ClothingSyntheticView.cs 19 KB

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  1. using System.Collections;
  2. using UnityEngine;
  3. using UI.ClothingSynthetic;
  4. using UI.CommonGame;
  5. using FairyGUI;
  6. using System.Collections.Generic;
  7. using System;
  8. using ET;
  9. namespace GFGGame
  10. {
  11. public class ClothingSyntheticView : BaseWindow
  12. {
  13. private const int HEAD_Y = 942;
  14. private const int FA_XING_Y = 609;
  15. private const int UPPER_BODY_Y = 383;
  16. private const int LOWER_BODY_Y = 112;
  17. private const int SHOES_Y = -287;
  18. private const int BODY_Y = 289;
  19. private const float HEAD_SCALE = 3f;
  20. private const float FA_XING_SCALE = 2f;
  21. private const float UPPER_BODY_SCALE = 1.5f;
  22. private const float LOWER_BODY_SCALE = 1.4f;
  23. private const float SHOES_SCALE = 2.5f;
  24. private const float BODY_SCALE = 1f;
  25. private const float DURATION = 0.6f;
  26. private readonly int[] HEAD_Y_ARR = new int[] { ConstDressUpItemType.TOU_SHI, ConstDressUpItemType.ER_SHI, ConstDressUpItemType.JING_SHI, ConstDressUpItemType.ZHUANG_RONG };
  27. private readonly int[] FA_XING_Y_ARR = new int[] { ConstDressUpItemType.FA_XING };
  28. private readonly int[] UPPER_BODY_Y_ARR = new int[] { ConstDressUpItemType.NEI_DA, ConstDressUpItemType.SHANG_YI };
  29. private readonly int[] LOWER_BODY_Y_ARR = new int[] { ConstDressUpItemType.XIA_ZHUANG, ConstDressUpItemType.SHOU_SHI };
  30. private readonly int[] SHOES_Y_ARR = new int[] { ConstDressUpItemType.WA_ZI, ConstDressUpItemType.XIE_ZI };
  31. private UI_ClothingSyntheticUI _ui;
  32. private GameObject _scenePrefab;
  33. private GameObject _sceneObject;
  34. private GoWrapper _wrapper;
  35. private DressUpObjDataCache _dressUpObjDataCache;
  36. private ValueBarController _valueBarController;
  37. private GComponent _imgSelected;
  38. private int _suitId;
  39. private int _itemId;
  40. private int[] _items;
  41. private int _selectedItemId;
  42. private GComponent _selectedListItem;
  43. private List<ItemData> _materiarsOfSelectedItem;
  44. private UI_MateriasListItem listTypeItem_CloSynthetic;
  45. public override void Dispose()
  46. {
  47. if (_valueBarController != null)
  48. {
  49. _valueBarController.Dispose();
  50. _valueBarController = null;
  51. }
  52. if (_sceneObject != null)
  53. {
  54. GameObject.Destroy(_sceneObject);
  55. _sceneObject = null;
  56. }
  57. if (_imgSelected != null)
  58. {
  59. _imgSelected.RemoveFromParent();
  60. _imgSelected.Dispose();
  61. }
  62. if (_dressUpObjDataCache != null)
  63. {
  64. _dressUpObjDataCache.Dispose();
  65. _dressUpObjDataCache = null;
  66. }
  67. base.Dispose();
  68. }
  69. protected override void OnInit()
  70. {
  71. base.OnInit();
  72. packageName = UI_ClothingSyntheticListUI.PACKAGE_NAME;
  73. _ui = UI_ClothingSyntheticUI.Create();
  74. this.viewCom = _ui.target;
  75. isfullScreen = true;
  76. this.clickBlankToClose = false;
  77. _valueBarController = new ValueBarController(_ui.m_valueBar);
  78. _scenePrefab = GFGAsset.Load<GameObject>(ResPathUtil.GetPrefabPath("SceneDressUpSynthetic"));
  79. _dressUpObjDataCache = new DressUpObjDataCache();
  80. _imgSelected = new GComponent();
  81. _imgSelected = UIPackage.CreateObject(UI_ClothingSyntheticUI.PACKAGE_NAME, "ComSelect").asCom;
  82. _ui.m_listClothing.itemRenderer = ListClothingItemRender;
