LoginView.cs 6.7 KB

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  1. using UnityEngine;
  2. using FairyGUI;
  3. using UI.Login;
  4. using ET;
  5. using TapTap.Bootstrap;
  6. using System;
  7. using TapTap.Common;
  8. namespace GFGGame
  9. {
  10. public class LoginView : BaseView
  11. {
  12. private UI_LoginUI _ui;
  13. private GameObject _scenePrefab;
  14. private GameObject _sceneObject;
  15. public override void Dispose()
  16. {
  17. _ui = null;
  18. if (_sceneObject != null)
  19. {
  20. GameObject.Destroy(_sceneObject);
  21. _sceneObject = null;
  22. }
  23. base.Dispose();
  24. }
  25. protected override void Init()
  26. {
  27. base.Init();
  28. packageName = UI_LoginUI.PACKAGE_NAME;
  29. _ui = UI_LoginUI.Create();
  30. viewCom = _ui.target;
  31. isfullScreen = true;
  32. _scenePrefab = GFGAsset.Load<GameObject>(ResPathUtil.GetPrefabPath("SceneMain"));
  33. }
  34. protected override void OnInit()
  35. {
  36. base.OnInit();
  37. _ui.m_txtVersion.text = GameGlobal.version;
  38. _ui.m_btnNotice.onClick.Add(OnClickBtnNotice);
  39. _ui.m_btnStart.onClick.Add(OnClickBtnStart);
  40. _ui.m_btnLogout.onClick.Add(OnClickBtnLogout);
  41. _ui.m_btnAge.onClick.Add(OnClickBtnAge);
  42. _ui.m_btnTapLogin.onClick.Add(OnClickBtnTabLogin);
  43. _ui.m_imgLogo.visible = LauncherConfig.netType != LauncherConfig.EnumNetType.TEMP;
  44. _ui.m_btnChange.onClick.Add(OnBtnChangeClick);
  45. }
  46. protected override void AddEventListener()
  47. {
  48. base.AddEventListener();
  49. EventAgent.AddEventListener(ConstMessage.SERVER_CHANGE, OnSeverChangeListener);
  50. EventAgent.AddEventListener(ConstMessage.LOGIN_SUCCESS, OnLoginSuccess);
  51. }
  52. protected override void OnShown()
  53. {
  54. base.OnShown();
  55. MusicManager.Instance.Play(ResPathUtil.GetMusicPath(ConstMusicName.DEFAULT));
  56. if (_sceneObject == null)
  57. {
  58. _sceneObject = GameObject.Instantiate(_scenePrefab);
  59. }
  60. SceneController.UpdateLoginScene(_sceneObject);
  61. ServerInfosComponent serverInfosComponent = GameGlobal.zoneScene.GetComponent<ServerInfosComponent>();
  62. ServerInfo recentlyServerInfo = serverInfosComponent.recentlyServerInfo;
  63. UpdateServer(recentlyServerInfo);
  64. _ui.m_btnStart.visible = false;
  65. _ui.m_btnTapLogin.visible = false;
  66. _ui.m_btnLogout.visible = false;
  67. InitLoginStatus(serverInfosComponent).Coroutine();
  68. }
  69. protected override void OnHide()
  70. {
  71. if (_sceneObject != null)
  72. {
  73. GameObject.Destroy(_sceneObject);
  74. _sceneObject = null;
  75. }
  76. base.OnHide();
  77. }
  78. protected override void RemoveEventListener()
  79. {
  80. base.RemoveEventListener();
  81. EventAgent.RemoveEventListener(ConstMessage.SERVER_CHANGE, OnSeverChangeListener);
  82. EventAgent.RemoveEventListener(ConstMessage.LOGIN_SUCCESS, OnLoginSuccess);
  83. }
  84. private async ETTask InitLoginStatus(ServerInfosComponent serverInfosComponent)
  85. {
  86. if (PlatformManager.IsTaptap)//taptap平台
  87. {
  88. var success = await PlatformTapManager.Instance.LoginCache();
  89. _ui.m_btnTapLogin.visible = !success;
  90. }
  91. else//自有登录
  92. {
  93. _ui.m_btnStart.visible = true;
  94. //尝试自动登录
  95. if (serverInfosComponent.ServerInfoList.Count <= 0)
  96. {
  97. OnClickBtnStart();
  98. }
  99. }
  100. }
  101. private void OnClickBtnTabLogin()
  102. {
  103. OnClickBtnTabLoginAsync().Coroutine();
  104. }
  105. private async ETTask OnClickBtnTabLoginAsync()
  106. {
  107. var success = await PlatformTapManager.Instance.Login();
  108. _ui.m_btnTapLogin.visible = !success;
  109. }
  110. private void UpdateServer(ServerInfo info)
  111. {
  112. ServerInfosComponent serverInfosComponent = GameGlobal.zoneScene.GetComponent<ServerInfosComponent>();
  113. if (serverInfosComponent.ServerInfoList.Count == 0)
  114. {
  115. _ui.m_btnChange.visible = false;
  116. return;
  117. }
  118. _ui.m_btnChange.visible = serverInfosComponent.ServerInfoList.Count > 1;
  119. _ui.m_btnChange.title = string.Format("{0}区 {1}", NumberUtil.GetChiniseNumberText((int)info.Id), info.ServerName);
  120. LogServerHelperHttp.SendNodeLog((int)LogNode.ShowSelectServer);
  121. }
  122. private void OnLoginSuccess(EventContext context)
  123. {
  124. _ui.m_btnLogout.visible = true;
  125. _ui.m_btnStart.visible = true;
  126. }
  127. private void OnSeverChangeListener(EventContext context)
  128. {
  129. ServerInfosComponent serverInfosComponent = GameGlobal.zoneScene.GetComponent<ServerInfosComponent>();
  130. UpdateServer(serverInfosComponent.ServerInfoList[serverInfosComponent.CurrentServerId]);
  131. }
  132. private void OnBtnChangeClick()
  133. {
  134. ViewManager.Show<ServerListView>();
  135. }
  136. private void OnClickBtnNotice()
  137. {
  138. if (NoticeDataManager.Instance.LastNoticeInfo == null || NoticeDataManager.Instance.LastNoticeInfo.noticeId == 0)
  139. {
  140. PromptController.Instance.ShowFloatTextPrompt("暂无公告发布");
  141. return;
  142. }
  143. ViewManager.Show<SystemNoticeView>(new object[] { NoticeDataManager.Instance.LastNoticeInfo.title, NoticeDataManager.Instance.LastNoticeInfo.content });
  144. }
  145. private void OnClickBtnStart()
  146. {
  147. if (PlatformManager.IsTaptap)//taptap平台
  148. {
  149. LoginController.GetRoles().Coroutine();
  150. }
  151. else
  152. {
  153. var serverInfosComponent = GameGlobal.zoneScene.GetComponent<ServerInfosComponent>();
  154. if (serverInfosComponent.ServerInfoList.Count <= 0)
  155. {
  156. bool login = GameController.CheckLoginCache(true);
  157. if (!login)
  158. {
  159. ViewManager.Show<LoginInputView>();
  160. }
  161. }
  162. else
  163. {
  164. LoginController.GetRoles().Coroutine();
  165. }
  166. }
  167. }
  168. private void OnClickBtnLogout()
  169. {
  170. GameController.QuitToLoginView(true);
  171. }
  172. private void OnClickBtnAge()
  173. {
  174. ViewManager.Show<SystemNoticeView>(new object[] { LoginController.ageTipsTitle, LoginController.ageTips });
  175. }
  176. }
  177. }