg.itemID, false);
  299. ItemCfg costItemCfg = ItemCfgArray.Instance.GetCfg(cfg.costID);
  300. listItem.m_iconPrice.url = "ui://CommonGame/" + costItemCfg.res;
  301. listItem.m_imgOwned.visible = ItemDataManager.GetItemNum(cfg.itemID) > 0;
  302. listItem.m_txtPrice.text = ItemDataManager.GetItemNum(cfg.costID) >= cfg.costNum ? StringUtil.GetColorText(cfg.costNum.ToString(), "#DD994A") : StringUtil.GetColorText(cfg.costNum.ToString(), "#F2989B");
  303. UI_ShopListItemRender.ProxyEnd();
  304. }
  305. private void UpdateSelectedItemInfo(GComponent listItem, bool tween)
  306. {
  307. _selectedListItem = listItem;
  308. listItem.AddChild(_comSelected);
  309. // UI_ShopListItemRender item = UI_ShopListItemRender.Proxy(listItem);
  310. // item.m_grpSelect.visible = true;
  311. // item.target.AddChild()
  312. ShopCfg cfg = listItem.data as ShopCfg;
  313. _cfgSelected = cfg;
  314. UpdateRole(tween);
  315. UpdateSelectedItemInfo();
  316. }
  317. private void UpdateSelectedItemInfo()
  318. {
  319. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(_cfgSelected.itemID);
  320. string itemName = itemCfg.name;
  321. _ui.m_compItemInfo.m_txtName.text = itemName;
  322. _ui.m_compItemInfo.m_txtDesc.text = itemCfg.desc;
  323. RarityIconController.UpdateRarityIcon(_ui.m_compItemInfo.m_rarity, _cfgSelected.itemID, false);
  324. ItemCfg costItemCfg = ItemCfgArray.Instance.GetCfg(_cfgSelected.costID);
  325. _ui.m_compItemInfo.m_iconPrice.url = "ui://CommonGame/" + costItemCfg.res;
  326. _ui.m_compItemInfo.m_txtPrice.text = "" + _cfgSelected.costNum;
  327. _ui.m_compItemInfo.m_txtGong.text = "" + itemCfg.score1;
  328. _ui.m_compItemInfo.m_txtShang.text = "" + itemCfg.score2;
  329. _ui.m_compItemInfo.m_txtJue.text = "" + itemCfg.score3;
  330. _ui.m_compItemInfo.m_txtZhi.text = "" + itemCfg.score4;
  331. _ui.m_compItemInfo.m_txtOwned.SetVar("v1", "" + ItemDataManager.GetItemNum(_cfgSelected.itemID)).FlushVars();
  332. UI_ShopListItemRender listItem = UI_ShopListItemRender.Proxy(_selectedListItem);
  333. listItem.m_imgOwned.visible = ItemDataManager.GetItemNum(_cfgSelected.itemID) > 0;
  334. UI_ShopListItemRender.ProxyEnd();
  335. _ui.m_compItemInfo.m_listTag.numItems = itemCfg.tagsArr.Length;
  336. }
  337. private void RenderListTagItem(int index, GObject obj)
  338. {
  339. UI_ListTagItem item = UI_ListTagItem.Proxy(obj);
  340. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(_cfgSelected.itemID);
  341. string[] tag = itemCfg.tagsArr[index].Split('_');
  342. item.m_loaTag.url = ResPathUtil.GetCommonGameResPath("fzd_bqbq_" + tag[0]);
  343. item.m_txtTag.text = tag[1];
  344. UI_ListTagItem.ProxyEnd();
  345. }
  346. private void CheckGuide(object param)
  347. {
  348. if (GuideDataManager.IsGuideFinish(ConstGuideId.BUY_CLOTHING) <= 0)
  349. {
  350. UpdateToCheckGuide(null);
  351. }
  352. else
  353. {
  354. Timers.inst.Remove(CheckGuide);
  355. }
  356. }
  357. protected override void UpdateToCheckGuide(object param)
  358. {
  359. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  360. GuideController.TryGuide(_ui.m_btnBack, ConstGuideId.BUY_CLOTHING, 6, "回到换装", -1, true, 140);
  361. }
  362. }
  363. }