  83. _ui.m_listClothing.onClickItem.Add(OnClickListClothingItem);
  84. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  85. _ui.m_btnProduction.onClick.Add(OnClickBtnProcuction);
  86. _ui.m_btnHome.onClick.Add(OnClickBtnHome);
  87. }
  88. protected override void AddEventListener()
  89. {
  90. base.AddEventListener();
  91. EventAgent.AddEventListener(ConstMessage.ITEM_CHANGED, OnItemNumChanged);
  92. }
  93. protected override void OnShown()
  94. {
  95. base.OnShown();
  96. _suitId = (int)(this.viewData as object[])[0];
  97. _selectedItemId = (this.viewData as object[]).Length > 1 ? (int)(this.viewData as object[])[1] : 0;
  98. _valueBarController.OnShown();
  99. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("hc_bj_1");
  100. UpdateClothingList(false);
  101. Timers.inst.AddUpdate(CheckGuide);
  102. }
  103. protected override void OnHide()
  104. {
  105. base.OnHide();
  106. _valueBarController.OnHide();
  107. if (_sceneObject != null)
  108. {
  109. GameObject.Destroy(_sceneObject);
  110. _sceneObject = null;
  111. }
  112. if (_wrapper != null)
  113. {
  114. _wrapper.wrapTarget = null;
  115. }
  116. Timers.inst.Remove(CheckGuide);
  117. }
  118. protected override void RemoveEventListener()
  119. {
  120. base.RemoveEventListener();
  121. EventAgent.RemoveEventListener(ConstMessage.ITEM_CHANGED, OnItemNumChanged);
  122. }
  123. private void OnClickBtnBack()
  124. {
  125. ViewManager.GoBackFrom(ViewName.CLOTHING_SYNTHETIC_VIEW);
  126. }
  127. private void OnClickListClothingItem(EventContext context)
  128. {
  129. UpdateSelectedItemInfo(context.data as GComponent, true);
  130. }
  131. private async void OnClickBtnProcuction()
  132. {
  133. if (ItemDataManager.GetItemNum(_selectedItemId) > 0)
  134. {
  135. PromptController.Instance.ShowFloatTextPrompt("不能制作已经拥有的物品!");
  136. return;
  137. }
  138. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(_selectedItemId);
  139. //合成消耗判断
  140. if (ItemDataManager.GetItemNum(itemCfg.syntheticCostID) < itemCfg.syntheticCostNum)
  141. {
  142. PromptController.Instance.ShowFloatTextPrompt("消耗不足!", MessageType.WARNING);
  143. return;
  144. }
  145. //合成材料判断
  146. _materiarsOfSelectedItem = ItemUtil.CreateItemDataList(itemCfg.syntheticMateriarsArr);
  147. int count = _materiarsOfSelectedItem.Count;
  148. for (int i = 0; i < count; i++)
  149. {
  150. ItemData itemData = _materiarsOfSelectedItem[i];
  151. int num = ItemDataManager.GetItemNum(itemData.id);
  152. ItemCfg materialCfg = ItemCfgArray.Instance.GetCfg(itemData.id);
  153. bool isDressUp = materialCfg.itemType == ConstItemType.DRESS_UP;
  154. int numSynthetic = isDressUp ? Mathf.Max(num - 1, 0) : Mathf.Max(num, 0);
  155. if (numSynthetic < itemData.num)
  156. {
  157. PromptController.Instance.ShowFloatTextPrompt("材料不足!", MessageType.WARNING);
  158. return;
  159. }
  160. }
  161. bool result = await ClothingSyntheticSProxy.ClothtingSynthetic(_selectedItemId);
  162. if (result)
  163. {
  164. _selectedItemId = 0;
  165. UpdateClothingList(true);
  166. LogServerHelper.SendNodeLog((int)PlayParticipationEnum.FU_ZHUANG_HE_CHENG, 2);
  167. }
  168. }
  169. private void ListClothingItemRender(int index, GObject item)
  170. {
  171. UI_ClothingListItem listItem = UI_ClothingListItem.Proxy(item);
  172. int itemId = _items[index];
  173. listItem.target.data = itemId;
  174. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
  175. listItem.m_loaderIcon.url = ResPathUtil.GetIconPath(itemCfg);
  176. string itemName = itemCfg.name;
  177. listItem.m_txtName.text = itemName;
  178. listItem.m_imgOwned.visible = ItemDataManager.GetItemNum(itemId) > 0;
  179. UI_ClothingListItem.ProxyEnd();
  180. }
  181. private void UpdateRole(bool tween)
  182. {
  183. if (_sceneObject != null)
  184. {
  185. GameObject.Destroy(_sceneObject);
  186. _sceneObject = null;
  187. }
  188. _sceneObject = GameObject.Instantiate(_scenePrefab);
  189. int scale = 45;
  190. _sceneObject.transform.localScale = new Vector3(scale, scale, scale);
  191. _dressUpObjDataCache.setSceneObj(_sceneObject, true);
  192. _dressUpObjDataCache.PutOnDefaultSuitSaved(false);
  193. _dressUpObjDataCache.AddOrRemove(_selectedItemId, true);
  194. if (_wrapper == null)
  195. {
  196. _wrapper = new GoWrapper(_sceneObject);
  197. _ui.m_compHolder.m_compMover.m_holder.SetNativeObject(_wrapper);
  198. }
  199. else
  200. {
  201. _wrapper.wrapTarget = _sceneObject;
  202. }
  203. int type = ItemUtilCS.GetItemSubType(_selectedItemId);
  204. float duration = DURATION;
  205. if (!tween)
  206. {
  207. duration = 0;
  208. }
  209. if (Array.IndexOf(HEAD_Y_ARR, type) >= 0)
  210. {
  211. _ui.m_compHolder.m_compMover.target.TweenMoveY(HEAD_Y, duration);
  212. _ui.m_compHolder.m_compMover.target.TweenScale(new Vector2(HEAD_SCALE, HEAD_SCALE), duration);
  213. }
  214. else if (Array.IndexOf(FA_XING_Y_ARR, type) >= 0)
  215. {
  216. _ui.m_compHolder.m_compMover.target.TweenMoveY(FA_XING_Y, duration);
  217. _ui.m_compHolder.m_compMover.target.TweenScale(new Vector2(FA_XING_SCALE, FA_XING_SCALE), duration);
  218. }
  219. else if (Array.IndexOf(UPPER_BODY_Y_ARR, type) >= 0)
  220. {
  221. _ui.m_compHolder.m_compMover.target.TweenMoveY(UPPER_BODY_Y, duration);
  222. _ui.m_compHolder.m_compMover.target.TweenScale(new Vector2(UPPER_BODY_SCALE, UPPER_BODY_SCALE), duration);
  223. }
  224. else if (Array.IndexOf(LOWER_BODY_Y_ARR, type) >= 0)
  225. {
  226. _ui.m_compHolder.m_compMover.target.TweenMoveY(LOWER_BODY_Y, duration);
  227. _ui.m_compHolder.m_compMover.target.TweenScale(new Vector2(LOWER_BODY_SCALE, LOWER_BODY_SCALE), duration);
  228. }
  229. else if (Array.IndexOf(SHOES_Y_ARR, type) >= 0)
  230. {
  231. _ui.m_compHolder.m_compMover.target.TweenMoveY(SHOES_Y, duration);
  232. _ui.m_compHolder.m_compMover.target.TweenScale(new Vector2(SHOES_SCALE, SHOES_SCALE), duration);
  233. }
  234. else
  235. {
  236. _ui.m_compHolder.m_compMover.target.TweenMoveY(BODY_Y, duration);
  237. _ui.m_compHolder.m_compMover.target.TweenScale(new Vector2(BODY_SCALE, BODY_SCALE), duration);
  238. }
  239. }
  240. private void UpdateClothingList(bool tween)
  241. {
  242. //套装名称
  243. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(_suitId);
  244. _ui.m_txtSuitName.text = suitCfg.name;
  245. //进度条
  246. UpdateSuitProgress();
  247. //服装列表
  248. _items = SuitCfgManager.Instance.GetSuitItems(_suitId).Clone() as int[];
  249. ItemUtil.SortItemIdsByOwned(_items);
  250. _ui.m_listClothing.RemoveChildrenToPool();
  251. _ui.m_listClothing.numItems = _items.Length;
  252. if (_ui.m_listClothing.numItems > 0)
  253. {
  254. UI_ClothingListItem listItem = null;
  255. int index = 0;
  256. if (_selectedItemId > 0)
  257. {
  258. int num = _ui.m_listClothing.numChildren;
  259. for (int i = 0; i < num; i++)
  260. {
  261. listItem = UI_ClothingListItem.Proxy(_ui.m_listClothing.GetChildAt(i));
  262. int temp = (int)listItem.target.data;
  263. if (temp == _selectedItemId)
  264. {
  265. index = i;
  266. }
  267. UI_ClothingListItem.ProxyEnd();
  268. }
  269. }
  270. _ui.m_listClothing.ScrollToView(index);
  271. UpdateSelectedItemInfo(_ui.m_listClothing.GetChildAt(index) as GComponent, tween);
  272. }
  273. }
  274. private void UpdateSelectedItemInfo(GComponent listItem, bool tween)
  275. {
  276. _selectedListItem = listItem;
  277. listItem.AddChild(_imgSelected);
  278. _selectedItemId = (int)listItem.data;
  279. UpdateRole(tween);
  280. UpdateSelectedItemInfo();
  281. }
  282. private void UpdateSelectedItemInfo()
  283. {
  284. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(_selectedItemId);
  285. //属性展示
  286. _ui.m_compItemInfo.m_txtName.text = itemCfg.name;
  287. RarityIconController.UpdateRarityIcon(_ui.m_compItemInfo.m_rarity, _selectedItemId, false);
  288. _ui.m_compItemInfo.m_txtGong.text = "" + itemCfg.score1;
  289. _ui.m_compItemInfo.m_txtShang.text = "" + itemCfg.score2;
  290. _ui.m_compItemInfo.m_txtJue.text = "" + itemCfg.score3;
  291. _ui.m_compItemInfo.m_txtZhi.text = "" + itemCfg.score4;
  292. UI_ClothingListItem selectedItem = UI_ClothingListItem.Proxy(_selectedListItem);
  293. selectedItem.m_imgOwned.visible = ItemDataManager.GetItemNum(_selectedItemId) > 0;
  294. UI_ClothingListItem.ProxyEnd();
  295. //合成显示
  296. ItemCfg clothingSyntheticCfg = ItemCfgArray.Instance.GetCfg(_selectedItemId);
  297. string costName = ItemUtil.GetItemName(clothingSyntheticCfg.syntheticCostID);
  298. _ui.m_txtCost.SetVar("v1", "" + clothingSyntheticCfg.syntheticCostNum).SetVar("v2", costName).FlushVars();
  299. _materiarsOfSelectedItem = ItemUtil.CreateItemDataList(clothingSyntheticCfg.syntheticMateriarsArr);
  300. int count = _ui.m_listMaterias.numChildren;
  301. for (int i = 0; i < count; i++)
  302. {
  303. UI_MateriasListItem listItem = UI_MateriasListItem.Proxy(_ui.m_listMaterias.GetChildAt(i));
  304. if (i < _materiarsOfSelectedItem.Count)
  305. {
  306. ItemData itemData = _materiarsOfSelectedItem[i];
  307. ItemCfg materiasItemCfg = ItemCfgArray.Instance.GetCfg(itemData.id);
  308. listItem.m_txtName.text = ItemUtil.GetItemName(itemData.id);
  309. listItem.m_loaderIcon.url = ResPathUtil.GetIconPath(materiasItemCfg);
  310. int num = ItemDataManager.GetItemNum(itemData.id);
  311. ItemCfg materialCfg = ItemCfgArray.Instance.GetCfg(itemData.id);
  312. bool isDressUp = materialCfg.itemType == ConstItemType.DRESS_UP;
  313. int numSynthetic = isDressUp ? Mathf.Max(num - 1, 0) : Mathf.Max(num, 0);
  314. listItem.m_groupCount.m_txtProgess.text = numSynthetic + "/" + itemData.num;
  315. listItem.m_loaderIcon.visible = true;
  316. listItem.m_groupCount.target.visible = true;
  317. listItem.m_groupCount.target.onClick.Clear();
  318. listItem.m_groupCount.target.onClick.Add(OnClickMateriasItemPlus);
  319. listItem.target.data = itemData;
  320. }
  321. else
  322. {
  323. listItem.m_txtName.text = "";
  324. listItem.m_loaderIcon.visible = false;
  325. listItem.m_groupCount.target.visible = false;
  326. }
  327. UI_MateriasListItem.ProxyEnd();
  328. }
  329. _ui.m_btnProduction.grayed = ItemDataManager.GetItemNum(_selectedItemId) > 0;
  330. }
  331. private void OnClickMateriasItemPlus(EventContext context)
  332. {
  333. UI_Component3 groupCount = UI_Component3.Proxy(context.sender as GObject);
  334. UI_MateriasListItem listItem = UI_MateriasListItem.Proxy(groupCount.target.parent);
  335. ItemData itemData = listItem.target.data as ItemData;
  336. int num = ItemDataManager.GetItemNum(itemData.id);
  337. int needCount = (itemData.num + 1 - num) > 0 ? itemData.num + 1 - num : 1;
  338. ViewManager.Show(ViewName.APPROACH_OF_ITEM_VIEW, new object[] { itemData.id, new object[] { ViewName.CLOTHING_SYNTHETIC_VIEW, new object[] { _suitId, _selectedItemId } }, needCount });
  339. UI_Component3.ProxyEnd();
  340. UI_MateriasListItem.ProxyEnd();
  341. }
  342. private void OnItemNumChanged()
  343. {
  344. UpdateSuitProgress();
  345. //列表选中项更新
  346. UI_ClothingListItem selectedItem = UI_ClothingListItem.Proxy(_selectedListItem);
  347. selectedItem.m_imgOwned.visible = ItemDataManager.GetItemNum(_selectedItemId) > 0;
  348. UI_ClothingListItem.ProxyEnd();
  349. UpdateSelectedItemInfo();
  350. }
  351. private void UpdateSuitProgress()
  352. {
  353. //进度条
  354. int count = 0;
  355. int totalCount = 0;
  356. DressUpMenuSuitDataManager.GetSuitProgressBySuitId(_suitId, out count, out totalCount);
  357. _ui.m_txtProgress.SetVar("v1", "" + count);
  358. _ui.m_txtProgress.SetVar("v2", "" + totalCount);
  359. _ui.m_txtProgress.FlushVars();
  360. }
  361. private void OnClickBtnHome()
  362. {
  363. GameController.GoBackToMainView();
  364. }
  365. private void CheckGuide(object param)
  366. {
  367. if (GuideDataManager.IsGuideFinish(ConstGuideId.CLOTHING_SYNTHETIC) <= 0)
  368. {
  369. UpdateToCheckGuide(null);
  370. }
  371. else
  372. {
  373. Timers.inst.Remove(CheckGuide);
  374. }
  375. }
  376. protected override void UpdateToCheckGuide(object param)
  377. {
  378. if (ViewManager.isViewOpen(typeof(GuideView).Name))
  379. {
  380. ViewManager.GetUIView(typeof(GuideView).Name).viewCom.visible = !ViewManager.isViewOpen(typeof(GetSuitItemVIew).Name);
  381. }
  382. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  383. int itemId = 10114;
  384. int itemIndex = 0;
  385. for (int i = 0; i < _ui.m_listClothing.numItems; i++)
  386. {
  387. UI_ClothingListItem listItem = UI_ClothingListItem.Proxy(_ui.m_listClothing.GetChildAt(i));
  388. int temp = (int)listItem.target.data;
  389. UI_ClothingListItem.ProxyEnd();
  390. if (temp == itemId)
  391. {
  392. itemIndex = i;
  393. break;
  394. }
  395. }
  396. bool guide = GuideController.TryGuide(_ui.m_listClothing, ConstGuideId.CLOTHING_SYNTHETIC, 4, "找到需要合成的物品", itemIndex);
  397. if (guide) _ui.m_listClothing.ScrollToView(itemIndex);
  398. if (_ui.m_listMaterias.numChildren > 0)
  399. {
  400. listTypeItem_CloSynthetic = UI_MateriasListItem.Proxy(_ui.m_listMaterias.GetChildAt(0));
  401. }
  402. if (listTypeItem_CloSynthetic != null)
  403. {
  404. GuideController.TryGuide(listTypeItem_CloSynthetic.m_loaderIcon, ConstGuideId.CLOTHING_SYNTHETIC, 5, "这里可以查看合成需要的材料,和材料的获取途径");
  405. UI_MateriasListItem.ProxyEnd();
  406. }
  407. GuideController.TryGuide(_ui.m_btnProduction, ConstGuideId.CLOTHING_SYNTHETIC, 6, "点击获得新的服饰");
  408. GuideController.TryGuide(_ui.m_btnHome, ConstGuideId.CLOTHING_SYNTHETIC, 7, "获得必需品啦,继续通关主线剧情吧", -1, true, 180);
  409. }
  410. }
  411. }